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Search found 20 matches |
Author | Message | ||
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Topic: DrBrainRedux | |||
punman Replies: 26 Views: 117289 |
Forum: User Adventures Posted: Fri Nov 16, 2007 9:49 pm Subject: DrBrainRedux | ||
oops. try http://geocities.com/evil_punman/drbrainerror.jpg | |||
Topic: DrBrainRedux | |||
punman Replies: 26 Views: 117289 |
Forum: User Adventures Posted: Fri Nov 16, 2007 2:22 am Subject: DrBrainRedux | ||
Great adventure! tough!
I ran into an error jumping into this duct door though, the game froze up. its a slight spoiler - shows how I lined up the blocks to get to a maybe secret area, so i'll jus ... |
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Topic: Lost Nanomeks | |||
punman Replies: 8 Views: 47510 |
Forum: User Adventures Posted: Thu Nov 15, 2007 8:58 pm Subject: Lost Nanomeks | ||
Yes, but
you need the half-block to divert them as soon as they come out of the door and you need a whole-block from above the door to keep them in the circle. It takes me too many tries to make the ... |
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Topic: Adumbrate | |||
punman Replies: 23 Views: 133590 |
Forum: User Adventures Posted: Tue Nov 13, 2007 9:23 pm Subject: Adumbrate | ||
half of an hour alt-tabbing from the Mr.robot ->update->manual screen where you can't paste a generated password (pressing ctrl makes the cursor move out of the box), to the forum preferences, t ... | |||
Topic: Lost Nanomeks | |||
punman Replies: 8 Views: 47510 |
Forum: User Adventures Posted: Tue Nov 13, 2007 9:12 pm Subject: Lost Nanomeks | ||
yes, on my third try. I wasn't fast enough to save all 15 though. | |||
Topic: Lost Nanomeks | |||
punman Replies: 8 Views: 47510 |
Forum: User Adventures Posted: Mon Nov 12, 2007 10:50 pm Subject: Lost Nanomeks | ||
http://geocities.com/evil_punman/nanomeks1.JPG
In the 'non standard puzzle' area, Asimov will fall into about half the blocks he jumps on. If there's no way to correct this using lua (mabye theres ... |
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Topic: Adumbrate | |||
punman Replies: 23 Views: 133590 |
Forum: User Adventures Posted: Mon Nov 12, 2007 9:50 pm Subject: Adumbrate | ||
Well, I'm embarrassed -- My Account was not linked. It took me about half an hour of fiddling around just with account linking to get things going again. | |||
Topic: Adumbrate | |||
punman Replies: 23 Views: 133590 |
Forum: User Adventures Posted: Sun Nov 11, 2007 5:15 pm Subject: Adumbrate | ||
Could you send a copy to evil_punman at yahoo dotcom please? I am unable to download it in-game.
I'm excited to see the wandering platforms in action edit: nevermind, just snagged the .rar from ... |
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Topic: Fred | |||
punman Replies: 27 Views: 117313 |
Forum: User Adventures Posted: Thu Oct 18, 2007 11:22 pm Subject: Fred | ||
oddly enough when I opened up done.txt to fix it, it was already fixed. Guess it somehow didn't make it into the last update. odd.
Version 1.2 released |
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Topic: Fred | |||
punman Replies: 27 Views: 117313 |
Forum: User Adventures Posted: Sat Sep 22, 2007 6:37 pm Subject: Fred | ||
the red key is hidden somewhere, just keep looking. | |||
Topic: Tighter Controls | |||
punman Replies: 5 Views: 31492 |
Forum: Mr.Robot Posted: Sun Jun 24, 2007 3:57 pm Subject: Tighter Controls | ||
AHH! I'm pushing boxes all over the place! They're too easy to push by accident. I end up pushing a box instead of walking around it. Mabye Asimov should stop if he pushes up against a crate before ... | |||
Topic: Fred | |||
punman Replies: 27 Views: 117313 |
Forum: User Adventures Posted: Fri May 11, 2007 8:48 pm Subject: Fred | ||
I've just finished testing the new version. I figured out how to change the lighting so each and every room has been carefully tweaked. I also popped up a final message at the end room and gave cred ... | |||
Topic: No inertia? | |||
punman Replies: 17 Views: 64115 |
Forum: Mr.Robot Posted: Sat May 05, 2007 12:54 pm Subject: No inertia? | ||
On moving walkways Asimov would kind of snap to the center of the walkway sometimes and sometimes he gets pushed off, which was annoying because it was inconsistent. This doesn't happen in the no- ... |
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Topic: No inertia? | |||
punman Replies: 17 Views: 64115 |
Forum: Mr.Robot Posted: Sat May 05, 2007 10:11 am Subject: No inertia? | ||
I don't like mr robot with no inertia. The inertia adds a lot of character to the game. It just seems wrong to be able to turn 90 degrees in mid-jump. Mabye it could be played around with - less in ... | |||
Topic: Fred | |||
punman Replies: 27 Views: 117313 |
Forum: User Adventures Posted: Sat Apr 07, 2007 3:52 am Subject: Fred | ||
New version Just put up . This should be my final version unless I do a lighting makeover.
If you find easy ways of doing the rooms please let me know so that I may either change the room or s ... |
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