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Poll Result |
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How many Ds do you want? |
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2 is enough |
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74% |
[ 23 ] |
Gimme 3 or nothing! |
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25% |
[ 8 ] |
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Total Votes : 31 |
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Fost Pod Team


Joined: 14 Oct 2002 Posts: 3734

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Posted: Mon Jun 19, 2006 2:13 pm Post subject: |
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Weeble wrote: | I must say, it seems strange to me that you'd consider doing this for the existing Starscape. Surely such efforts would be better spent on a full sequel? |
Something we are considering, is the ideas of having several, timeless games which are updated constantly. Mr. Robot is a game that this can apply to, and our next game will be even more so, but Starscape suffers due to structure of its back end. Wouldn't it be great if Starscape was this experience that continually improved in much greater bounds than it has in the past? If new campaigns could be added and so on. It's just difficult to decide how to do it - keep plugging away at the existing codebase and get there slower, or suffer the delat of rewriting from scratch but then be able to take far greater leaps. If we rewrite, then the option of 3D (for display, not gameplay) rears its head. We know it would improve sales, because we know a large proportion of people won't buy without a game being 3D. There's also the advantage of unifying the engine with what we will be using on game 3, so hardware compatibility, and use of new shader technology become a "write once, use on all games" affair. So, it is appealing, just a bit of a dilemma.
Yeah, the best way is to make it a sequel, which inevitably kills your last product, but existing Starscape fans hopefully buy it. You still end up with one product though. I also really love the pure concept behind Starscape - of going into the warp unarmed. You'd think any sequel would start with a heavily armed return to the warp, and yet I think you could innovate in amazing ways with a remake. The best thing to do, would be remake the game AND old customers have to buy it again. Of course, that would annoy people - yet funnily enough, that's all you are really doing with a sequel. Hey, it worked for Strange Adventure in infinite space  |
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Lothar Starscape Jedi

Joined: 21 Dec 2003 Posts: 522

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Posted: Mon Jun 19, 2006 8:43 pm Post subject: |
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Are you talking about making it 3D in the same sense that, say, War3 or Dungeon Siege are 3D? Meaning, essentially, all the action still happens in a 2D way and you can only move 2D, but everything is rendered 3D?
If so, here are a couple thoughts:
1) 3D games with fixed camera angles aren't 3D in any meaningful sense. Everything has been pre-rendered down to 2D sprites, and they'll always show up the same because they're being viewed from the same angle. In this case, you've basically got what you have now, so why change it?
2) allowing player-controlled camera angles introduces a whole new set of controls -- how do you zoom in and out? How do you make the angle steeper or shallower? How do you get the action you WANT on the screen? Will controlling the camera distract the player from playing the game?
3) NOT allowing the player to control the camera angle -- having it computer-controlled somehow -- is hella annoying. I hate when I'm moving around in DS2 and the computer decides the camera just HAS to be at some angle other than the one I had it at, so I get a sudden extreme closeup of my party when what I want is a far-off view so I can see everything. But, I can't have that angle because there's a wall there, and the computer just isn't smart enough to not render it, but it's smart enough to zoom past it. UGH.
I love Starscape, in large part, for its simplicity. I use a grand total of 8 keys all game. If you introduce a camera I can move, suddenly I'm using 14 keys (6 new ones are: zoom in/out, turn left/right, pitch up/down) and if you make the computer control it I have to deal with the complication of figuring out how the computer makes its choices so I can change my game style to make the camera behave for me. Neither one of these sounds like a good move. I'll stick with 2D, thanks very much. |
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Magnulus

Joined: 08 Nov 2005 Posts: 556 Location: Bergen, Norway

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Posted: Mon Jun 19, 2006 10:18 pm Post subject: |
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icarus wrote: | Oh...
Well i only care about gameplay so make starscape a 3D space sim or leave it alone. Pre rendered 3D sprites look ******.
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So Starscape looks like whatever it was that was censored? Can't be a positive word. Where are you going with this?
I agree to some extent with Lothar, I really do. However, if you made it again and could simply use an already existing 3D engine you'd used for your third game, then I see little negative about it, especially if it could boost sales. I think Lothar's over-dramatising a bit, to be honest.
I wouldn't mind paying a few moneys for an expansion to Starscape with all-new campaigns, etc. Heck, I'd gladly pay fully for a completely new Starscape game, and then I'd still pay for the expansions. That's not something I'm just saying, either.
EDIT: Oh, and I bought Starscape partly because I was pretty. Well-done graphics are still important, even if they're not terribly advanced. If Starscape had been one of those MS Paint jobs by a lone programmer with no skills or interest in art, I wouldn't have bought it. Games are a visual medium, and I disagree that gameplay is ALL that matters. In order for me to ENJOY the gameplay, the graphics don't need to be advanced, but what there IS of graphics needs to be well done. |
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Fost Pod Team


Joined: 14 Oct 2002 Posts: 3734

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Posted: Mon Jun 19, 2006 10:36 pm Post subject: |
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Lothar wrote: | 3D games with fixed camera angles aren't 3D in any meaningful sense. |
I completely agree, although you could say the same thing about Mr. Robot, which has fixed camera like old isometric games (although it's still in perspective. It's completely irrational, but I know for certain that many people dismiss games simply because they aren't 3D. I'm pretty much with you on everything you say there. Hard to make my mind up about this. I might convert a few of the models as an experiment some time and see what it looks like.
I certainly would not want to mess with the camera - we are talking 3D with 2D gameplay. Anyone played Armada on Dreamcast? That's the same setup - although I think they may have tilted the camera back slightly. |
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Lothar Starscape Jedi

