FAQ Search
Memberlist Usergroups
Profile
  Forum Statistics Register
 Log in to check your private messages
Log in to check your private messages
Moonpod Homepage Starscape Information Mr. Robot Information Free Game Downloads Starscape Highscore Table
Search found 26 matches
Discussion Pod Forum Index
Author Message
    Topic: Old game: Total Annihilation  
  Degraine

Replies: 26
Views: 75258

PostForum: Battlescape   Posted: Sat Aug 27, 2005 10:38 pm   Subject: Old game: Total Annihilation  
  You know, I was expecting to see people converting TA units to Supreme Commander, rather than the other way around. Surprising. But very interesting.  
    Topic: Robot themed lyrics in music.  
  Degraine

Replies: 25
Views: 50184

PostForum: Mr.Robot   Posted: Thu Apr 28, 2005 8:27 pm   Subject: Robot themed lyrics in music.  
  [url=http://www.dreness.com/bits/funny/The_Terrible_Secret_Of_Space.swf]The Terrible Secret of Space.

Remember, Pushing will Protect You.



...or was that Shoving?
 
    Topic: December-04: Pipe Mania  
  Degraine

Replies: 18
Views: 52365

PostForum: Developer Diary   Posted: Sun Jan 16, 2005 3:05 pm   Subject: December-04: Pipe Mania  
  Reading the description of Lefties' behvaiour, I'm tempted to ask that you put a reference to Langton's Ant in the game.

[url=http://www.math.ubc.ca/~cass/www/ant/ant.html]Applet Numero Uno

[url ...
 
    Topic: Brains vs. Brauns  
  Degraine

Replies: 21
Views: 59173

PostForum: Battlescape   Posted: Wed Jan 05, 2005 9:26 pm   Subject: Brains vs. Brauns  
  Damn, and here I thought this post was going to be about physics.

It'd make a damn good pun title though.
 
    Topic: OOA Special weapons?  
  Degraine

Replies: 28
Views: 66180

PostForum: Battlescape   Posted: Mon Oct 25, 2004 7:49 pm   Subject: OOA Special weapons?  
  Kind of like Command saying 'Okay, you've done pretty good so far, so we're going to give you some new toys to play with. Don't abuse 'em.' then.

That would discourage turtling tactics that were ra ...
 
    Topic: nuclear weapons (are bad)  
  Degraine

Replies: 56
Views: 70002

PostForum: General   Posted: Tue Oct 19, 2004 10:38 pm   Subject: nuclear weapons (are bad)  
  I remember reading that news article a few years ago! :D Interesting and somehow amusing, that the people who balance the grid have to watch out for something as...unrelated as a football match.

Fo ...
 
    Topic: nuclear weapons (are bad)  
  Degraine

Replies: 56
Views: 70002

PostForum: General   Posted: Sat Oct 16, 2004 1:03 am   Subject: nuclear weapons (are bad)  
  *eyerolls*

First paragraph is the sort of attitude that stops a lot of people from going and even just purchasing some solar panels to put on their roof when they live in a suburban area. You can ...
 
    Topic: nuclear weapons (are bad)  
  Degraine

Replies: 56
Views: 70002

PostForum: General   Posted: Wed Oct 13, 2004 8:00 pm   Subject: nuclear weapons (are bad)  
  What, you're implying that I'm trying to protect the fossil fuel industry out of self interest? Icarus, mate, I think your tinfoil hat's on a bit tight. I work as a meat cutter for a small market abou ...  
    Topic: nuclear weapons (are bad)  
  Degraine

Replies: 56
Views: 70002

PostForum: General   Posted: Wed Oct 13, 2004 3:03 pm   Subject: nuclear weapons (are bad)  
  Very interesting link. Admittedly, PBMRs sound much safer to use than traditional reactors, but reading things like '... a core melt scenario is not possible and can be ruled out.' and 'The PBMR does ...  
    Topic: nuclear weapons (are bad)  
  Degraine

Replies: 56
Views: 70002

PostForum: General   Posted: Wed Oct 13, 2004 2:10 am   Subject: nuclear weapons (are bad)  
  Icarus, please.

You can make hydrogen by running an electric current through salt water. (And as a nice bonus, you get the oxygen needed for the reverse process too! How about that?)

Pebble bead ...
 
    Topic: the music  
  Degraine

Replies: 9
Views: 13657

PostForum: Starscape   Posted: Mon Oct 04, 2004 7:05 pm   Subject: the music  
  How about mp3s? I know the quality of any multimedia generally goes down when you convert from one lossy format to another, but will there be support for converting mp3s to oggs as well? Or would that ...  
    Topic: nuclear weapons (are bad)  
  Degraine

Replies: 56
Views: 70002

PostForum: General   Posted: Mon Oct 04, 2004 12:07 am   Subject: nuclear weapons (are bad)  
  not nukeuler bombs nukler power plants
a modern reactor is verry safe and you are more likely to get cancer in a coall mine than a nukeler power plant

Ummm...don't trust everything you read. More ...
 
    Topic: Local damage?  
  Degraine

Replies: 15
Views: 42662

PostForum: Battlescape   Posted: Fri Oct 01, 2004 8:08 pm   Subject: Local damage?  
  Not quite what I meant. Unless you're saying an engineer in an infantry squad can repair an artillery piece in another squad. Which is logical of course, but for some reason I'd pegged inter-squad stu ...  
    Topic: Local damage?  
  Degraine

Replies: 15
Views: 42662

PostForum: Battlescape   Posted: Thu Sep 30, 2004 7:14 pm   Subject: Local damage?  
  Engineers?

I think medics and engineers are just "normal trooper" + "training xp" + "equipment". So you could choose to add a couple to a squad and get automatic healing and repair but at the risk ...
 
    Topic: Visuals are only 2/3 of the game. (Audio Discussion)  
  Degraine

Replies: 9
Views: 23711

PostForum: Battlescape   Posted: Wed Sep 29, 2004 6:46 pm   Subject: Visuals are only 2/3 of the game. (Audio Discussion)  
  I don't think you can say there's a stereotype that games have bad music. It really depends on who wrote it. The Super Mario Bros themes have proven to be timeless classics, remixed and added to over ...  
Page 1 of 2 Goto page 1, 2  Next
All times are GMT
Jump to:  


Powered by phpBB © 2001, 2005 phpBB Group