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A list of handy programming related websites
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Goober
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Pod Team


Joined: 11 Oct 2002
Posts: 449
Location: Moonpod Central



PostPosted: Wed Aug 20, 2003 8:14 am    Post subject: A list of handy programming related websites Reply with quote

Some people have asked us for help starting out programming, so I thought it might be worth putting this list up here.

www.flipcode.com
www.gamedev.net
www.gamasutra.com
www.opengl.org
www.codeproject.com
www.codeguru.com
www.delphi3d.net (stuff in Delphi, not C++, but good 3d examples)
http://developer.nvidia.com
http://www.ati.com/developer/index.html
http://msdn.microsoft.com/directx

it's also worth checking out the archives of, and possibly subscribing to, the two most popular mailing lists, (but please check the archives before you post anything, chances are your question has already been answered, an number of times Wink)

the algorithms list: https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list
directx dev: http://discuss.microsoft.com/archives/DIRECTXDEV.html
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HunterXI



Joined: 26 Dec 2003
Posts: 476
Location: Playing like there is no tomorrow.



PostPosted: Sat Jul 24, 2004 7:50 pm    Post subject: Reply with quote

hrm, I might go check out some of those sometime...

just two today:

http://cprogramming.com/
http://free2code.com/ (useful becuz of the forums. they also have tutorials for mIRC coding, which I wanted to learn)
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Jovan



Joined: 19 Jun 2005
Posts: 19



PostPosted: Wed Jul 06, 2005 4:17 am    Post subject: Reply with quote

http://nehe.gamedev.net <-great for OpenGL
http://www.cplusplus.com <-C++ tutorials primarily
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BlackLiger



Joined: 03 Sep 2005
Posts: 11



PostPosted: Sat Sep 03, 2005 4:17 am    Post subject: Reply with quote

Question: Which language and compiler do you reccomend?
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OvermindDL1



Joined: 29 Mar 2004
Posts: 138



PostPosted: Sat Sep 03, 2005 6:14 am    Post subject: Reply with quote

If you know C++, then C++ and Visual Studio (with Visual Assist extension, nothing beats it).
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Poo Bear
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Pod Team


Joined: 14 Oct 2002
Posts: 4121
Location: Sheffield, UK



PostPosted: Sat Sep 03, 2005 9:56 am    Post subject: Reply with quote

Yes Visual Studio is what I use, you can also get a cheaper version that doesn't have the optimising compiler, but you can get that seperately from M$ anyway. Bargain.
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Pkunk



Joined: 04 Dec 2005
Posts: 12



PostPosted: Fri Dec 09, 2005 1:54 am    Post subject: Reply with quote

Are you using Direct X ? I used it in a class assignment to make a: Starcon II melee between a Yehat and a Mycon (in C#). It is pretty powerful but when errors do occur it isn't always obvious to figure out why. The exceptions thrown don't always have a very descriptive message.

"An error has occured" or something like that.
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Poo Bear
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Pod Team


Joined: 14 Oct 2002
Posts: 4121
Location: Sheffield, UK



PostPosted: Fri Dec 09, 2005 9:24 am    Post subject: Reply with quote

Yes DX9.1 and I would agree that the error messages aren't always clear, although sometimes it is the driver that has returned the error so it isn't always DX's fault for the obscure error messages. You can get a bit more info by using the debug version of DX and looking in the debuggers output window.
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codergames



Joined: 20 Apr 2010
Posts: 167



PostPosted: Fri Apr 23, 2010 5:51 pm    Post subject: Reply with quote

MinGW with Code::Blocks rules, in my opinion ... I got Linux roots.
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natasha



Joined: 13 Sep 2018
Posts: 8
Location: gurgaon, Haryana, India



PostPosted: Thu Sep 13, 2018 3:46 pm    Post subject: Reply with quote

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