|
Bobacles
Joined: 17 Mar 2004 Posts: 123

|
Posted: Mon Oct 25, 2004 7:52 pm Post subject: |
|
|
In space shows, those ships aren't single man fighters. They're giant space ships.
Bigger engines tend to be more efficient than small engines. Vehicles have 1 main engine, or just enough smaller engines for balance or maneuvers. If the engine size is limited by technology, you use multiple. If you need combat redundancy, usually for huge capital ships, you have smaller backups. Ships don't just spam themselves with a ton of useless engines. When's the last time you've seen any human vehicle work with 50 mini engines?
A fighter is way, way too small to have multiple generators. Fighters are made for speed and acceleration. Adding a redundant generator means you'd need separate cables, hookups and everything for most systems. It is only a waste of mass. It's much more efficient to have one generator that is good, and won't break until the cockpit does.
A ship with those kinds of systems would not be a fighter class. It would likely be corvette or frigate class. The Aegis docking bay is just big enough for a few fighters, and seems to be a frigate itself, so...
In starscape, the advanced fighter engines do have dual thrusters. The exhaust in the center cools off last, giving the illusion of one giant engine trail. The thrusters also work in reverse, showing 4 smaller exhaust trails.
Having two shields intersect each other would be a bad thing. You'd get all sorts of energy surges and such. I guess they didn't have the tech to have combined shields. |
|
|
|
C&C Freak 2K
Joined: 28 Nov 2004 Posts: 3

|
Posted: Sun Nov 28, 2004 7:22 pm Post subject: |
|
|
Also, twin shield generators would also draw power from the same generator, which would cut the recharge time in half (not taking into account the fact that the generator might also be saturated and drawing power from batteries).
I think a better idea would be shield batteries. For every shield battery, you would get x more units of shielding. |
|
|