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Moonpod Homepage Starscape Information Mr. Robot Information Free Game Downloads Starscape Highscore Table
January-07: Finished!
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Hamish
Pod Developer
Pod Developer


Joined: 15 Mar 2005
Posts: 570
Location: Auckland, NZ



PostPosted: Thu Jan 11, 2007 2:55 pm    Post subject: Reply with quote

I'm not concerned about it from a marketing point of view. I'd like to do it for the exact same reasons you do. Does it suit you if I post my own posts on the dev diary forum? Dunno how regular or frequent but I'd like to give it a try
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Fost
Pod Team
Pod Team


Joined: 14 Oct 2002
Posts: 3734



PostPosted: Thu Jan 11, 2007 3:02 pm    Post subject: Reply with quote

Hamish wrote:
Does it suit you if I post my own posts on the dev diary forum?


Currently that won't work, because the dev diary forum is 'special' and gets auto-syndicated. I'm not sure of a way round that without removing the automation (which would be bad). Maybe if you just posted to the WA forum? I could then put a summary of anything significant in the DD forum when we post each month so nobody on the RSS syndication stuff missed anything interesting?

Although, I'm open to ideas...
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Dragon Puppy



Joined: 05 May 2004
Posts: 3



PostPosted: Thu Jan 11, 2007 3:26 pm    Post subject: Reply with quote

First pic reminds me off NES game Blaster Master.

http://en.wikipedia.org/wiki/Blaster_Master

edit: the what to do next pic , upper left.
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Dan Macdonald



Joined: 18 Jan 2006
Posts: 34
Location: Mill Creek, WA



PostPosted: Fri Jan 12, 2007 4:15 am    Post subject: Reply with quote

Hamish wrote:




I don't know about you guys, but when i did this type of algorithm in 2D it was surprisingly complex to implement. I think I ended up using the Liang + Barskey method.
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Fost
Pod Team
Pod Team


Joined: 14 Oct 2002
Posts: 3734



PostPosted: Fri Jan 12, 2007 11:40 am    Post subject: Reply with quote

Dan Macdonald wrote:
I don't know about you guys, but when i did this type of algorithm in 2D it was surprisingly complex to implement. I think I ended up using the Liang + Barskey method.


Currently it's just doing an insane amount of ray casting. It's ok in the prototype though, but then we don't have anything very detailed in the test complex we've built and I'm sure it would slow down with further surfaces. This kind of Line-of-site stuff would really suit having the art designed round it too and would probably even be better in 2D. With 3D, you are dealing with planes rather than lines (although this prototype is only worked out in 2D) so some thing look a bit odd! Good fun though, it's a shame you can't make games with absolutely rubbish graphics!
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Chrisj



Joined: 28 Oct 2006
Posts: 95
Location: Oxford, UK



PostPosted: Fri Jan 12, 2007 6:31 pm    Post subject: Reply with quote

The bottom two pictures made me think rather of the early X-COM games. Something in that line would probably have the same kind of geek/fanatic/person-who-likes gameplay appeal as Starscape and Mr Robot.
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Inane



Joined: 06 Jul 2006
Posts: 173



PostPosted: Sat Jan 13, 2007 12:22 am    Post subject: Reply with quote

Heh, if you want an X-com style game, UFO:ET is coming out late february.
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icarus
Troll
Troll


Joined: 01 Mar 2004

Location: Olympia Washington



PostPosted: Sat Jan 13, 2007 1:52 am    Post subject: Reply with quote

There are like a million indy X-Com clones in development.

Now if moonpod were making one than that would be interesting.
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Dan Macdonald



Joined: 18 Jan 2006
Posts: 34
Location: Mill Creek, WA



PostPosted: Sat Jan 13, 2007 4:30 am    Post subject: Reply with quote

Yeah i did it with a combination of subdividing the main view triangle and parametric line clipping... it's a nice optimization but your obstructions need to be orthogonal. Then the number of iterations is roughly equivalent to the number of obstructions which is pretty efficient.

Personally I really like it as a game mechanic Smile
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Fost
Pod Team
Pod Team


Joined: 14 Oct 2002
Posts: 3734



PostPosted: Sat Jan 13, 2007 2:14 pm    Post subject: Reply with quote

Dan Macdonald wrote:
Personally I really like it as a game mechanic Smile


Yeah it does work (which was the point in the prototype). I suppose hide and seek is one of the oldest games there is, and we still do it now in most FPS games. Line of sight checking adds that layer to any 2D game and can be applied to all sorts of genres.
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DrDerekDoctors



Joined: 24 Dec 2006
Posts: 12
Location: Stratford Upon Avon, UK



PostPosted: Fri Jan 26, 2007 10:18 pm    Post subject: Re: January-07: Finished! Reply with quote

Flumpaphone wrote:

This:

piqued my interest for some reason. I am wondering what the (little coloured men?) are doing in a (cave?) with a (bigfoot style space truck?)
Smile


Bigfoot? You mean Bigtrak? And even then, for shame! It's obviously the lunar jeep our of Lunar Jetman! And there's you with an Ultimate PTG avatar... Razz
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Fost
Pod Team
Pod Team


Joined: 14 Oct 2002
Posts: 3734



PostPosted: Sat Jan 27, 2007 10:18 am    Post subject: Re: January-07: Finished! Reply with quote

DrDerekDoctors wrote:
Bigfoot? You mean Bigtrak?

I used to covet bigtrak when I was young. Sadly we were poor, so no Starwars Millenium Falcon or Bigtrak for me. Only the rich kids had them Sad

DrDerekDoctors wrote:
It's obviously the lunar jeep our of Lunar Jetman!

There's someone who knows their games!
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happymonster



Joined: 03 Sep 2005
Posts: 38
Location: Nottingham, UK



PostPosted: Tue Feb 06, 2007 8:43 pm    Post subject: Reply with quote

Any more ideas about the next game yet guys? Smile
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Fost
Pod Team
Pod Team


Joined: 14 Oct 2002
Posts: 3734



PostPosted: Wed Feb 07, 2007 11:06 am    Post subject: Reply with quote

happymonster wrote:
Any more ideas about the next game yet guys? Smile


Not yet sadly. There's a lot of options at the moment, and we need to discuss all of them thoroughly before we can make an announcement.
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DrDerekDoctors



Joined: 24 Dec 2006
Posts: 12
Location: Stratford Upon Avon, UK



PostPosted: Sun Feb 11, 2007 12:54 pm    Post subject: Re: January-07: Finished! Reply with quote

Fost wrote:
DrDerekDoctors wrote:
Bigfoot? You mean Bigtrak?

I used to covet bigtrak when I was young. Sadly we were poor, so no Starwars Millenium Falcon or Bigtrak for me. Only the rich kids had them Sad

My lower school in Cornwall had one we could use during Friday afternoon playtime. *sigh*

DrDerekDoctors wrote:
It's obviously the lunar jeep our of Lunar Jetman!

There's someone who knows their games!


If not how to spell "out". I'm surprised you weren't tempted to put the mythical trailer in there as well. Wink
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