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    Topic: May-04: Landscape Work In Progress  
  RailGun

Replies: 23
Views: 78299

PostForum: Developer Diary   Posted: Sat May 22, 2004 10:07 pm   Subject: May-04: Landscape Work In Progress  
  <Has a flashback at the sight of those screenies... <droooooooolllllllll>>

Those screenshots reminfd me of an old 2000ish rts that looks similer... Called Metal fatigue. Real fun game b ...
 
    Topic: Land Air Sea  
  RailGun

Replies: 37
Views: 57760

PostForum: Battlescape   Posted: Sat Apr 10, 2004 9:15 pm   Subject: Land Air Sea  
  heh, one thing that would be nice is continents only acsessable by air or sea but too far for air units to travel and have islands, those could be defended by a navy and such and make them highly inna ...  
    Topic: Zone 3 boss kicking my A**  
  RailGun

Replies: 24
Views: 40012

PostForum: Starscape   Posted: Thu Apr 08, 2004 7:32 pm   Subject: Zone 3 boss kicking my A**  
  What Lothar Said, as you blow up the pides the turrets will blow up as well there is no other way to kill the turrets.

I beat Zone 3 Boss with a Runabout: Level 4 Engines and Generator, 2 Level 2 b ...
 
    Topic: Starscape Modding survey  
  RailGun

Replies: 40
Views: 51413

PostForum: Starscape   Posted: Thu Apr 08, 2004 7:19 pm   Subject: Starscape Modding survey  
  maybe have a short grace pariod after Battlescape to make patches and work on misc. stuff?although i'd rather see battlescape come out first i;d like to see starscape moddablen makenew archnid ships b ...  
    Topic: Land Air Sea  
  RailGun

Replies: 37
Views: 57760

PostForum: Battlescape   Posted: Thu Apr 08, 2004 6:56 pm   Subject: Land Air Sea  
  You guys should try Metal Fatigue, was a cool game that featured Land\Air\Sub orbital\Underground terrains. air units could fly up into the Sub orbital domain where there were platform asteroids you c ...  
    Topic: Research  
  RailGun

Replies: 26
Views: 33750

PostForum: Battlescape   Posted: Tue Apr 06, 2004 11:56 pm   Subject: Research  
  I have an idea but still working out other things about it, but here's it's current stage of thought:

1. Having some sort of Reasarch place, You can research equipment vehicle hulls, and infantry a ...
 
    Topic: Voices?  
  RailGun

Replies: 36
Views: 89302

PostForum: Battlescape   Posted: Tue Apr 06, 2004 10:34 pm   Subject: Voices?  
  hmm this makes me think of the bentusi from homeworld and the beast naggarok from HW:C. The Naggarok might make a good archnid queen voice and the bentusi from either HW or HW:C might make a good xena ...  
    Topic: starscape multyplayer?  
  RailGun

Replies: 16
Views: 25822

PostForum: Starscape   Posted: Sat Jan 10, 2004 11:08 pm   Subject: starscape multyplayer?  
  dude, fix for short resource problem... how about a asteroid regrowth rate in each node? black holes suck in stuff so why not reflect that? nodes are the eye of a black hole am i not right?  
    Topic: mining barges  
  RailGun

Replies: 16
Views: 27610

PostForum: Starscape   Posted: Sat Jan 10, 2004 11:00 pm   Subject: mining barges  
  My strategy is if you can't see the mining laser turret on the screen, it won't fire at you!  
    Topic: Elite - sort of (EV:Nova)  
  RailGun

Replies: 18
Views: 28674

PostForum: Game Talk   Posted: Tue Jan 06, 2004 10:20 pm   Subject: Elite - sort of (EV:Nova)  
  WHAAAAA???

EV NOVA CAME OUT ON PC ALREADY!!!!!!????

<droooooooolllllllssssssssssssssss> I LOVVED playing the original EV and EV:Override! i was waiting for EV:Nova to come out on pc!!! NOW ...
 
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