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    Topic: "And the Old shall move aside..."  
  tieron_asaki

Replies: 5
Views: 15349

PostForum: Starscape Support   Posted: Thu May 25, 2006 6:58 pm   Subject: "And the Old shall move aside..."  
  My current hard drive is encountering a torrent of problems (particularly not enough space) and I'm about to switch over to a new one. I'll be using both after I reformat the old one, but there lies a ...  
    Topic: This board is eerily quiet...  
  tieron_asaki

Replies: 13
Views: 35791

PostForum: Battlescape   Posted: Thu May 25, 2006 6:54 pm   Subject: This board is eerily quiet...  
  I'd love to help, but as far as production goes i'm a code editor, a 'finish guy' as you will. Friend of mine was doing an RPG a couple years back just to spread around the crew. After he got all the ...  
    Topic: UAVs?  
  tieron_asaki

Replies: 8
Views: 29301

PostForum: Battlescape   Posted: Thu May 25, 2006 6:49 pm   Subject: UAVs?  
  Then there's also the final stretch of the first Gulf War where some groups of Iraqi troops were surrendering to the Cypher(sp?) UAVs that were used to spot for artillery.  
    Topic: So.... anybody still playing?  
  tieron_asaki

Replies: 12
Views: 20522

PostForum: Starscape   Posted: Thu May 25, 2006 6:07 pm   Subject: So.... anybody still playing?  
  Stupid question but hey. Good to know who's still doing what.

I'm still trying to beat the game without upgrading my little fighter at all.
 
    Topic: Possibly the weirdest suggestion you've had to date.  
  tieron_asaki

Replies: 4
Views: 8475

PostForum: Starscape   Posted: Sun Jan 29, 2006 8:04 pm   Subject: Possibly the weirdest suggestion you've had to date.  
  This is going to sound VERY weird, but hows about putting in some sort of cheat codes into the next version of the game for those of us that like to screw around? You could list a 'times cheated' stat ...  
    Topic: last boss too hard <SPOILER>  
  tieron_asaki

Replies: 51
Views: 160626

PostForum: Starscape   Posted: Thu Jan 05, 2006 11:15 am   Subject: last boss too hard <SPOILER>  
  That last point wouldn't be so much of a problem if you could see more of the boss while fighting. You tend not to actually see when you destroy the weak-spots.

I think the game needs bigger second ...
 
    Topic: Favorite Ship Configs (Spoilers!)  
  tieron_asaki

Replies: 44
Views: 77287

PostForum: Starscape   Posted: Fri Dec 23, 2005 9:24 pm   Subject: Favorite Ship Configs (Spoilers!)  
  THink about this..

Runabout... with two beams two novabombs... a quick run through an enemy horde, dropping bombs as I went... run back to the Aegis faster than the horde as they all go 'BOOM' and ...
 
    Topic: Finished the game: what rocked, what sucked  
  tieron_asaki

Replies: 11
Views: 17425

PostForum: Starscape   Posted: Fri Dec 23, 2005 9:09 pm   Subject: Finished the game: what rocked, what sucked  
  XCom... oh man was that the day...

I remember sitting down after picking it up expecting to be done with it in one sitting...

Two months later I was still flying around blowing stuff up.

Star ...
 
    Topic: Blasters V. Ions V. Beams  
  tieron_asaki

Replies: 47
Views: 80854

PostForum: Starscape   Posted: Fri Dec 23, 2005 8:59 pm   Subject: Blasters V. Ions V. Beams  
  Ion for the fun, beam for actual use. The bouncing action is great (I have terrible aim), and the spread angle comes in handy for large swarms. For added fun I mixed level 4 with a couple of level 3 i ...  
    Topic: Blasters V. Ions V. Beams  
  tieron_asaki

Replies: 47
Views: 80854

PostForum: Starscape   Posted: Sun Dec 18, 2005 7:03 pm   Subject: Blasters V. Ions V. Beams  
  Ions all the way for me. I actually found out the best way to use them for mining... But it involves having played pool for years and years and being the only person in one's highschool physics course ...  
    Topic: hiding from worms inside the Aegis...  
  tieron_asaki

Replies: 6
Views: 12552

PostForum: Starscape   Posted: Sun Dec 18, 2005 6:44 pm   Subject: hiding from worms inside the Aegis...  
  fair enough...

i was thinking the mechanic would go something like this:

1 - when you first enter the Aegis, it pauses and brings up the menu just like it does now...

2 - on that menu there w ...
 
    Topic: Suggestion: Research and Development  
  tieron_asaki

Replies: 27
Views: 42761

PostForum: Starscape   Posted: Thu Dec 15, 2005 11:17 pm   Subject: Suggestion: Research and Development  
  Well my idea was for a quirk in this shield was to be once it went down fully it had to recharge fully before it would reactivate.  
    Topic: Suggestion: Research and Development  
  tieron_asaki

Replies: 27
Views: 42761

PostForum: Starscape   Posted: Thu Dec 15, 2005 5:15 pm   Subject: Suggestion: Research and Development  
  A thought just occurred to me....


The Xenarch give you the Ion weaponry, shots that bounce around like crazy...


What about an Ion shield? that would reflect enemy fire rather than absorb it, ...
 
    Topic: Voices?  
  tieron_asaki

Replies: 36
Views: 92551

PostForum: Battlescape   Posted: Thu Dec 15, 2005 5:13 pm   Subject: Voices?  
  hmm... voices...

I wish cartman hadn't sat on my mic. I'dve gladly done a few clips. I even have (if I can find the disc) a Voice Reprocessor to mix tones and whatnot... I can give any guy's voice ...
 
    Topic: How do I get new weapon tech <SPOILER>  
  tieron_asaki

Replies: 18
Views: 77290

PostForum: Starscape   Posted: Thu Dec 15, 2005 5:00 pm   Subject: Re: NEED HELP!  
  DOEs anybody knows what to put in the main canon Mad

small turrets you make first do not go there you need to make the big cannons:

turret1 turret2 turret3 turret4 :: fit on the corners
cannon1 ...
 
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