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Fost Pod Team
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Joined: 14 Oct 2002 Posts: 3734
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Posted: Thu Apr 05, 2007 8:39 pm Post subject: SaveHuey |
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SaveHuey STATUS: ACTIVE
On falling into a sub-level of Cryogenics, you discover a trapped nanomek named Huey. Huey can fit into maintenance shafts and open doors for you but only if you can help him to get there first!
CURRENT VERSION: 1.4
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Blizgerg
Joined: 09 Jan 2005 Posts: 155 Location: The Planet Stinky Socks
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Posted: Fri Apr 27, 2007 1:54 pm Post subject: |
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I got a chance to play through version 1.4 (haven't played it sense version 1.0). This is a nice little mini adventure. I had fun. Last time I played it I only managed to get 70% of the power spheres but this time I was able to get 90%. I must have missed one somewhere... I thought I had gotten them all. I'll have to play it through again when I have time and try to find them all.
One thing that might be nice to have is a way to get back through Wet Feet so one can go back to look for power spheres after completing the adventure.
Also, I think you might consider hiding some energon here and there... but you may not want to do that because it'd make it easier. ![Smile](images/smiles/icon_smile.gif.pagespeed.ce.nuZG_6txEH.gif) |
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Fost Pod Team
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Posted: Fri Apr 27, 2007 2:23 pm Post subject: |
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Blizgerg wrote: | Last time I played it I only managed to get 70% of the power spheres but this time I was able to get 90%. I must have missed one somewhere... I thought I had gotten them all. ![Smile](images/smiles/icon_smile.gif.pagespeed.ce.nuZG_6txEH.gif) |
Yeah, I have to admit, one sphere in particular is pretty evil. I should probably put some kind of visual clue in about where it is.
Blizgerg wrote: | One thing that might be nice to have is a way to get back through Wet Feet so one can go back to look for power spheres after completing the adventure. |
Yeah good point. It cuts you off from the rest of the adventure once you go through there. Might need a fair bit of testing if I do that however, as the earlier adventures aren't necessarily set up for revisits. Should be ok though. |
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Sergenth
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Joined: 01 Jan 2006 Posts: 54
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Posted: Sat Apr 28, 2007 2:02 am Post subject: |
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I do enjoy the puzzles, and they are much more devious than the main game. "Stakker Humanoids" has given me the most trouble so far, but it was also the most rewarding when I found out, step-by-mistep-by-step, what the intended solution was.
I've just made it to the room past "Wet Feet" and even with the no-inertia patch, I'm having trouble with all of the long jumps. Normally, it wouldn't be a problem, but failing in the room after Wet Feet means doing Wet Feet all over again, which is taxing. I'd like a save right after Wet Feet!!! Just cut an alcove in the wall in "Descent" and place it there. I'll feel like progressing further then.
Power Spheres are a bit weird... I can pick up one in "Wet Feet" just by walking 1 full block height above it. |
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Posted: Sat Apr 28, 2007 10:34 am Post subject: |
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Sergenth wrote: | I do enjoy the puzzles, and they are much more devious than the main game. "Stakker Humanoids" has given me the most trouble so far, but it was also the most rewarding when I found out, step-by-mistep-by-step, what the intended solution was. |
I keep forgetting how to do that one, which drives me amd in testing it!
Sergenth wrote: | even with the no-inertia patch, I'm having trouble with all of the long jumps. |
Be warned that the noinertia patch is just a test - it's not official or anything and may break stuff! I love doing the wet feet room; it's pure platforming skill. Would you believe a slowed the water down from how it was initially? It would be nice to have a script command to detect the difficulty mode set, then I could change the speed depending on it.
Sergenth wrote: | I'd like a save right after Wet Feet!!! | Yes, that's fair enough.
