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    Topic: pirates or ninjas  
  Ixian

Replies: 44
Views: 59563

PostForum: General   Posted: Wed May 25, 2005 8:53 am   Subject: pirates or ninjas  
  What kind of pirates are we talking about? Classic yarrrrr pirates or Exiled Japanese CLan Pirates?  
    Topic: air units  
  Ixian

Replies: 21
Views: 60461

PostForum: Battlescape   Posted: Sun May 15, 2005 6:36 am   Subject: air units  
  How about drop pods a la Halo 2 or Warhammer 40K style. This would be dropped by a HUGE cargo carrying whale like thingy. In 40K when doing a drop pod insertion theyd drop drop pods with gun batterys ...  
    Topic: Hades Tank Equipment  
  Ixian

Replies: 32
Views: 80218

PostForum: Battlescape   Posted: Thu May 12, 2005 4:37 pm   Subject: Hades Tank Equipment  
  The problem with pasma the weaponary, youd need a huge power core for the plasma and the magnetic field, and a lot of cooling. Making it only feasible as a base or tank weapons system. In 40Kyou had " ...  
    Topic: UAVs?  
  Ixian

Replies: 8
Views: 28392

PostForum: Battlescape   Posted: Thu May 12, 2005 4:27 pm   Subject: UAVs?  
  So basically some kind of sacruficial unit, that automatically spawns and takes hits for the parent unit. So cannon fodder.  
    Topic: Consider this  
  Ixian

Replies: 9
Views: 26269

PostForum: Battlescape   Posted: Thu May 12, 2005 4:24 pm   Subject: Consider this  
  more a probability curve, which is range against damage. Values nearer the curve are much more likely to occur than ones further away from it. There would still be upper and lover limits, meaning a tr ...  
    Topic: What Century is BattleScape in?  
  Ixian

Replies: 8
Views: 23513

PostForum: Battlescape   Posted: Thu May 12, 2005 4:17 pm   Subject: What Century is BattleScape in?  
  Yep, it was used in sweet sweet sweet Fallout 2. If you havent checked this game out you definetely should.  
    Topic: Warhammer 40k  
  Ixian

Replies: 5
Views: 23037

PostForum: Battlescape   Posted: Thu May 12, 2005 4:14 pm   Subject: Warhammer 40k  
  The designers of 40K wanted a very Gothic and gritty feel so they used a lot of WW1 imagery (gritty downbitten trooper and old fashioned almost antique WW1 tanks.  
    Topic: Some ideas concerning morale and offensive manipulation.  
  Ixian

Replies: 3
Views: 17734

PostForum: Battlescape   Posted: Thu May 12, 2005 4:12 pm   Subject: Some ideas concerning morale and offensive manipulation.  
  I think that there should be 2 kinds of experience, offensive and defensive?. Offensive is more speed, more range, more firepower and more health/armour. This should be determined by the number of kil ...  
    Topic: Basic unit types?  
  Ixian

Replies: 15
Views: 46150

PostForum: Battlescape   Posted: Wed May 04, 2005 3:34 pm   Subject: Basic unit types?  
  Even for humans you should still be able to use different armours etc. If anyone has played Alpha Centauri, you could chose the chassiss and weapons and armour along with a genarator and any other obj ...  
    Topic: Basic unit types?  
  Ixian

Replies: 15
Views: 46150

PostForum: Battlescape   Posted: Wed May 04, 2005 11:49 am   Subject: Basic unit types?  
  What would be good, would system a bit like Impossible creatures (a horrible horrible game) where you could select different parts (well genes in IC's case) combining them on a chassis, and haing more ...  
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