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List of weird things on SS
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Dove
Starscape Jedi
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Joined: 13 Dec 2003
Posts: 89



PostPosted: Sat Jun 12, 2004 7:49 pm    Post subject: Re: List of weird things on SS Reply with quote

nukey wrote:

-- When you blow off all the turrets on a lvl 2 minelayer the 4 corners will either explode or it will open up. Its kind of random


I've noticed this too. When you do an excessive amount of damage to the turrets, it seems you don't have to hit the middle.


Quote:

--Super Drones- I dont no if anyone has seen these but basicalls ther drones that fire abnormally large shots, have really bright exahust trails and are launched from a larger ship, and are a tad bit larger than the normal drones.


I've seen these too. I scratched my head about them for quite a while, but I don't think they're a bug. You know what I think they are? Several drones on top of each other, with a two or three pixel offset. Drones can stack, and I think their behavior is deterministic--i.e., if they're in the same place, they'll all follow each other and do the same thing. I think these are just several drones all really close to each other, flying in formation. Notice the extra *oomph* to the explosions when you destroy these guys, the fact that they only seem to occur when there is a *lot* of the same type of drone in the air, and especially the fact that drones that should fire only three shots sometimes appear to fire fire or six in super-form instead of three big shots. They seem to happen a lot for me around gravitrons--perhaps two or three times per game. I think the way I line up firing and the way they get launched just happens to be right to make them overlap each other.


My own weirdness report:

-- Sometimes the Aegis refuses to let you dock. Typically it happens when there are a lot of shots in the air, or gems around. You hit the dock button and its doors stay closed, and it flies --away-- from you (or else just bounces around). Likewise, if the doors are open during a large firefight, the tractor beam doesn't work. You can sit there in the green dots all day and won't dock. Bizarrely, sometimes a scoop equipped Aegis will go running off toward some asteroids or gems when I ask to dock. I know I've had yelling matches with JJ a time or two before... "The Aegis is low on health, we need to get out of here!" "Well let me in then!" "No, I'm busy fighting right now!" "OPEN THE POD BAY DOORS, JJ!" "I'm sorry, Dove, I can't do that..." Wink

I'm not sure what causes this. I think it might be when a "move" command gets interrupted by battle or something, or else that the Aegis' engines take priority over its cargo bay doors. Very weird. It has actually been the death of me a time or two.
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Poo Bear
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Joined: 14 Oct 2002
Posts: 4121
Location: Sheffield, UK



PostPosted: Sat Jun 12, 2004 9:56 pm    Post subject: Re: List of weird things on SS Reply with quote

Dove wrote:
-- Sometimes the Aegis refuses to let you dock. Typically it happens when there are a lot of shots in the air, or gems around. You hit the dock button and its doors stay closed, and it flies --away-- from you (or else just bounces around). Likewise, if the doors are open during a large firefight, the tractor beam doesn't work. You can sit there in the green dots all day and won't dock. Bizarrely, sometimes a scoop equipped Aegis will go running off toward some asteroids or gems when I ask to dock. I know I've had yelling matches with JJ a time or two before... "The Aegis is low on health, we need to get out of here!" "Well let me in then!" "No, I'm busy fighting right now!" "OPEN THE POD BAY DOORS, JJ!" "I'm sorry, Dove, I can't do that..." Wink

I'm not sure what causes this. I think it might be when a "move" command gets interrupted by battle or something, or else that the Aegis' engines take priority over its cargo bay doors. Very weird. It has actually been the death of me a time or two.


This should be fixed in v1.5 which is almost ready.
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starscape junkie



Joined: 15 Jun 2003
Posts: 177
Location: The Thirteenth Colony



PostPosted: Sun Jun 13, 2004 9:15 pm    Post subject: Reply with quote

How about when the shade effect makes it looks like you lost a wing off the devastator(i have a nice pic of that), when a worm runs right through you when youre docking, and how when your undocking you can go right on top of an asteroid.

