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Is it just me? (Max Payne 2)
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Poo Bear
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Pod Team


Joined: 14 Oct 2002
Posts: 4121
Location: Sheffield, UK



PostPosted: Wed Nov 19, 2003 3:30 pm    Post subject: Is it just me? (Max Payne 2) Reply with quote

The free demo of MaxPayne2 is out, a bit big though unless you have broadband (and also quite short).

Here is a download link from fileplanet:
http://www.fileplanet.com/files/130000/133340.shtml

It has been getting rave reviews, this one being indicative:
http://www.gamespot.com/pc/action/maxpayne2/review.html

I love the idea of plot driven games and excellent story telling to enhance immersion, but there is something about this "private eye Marlowe" style presentation that just keeps winding me up. I can't help myself but kill all the main characters (whenever possible) and blow up all the annoyingly flashing phones (that are used to relate important plot points). It keeps irritating me that this over-the-top cinematic experience is being developed around me _despite_ my best efforts to thwart it. Cut scenes and linearity push me down a specific route that is designed to impress and it should work, but I just keep fighting it Sad

The more we advance to film like gaming experiences the more irritating and obvious the mediums limitations become, emotion filled lines are delivered by pale mannequins whose unemotional faces and stiff gate just ruin the whole thing, not to mention the bad camera angles and long load times. Still, MP2 does a good job of moving the medium forward, maybe one day it will be 100% convincing.

Great game though, nice looking and an impressive physics engine to boot (if a little unstable). Shame they changed the main character though, he looks a bit ordinary now whereas he used to look like he was in constant pain (a bit Clint Eastwood). Bullet time is still there and that is all that matters, not because it actually helps in game or anything, just because you look so cool doing it Smile I never fail to smirk as I lunge head first down the stairs in slow motion dispatching bad guys left and right.


Last edited by Poo Bear on Thu Nov 20, 2003 10:42 am; edited 1 time in total
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Goober
Pod Team
Pod Team


Joined: 11 Oct 2002
Posts: 449
Location: Moonpod Central



PostPosted: Wed Nov 19, 2003 4:13 pm    Post subject: Re: Is it just me? Reply with quote

You didn't use Max Payne speak, so I rewrote it for you. Make sure you read it out aloud in a sort of "throat infection" way, but not too loud or you'll scare people.

Poo Bear wrote:
The free demo of MaxPayne2 is out, a bit big though, like a huge weight bearing down on your very soul, unless you have broadband (and also quite short, like the time between the guy pointing the gun at you and the bullet spewing forth from the barrel, like lead vomit aimed at your best tie).

Here is a download link from fileplanet:
http://www.fileplanet.com/files/130000/133340.shtml

It has been getting rave reviews, like so many junkies whacked out of their heads on E's and horse, this one being indicative:
http://www.gamespot.com/pc/action/maxpayne2/review.html

I love the idea of plot driven games and excellent story telling to enhance immersion, like being immersed in a huge vat of warm butter and all that buttery goodness getting into all the cracks. But there is something about this "private eye Marlowe" style presentation that just keeps winding me up, as if I'm a grandfather clock with a rusty spring that could snap at any moment. I can't help myself but kill all the main characters (whenever possible) and blow up all the annoyingly flashing phones, incessantly flashing, maybe warning me that the message is for me, and it's a grim portent of my demise. It keeps irritating me that this over-the-top cinematic experience is being developed around me _despite_ my best efforts to thwart it, maybe fate was trying to tell me something, perhaps I don't really have any control over my destiny in this bitter, twisted world. Cut scenes and linearity push me down a specific route that is designed to impress and it should work, but I just keep fighting it, like I keep fighting the crime that permeates the city and our everyday lives.

The more we advance to film like gaming experiences the more irritating and obvious the mediums limitations become, like a gang boss rubbing salt and vinegar from his fish and chips into the open gunshot wound in your side, emotion filled lines are delivered by pale mannequins whose unemotional faces and stiff gate just ruin the whole thing, like the time a dirty, low-down, scumbag seagull stole your ice-cream at Scarbourough, not to mention the bad camera angles and long load times that seemed to go on forever, like the time between ordering your burger and chowing down on something that's colder than the look I got off that "dancer" that one time. Still, MP2 does a good job of moving the medium forward, maybe one day it will be 100% convincing, like a gang boss rubbing salt and vinegar...oh, wait, I did that one...

Great game though, nice looking and an impressive physics engine to boot (if a little unstable, like a stack of pizzas reaching as high as a house, hot and tasty, but you know the whole lot is going come crashing down and cover you in hot cheese). Shame they changed the main character though, he looks a bit ordinary now whereas he used to look like he was in constant pain, a result of all that slow motion leaping and a hard cop's life. Bullet time is still there and that is all that matters, not because it actually helps in game or anything, just because you look so cool doing it, like a refridgerator humming quietly in the corner of the room constantly chilling it's contents. I never fail to smirk as I lunge head first down the stairs in slow motion dispatching bad guys left and right


Next week, Goober rewrites all of the posts on the board in a Lovecraftian style, tune in if you want to go insane at the very sight of the horrific cyclopean vistas of soul shattering words!! Twisted Evil


Actually, I liked the first one a lot. It was good, a bit short, and totally linear, but I did like the film/comic noir style and all. Good fun escapism.

