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Terraria
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Slyh



Joined: 25 Nov 2004
Posts: 480
Location: Karlsruhe, Germany



PostPosted: Tue May 24, 2011 1:55 am    Post subject: Terraria Reply with quote

Terraria is often described as Minecraft in 2D, which is not quite true. You have all the digging and crafting as in Minecraft, but is has a lot more depth. Building is not as important as in Minecraft, although you can do it if you like. (Actually you have to build homes for the NPCs to move in. Yes, there are NPCs.) The game features a huge landscape to explore, with 3 different layers with their specific monsters, a dungeon, an underground jungle, corruption, meteors, giant worms, bosses, floating islands and hell...

Finding minerals and crafting basic and then more advanced items is a big part of the game in the begging. Later the exploring part (destroying shadow spheres, killing bosses, entering the underworld and the dungeon) gets more important. That's when fighting becomes more and more relevant to acquire minerals you need to craft better equipment so you can (relatively safely) access other parts of the map. There are a lot of unique items as well that can not be crafted.

I've played it since friday nearly non-stop and only just now managed to mine the first minerals in the underworld/hell part of the world, from which I can craft the best armor. Right now the boss guarding the dungeon is still too strong with what I have for weapons and armor, so I've not yet been in there. The game is balanced quite well, so you can only progress to certain parts if you have been to other (easier) parts where the right minerals are available.

It's a really great game. You should definitely check it out. (The trailer is a bit misleading, I think. It concentrates too much on the fighting part of the game. Maybe you should watch a Let's play on Youtube if you're unsure about buying it.) It only costs around 10 Euros/Dollars on Steam right now. There is also a 4-license-bundle available that costs 30 Euros/Dollars, if you have friends to play with. A multiplayer component allowing up to 8 player is built in.

http://www.terraria.org/

What's really impressive is that it only took them since January to create all this. It was programmed in .NET (C# i guess) and XNA. Really impressive. And they are still working on it. Just some hours ago there was a (relatively small) update that added some features and fixed several bugs. (http://store.steampowered.com/news/5524/)


Last edited by Slyh on Tue May 24, 2011 2:07 am; edited 1 time in total
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Slyh



Joined: 25 Nov 2004
Posts: 480
Location: Karlsruhe, Germany



PostPosted: Tue May 24, 2011 2:05 am    Post subject: Reply with quote

Some more media links...

Screenshots: http://www.terraria.org/media.html

Terraria Wiki: http://terraria.wikia.com/wiki/Terraria_Wiki (Essential!)
Official Wiki: http://wiki.terrariaonline.com/Terraria_Wiki (Just found this right now. :-))

Example of a world (Spoiler!): http://dl.dropbox.com/u/25015408/terraria/world3.png
(This is my medium-size multiplayer world. Each pixel is a block. The spawn point/house is in the middle of the screen. You'll figure out what underground/hell, jungle, dungeon and corruption is, I guess. :-))

Let's play: Wow, a lot of **** there. Didn't find one that is worth watching.
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Poo Bear
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Pod Team


Joined: 14 Oct 2002
Posts: 4121
Location: Sheffield, UK



PostPosted: Tue May 24, 2011 7:02 am    Post subject: Reply with quote

That does look interesting, I see on the interwebs word that it sold 50,000 copies on launch day - eek! I think Minecraft may have created a new genre Smile

Hmm, that's a shame, no demo. Still, it doesn't seem to be hurting their popularity.
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