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Moonpod Homepage Starscape Information Mr. Robot Information Free Game Downloads Starscape Highscore Table
May-05: Fight Club
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Doom III



Joined: 20 Apr 2004
Posts: 117



PostPosted: Tue Jun 14, 2005 5:38 pm    Post subject: Reply with quote

unlike everybody else am not looking forward to beta. i used to beta games a lot but i think it ruins the experience. i look forward to the final result.

cds look cool btw Smile
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Poo Bear
Pod Team
Pod Team


Joined: 14 Oct 2002
Posts: 4121
Location: Sheffield, UK



PostPosted: Tue Jun 14, 2005 6:23 pm    Post subject: Reply with quote

Yes, taking a game through beta is a good way to ensure you never want to play it again Smile You do get the opportunity to help improve something, create something better, which gives a certain amount of satisfaction.
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Flumpaphone



Joined: 18 Sep 2003
Posts: 86



PostPosted: Thu Jun 16, 2005 5:04 pm    Post subject: Reply with quote

Congratulations! You may have made a truly genre defying game Smile


Puzzle game - check
Adventure game - check
Platform game - check
Role playing game - check (that is what Ghost Hack looks like to me)
First person shooter - is that next Wink


Looking wonderful as always, and the technical information about your development processes is as inspiring as ever.
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Japlish



Joined: 13 Apr 2003
Posts: 67
Location: France/Japan/UK



PostPosted: Thu Jun 16, 2005 5:13 pm    Post subject: Reply with quote

It is now: 'Most waited for game ever'?

like duke nukem forever of internet small games?


MR ROBOT FOREVER!!!
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Rup



Joined: 19 May 2003
Posts: 363
Location: London, UK



PostPosted: Thu Jun 16, 2005 6:12 pm    Post subject: Reply with quote

Flumpaphone wrote:
First person shooter - is that next Wink

Heh, sounds like a challenge for the spectrum mini-game thread. Mr Robot the first Spectrum FPS? Smile

(FWIW, I think ICE is a standard term for a circuit-board debugger - it means "In Circuit Emulation" or something.)
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Fost
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Pod Team


Joined: 14 Oct 2002
Posts: 3734



PostPosted: Thu Jun 16, 2005 6:26 pm    Post subject: Reply with quote

Rup wrote:
(FWIW, I think ICE is a standard term for a circuit-board debugger - it means "In Circuit Emulation" or something.)


It probably does mean that too:) but in this instance, it is coined from William Gibson's world and means: 'Intrusion countermeasure electronics'. These were represented visually in cyberspace in Neuromancer, Count Zero, Mona Lisa Overdrive books (Great books - although I found the concepts pretty hard to grasp 20 years ago Smile )
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icarus
Troll
Troll


Joined: 01 Mar 2004

Location: Olympia Washington



PostPosted: Thu Jun 16, 2005 8:13 pm    Post subject: Reply with quote

Fost wrote:
although I found the concepts pretty hard to grasp 20 years ago Smile )


cyber space?

whats that
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Poo Bear
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Pod Team


Joined: 14 Oct 2002
Posts: 4121
Location: Sheffield, UK



PostPosted: Thu Jun 16, 2005 8:25 pm    Post subject: Reply with quote

A term refering to "being in the matrix" or "jacked in", a simulated computer environment. So if you're playing World Of Warcraft you could say you're "in cyber space".

or

"The electronic medium of computer networks, in which online communication takes place."

or

Notional "information-space" loaded with visual cues and navigable with brain-computer interfaces called "cyberspace decks"; a characteristic prop of cyberpunk SF. In 1991 serious efforts to construct virtual reality interfaces modelled explicitly on Gibsonian cyberspace were already under way, using more conventional devices such as glove sensors and binocular TV headsets. Few hackers are prepared to deny outright the possibility of a cyberspace someday evolving out of the network.

Sometimes it means the metaphoric location of the mind of a person in hack mode. Some hackers report experiencing strong eidetic imagery when in hack mode; interestingly, independent reports from multiple sources suggest that there are common features to the experience. In particular, the dominant colours of this subjective "cyberspace" are often grey and silver, and the imagery often involves constellations of marching dots, elaborate shifting patterns of lines and angles, or moire patterns.
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Weeble
Starscape Jedi
Starscape Jedi


Joined: 25 Apr 2003
Posts: 1143
Location: Glasgow, Scotland



PostPosted: Thu Jun 16, 2005 9:08 pm    Post subject: Reply with quote

Is it a good thing to bridge genres in this way? While I think it will make for an interesting game, I'm not sure how you sell it. When I was trying to write my Iron Ghost design document, I found it really hard to express what the game was about concisely. Even though I had a very firm idea of how the game would play and how the different components interacted, I couldn't boil it down into a clear and distinctive blurb. Is that a concern for you?