Mainly visual things that have no real gameplay repercussions.(unless youre stupid enough to launch a ship with 1% health into a very close asteroid field)

Edit: The resource bars also draw over the mouse in the r & d things, im not sure if this was intentional or not
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starscape junkie



Joined: 15 Jun 2003
Posts: 177
Location: The Thirteenth Colony



PostPosted: Tue Jun 15, 2004 9:20 pm    Post subject: More stuff Reply with quote

Heres an annoying one for me personally, the game turns off numlock, which i leave on for stuff. Also, my full v isnt remebering that i like my game in a window, but the demo i have elsewhere does, which is quite annoying, and i cant remember how to fix it. Also, when you have a devestator loaded with blaster 4's, the fully charged animation only appears on one side of the ship, which looks a little akward, since it the charge anim is on the full ship.
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Fost
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Joined: 14 Oct 2002
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PostPosted: Tue Jun 15, 2004 9:47 pm    Post subject: Re: More stuff Reply with quote

starscape junkie wrote:
...the game turns off numlock, which i leave on for stuff.

Odd, doesn't do that here. I always have numlock on, and I've never noticed that happen in any version. Are you sure this is caused byu Starscape? If you have any interesting keyboard config/setup/input language/utility software running, let us know and we'll test it.
starscape junkie wrote:
my full v isnt remebering that i like my game in a window

Yeah, we updated the rendering code in later version, and it had this glitch in various drivers/opengl/d3d setting combinations. If you go into the config file and set r_forcefullscreen = true it will force it on. Sorry about that, it only happens with certain card/driver combinations, and should be fixed in version 1.5
starscape junkie wrote:
when you have a devestator loaded with blaster 4's, the fully charged animation only appears on one side of the ship.

Noticed this the other day, it may actually be correct and is related to power output on the ship. I think if you put in a level 4 generator and lots of well rated batteries then you get all blasters charging. Not sure about this, so we'll double check it.
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starscape junkie



Joined: 15 Jun 2003
Posts: 177
Location: The Thirteenth Colony



PostPosted: Wed Jun 16, 2004 2:29 am    Post subject: Reply with quote

I found a real error this time Smile

Ok, when the mining barge has a resource in its beam, the mineral is completely invulnerable, you cant shoot it or crash into it. This isnt the error, thats the way the game works.

However, if the barge jumps out of the system while it has the mineral chunk in the gravity beam, the invuln state reamins, and you have a mineral that you can fly over, shoot through. Im not sure whether you can pick it up with your own beam though, because it was on my "no mineral challenge", and i hadnt saved in about an hour...


I'll try messing around with some things to see if i can pinpoint whats causing the numlock thing.
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Goober
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Joined: 11 Oct 2002
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PostPosted: Wed Jun 16, 2004 8:13 am    Post subject: Re: More stuff Reply with quote

Fost wrote:
If you go into the config file and set r_forcefullscreen = true it will force it on.


Not quite. You wrote this last night after that huge curry didn't you? The curry euphoria has affected your mind Wink. Which is fair enough really Smile.

You need to make sure your config has

r_fullscreen true
r_forcewindowed false

[edit]
The curry euphoria has also gotten to me. The lines above are to make sure it's fullscreen, for windowed you should have

r_fullscreen false
r_forcewindowed false

if that doesn't work then you can fall back to

r_fullscreen false
r_forcewindowed true
[/edit]
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Darth Dallas



Joined: 18 Oct 2003
Posts: 411



PostPosted: Wed Jun 16, 2004 1:38 pm    Post subject: Reply with quote

I also have the numlock thing going on here too. I haven't been able to pinpoint why it disables it as I try to turn off everything unnecessary before playing. At first I thought it was my keyboard (I've had it for quite some time now)
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Fost
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PostPosted: Wed Jun 16, 2004 1:51 pm    Post subject: Reply with quote

The numlock thing sounds pretty weird. It's never happend to me, either at work or home, and I use USB/PS2, and have a multi language setup at home for my wife.

Can you think of anything 'non-standard' about your machine/software setup that Starscape might have a conflict with? Also, which OS are you running?
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starscape junkie



Joined: 15 Jun 2003
Posts: 177
Location: The Thirteenth Colony



PostPosted: Wed Jun 16, 2004 10:02 pm    Post subject: Reply with quote

okie, after a little tinkering, i found out that my keyboard is a.) really wierd with starscape and b.) not a normal keyboard.

