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Search found 9 matches
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Author Message
    Topic: Scoring Points  
  Havoc

Replies: 10
Views: 13300

PostForum: Starscape   Posted: Sun May 04, 2003 6:39 pm   Subject: Scoring Points  
  Hmm, starscape2 where you go into the heart of the grid to destroy the space worm menace forever? What do you think - all the enemies would be variations on organic worm lifeforms, bosses would be ver ...  
    Topic: Deceleration/Retrothruster Speed Difference  
  Havoc

Replies: 12
Views: 15509

PostForum: Starscape   Posted: Wed Apr 30, 2003 10:08 pm   Subject: Deceleration/Retrothruster Speed Difference  
  Ah ha, I see what you mean. Letting the unassisted stop drift further would be detrimental to the playing experience and boosting the reverse thrusters too much would give too high a speed when going ...  
    Topic: Deceleration/Retrothruster Speed Difference  
  Havoc

Replies: 12
Views: 15509

PostForum: Starscape   Posted: Wed Apr 30, 2003 9:23 pm   Subject: Deceleration/Retrothruster Speed Difference  
  Hm. After some tinkering in the game proper, I find the problem is still the same even with a regularly generated ship.

With the basic prowler you build at the end of the tutorial, I tried this li ...
 
    Topic: Instant Action timer question  
  Havoc

Replies: 11
Views: 16516

PostForum: Starscape   Posted: Wed Apr 30, 2003 5:37 pm   Subject: Instant Action timer question  
  ...I think I'll stop now. Shocked

http://www.pineappleshiznit.com/StarscapeIAHavoc2.jpg
 
    Topic: Deceleration/Retrothruster Speed Difference  
  Havoc

Replies: 12
Views: 15509

PostForum: Starscape   Posted: Wed Apr 30, 2003 5:28 pm   Subject: Deceleration/Retrothruster Speed Difference  
  While testing out the engine a bit, I came to a strange result. With the Instant Action craft (perhaps custom crafts and engine loads can make this change), it was actually faster to cut the engine t ...  
    Topic: Two questions...  
  Havoc

Replies: 9
Views: 13990

PostForum: Starscape   Posted: Wed Apr 30, 2003 5:11 pm   Subject: Two questions...  
  Forgive me if this seems like a dumb question, but why do you want to play on both Mac and PC? The game is exactly the same on both, so you don't gain or lose anything from playing on the other platf ...  
    Topic: Instant Action timer question  
  Havoc

Replies: 11
Views: 16516

PostForum: Starscape   Posted: Wed Apr 30, 2003 5:08 pm   Subject: Instant Action timer question  
  I'll say. Smile

Instant Action works differently than the normal game when you're aiming for a quick time, though... in a normal game I'd be keeping to the outskirts of the mining barge and taking car ...
 
    Topic: Instant Action timer question  
  Havoc

Replies: 11
Views: 16516

PostForum: Starscape   Posted: Wed Apr 30, 2003 4:10 am   Subject: Instant Action timer question  
  I beg to differ. Smile

http://www.pineappleshiznit.com/StarscapeIAHavoc.jpg
 
    Topic: Instant Action timer question  
  Havoc

Replies: 11
Views: 16516

PostForum: Starscape   Posted: Mon Apr 28, 2003 6:07 pm   Subject: Instant Action timer question  
  I was wondering when the timer starts for instant action. Is it when the player spawns, or when the enemy ships spawn? I've had times where it took a good 20-30 seconds for the enemies to finally ap ...  
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