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    Topic: 6-6-06  
  jollyreaper

Replies: 11
Views: 24740

PostForum: General   Posted: Sat Jun 17, 2006 7:59 pm   Subject: 6-6-06  
  The problem with the Watchmen concept is that people have short memories and get bored easily. As more and more time goes by without the dread alien attack, the more likely that politics will reassert ...  
    Topic: batman!  
  jollyreaper

Replies: 9
Views: 18876

PostForum: Film Talk   Posted: Sat Jun 25, 2005 12:05 pm   Subject: batman!  
  As far as superhero movies go, I think Incredibles is great. X-Men 1 and 2 had potential but was undercut by just not being good enough. Spiderman 1 was just about perfect but somehow Willihem Dafoe, ...  
    Topic: Fanboys (Dun dun dunnnnn)  
  jollyreaper

Replies: 12
Views: 17973

PostForum: Game Talk   Posted: Sat Jun 25, 2005 11:57 am   Subject: Fanboys (Dun dun dunnnnn)  
  Fangirls are more often seen in anime circles. They're the ones that write all the yaoi fics. What is yaoi? Hot bish on bish action. What are bishes? Bishi are girly-looking cute guys. Feminine featur ...  
    Topic: Introduction  
  jollyreaper

Replies: 14
Views: 54156

PostForum: Battlescape   Posted: Tue Aug 03, 2004 2:02 am   Subject: Introduction  
  Lots of backstory, not much on play mechanics. Something I've been thinking of here probably has nothing to do with what you're planning on but what the hey, doesn't hurt to mention.

Part of what ...
 
    Topic: Land Air Sea  
  jollyreaper

Replies: 37
Views: 85049

PostForum: Battlescape   Posted: Sun May 30, 2004 3:46 pm   Subject: Land Air Sea  
  I don't know what the tech level will be in this game. If you wanted to get creative, think of air dreadnaughts. Basically the same as your naval ships, but these have hover engines and can float alon ...  
    Topic: Land Air Sea  
  jollyreaper

Replies: 37
Views: 85049

PostForum: Battlescape   Posted: Sun May 30, 2004 3:43 pm   Subject: Land Air Sea  
  Planes aren't implemented yet but I was favouring the Starcraftean approach, which basically makes a fast moving hovering platform. Which is really just a tank but usually fast/weaker/lighter.

Nooo ...
 
    Topic: Behold the flux of time-space!  
  jollyreaper

Replies: 37
Views: 59006

PostForum: Battlescape   Posted: Sun May 30, 2004 3:39 pm   Subject: Behold the flux of time-space!  
  Making ammo run out sounds like a good idea in theory but in practice it is very irritating, sometimes realism has to be sacrificed to keep it fun. A nice compromise that I'm implementing is to have s ...  
    Topic: Beyond Starscape - Freebie?  
  jollyreaper

Replies: 5
Views: 14478

PostForum: Starscape   Posted: Tue Jun 24, 2003 5:10 pm   Subject: Beyond Starscape - Freebie?  
  I know what you mean, I played UO for nearly two years way back when it first started. Great game, but you suddenly realise your life is ebbing away. I think they have a moral responsibility NOT to de ...  
    Topic: Beyond Starscape - Freebie?  
  jollyreaper

Replies: 5
Views: 14478

PostForum: Starscape   Posted: Tue Jun 24, 2003 2:12 am   Subject: Beyond Starscape - Freebie?  
  Unless they kept it simple, like a Tradwars sort of deal, MMORPG would be the kiss of death in terms of accessability and simplicity. It'd be a nightmare to code.

Now if they did something like tr ...
 
    Topic: Beyond Starscape - Freebie?  
  jollyreaper

Replies: 5
Views: 14478

PostForum: Starscape   Posted: Sat Jun 21, 2003 5:04 pm   Subject: Beyond Starscape - Freebie?  
  If you're lookin to expand Starscape, what you'd really need is a lot more plot. Have more story events, miniquests, character interaction. Throw that in with a few of the other tweaks that were menti ...  
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