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last boss too hard <SPOILER>
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Poo Bear
Pod Team
Pod Team


Joined: 14 Oct 2002
Posts: 4121
Location: Sheffield, UK



PostPosted: Thu Apr 03, 2003 3:40 pm    Post subject: last boss too hard <SPOILER> Reply with quote

<moved from support thread>

Kasimir wrote:
but anyway, the last boss leaves me so frustrated, since i always get stuck between the legs, not when the close, but when i touch them, the gap is somewhat small ;/ ...
...all those other bosses where so easy, but this one is really really nasty



Spoiler (highlight to read):
I'd recommend using lasers at a distance and not getting inside the grinder at all, you have to line up the shot perfectly but it can be done. Alternatively you can nip in when its fully extended but as youve seen it requires exceptional reflexes to avoid being mashed on the grinder. If you time it perfectly you can also throw Nova Bombs (which don't collide) into the gap, but its very difficult.
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TheMyriad



Joined: 04 May 2003
Posts: 4



PostPosted: Wed May 07, 2003 4:49 am    Post subject: Reply with quote

Argh! I've been trying for the past two days to beat the final boss, but I'm still far from it, I think.
How do you hit the boss from the outside?
I need to beat this game so that I could get on with regular life. Cool
Thanks! Any hints will be greatly appreciated!
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Poo Bear
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Pod Team


Joined: 14 Oct 2002
Posts: 4121
Location: Sheffield, UK



PostPosted: Wed May 07, 2003 8:30 am    Post subject: Reply with quote

More hints: Smile


Spoiler (highlight to read):
The boss fires out a periodic circular spread of shots, you must dodge these as they hurt a lot. He also sends a stream of fire around himself, this must be dodged as well.

Periodically the 4 large leg balls will move in and out, you need to wait near one for it move out fully. Only now can you successfully attack the 4 weak points that the balls normally cover.

One technique is to fly right in and shoot them (they flash), but your timing has to be perfect or you will get caught and crushed. A better technique is stay next to the ball and fire a laser into the weak point at a shallow angle. Its a tricky shot but can be done.
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adamschroeder



Joined: 15 Apr 2003
Posts: 8



PostPosted: Wed May 07, 2003 12:19 pm    Post subject: Reply with quote

I've found the beam pods, and beams on far left and right weapons slots are very useful for this tactic. Actually the more beams the better as you can instantly see where exactly you are hitting and adjust your angle on the fly.

With projectiles it is much more difficult to judge and make corrections in the limited amount of time you have before balls fall b ack.
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TheMyriad



Joined: 04 May 2003
Posts: 4



PostPosted: Fri May 09, 2003 8:24 pm    Post subject: Reply with quote

Oh, I finally defeated the boss!
I didn't realize that you have to hit the weak points for all four legs... I've been aiming at hitting through just one. Rolling Eyes
Thanks guys!
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Weeble
Starscape Jedi
Starscape Jedi


Joined: 25 Apr 2003
Posts: 1143
Location: Glasgow, Scotland



PostPosted: Fri May 09, 2003 10:53 pm    Post subject: Reply with quote

That last point wouldn't be so much of a problem if you could see more of the boss while fighting. You tend not to actually see when you destroy the weak-spots. I was a bit frustrated that I could never really get a clear view of most of the bosses unless I was sandwiched between them and the edge of the node. Maybe a zoom in/out control for Starscape 2?
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jollyreaper



Joined: 20 Jun 2003
Posts: 181



PostPosted: Sun Jun 22, 2003 2:52 am    Post subject: Reply with quote

Been having trouble on that last boss. I destroyed all four weak points but he still wouldn't die. Spent like 10 minutes orbiting him looking for additional weakpoints before I eventually ran into too many green balls and died.

To defeat this boss you only have to hit those four weakpoints, shaped like squares, right?
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Zeede



Joined: 09 Jun 2003
Posts: 5



PostPosted: Sun Jun 22, 2003 6:51 am    Post subject: Reply with quote

No, after you destroy the four docking bays you have to destroy the weakpoints underneath the balls at the corners. Wait for the ball to detach itself then shoot at the exposed weak spot. After that the entire ship becomes a weak spot.

If I recall correctly, Bud Weisman will tell you all of this before the fight...
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jollyreaper



Joined: 20 Jun 2003
Posts: 181



PostPosted: Sun Jun 22, 2003 4:30 pm    Post subject: Reply with quote

I was doing that and it didn't seem to be working. I'll try it again.
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Zeede



Joined: 09 Jun 2003
Posts: 5



PostPosted: Mon Jun 23, 2003 5:51 am    Post subject: Reply with quote

Well don't despair, it's hard to see if you've destroyed the weak spot or not. It isn't even that easy to see if you're hitting it or not. I simply kept lighting it up w/ my lasers until I figured it was time to move onto the next one Smile
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jollyreaper



Joined: 20 Jun 2003
Posts: 181



PostPosted: Tue Jun 24, 2003 4:53 pm    Post subject: Reply with quote

Ok, I see what it was. Those little flanges were protecting the vulnerable spot in the "legs." The maneuveroability on the big fighter sucked so I had to reequip the smaller one so's I could actually hit the target without dying.
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DaiShiva



Joined: 09 Jul 2003
Posts: 22



PostPosted: Wed Jul 09, 2003 10:31 pm    Post subject: it could have been harder.... Reply with quote

when i first managed to shoot between the leg and the body, i thought i had to shoot perfectly in line to hit the green ball in the middle, i didnt notice that the part between me and the green ball had been destroyed. I thought i had to do that until it died *shudder*, thank goodness
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be_andrew



Joined: 20 Jun 2003
Posts: 15



PostPosted: Thu Jul 10, 2003 4:30 am    Post subject: 2 pence Reply with quote

If anything, I found the last boss a little easy, relative to the rest of Zone 5 which was usually a terror -- mainly because it didn't spawn any more swarm. After destroying its escort, it was a little tricky to hit the vulnerable spots, but the ship didn't much fight back, so it hardly mattered. You could take as much time as you needed, just dodging between the slow moving green blobs and angling beam fire into the bullseye slots.
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grayrest



Joined: 22 Jun 2003
Posts: 7



PostPosted: Thu Jul 10, 2003 4:13 pm    Post subject: Reply with quote

Bah, nothing except the bosses is difficult if you have enough plasma torps (except for that stinkin' sheild jammer....grrrr).
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be_andrew



Joined: 20 Jun 2003
Posts: 15



PostPosted: Thu Jul 10, 2003 6:58 pm    Post subject: miners Reply with quote

I had a Devastator with quad torp launchers and 2 missile drones ...
It could chew through screens of baddies without a scratch.

Only the torps don't really have "smart" homing, so it wasn't so great at taking out miners, or the big grav ships, as they wouldn't target the vulnerable spots particularly well. I tried not to use that ship so much though, as it kinda detracted from the fun, I found.
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