EDIT - I finally found the PDF. Here's what I ended up with for the introductory paragraph:

Iron Ghost takes the excitement of giant robots battling with mighty weapons and combines it with the thrill of hacking into electronic systems. At first glance a turn-based 2d top-down tactical combat game, the game's true depth is revealed when the player tries to hack into the circuitry of another robot. Navigating through a virtual network representing the robot's electronics, the player must find the right place to plant his disruptive programs before the defensive systems locate and eject him.

(The preceeding paragraph copyright 2003, Andrew Wilson. Unless the university are being *******.)
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Poo Bear
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Pod Team


Joined: 14 Oct 2002
Posts: 4121
Location: Sheffield, UK



PostPosted: Fri Jun 17, 2005 4:43 am    Post subject: Reply with quote

Your introductory text sounds great, i'd play that game Smile

Things like genre classification and simple marketing messages are incredibly important when trying to pitch games to publishers, ditributers, retailers and mainstream reviewers (jaded). That's one of the nice things about indie development, as long as the game looks good, the content appears interesting and different (this is vital) and the demo is free then people will happily download. Then comes the real test, is it any good? Once people are playing the demo it wont matter about genres, just whether it's fun or not. Interestingly we've already had interest from our old Russian publisher and others and they "get it" - what's wrong with western publishers though?

I like the reaction of the press to Starscape, which is designed to take something you are familiar with (i.e. asteroids) and push it as far as it will go, the idea being casual gamers immediately get what is going on but there is a game of some depth waiting behind it. Indie reviewers rarely even mention asteroids and try to describe the whole experience with descriptions like "space shooter adventure with resource collection, ship customisation and a cool story". Whereas most mainstream journalists prefer something like "an excellent reinterpretation of the classic asteroids that adds a number of new gameplay elements such as ship customisation and resource collection".
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icarus
Troll
Troll


Joined: 01 Mar 2004

Location: Olympia Washington



PostPosted: Fri Jun 17, 2005 6:26 am    Post subject: Reply with quote

Poo Bear wrote:
A term refering to "being in the matrix" or "jacked in", a simulated computer environment. So if you're playing World Of Warcraft you could say you're "in cyber space".

or

"The electronic medium of computer networks, in which online communication takes place."
.


its a joke
i was refereing to how primitive computers wer in the 80s

you just cant be sarcasic on the internet
either some idiot will take you seriously or a wiseass will pretend to take you seriously
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Fost
Pod Team
Pod Team


Joined: 14 Oct 2002
Posts: 3734



PostPosted: Fri Jun 17, 2005 6:39 am    Post subject: Reply with quote

icarus wrote:
you just cant be sarcasic on the internet


Too true! I think we need a sarcasticon! I got what you meant though Wink

You'll have to forgive us if we lose it a bit at the moment - we are suffering from Prolongued Development Fatigue Very Happy
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Fost
Pod Team
Pod Team


Joined: 14 Oct 2002
Posts: 3734



PostPosted: Sat Jun 18, 2005 9:54 am    Post subject: Reply with quote

Weeble wrote:
Is it a good thing to bridge genres in this way? While I think it will make for an interesting game, I'm not sure how you sell it.


Yeah, I have to concur with Poo Bear. Games with no pigeon hole are the enemy of mainstream publishing, although clever marketing can sell an off the wall game, they usually sell it by making a tenuous link to something you'll understand: About ten years ago, every game concept we heard of was sold as 'Tomb Raider with *insert random USP here*'

Whereas what we are doing, is saying 'you can't get a game like this anywhere else'. It's not really deliberate though - it's just the way we (or more specifically, Poo Bear) design games, and luckily it's something that isn't too much of a problem when selling online: customers don't have to get it immediately, they can just download the demo. Maybe some people will just like robots (Oddly, based on some of the searches we've been getting in our web stats, I'm beginning to suspect there is a big robot-loving audience out there Very Happy ). Maybe they'll download Mr. Robot, and give it a go.
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jollyreaper



Joined: 20 Jun 2003
Posts: 181



PostPosted: Sat Jun 25, 2005 11:05 am    Post subject: Reply with quote

I do agree, the demo speaks for itself. With a mainstream publisher, though, you will need money before you can get to the demo phase. To sell it to the pointy haired bosses, you have to say "It's just like X but with Y." How would you have sold Wolfenstein 3D to the suits back then? Impossible. But you could have sold Doom. "It's like Wolfenstein, but we've really improved the engine. It's also set in space with demons from the hell dimension, not nazis. But it's still running and gunning in hallways and rooms." "Great. Here's a bag of money."

The thing that sucks about a lot of mainstream games is that they're so huge, so ambitious, you can't really describe what's intended in a paragraph. And you usally end up with so many cooks, you ruin the soup. The Indie games tend to be more like the arcade games of yesteryear, but with the graphics very tarted up. Though the effort level required for Mr. Robot looks like it's a dev effort comprable to a NES or SNES title, though nowhere as near as bad as the work required for PSX or PS2. (amature observation, could be dead wrong. It just seems like the number of people required to bring your game to market is a whole lot less than I see on the credit lists for mainstream games.)

So, when are you gonna go beta, huh huh?!?! Smile
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