First the wierdness, the numlock, capslock and scroll lock lights all go out when starscape starts up. When you attempt to type in a document or window, the caps lock and scroll lock lights come back on, and are working, numlock stays off however.

The only really different thing about my keyboard( and i never even noticed these before) are three keys, wake,sleep and power, where printscreen, scroll lock, and pause are located on a normal keyboard.

Im running Windows Me, with an ATI "all-in-wonder radeon" vid card with some norton utility and spy sweeper running in the background. I also use a gravis gamepad pro to play Starscape. Regional Setting is for Canada.

The keyboard itself is a "ortek technology inc enhanced keyboard" Model Number MCK-600W and it registers as a "standard 101/102 key or microsoft natural keyboard" in the device manger.(and the warning label reads like it was written by a three year old)

Hope this helps.
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Ripdog



Joined: 22 Apr 2005
Posts: 106
Location: Wanganui, New Zealand



PostPosted: Fri Apr 29, 2005 5:23 pm    Post subject: Re: More stuff Reply with quote

Fost wrote:
starscape junkie wrote:
when you have a devestator loaded with blaster 4's, the fully charged animation only appears on one side of the ship.

Noticed this the other day, it may actually be correct and is related to power output on the ship. I think if you put in a level 4 generator and lots of well rated batteries then you get all blasters charging. Not sure about this, so we'll double check it.
Yea, this happens to me as well and i have plenty of power thru the whole charge. (I watched the power bar.)
It dosent really matter but it looks pretty lame-***.
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siirenias



Joined: 22 Apr 2005
Posts: 29
Location: There



PostPosted: Mon May 02, 2005 1:37 am    Post subject: Reply with quote

I would just like to say that the Aegis bay door never stays open long enough. It drives me nuts that it seems to always wait until I am nearly there to close. Then I bump into the Aegis. Grrr. Can you possibly make it stay open longer, without hoverign around the Aegis? (the bay will stay indefinatly open if you stay within a close proximity to the ship. I sometimes do this when confronting an enemy swarm and want to have the support firepower of the Aegis and her main cannon.
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Ripdog



Joined: 22 Apr 2005
Posts: 106
Location: Wanganui, New Zealand



PostPosted: Mon May 02, 2005 1:50 am    Post subject: Reply with quote

Mad I once died from bumping into the aegis! No, it wasnt the door, just the corner. I had one health (I had lost my devastator Mad ) in the runabout and hit the aegis and blew up.

It didnt really matter but it was tedious having to waste resorces on repairing the runabout.
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jmhman



Joined: 06 Jan 2006
Posts: 1



PostPosted: Fri Jan 06, 2006 6:31 pm    Post subject: Game not playing by the rules Reply with quote

I'm on my first play-through of Starscape, still in the first zone, but the game isn't following the rules. As I understand it, the worms are supposed to stay in their node until all cap ships and the boss in the zone have been destroyed. Well, in my game, they come out with three cap ships and the boss still alive and kicking on the grid. There are four of the minelayer ships moving around and if any of them dies, I get that stupid "It seems the indigenous species have the ability to move between nodes..." even though the whole board is lighting up red with cap ships. What gives? Is it because I'm using just an unlocked demo version? I'm gonna try redownloading and making sure it's patched up six ways to Sunday and then starting over, but it's darned annoying. The demo that I unlocked was downloaded two days ago, so it should be up to date, right?
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Poo Bear
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Joined: 14 Oct 2002
Posts: 4121
Location: Sheffield, UK



PostPosted: Sun Jan 08, 2006 5:42 pm    Post subject: Reply with quote

I don't think you are seeing a bug and if you downloaded 1.5c from our website then you have the latest version. I suspect you have been in zone1 for a long time and have killed a great many enemies. Once you discover the location of the zone boss the way forward is open and the game keeps an eye on your progress and tries to get you to hurry along.

Some people seemed to want to stay in zone1 long after they should and just build up a hugely over powered arsenal. They then found the rest of the game way too easy and quite a few complained. I was quite conflicted about this, I like open ended games that don't dictate your path or play style, but it seems quite a few need a little push in the right direction Smile . I know you can't please everyone, but I was hoping I had it just about right.

I'd suggest you move on to zone2, remember you can always come back later with a much tougher ship and teach those space worms a lesson Wink
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