| Configuration File
You should only change settings in the Starscape.cfg
file if you are experiencing problems running the game. If you reach a
point where you don't know what to do and you cannot run the game, try
deleting the file. The game will run with default settings and, provided
everything was ok, will output a new file with the default settings in.
If the game does not run with the default settings, please inform us and
we can see about fixing any potential problems.
r_safeRenderMethod [yes, no]
this to true if you see fatal errors during startup. We have seen problems
with some drivers and setting this to true usually fixes those problems
at the expense of some speed. for a reasonably fast CPU this shouldn't
be a problem.
r_ultraSafeRenderMethod [yes, no]
to true in extreme cases. It uses the worst rendering codepath, but should
work on just about any card with any dodgy drivers. Along with good compatibility
it gives the worst speed. Hopefully you won't need to use it.
r_disableCVA [yes, no]
to true fixes some compatibility problems we've seen.
r_fullscreen [yes, no]
If set to
true the game will run fullscreen. This is recommended unless you are
testing any of the settings above.
r_colorbits [16, 32]
bit depth of the screen used in game. This may be overriden if your desktop
is a different bitdepth and the game isn't running fullscreen. Set to
16 for increased speed on old graphics cards.
r_depthbits [16, 32]
the bitdepth of the z buffer used in game. Because of the nature of the
game a 16 bit depth buffer is adequate, and you shouldn't need to alter
r_hiQualityTextures [yes, no]
16 or 32 bit textures (true = 32bit). Set to false if you have a graphics
card with less on board memory and the game is running slowly.
r_runOnce [yes, no]
keeps track of whether it has been run before with this. Simply, it checks
the hardware a little more thoroughly if this is set to false (or not
present). Set to false or remove this if you get to a situation where
the game simply cannot run because of bad settings.
Audio system options
a_disableAudio [yes, no]
Set to true,
this disables the audio system.
a_force8bitSamples [yes, no]
Set to true,
this option forces the audio system to use 8 bit samples. Using this can
mean the game runs faster on slower processors when doing audio mixing
a_outputFrequencyId [0, 1, 2]
this changes the default output frequency of the sound system. 0 is 11KHz,
1 is 22KHz and 2 is 44KHz. The lower the number the better performance
will be on slower computers, although in most cases setting it to 1 will
give reasonable performance and acceptable output quality.
how many samples may be mixed simultaneously. the higher the number, the
more sounds can be heard at once, at the expense of speed if the mixing
is being done in software. The default
of 32 should be adequate in most cases.
is from zero to nine with zero being silence and nine being loudest.
a_masterfxvolume, except it affects the music volume.