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    Topic: Best RTS  
  Kythorak

Replies: 90
Views: 191539

PostForum: Battlescape   Posted: Sat Apr 30, 2005 9:05 pm   Subject: Best RTS  
  Best RTS is not Total Annihilation any more but

Oh. My. ****. Gawd.

*twitch*

Hooray for having TA installed. Shocked
 
    Topic: moonpod, what companies are you guys from?  
  Kythorak

Replies: 13
Views: 23662

PostForum: Independent Game Development   Posted: Sat Apr 30, 2005 5:38 am   Subject: moonpod, what companies are you guys from?  
  Wah?

Oh no, it's true!
My beautiful Rage are defunct, but but but...just several years ago I was complimenting them about how great Expendable and Incoming are and they were happy and said look fo ...
 
    Topic: Blasters V. Ions V. Beams  
  Kythorak

Replies: 47
Views: 73743

PostForum: Starscape   Posted: Sat Apr 30, 2005 5:18 am   Subject: Blasters V. Ions V. Beams  
  Why do you have batteries on that ship? Your generator produces way more power than you're ever going to use with just blaster 3's.
Probably for running the kettle to have a cup of tea while waiting ...
 
    Topic: Blasters V. Ions V. Beams  
  Kythorak

Replies: 47
Views: 73743

PostForum: Starscape   Posted: Fri Apr 29, 2005 9:11 am   Subject: Blasters V. Ions V. Beams  
  Just hit Zone 4 and I'm blowing up Capships like a madman trying to find co-ordinates for the Xenarch in the system...

About to pounce on an unsuspecting Mining Vessel... *laughs, evilly*

After ...
 
    Topic: Blasters V. Ions V. Beams  
  Kythorak

Replies: 47
Views: 73743

PostForum: Starscape   Posted: Fri Apr 29, 2005 8:54 am   Subject: Blasters V. Ions V. Beams  
  I put them in the nose to maximise accuracy Wink

Besides, I just replaced those Blaster Drones with Beam Drones. And I don't even HAVE Beam Tech yet. *laughs*
 
    Topic: Blasters V. Ions V. Beams  
  Kythorak

Replies: 47
Views: 73743

PostForum: Starscape   Posted: Fri Apr 29, 2005 5:31 am   Subject: Blasters V. Ions V. Beams  
  PLasma torps are nice until u run out of ammo. My plas torp warboat has an deversator hull and 6 plas torps and 2 missile drones, with about a dozen missle bays and a lvl 4 gen and shield and engine. ...  
    Topic: Dawn of War vs. Battlescape  
  Kythorak

Replies: 46
Views: 98924

PostForum: Battlescape   Posted: Fri Apr 29, 2005 5:28 am   Subject: Dawn of War vs. Battlescape  
  Psionic Storm is a *raw release* of psionic energy. Does not descriminate etc... etc... It's all in the manual or can be inferred from the histories in the manual.

Indeed. It's point and click, a ...
 
    Topic: put unit ideas here  
  Kythorak

Replies: 57
Views: 133784

PostForum: Battlescape   Posted: Fri Apr 29, 2005 5:17 am   Subject: put unit ideas here  
  I think you can see it on the Swiss Army Tank, correct? :)  
    Topic: put unit ideas here  
  Kythorak

Replies: 57
Views: 133784

PostForum: Battlescape   Posted: Fri Apr 29, 2005 5:00 am   Subject: put unit ideas here  
  I think the bulldozer idea has potential. Even if the game doesn't have that degree of deformable terrain, I'm sure there's other things a bulldozer would be good for - knocking down fixed emplacement ...  
    Topic: Ship Naming  
  Kythorak

Replies: 31
Views: 47690

PostForum: Starscape   Posted: Fri Apr 29, 2005 4:57 am   Subject: Ship Naming  
  We give them names because names like Ship1, Ship2 & Ship3 are boring. Adding a name to the ship makes it just that little bit more special... it's no longer just another number, it is a free ship ...  
    Topic: Dawn of War vs. Battlescape  
  Kythorak

Replies: 46
Views: 98924

PostForum: Battlescape   Posted: Thu Apr 28, 2005 4:51 pm   Subject: Dawn of War vs. Battlescape  
  I know General's collision system works on the basis that the weapon aims and fires the projectile. The projectile is the cause of the animation, etc. and so, if it hits something OTHER than the targe ...  
    Topic: put unit ideas here  
  Kythorak

Replies: 57
Views: 133784

PostForum: Battlescape   Posted: Thu Apr 28, 2005 4:51 pm   Subject: put unit ideas here  
  And also take in mind that this game has Mechs, so I'm sure there's a much easier way than just blocking one frequency (or more) at a time. The whole point is, the Jammer can only hit a small area or ...  
    Topic: Ship Naming  
  Kythorak

Replies: 31
Views: 47690

PostForum: Starscape   Posted: Thu Apr 28, 2005 8:15 am   Subject: Ship Naming  
  Just out of curiousity, what names do you people give your ships? Mine are all letters of the Greek alphabet so far;

ALPHA - Prowler (Recycled)
BETA - Avenger (Recycled)
GAMMA - Devastator (Curre ...
 
    Topic: Unreal Movement in space & ect.  
  Kythorak

Replies: 14
Views: 21286

PostForum: Starscape   Posted: Wed Apr 27, 2005 10:27 am   Subject: Unreal Movement in space & ect.  
  Also, they quite specifically say at the start;

"The laws of physics are different in the warp than in our own dimension..."

Wink
 
    Topic: StarScape Forum RPG Signups & Brief  
  Kythorak

Replies: 19
Views: 24527

PostForum: Starscape   Posted: Wed Apr 27, 2005 5:33 am   Subject: StarScape Forum RPG Signups & Brief  
  Of course, but that'll also rely on your piloting skill... no good zipping around in a Prowler with an Engine 4 if you can't control it, eh? Same for weaponry, you might have a stupidly huge gun, but ...  
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