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    Topic: Ultimate Cerial Battle!  
  Goober

Replies: 7
Views: 14634

PostForum: General   Posted: Fri Jul 15, 2005 12:20 am   Subject: Ultimate Cerial Battle!  
  Toast.





mmmmm, toast.....
 
    Topic: June-05: Re-Animator!  
  Goober

Replies: 15
Views: 65574

PostForum: Developer Diary   Posted: Fri Jul 08, 2005 11:51 pm   Subject: June-05: Re-Animator!  
  Clumps

Previously the room rendering just worked its way through all the objects in the room, found out what model they wanted to use to render (if any) and created an instance of that model for ...
 
    Topic: May-05: Fight Club  
  Goober

Replies: 29
Views: 89412

PostForum: Developer Diary   Posted: Sun Jun 05, 2005 5:01 pm   Subject: May-05: Fight Club  
  Multiple Scene Rendering
As you'll see in Poo Bear's diary, we needed a way to retain the previous rendered scene and also render a completely separate new scene over the top. One option would be to ...
 
    Topic: Post E3 - what's got your attention?  
  Goober

Replies: 8
Views: 11613

PostForum: Game Talk   Posted: Fri May 27, 2005 5:27 am   Subject: Post E3 - what's got your attention?  
  Spore excited me on a number of levels. First up, I'm a big fan of the demo scene, particularly 64KB (and smaller) demos, and I'm a big fan of procedural generation of content (which I think is a big ...  
    Topic: April-05: Ghost Hack!  
  Goober

Replies: 32
Views: 107654

PostForum: Developer Diary   Posted: Fri May 20, 2005 9:41 am   Subject: April-05: Ghost Hack!  
  DirectX8 Vertex Fetching

I'm still working through getting the DX8 renderer up and running, it's taking far longer than I expected Sad. One nasty problem that arose, and required some changes to the ...
 
    Topic: March-05: Ultra Violet  
  Goober

Replies: 23
Views: 77168

PostForum: Developer Diary   Posted: Mon May 09, 2005 7:13 am   Subject: March-05: Ultra Violet  
  DirectX Legacy

Up to now I had started developing the 3D technology we're using against the DirectX9 API when it first came out, under the assumption we would research DirectX 9 usage figures furth ...
 
    Topic: Guid, Software Security questions  
  Goober

Replies: 19
Views: 26485

PostForum: Independent Game Development   Posted: Thu Apr 07, 2005 5:01 am   Subject: Guid, Software Security questions  
  the most effective(but morally wrong) way to fight pirateers is to flood torrents, p2p's and sites/forums with false cracks/serials/whatever that completely decimate their computer
This would be pret ...
 
    Topic: What films are you excited about right now?  
  Goober

Replies: 8
Views: 13773

PostForum: Film Talk   Posted: Sun Apr 03, 2005 11:49 am   Subject: What films are you excited about right now?  
  Yoda pwnz j00. But I'm even more excited about seeing the emperor kick some butt with a lightsabre. Also Hayden Christensen gets mangled up (I'm not wanting to give away how he becomes Darth Vader, ev ...  
    Topic: February-05: Heavy Metal  
  Goober

Replies: 17
Views: 70373

PostForum: Developer Diary   Posted: Wed Mar 23, 2005 11:18 am   Subject: February-05: Heavy Metal  
  I've been getting vertex animated meshes working. Now, some people might think that vertex animation is a bit of a step back, when you consider that skinned meshes are all the rage with the kids these ...  
    Topic: January-05: And Goob said, Let there be light.  
  Goober

Replies: 17
Views: 77004

PostForum: Developer Diary   Posted: Wed Feb 09, 2005 8:03 am   Subject: January-05: And Goob said, Let there be light.  
  Lighting, file versioning and loading screens

I've been working on getting the lighting system in place for Mr Robot. Essentially, the approach is to code everything in vertex shaders, and not real ...
 
    Topic: Word Games  
  Goober

Replies: 6
Views: 13951

PostForum: Independent Game Development   Posted: Tue Feb 01, 2005 7:29 am   Subject: Re: Word Games  
  3) C# apps require the .NET framework... which near noone has. Anyone know of a way to get around this? It's really a pain when sharing with friends.

If you're sharing with friends then you could d ...
 
    Topic: I want to get into 3D programming...  
  Goober

Replies: 3
Views: 8446

PostForum: Independent Game Development   Posted: Mon Jan 10, 2005 8:08 am   Subject: I want to get into 3D programming...  
  Sorry, I misread your post. Still, I'd recommend switching to the MSVC++ tools, if only to be able to use any 3rd party library without having to think about getting a Borland lib from somewhere. I do ...  
    Topic: I want to get into 3D programming...  
  Goober

Replies: 3
Views: 8446

PostForum: Independent Game Development   Posted: Mon Jan 10, 2005 6:29 am   Subject: I want to get into 3D programming...  
  We're probably biased here because we use MSVC, but I'd say it's worth switching to C++. You can download the MSVC compiler tools for free from [url=http://www.microsoft.com/downloads/details.aspx?Fam ...  
    Topic: December-04: Pipe Mania  
  Goober

Replies: 18
Views: 52850

PostForum: Developer Diary   Posted: Sat Jan 08, 2005 3:19 pm   Subject: December-04: Pipe Mania  
  Thankfully, with Poo Bear taking on the main game development of Mr Robot, I'm freed up to concentrate on our reusable engine and the Mr Robot editor. Currently my tasks revolve around providing enoug ...  
    Topic: VB6 as a games development language...  
  Goober

Replies: 35
Views: 59623

PostForum: Independent Game Development   Posted: Thu Dec 09, 2004 10:52 am   Subject: VB6 as a games development language...  
  So what if they're making money, who give a dungheap?

You've just proven that either (a) you are independantly wealthy, don't need to think about money and have lost touch with reality, or (b) you ...
 
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