And yeah, I know, we shouldn't be making fun of anyone else's in-game dialogue. Smile
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callmeminyme



Joined: 16 Oct 2003
Posts: 150
Location: Kamloops



PostPosted: Thu Nov 20, 2003 3:35 am    Post subject: Reply with quote

honistly the only thing max pain has going for it is real guns and bullet time...

course im sure im about to get flamed by max pain fans

P.S. i think you captured the max pain motif there goober
nicly done
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CidHighwindFF7



Joined: 31 Aug 2003
Posts: 104
Location: Mt. Savage, Maryland, USA



PostPosted: Tue Dec 02, 2003 5:38 am    Post subject: Reply with quote

The free demo of MaxPayne2 is out, a bit big though, like a huge weight bearing down on your very soul, unless you have broadband (and also quite short, like the time between the guy pointing the gun at you and the bullet spewing forth from the barrel, like lead vomit aimed at your best tie).

Here is a download link from fileplanet:
http://www.fileplanet.com/files/130000/133340.shtml

It has been getting rave reviews, like so many junkies whacked out of their heads on E's and horse, this one being indicative:
http://www.gamespot.com/pc/action/maxpayne2/review.html

I love the idea of plot driven games and excellent story telling to enhance immersion, like being immersed in a huge vat of warm butter and all that buttery goodness getting into all the cracks. But there is something about this "private eye Marlowe" style presentation that just keeps winding me up, as if I'm a grandfather clock with a rusty spring that could snap at any moment. I can't help myself but kill all the main characters (whenever possible) and blow up all the annoyingly flashing phones, incessantly flashing, maybe warning me that the message is for me, and it's a grim portent of my demise. It keeps irritating me that this over-the-top cinematic experience is being developed around me _despite_ my best efforts to thwart it, maybe fate was trying to tell me something, perhaps I don't really have any control over my destiny in this bitter, twisted world. Cut scenes and linearity push me down a specific route that is designed to impress and it should work, but I just keep fighting it, like I keep fighting the crime that permeates the city and our everyday lives.

The more we advance to film like gaming experiences the more irritating and obvious the mediums limitations become, like a gang boss rubbing salt and vinegar from his fish and chips into the open gunshot wound in your side, emotion filled lines are delivered by pale mannequins whose unemotional faces and stiff gate just ruin the whole thing, like the time a dirty, low-down, scumbag seagull stole your ice-cream at Scarbourough, not to mention the bad camera angles and long load times that seemed to go on forever, like the time between ordering your burger and chowing down on something that's colder than the look I got off that "dancer" that one time. Still, MP2 does a good job of moving the medium forward, maybe one day it will be 100% convincing, like a gang boss rubbing salt and vinegar...oh, wait, I did that one...

Great game though, nice looking and an impressive physics engine to boot (if a little unstable, like a stack of pizzas reaching as high as a house, hot and tasty, but you know the whole lot is going come crashing down and cover you in hot cheese). Shame they changed the main character though, he looks a bit ordinary now whereas he used to look like he was in constant pain, a result of all that slow motion leaping and a hard cop's life. Bullet time is still there and that is all that matters, not because it actually helps in game or anything, just because you look so cool doing it, like a refridgerator humming quietly in the corner of the room constantly chilling it's contents. I never fail to smirk as I lunge head first down the stairs in slow motion dispatching bad guys left and right.


O.o ...just... O.o
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jollyreaper



Joined: 20 Jun 2003
Posts: 181



PostPosted: Tue Jun 01, 2004 2:30 am    Post subject: Reply with quote

I'll pick up Payne 2 when I can get it cheap. The first one was total art. I loved the storytelling, the voice-overs, the comicbook styling. The people who developed it were small-time but very, very good. The graphics were astounding, gameplay infectious, and the total experience a total treat. There are hundreds of bad shooters but only a few gems. This is one of them.
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RentACop



Joined: 18 May 2004
Posts: 9



PostPosted: Tue Jun 01, 2004 3:00 pm    Post subject: Reply with quote

They changed the face because most fans hated it. They even reference it with their "Dick Justice" TV character, who says "....I had a permanent constipated grimace on my face...".
Of course, the new mug makes him look likes he's forty.
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Northy



Joined: 25 Oct 2004
Posts: 18



PostPosted: Sat Oct 30, 2004 5:26 pm    Post subject: Reply with quote

Goober... you have way, way too much time on your hands.
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jollyreaper



Joined: 20 Jun 2003
Posts: 181



PostPosted: Wed Nov 10, 2004 8:23 pm    Post subject: Reply with quote

Played it. Overall, a mild disappointment. The dialog no longer crackled like the first game, the plot twists were terribly cliched, and the pizzaz had gone out of the fights. Worth your time to look at but certainly not worth buying new. Sadly, No One Lives Forever 2 suffered from the same problems. Either game is ok on it's own but suffers greatly when compared to the superior predecessor.
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hair65



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