|
Search found 37 matches |
![]() |
Author | Message | ![]() |
---|---|---|---|
![]() |
|||
happymonster Replies: 56 Views: 142821 |
![]() |
||
Any more ideas for your new game(s) yet? ![]() |
|||
![]() |
|||
happymonster Replies: 3 Views: 17240 |
![]() |
||
Well Done! ![]() |
|||
![]() |
|||
happymonster Replies: 56 Views: 142821 |
![]() |
||
Hmm.. Nightmare Lemmings: The unreleased edition. | |||
![]() |
|||
happymonster Replies: 56 Views: 142821 |
![]() |
||
Any more ideas about the next game yet guys? ![]() |
|||
![]() |
|||
happymonster Replies: 56 Views: 142821 |
![]() |
||
Congratulations on still being alive!
I like the bottom left prototype (the top down one with the nice lighting). Even though we don't know how any of them are supposed to play. ![]() |
|||
![]() |
|||
happymonster Replies: 2 Views: 9092 |
![]() |
||
Ugh! I hope not.. I'm trying various ANTIALIAS renderstates, but nothing seems to work.. | |||
![]() |
|||
happymonster Replies: 2 Views: 9092 |
![]() |
||
I wondered if any one of you expert programmers (fawn fawn fawn!) could explain how to do multisampling in DirectX (more specifically DX7).
I come from an OpenGL background where I can draw untextu ... |
|||
![]() |
|||
happymonster Replies: 18 Views: 20319 |
![]() |
||
Hey Guys,
I just tried out the demo and it's really nice (albeit a little short). The interface, tutorial and little effects show an awesome amount of polish (love the water effect). Controls wo ... |
|||
![]() |
|||
happymonster Replies: 38 Views: 115833 |
![]() |
||
Not to worry.. these things happen at the end of a project when you are desperately trying to get things done. | |||
![]() |
|||
happymonster Replies: 38 Views: 115833 |
![]() |
||
Ouch! Yes, I was like that too with the last month of Neon Wars..
BTW: I seem to have received an email from yourselves as if I was a beta-tester. ![]() |
|||
![]() |
|||
happymonster Replies: 38 Views: 115833 |
![]() |
||
How is the game coming along? ![]() |
|||
![]() |
|||
happymonster Replies: 38 Views: 115833 |
![]() |
||
Ahh yes - that's come up in the beta. We use the old style method of up = north west, so you can line yourself up with most of the jumps easily. However, some people have asked for up=into the screen. ... | |||
![]() |
|||
happymonster Replies: 38 Views: 115833 |
![]() |
||
I've played isometric games on the 8 and 16bit machines. But one problem I always had was matching the diagonal movement of your character with horizontal and vertical cursor keys.
How have you dea ... |
|||
![]() |
|||
happymonster Replies: 38 Views: 115833 |
![]() |
||
Hmm.. I think I can picture what you are saying with the camera, but without a video or demo it's hard to be sure.
I'm more concerned about how the controls work, is it mouse based? |
|||
![]() |
|||
happymonster Replies: 38 Views: 115833 |
![]() |
||
Fost: No vertex shaders. Neon Wars only uses OpenGL 1.1 capabilities. Some cards had speed problems with copying from the frame buffer to a texture, and one card (Deltachrome IIRC) just crashes during ... | |||
![]() |
![]() |
![]() |
All times are GMT |