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    Topic: Starscape update/sequel ideas  
  Zippo342

Replies: 112
Views: 227404

PostForum: Starscape   Posted: Thu Feb 15, 2007 9:21 pm   Subject: Starscape update/sequel ideas  
  Super awesome hulls.
Like... Twice as big as the devastator. And like... A slot or two for Aegis turrets.
Also, maybe some unique technology thats hard to get. Like, you need to get some really rare ...
 
    Topic: Starscape update/sequel ideas  
  Zippo342

Replies: 112
Views: 227404

PostForum: Starscape   Posted: Thu Feb 15, 2007 5:12 pm   Subject: Starscape update/sequel ideas  
  Only problem I can see with these suggestions is you would need to associate these with a fire button. Powermanagement exists only for your ship, not for the Aegis, so an autofire turret that fires n ...  
    Topic: Mouse control or no?  
  Zippo342

Replies: 17
Views: 27109

PostForum: Mr.Robot   Posted: Fri Feb 09, 2007 6:41 pm   Subject: Mouse control or no?  
  Tried the keyboard after using the mouse. It felt too klunky for me. The mouse was more smooth. I only used the keyboard on precision jumps that were straight only. If I had to jump even at the sl ...  
    Topic: Regaining lives?  
  Zippo342

Replies: 7
Views: 10147

PostForum: Mr.Robot   Posted: Mon Feb 05, 2007 12:02 am   Subject: Regaining lives?  
  On a similar note, is there a way to trade surplus energon for healing/lives like newly picked up energon gives?  
    Topic: Minor problems.  
  Zippo342

Replies: 25
Views: 41466

PostForum: Mr.Robot   Posted: Mon Feb 05, 2007 12:00 am   Subject: Minor problems.  
  Sometimes when I drained power the target gained power. Is that supposed to happen?

I noticed the same behavior too, but only in cases where the previous power drain had drained significantly less ...
 
    Topic: Minor problems.  
  Zippo342

Replies: 25
Views: 41466

PostForum: Mr.Robot   Posted: Sun Feb 04, 2007 4:45 pm   Subject: Minor problems.  
  Could it be programmed in such a way that he would notice if you already had one? That way the tutorial could be skipped for people who know how to use it.

I think I've explored everywhere, but th ...
 
    Topic: Z1R49  
  Zippo342

Replies: 5
Views: 17571

PostForum: Mr. Robot Support   Posted: Sat Jan 27, 2007 1:42 pm   Subject: Z1R49  
  Aha! I figured out where I went wrong. It doesn't let you see that there are more ghosts than 4 if you do no first click order. This happens even though order is initially selected for use when you ...  
    Topic: Z1R49  
  Zippo342

Replies: 5
Views: 17571

PostForum: Mr. Robot Support   Posted: Sat Jan 27, 2007 12:34 pm   Subject: Z1R49  
  That was the first thing I checked though, and I still only have 4 ghosts even though I've picked up 8 of them.  
    Topic: Z1R49  
  Zippo342

Replies: 5
Views: 17571

PostForum: Mr. Robot Support   Posted: Sat Jan 27, 2007 11:43 am   Subject: Z1R49  
  And again in Z1R50, exept this time it was different ghosts, not all coms. Still don't know what they are for.  
    Topic: Z1R49  
  Zippo342

Replies: 5
Views: 17571

PostForum: Mr. Robot Support   Posted: Sat Jan 27, 2007 11:26 am   Subject: Z1R49  
  Um... Not sure if it's a bug or not. Prolly not, but I can't seem to figure out what I got from the 4 lockers in here. It said "Coms class Robot, used in ghost hack" For each of them. May ...  
    Topic: Nintendo Wii  
  Zippo342

Replies: 52
Views: 57540

PostForum: Game Talk   Posted: Wed May 03, 2006 10:27 pm   Subject: Nintendo Wii  
  I'm starting to think that - it's certainly made the world talk about the console more


Hrm.... Is Moonpod games going to be changing the names of it's games last minute too now?
 
    Topic: ARGGHHH! MY EYES!!!  
  Zippo342

Replies: 12
Views: 18831

PostForum: Film Talk   Posted: Sun Apr 30, 2006 2:29 pm   Subject: ARGGHHH! MY EYES!!!  
  Well I'm saying that the movie may not get any viewers apart from game nuts.
Game nuts, horny teenage males, and a few soldiers that I know...

Of course, these are the same soldiers who think th ...
 
    Topic: Nintendo Wii  
  Zippo342

Replies: 52
Views: 57540

PostForum: Game Talk   Posted: Sun Apr 30, 2006 1:16 pm   Subject: Nintendo Wii  
  You have to admit that Nintendo is rather brave coming out with a name like that. But I think that letting the name out this early before market will help reduce the number of pee jokes by the time i ...  
    Topic: Shields not activating?  
  Zippo342

Replies: 5
Views: 10148

PostForum: Starscape   Posted: Sat Apr 15, 2006 7:19 pm   Subject: Shields not activating?  
  I hate those things, I usually pull out my missile boat for them, and sit back, and let 6 torps and 2 homing missiles take out any enemies and that ship at long range.

-Mel
 
    Topic: Starscape update/sequel ideas  
  Zippo342

Replies: 112
Views: 227404

PostForum: Starscape   Posted: Wed Apr 12, 2006 5:37 pm   Subject: Starscape update/sequel ideas  
  A lot of good ideas, here's a few of my own:

1: More ship types. I don't mean better ship types, I just mean more variety, could be designed with different tasks in mind, instead of every ship be ...
 
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