Sergenth wrote: | Power Spheres are a bit weird... I can pick up one in "Wet Feet" just by walking 1 full block height above it. |
I know, it's borderline although I'm inclined not to alter it as it involves writing more accurate distance detection in lua, and I don't think there's a major benefit - you got to the platform it was on, so you picked it up. Pretty reasonable. Might see if I can reduce the height a bit though, as it only seems weird when you are above it, not when you are next to it. |
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Weeble Starscape Jedi
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Joined: 25 Apr 2003 Posts: 1143 Location: Glasgow, Scotland
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Posted: Sat Apr 28, 2007 12:03 pm Post subject: |
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I'm really impressed. Some of it's a bit too punishing for my patience, though. I got to a hidden room off of a room with a crane, fell in the water twice and found myself all the way back in wet feet. I felt like I was punished for finding secrets. :( I can do the platform stuff, but generally not 100% of the time and not without practice, so all the water makes it quite frustrating. Still, this is a very imaginative adventure and I'm sure it will keep surprising me for a while yet. |
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Blizgerg
Joined: 09 Jan 2005 Posts: 155 Location: The Planet Stinky Socks
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Posted: Sat Apr 28, 2007 1:04 pm Post subject: |
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I had to do that secret room about 10 times before I got it. I finished the adventure, saved and went back to do that room to complete it as there was less of a distance to go when I died.
I hadn't beaten that room before the save point was added to the end because I new I would die a lot trying to get it and I didn't want to have to rework several rooms every time. |
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Weeble Starscape Jedi
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Joined: 25 Apr 2003 Posts: 1143 Location: Glasgow, Scotland
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Posted: Sat Apr 28, 2007 1:12 pm Post subject: |
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I got to the save-point at the end, came back to Crane Train, and found that the button to lower the water didn't work anymore. Is that normal? |
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Fost Pod Team
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Posted: Sat Apr 28, 2007 1:47 pm Post subject: |
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Weeble wrote: | I got to the save-point at the end, came back to Crane Train, and found that the button to lower the water didn't work anymore. Is that normal? |
No I should look at that. I probably mark the room as complete once Huey is rescued, so nothing else operates after that. Obviously, I was thinking in a linear mindset - returning to that room not something I'd considered.
So:
- Save point after wet feet.
- Crane train - enable switch if room complete.
- Add a way to lower the water again in wet feet.
I actually thought most people would get stuck in 'Head Case', but it seems you are all to cunning for my tricks. ![Smile](images/smiles/icon_smile.gif.pagespeed.ce.nuZG_6txEH.gif) |
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Joined: 25 Apr 2003 Posts: 1143 Location: Glasgow, Scotland
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Posted: Sat Apr 28, 2007 7:56 pm Post subject: |
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Which one was Head Case? |
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Posted: Sat Apr 28, 2007 10:50 pm Post subject: |
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Room Number 3. The deep long one which you fill with water. |
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Weeble Starscape Jedi
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Posted: Sun Apr 29, 2007 1:59 am Post subject: |
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Ah, yes. That one's pretty good. It's very clever, but not too hard to figure out by trial and error. I'm glad Huey doesn't have a life counter, or I'd have been in trouble! |
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Weeble Starscape Jedi
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Joined: 25 Apr 2003 Posts: 1143 Location: Glasgow, Scotland
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Posted: Sun Apr 29, 2007 2:07 am Post subject: |
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I can't figure out how to get to the high platform in Wet Feet. Are any of the following statements untrue?
- There is no way to lower the water once it's risen above the switch.
- There is no way to raise one crate higher than another.
- There is no lift or moving platform in the room.
- The water rises no higher than the platform with the exit.
The only other thing that I can think of is that you get to the platform from another room altogether, but if that's the case, I've no idea how to get there. |
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Posted: Sun Apr 29, 2007 9:41 am Post subject: |
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Weeble wrote: | I can't figure out how to get to the high platform in Wet Feet. Are any of the following statements untrue?
- There is no way to lower the water once it's risen above the switch.
- There is no way to raise one crate higher than another.
- There is no lift or moving platform in the room.
- The water rises no higher than the platform with the exit.
The only other thing that I can think of is that you get to the platform from another room altogether, but if that's the case, I've no idea how to get there. |
All those statements are true (although I'll be changing point one when I get a sec so you can go back through the rooms), and you are on the right track ![Smile](images/smiles/icon_smile.gif.pagespeed.ce.nuZG_6txEH.gif) |
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Blizgerg
Joined: 09 Jan 2005 Posts: 155 Location: The Planet Stinky Socks
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Posted: Sun Apr 29, 2007 1:56 pm Post subject: |
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One thing I realized I wanted to mention and forgot.
I thought the dialog in this adventure was absolutely hilarious.
I'm curious as to what kind of comments are appropriate for user adventures. Currently I've been given comments on what I think was awesome and what I think would make it better. But would it be appropriate to then give a suggestion as to how I think my suggestions to make it better might be done complete with pictures and lua code snippets? |
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