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I miss 10 minute survival.
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Lothar
Starscape Jedi
Starscape Jedi


Joined: 21 Dec 2003
Posts: 522



PostPosted: Wed May 03, 2006 11:29 pm    Post subject: I miss 10 minute survival. Reply with quote

yeah... I really miss 10 minute survival. It was the best game mode ever.
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Weeble
Starscape Jedi
Starscape Jedi


Joined: 25 Apr 2003
Posts: 1143
Location: Glasgow, Scotland



PostPosted: Thu May 04, 2006 12:11 am    Post subject: Reply with quote

I'm so sorry! I should never have said it was too much to give away free in the demo. (Although it was too much, when you consider it was the most concentratedly fun part of the whole game.) Come back ten minute survival, we love you!
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Max Gene



Joined: 28 Aug 2005
Posts: 11



PostPosted: Thu May 04, 2006 1:22 am    Post subject: Reply with quote

But see, people with the demo wouldn't REALIZE that it's better than say campaign... 10 minutes eh? I hate having a game end on me when I'm on a roll- if I can play, say, Galaga for an hour, than I don't want it just ending suddenly- but from what I understand you guys are crazy.
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Weeble
Starscape Jedi
Starscape Jedi


Joined: 25 Apr 2003
Posts: 1143
Location: Glasgow, Scotland



PostPosted: Thu May 04, 2006 8:37 am    Post subject: Reply with quote

I want to see more micro-games. That is, traditional game genres where a game might take an hour or more, distilled down to have play-times of five to ten minutes. I really liked Oasis for that. I guess Warioware is the concept taken to the extreme.
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Lothar
Starscape Jedi
Starscape Jedi


Joined: 21 Dec 2003
Posts: 522



PostPosted: Fri May 05, 2006 2:33 am    Post subject: Reply with quote

... and I just want 10 minute survival back. Any chance of adding it to the list? 5, 10, unlimited?
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Konedima
Grammar Police
Grammar Police


Joined: 25 Oct 2003
Posts: 1068
Location: Sydney, Land of Censorship



PostPosted: Fri May 05, 2006 6:12 am    Post subject: Reply with quote

^^^^^^^
what they said
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Fost
Pod Team
Pod Team


Joined: 14 Oct 2002
Posts: 3734



PostPosted: Fri May 05, 2006 7:59 am    Post subject: Reply with quote

I'll stick it on the Starscape list, but I can't promise anything. 1.6 is going to be a bit of a depressing release actually - lots of changes to how everything works underneath, but much that will look different on the surface Sad

We already have a list of thing we want to do to sharpen up Survival Unlimited though, so there's a chance that can be part of it.
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Max Gene



Joined: 28 Aug 2005
Posts: 11



PostPosted: Sat May 06, 2006 12:55 am    Post subject: Reply with quote

How hard could it be to implement? You have two options- unlimited or user defined time, where they enter a number that becomes avariable that the timer sets to. =)
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Weeble
Starscape Jedi
Starscape Jedi


Joined: 25 Apr 2003
Posts: 1143
Location: Glasgow, Scotland



PostPosted: Sat May 06, 2006 2:48 am    Post subject: Reply with quote

You're forgetting scoreboards for a start...
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Anticheese



Joined: 17 Nov 2005
Posts: 159
Location: New Zealand



PostPosted: Sat May 06, 2006 5:07 am    Post subject: Reply with quote

How about scoreboards integrated with starscape.exe?
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Fost
Pod Team
Pod Team


Joined: 14 Oct 2002
Posts: 3734



PostPosted: Sat May 06, 2006 11:33 am    Post subject: Reply with quote

Max Gene wrote:
How hard could it be to implement?

'Anything' can be time consuming to implement, - even just updating the ui so the additional game mode is there as an option in Starscape can be time consuming. Something we talk about a lot lately is writing future games in more easily extensible ways - I'm sure Poo Bear's dev diaries for the game we make post Mr. Robot will be particularly interesting in that regard.

Anticheese wrote:
How about scoreboards integrated with starscape.exe?


Do you mean so you can see/post them from within the game? That's actually much harder, although, coincidentally, something we want to do. You still need to do the web programming back end stuff too - and it additionally has to support data being sent from the game.
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Lothar
Starscape Jedi
Starscape Jedi


Joined: 21 Dec 2003
Posts: 522



PostPosted: Sun May 07, 2006 9:38 pm    Post subject: Reply with quote

Now, if it just so happens that it would be easy to implement this (because, well, sometimes such a thing happens by total accident)...

... would it be possible to add 20-minute survival as well? I find that right about at 18 minutes is when the game starts to become a "run away from the worms and take pot-shots at stuff" game. If there was still a beat-the-clock incentive right there it could lead to some really fun action for the last couple minutes, without the tedium of the long-term run-away-from-worms action later on. If I was pushing to get my score just a little higher right as the worms were starting to cause problems, I think that'd be way fun.

Of course, if it's hard to implement, don't worry about it.
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Fost
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Pod Team


Joined: 14 Oct 2002
Posts: 3734



PostPosted: Sun May 07, 2006 10:36 pm    Post subject: Reply with quote

I think the main 'thrust' of our notes on survival was to make unlimited actually balance better towards the end, since all modes are derived from that it would make sense to sort that out and then look at it. So, yeah, we can look at it, just can't promise anything as the 1.6 list is pretty extensive, and we'll be wanting to get straight into the next game whilst also updating and supporting Mr. Robot Smile

Any suggestions from long term survival players are welcome though.
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hair65



Joined: 13 Jul 2018
Posts: 886



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