Tactics
& Strategy | Advanced Play Guide | The Enemy
Warning! Advanced play
guide (**spoiler**)
Don’t read on unless you are stuck, this section contains many spoilers
for the game and explains just about everything in detail. Resist!
Here is
a breakdown of some of the enemy units and bosses along with tips for
defeating the more difficult opponents.
Drones
Basic unmanned
enemy fighters, difficult to hit due to their small size, only a threat
in large numbers.
Fighters
The foot
soldier of the enemy, these one-man fighters often form small squadrons
along with a number of escort drones. They are a constant irritation and
are also used in support roles with larger enemies.
Frigates
These larger
craft are armed with powerful missiles, they are fairly slow moving but
if a missile catches you then you will take some serious damage.
Minelayer
The first
of the capitol ships, it is armed with twin gun turrets that are vulnerable
to attack. The ships main purpose is to keep out of the way and disperse
mines throughout the level. The mines are small and hard to see on the
radar, get too close and they home in, very dangerous.

Spore seeder
Covered in
invulnerable armour and armed with four gun turrets, the turrets are vulnerable
to attack. This ship releases a huge amount of homing mines, these ones
don’t lie dormant, a more advanced targeting and propulsion system
means they will hunt you down wherever you are. It is possible to shoot
through gaps in the armour as the ship begins its mine launching phase.
If disarmed the ship will attempt to ram the Aegis, obviously you need
to get between it and your station.

Gravitron
These ships
are very dangerous, covered in invulnerable armour, either avoid them
or attack through gaps in the armour when they launch fighters. They have
an extremely deadly attack, when you get in close they will sometimes
activate a gravity beam. Unless you use your extra thrust to pull away
you will be sucked in and crushed against the armour plating.

Interdictor
This capitol
ship is basically a large troop transport, difficult to kill without taking
damage from the rapid firing guns, it can also jam the Aegis jump drive.
While there are ships of this type in a node you cannot get out.

Jammer
Another very
difficult kill, the real problem here is that when this ship is in the
node if you have shields fitted they wont work. At this point in the game
shields are an absolute must so to be without them is very dangerous.
This ship uses strobing lasers of extreme power, keep your distance.

Mining barge
An extremely
important key capitol ship, they are used by the bosses to gather extra
resources. If there are mining barges in the zone it is likely the boss
will be making new capitol ships. Once they have all been eliminated the
boss can only make basic fighters and drones. The main structure of the
ship is armour plated, including the gun turrets; the resource pods along
its sides are vulnerable and must be taken out to kill the ship.
This ship
is very very dangerous, a large escort always accompanies it and it carries
an enormously powerful mining laser. Always keep moving when near on of
these monsters, the laser isn’t powerful in short bursts but if
it is held on you for any amount of time it can do major damage.
As mining
barges are so closely tied to the zone boss they usually release huge
amounts of reusable equipment and also vital intelligence. Don’t
attack one with a full cargo bay, if you are successful and it drops lots
of goodies you wont be able to pick them up! What makes this worse is
the resources that are dropped wont actually last long in the level before
disappearing.

Boss1
This is your
first time on your own and this boss is vicious, try to avoid his shots
they are slow but very very damaging. He will launch a massive amount
of drones, in such large quantities they can take out your ship very quickly.
The four arms of the boss are vulnerable and must be taken out first,
try to kill as many drones as possible at a distance and then go in.
Once the
arms have been removed the boss will begin warping in molten rocks and
flinging them at you. Keep moving, don’t try and destroy them as
they come on too fast. The main body is now vulnerable so take any opportunity
to get a few shots in. If you are using blasters then try charging them
up before quickly releasing a blast, this way you can keep moving.
Once destroyed
the boss command bridge will detach and come after you along with any
remaining drones. It's now a straightforward dog fight, his weapons will
probably be more powerful than yours so use your manoeuvrability and get
behind him.
Boss2
A heavily
armoured mother ship that must be approached very carefully, it fires
a fairly constant stream of radiation up, down, left and right so come
at it diagonally. There are four large cutting arms fitted to the mother
ship, these periodically fly out in unpredictable directions leaving a
huge stream of energy in their wake. These cutting discs must be destroyed
before the main body can be attacked.
Boss3
This boss
is more power station than mother ship, the power it generates operates
slowly sweeping arms of laser death. Periodically there will be a huge
discharge of electricity to the top and bottom, if you are nearby it will
be attracted to the ship. You have to time your approach perfectly to
get in between the laser beams and back out before the electrical discharge.
You must actually get inside the boss to destroy the sensitive inner generator
controls, to get in you must first take out armour plating over the entrance.

Boss4
A huge armoured
gun emplacement whose only mission is your destruction, come in carefully
between the projectile streams and target the control nodes between the
guns. The guns can’t fire constantly so you can move between streams
if you time it just right. Once the guns are removed your troubles are
only just beginning, the boss then periodically splits open releasing
really powerful mines. You have to try and get shots in as the armour
plated body opens up.

Boss5
The final
boss will really test your skills, it constantly releases slow moving
projectiles that are very powerful so try and dodge them. It also releases
a huge number of drone guardians, take out the launch bays as soon as
you can. The boss has four energy pods that will periodically move out
to a certain distance and then charged particles will move between them,
you must never be caught in this stream of death.
The energy pods reveal sensitive docking collars; occasionally a pod
will move out far enough for you to get your ship in. If you fire straight
down the collar you can damage the pod. Once all the launch bays and pod
collars are taken out the main body will become vulnerable to attack.
It isn’t over yet though as the boss will launch its command ship
when destroyed and then it becomes a straight dog fight. The command contains
the boss ships main cannon and continues to fire a deadly stream of energy.
Get in behind it and take it out.

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