Joined: 21 Dec 2003 Posts: 522

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Posted: Mon Jun 19, 2006 11:57 pm Post subject: |
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Magnulus wrote: | I think Lothar's over-dramatising a bit |
We call it "ranting", thanks very much. I've played about 90 hours of DS2 over the last 3 weeks, which led to a good long rant about annoying camera angles. |
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icarus Troll


Joined: 01 Mar 2004
Location: Olympia Washington

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Posted: Tue Jun 20, 2006 12:10 am Post subject: |
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Magnulus wrote: | icarus wrote: | Oh...
Well i only care about gameplay so make starscape a 3D space sim or leave it alone. Pre rendered 3D sprites look ******.
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So Starscape looks like whatever it was that was censored? Can't be a positive word. |
It was a adjective involving feces. |
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MrPete
Joined: 21 Jun 2006 Posts: 6

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Posted: Wed Jun 21, 2006 10:50 pm Post subject: |
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Ever played baldurs gate 2?
Try rendering that realtime.
2d sprites allow you to have 500 one million polyon ships blasting around an firing at once.
The most starscape would gain is lighting, which you're really gonna see when being swarmed by fighters.
I think it'd be better to create new and more varied content (beam enemies? missile enemys [not big rocket things]? stealth enemies?) rather than building a new engine to do a possibly inferior job.
The game runs well for me, even with music on in the background, even with shedloads of enemies ingame. This is good.
Pre-rendered 3d sprites look as good as you make em, and these look good.
In my humble opinion of course. |
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Magnulus

Joined: 08 Nov 2005 Posts: 556 Location: Bergen, Norway

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Posted: Thu Jun 22, 2006 6:23 am Post subject: |
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Well, part of the allure of 3D graphics is that you have full fluidity of movement, which is something you just don't get in pre-rendered graphics without spending several hundred megabytes on different viewpoints, etc. of each and every character and item. |
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Rup
Joined: 19 May 2003 Posts: 363 Location: London, UK

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Posted: Thu Jun 22, 2006 11:38 am Post subject: |
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and there's subtle effects you can add such as rocking a ship slightly when it gets hit or washing particle effects across models more convincingly. Asteroids can roll around in full 3D and destroyed ships could twist a bit as they blow up. You'd get all of this effectively for free. And it should also make the game smaller which could be important e.g. in the 360 Live Arcade port
I'd rather not see proper 3D lighting though without a decent level of ambient light (to keep things simple and easy to play) unless e.g. you want to make a gameplay mechanic out of ships hiding in the shadows of asteroids. I also think you'd have trouble making the worms and some of the boss effects (e.g. the cutting disc trails) look as good in 3D rather than just 2D. And the characters and the in-Aegis screens are cartoonish which might not fit as well with real 3D graphics.
I'm sure you guys could pull this off if you wanted to but I don't see a compelling reason to change. |
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DogBoy Starscape Jedi

Joined: 13 Mar 2006 Posts: 67

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Posted: Sun Jun 25, 2006 10:44 pm Post subject: |
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Definitely 2D. It just looks nicer. |
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Fost Pod Team


Joined: 14 Oct 2002 Posts: 3734

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Posted: Mon Jun 26, 2006 9:27 am Post subject: |
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Check out reviews of Loco Roco to see what I am talking about.
I will state now that ANYONE who gives that game less 10 for its graphics is AN IDIOT.
The reviews drive me nuts - "well, it's only 2D, so you might not really like it."
IDIOT! do you think you've been short changed because you are missing a D? Perhaps the Mona Lisa isn't really that satisfying because it isn't in IMAX 3D? you MORON!
Loco Roco, for the platform, the style of game, and the style of graphics they have chosen, IS PERFECT.
No arguments - I can prove it using a calculator.
..sorry, lost it a bit there  |
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Chibi

Joined: 01 Oct 2003 Posts: 271 Location: Denver, CO, United States

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Posted: Mon Jun 26, 2006 9:33 am Post subject: |
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You tell 'em Fosteyboy!
Everybody else, GO CHECK IT OUT! |
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Doom III

Joined: 20 Apr 2004 Posts: 117

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Posted: Mon Jun 26, 2006 11:22 am Post subject: |
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evryone is right and everyone is wrong
anyone play the airstrike series
worst___game____EVER!
but the review i read thought it was the best thing hed seen
i mean did they play ANY shootemp before they played that that THING
people want no people expect no people DEMAND 3D wether its good for them or not
we all know the world is messed up |
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LT. JamesWolf

Joined: 26 Jun 2006 Posts: 5 Location: Current: UNS Chamberlain

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Posted: Mon Jun 26, 2006 1:29 pm Post subject: |
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Hmm, 3-D does allow for much greater manueverability, In 2-D you can't hug the deck of an enemy ship at full speed or pull fancy manuevers. Of course I'm just speakig from the POV of an adrenaline junky who wats a new playground to do his suicidal piloting in. |
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Fost Pod Team


Joined: 14 Oct 2002 Posts: 3734

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Posted: Mon Jun 26, 2006 1:45 pm Post subject: |
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LT. JamesWolf wrote: | Hmm, 3-D does allow for much greater manueverability, In 2-D you can't hug the deck of an enemy ship at full speed or pull fancy manuevers. |
You're mixing up 3D gameplay with 3D visuals there
The game models would be 3D, but the game would still essentially operate in 2D.
I should have been clearer in the original post! |
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