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    Topic: Space Strategy and Tactics  
  siirenias

Replies: 10
Views: 16171

PostForum: Independent Game Development   Posted: Mon Jun 13, 2005 9:00 am   Subject: Space Strategy and Tactics  
  Interesting. Forums are here: http://forums.ssnt.org/

Speak your mind Smile
 
    Topic: IMPORTANT!!! Moonpod! It's an idea! about starscape!  
  siirenias

Replies: 31
Views: 45699

PostForum: Starscape   Posted: Sat Jun 04, 2005 1:12 pm   Subject: IMPORTANT!!! Moonpod! It's an idea! about starscape!  
  You know, this "plant aegis" might be a challenge further into the game, but only found in the unstable sectors, even after killing the motherbaddy.

WHat would happen is that these plantlike growth ...
 
    Topic: Starscape II Dream  
  siirenias

Replies: 6
Views: 11972

PostForum: Starscape   Posted: Sat May 07, 2005 7:59 pm   Subject: Starscape II Dream  
  Hmmm. Looking at it from that point of view, it could be like Shattered Galaxy. I wish I could afford to register that game...  
    Topic: Soldat  
  siirenias

Replies: 13
Views: 15594

PostForum: Game Talk   Posted: Wed May 04, 2005 1:25 pm   Subject: Soldat  
  Noooooooo! Now I'm addicted!  
    Topic: Starscape II Dream  
  siirenias

Replies: 6
Views: 11972

PostForum: Starscape   Posted: Mon May 02, 2005 5:27 pm   Subject: Starscape II Dream  
  I agree! It was great!

But...at one point, there were over 120 enemies on the map. Just one massive red blob...but then 2 Xenarch-converted capital ships stepped in.
 
    Topic: Starscape II Dream  
  siirenias

Replies: 6
Views: 11972

PostForum: Starscape   Posted: Mon May 02, 2005 2:27 pm   Subject: Starscape II Dream  
  I had this incredible dream about Starscape that had a lot of features that I thought would be great in a second one.

By this time, the Arachnids have been considered a threat. There was enough ev ...
 
    Topic: List of weird things on SS  
  siirenias

Replies: 23
Views: 49303

PostForum: Starscape Support   Posted: Mon May 02, 2005 1:37 am   Subject: List of weird things on SS  
  I would just like to say that the Aegis bay door never stays open long enough. It drives me nuts that it seems to always wait until I am nearly there to close. Then I bump into the Aegis. Grrr. Ca ...  
    Topic: Space Strategy and Tactics  
  siirenias

Replies: 10
Views: 16171

PostForum: Independent Game Development   Posted: Fri Apr 29, 2005 12:33 am   Subject: Space Strategy and Tactics  
  That is correct. Usually, stopped is relative to the primary gravitational body in a system. This can be so much as a central star or the center of a nebula.

EDIT: If you like, we can persue the ...
 
    Topic: Ship Naming  
  siirenias

Replies: 31
Views: 50458

PostForum: Starscape   Posted: Fri Apr 29, 2005 12:31 am   Subject: Ship Naming  
  Because creativity can be expressed in ship names? Also, I think I remember someone telling you to stop with the profanity.  
    Topic: Unreal Movement in space & ect.  
  siirenias

Replies: 14
Views: 22253

PostForum: Starscape   Posted: Fri Apr 29, 2005 12:31 am   Subject: Unreal Movement in space & ect.  
  A vacuum is emptiness. In this case, that is a vacuum of life?  
    Topic: Ship Naming  
  siirenias

Replies: 31
Views: 50458

PostForum: Starscape   Posted: Thu Apr 28, 2005 11:53 am   Subject: Ship Naming  
  My usual names are Shiri (vengeance, I think), Shamshir, Tulwar, Khopesh, and the like.

I once named a ship UNIQUE, just in spite of that darn "Name must be unique!" message.
 
    Topic: Space Strategy and Tactics  
  siirenias

Replies: 10
Views: 16171

PostForum: Independent Game Development   Posted: Wed Apr 27, 2005 4:32 pm   Subject: Space Strategy and Tactics  
  I've been bugging the head programmer about that since the first release of Pilot Race, our little game to test the physics engine. It drives me nuts that he did not put in any forward facing thruste ...  
    Topic: Space Strategy and Tactics  
  siirenias

Replies: 10
Views: 16171

PostForum: Independent Game Development   Posted: Wed Apr 27, 2005 10:56 am   Subject: Space Strategy and Tactics  
  Newtonian as in the current in the most probable physical theory. The game itself spans millions of killometers, perhaps lighthours even. Going within 1000 km would be considered close engagement. ...  
    Topic: StarScape Forum RPG Signups & Brief  
  siirenias

Replies: 19
Views: 25628

PostForum: Starscape   Posted: Tue Apr 26, 2005 12:20 pm   Subject: StarScape Forum RPG Signups & Brief  
  Well, there IS the fact that, in the game, none of the configuring is directly done by you, and there is a captain already, you boing the helmsman, not captain.

But you do have a point with being G ...
 
    Topic: StarScape Forum RPG Signups & Brief  
  siirenias

Replies: 19
Views: 25628

PostForum: Starscape   Posted: Tue Apr 26, 2005 2:45 am   Subject: StarScape Forum RPG Signups & Brief  
  I'm sure they would object to such talk Razz

There's much more to operating a stranded mothership than just gathering rocks. I'm sure you've at least had the diligent crew fix you up during a big co ...
 
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