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    Topic: Aegis Load-outs  
  Flumpaphone

Replies: 16
Views: 31344

PostForum: Starscape   Posted: Wed Aug 08, 2007 8:54 pm   Subject: Aegis Load-outs  
  No, you can get beams as your main weapon. If you watch the Starscape trailer: http://www.moonpod.com/English/about_ss.php
you even get to see them being put on a ship, and see them in action later o ...
 
    Topic: HEL 9000?  
  Flumpaphone

Replies: 43
Views: 88112

PostForum: Mr.Robot   Posted: Wed Jan 10, 2007 6:22 pm   Subject: HEL 9000?  
  This would make a great trivia section for the Mr. Robot entry on wikipedia:

http://en.wikipedia.org/wiki/Mr._Robot

I just updated all the release info for Moonpod on there too with Mr. Robot's ...
 
    Topic: January-07: Finished!  
  Flumpaphone

Replies: 56
Views: 141800

PostForum: Developer Diary   Posted: Wed Jan 10, 2007 6:20 pm   Subject: Re: January-07: Finished!  
  I am back after being so busy Smile Congratulations on the release of Mr. Robot. The game turned out better than I expected even you two gents could pull off. Seriously special game. I just got my CD too ...  
    Topic: November-06: Trailer Time!  
  Flumpaphone

Replies: 51
Views: 138660

PostForum: Developer Diary   Posted: Tue Nov 14, 2006 9:55 pm   Subject: November-06: Trailer Time!  
  Just watched the video. You are gods that walk amongst us.  
    Topic: September-06: Hack Attack  
  Flumpaphone

Replies: 53
Views: 129817

PostForum: Developer Diary   Posted: Fri Sep 08, 2006 11:22 am   Subject: September-06: Hack Attack  
  Guess what: the wii is coming round the corner alongside the Playstation 3, there are some good looking xbox 360 games coming out and the PC has some jaw dropping games on the way (Supreme Commander! ...  
    Topic: Old problem, new patch!  
  Flumpaphone

Replies: 27
Views: 47552

PostForum: Starscape   Posted: Tue Jun 27, 2006 10:18 am   Subject: Old problem, new patch!  
  I am not so sure about the gameplay advances that would be made by a rotating Aegis Wink byt it would look quite impressive if some off the bosses could rotate.

I would not prioritise it over the ori ...
 
    Topic: Problem with star-map...  
  Flumpaphone

Replies: 23
Views: 39669

PostForum: Starscape   Posted: Tue Jun 27, 2006 10:09 am   Subject: Problem with star-map...  
  Transfer nodes are marked on the main map, and transfer nodes always appear to be connected by proximity. So, it is relatively simple to extrapolate where you can go.

I take your point about 3D ma ...
 
    Topic: Starscape update/sequel ideas  
  Flumpaphone

Replies: 112
Views: 227497

PostForum: Starscape   Posted: Sun Jun 04, 2006 3:15 pm   Subject: Starscape update/sequel ideas  
  Regarding option 3 and the idea of making zone bases. This could be perhaps more interesting if the Archnid also have their own bases which act like "monster generators". So, to complete a z ...  
    Topic: Apr 05: LUA Killed My Inner Child...  
  Flumpaphone

Replies: 43
Views: 132087

PostForum: Developer Diary   Posted: Sun Jun 04, 2006 2:41 pm   Subject: Apr 05: LUA Killed My Inner Child...  
  Many of the student programers where I work are going C# crazy. I cannot speak from an informed position, but I do know that anybody who touches C# does not want to come back. It does seem to be a wel ...  
    Topic: Deus Ex: HDTP  
  Flumpaphone

Replies: 6
Views: 10122

PostForum: Game Talk   Posted: Sun Jun 04, 2006 2:35 pm   Subject: Deus Ex: HDTP  
  You actually posted something worthwhile this time!

That's not quite fair; Icarus often posts some very interesting items - the Stanislav Petrov link was a great read for instance. In fact, I have ...
 
    Topic: June-06: Black I.C.E.  
  Flumpaphone

Replies: 22
Views: 84289

PostForum: Developer Diary   Posted: Sun Jun 04, 2006 2:27 pm   Subject: June-06: Black I.C.E.  
  Wow! This entry went out fast Smile

I must tell you that I read many development diaries all over the internet (gamedev.net are not short of them) and the Moonpod ones trump them all. I think it is ...
 
    Topic: May-06: The Sentinel Returns  
  Flumpaphone

Replies: 54
Views: 146305

PostForum: Developer Diary   Posted: Wed May 10, 2006 10:44 pm   Subject: May-06: The Sentinel Returns  
  We only need a few programmers to help out here I should think. Lua is powerful enough to offer any sort of flow control we might need. The important thing is Moonpod writing enough bindings between t ...  
    Topic: Apr 05: LUA Killed My Inner Child...  
  Flumpaphone

Replies: 43
Views: 132087

PostForum: Developer Diary   Posted: Thu Apr 06, 2006 7:17 pm   Subject: Apr 05: LUA Killed My Inner Child...  
  Wow Shocked that was out quickly this month.

Another fantastic read; I would love it if they Mr. Robot diaries could be collated into a book when the game is complete. Perhaps there's a limited ...
 
    Topic: Moonpod games on consoles survey  
  Flumpaphone

Replies: 35
Views: 93761

PostForum: General   Posted: Mon Mar 20, 2006 10:15 pm   Subject: Moonpod games on consoles survey  
  I have always thought Starscape would be perfection on a console and wondered why you had not gone that route already?

I own an xbox (1), but I don't think the live arcade system works very easily ...
 
    Topic: Mar-06: Shiny  
  Flumpaphone

Replies: 76
Views: 164182

PostForum: Developer Diary   Posted: Mon Mar 20, 2006 9:59 pm   Subject: Mar-06: Shiny  
  I note that you are using HLSL and I wondered if you thought that the time has come for independent game developers to embrace pixel and vertex shaders? And also, would cg not have been a better choic ...  
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