Tactics
& Strategy | Basic Play Guide | Weapons
What use
is a fighter without weapons? Most weapons have to be fitted to specific
pods on the hull; for example, lasers need a pod on the front facing leading
edge of the hull. For extra control the weapons can be independently assigned
to one of two weapon groups. Each weapon group is activated by either
fire1 (Q default) or fire2 (W default). Missiles and bombs are automatically
put in weapon group2 and lasers and blasters in weapon group1. From the
ship construction screen you can modify a fitted weapon to go into whatever
weapon group you like.
Some weapons
need large amounts of power to fire (lasers) and others need little but
use up ammo quickly (rockets). Therefore it is a good idea to put lasers
in one group so they can be fired frequently but perhaps only when not
moving. Conversely rockets benefit from being in their own group as they
can be fired even when all power is being used elsewhere but their limited
ammunition might mean extra care would be needed in selecting only important
targets.

|
starting weapon |
inf. ammo |
Small weak projectiles fired in large numbers. Can be charged up
to release a powerful blast. |


|
starting weapon |
fixed ammo |
Initially just dumb rockets but can be upgraded to fully heat seeking
missiles then plasma torpedos. |


|
zone 2 |
inf. ammo |
More powerful than blasters and with the ability to bounce off targets. |

|
zone 3 |
inf. ammo |
One or two can be added to a hull, robot weapon sentinels for added
firepower. |


|
zone 4 |
fixed ammo |
Very limited ammo but can release an enormous target-seeking wave
of energy. Very useful in emergencies. |



|
zone 5 |
inf. ammo |
The ultimate weapon, but draws excessive quantities of power. Can
be charged up to release a frightening electrical discharge. |
Weapons using ammunition
can have the ammo quantity extended by using extra ammunition pods.
What might initially be seen as an occasional use secondary weapon could
become a primary piece of hardware if extra ammunition is fitted.

|
Increases capacity of rockets, heat seekers or plasma missiles.
Multiple ammo packs can be added to increase capacity even further. |
 |
Increases capacity of nova bombs, add multiple ammo packs to increase
capacity. |
|