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    Topic: Thought for the day: Buying used is just as bad as piracy.  
  Darth Dallas

Replies: 30
Views: 61126

PostForum: Independent Game Development   Posted: Fri Jan 18, 2008 8:00 am   Subject: Thought for the day: Buying used is just as bad as piracy.  
  Its been a while since I loaded her up, but I found it cool to notice Starscape is on Stardock Central's/Total Gaming.net's thingy. Awesome.  
    Topic: Company of Heroes  
  Darth Dallas

Replies: 4
Views: 7686

PostForum: Game Talk   Posted: Sat Oct 27, 2007 11:04 pm   Subject: Company of Heroes  
  It looks like I may have to do what I did with Company of Heroes and wait a while to buy Opposing Fronts. I'm hearing a lot about how the game requires you to log online in order to play most times e ...  
    Topic: Thought for the day: Buying used is just as bad as piracy.  
  Darth Dallas

Replies: 30
Views: 61126

PostForum: Independent Game Development   Posted: Fri Oct 26, 2007 3:55 am   Subject: Thought for the day: Buying used is just as bad as piracy.  
  The Stardock guys do something similar to steam if I'm not mistaken. Its been a while since I played the Galactic Civilization games, but they have their own client program you get where any game whe ...  
    Topic: Company of Heroes  
  Darth Dallas

Replies: 4
Views: 7686

PostForum: Game Talk   Posted: Wed Oct 24, 2007 11:39 am   Subject: Company of Heroes  
  Yep, its a big one for a demo alright.

This one was an impulse buy for me but I didn't get it until it had been out for almost a year. In a way it worked out because there was a bunch of maps wa ...
 
    Topic: Company of Heroes  
  Darth Dallas

Replies: 4
Views: 7686

PostForum: Game Talk   Posted: Tue Oct 23, 2007 3:20 am   Subject: Company of Heroes  
  ...is only one of my excuses for being away from here for so long. For RTS' in general, its been damned addicting.

Well, to be fair, the most addicting part to me is when playing a primarily defen ...
 
    Topic: Rant for the Day: Australian Game Prices  
  Darth Dallas

Replies: 15
Views: 16710

PostForum: Game Talk   Posted: Thu Apr 05, 2007 2:31 pm   Subject: Rant for the Day: Australian Game Prices  
  Flat taxes were Presidential campaigning angles used before, but I've never heard of any state that's adopted it. I can't imagine that, no matter how they ever decide to "simplify" taxes i ...  
    Topic: Starscape update/sequel ideas  
  Darth Dallas

Replies: 112
Views: 217241

PostForum: Starscape   Posted: Wed Mar 07, 2007 8:21 pm   Subject: Starscape update/sequel ideas  
  I was playing another game recently that's like what you describe Zippo. Freelancer has many upper level weapons and equipment you can only get from wrecks you have to find - some out in the open, s ...  
    Topic: Mr Robot on the FilePlanet front page  
  Darth Dallas

Replies: 18
Views: 29749

PostForum: Mr.Robot   Posted: Thu Jan 18, 2007 7:28 am   Subject: Mr Robot on the FilePlanet front page  
  Thanks Agrajag, Project Wonderful was the name I was looking for. Found the blog for ya (been awhile since I checked out the comic):

http://www.pvponline.com/blog/3082/trying-project-wonderful
 
    Topic: Mr Robot on the FilePlanet front page  
  Darth Dallas

Replies: 18
Views: 29749

PostForum: Mr.Robot   Posted: Wed Jan 17, 2007 6:08 pm   Subject: Mr Robot on the FilePlanet front page  
  Also don't forget PvPonline comic, I think they do similar things with their advertising. I think they use some kind of bidding system if your strapped for money, plus all ads are approved by Kurtz. ...  
    Topic: Starscape update/sequel ideas  
  Darth Dallas

Replies: 112
Views: 217241

PostForum: Starscape   Posted: Wed Jan 17, 2007 7:13 am   Subject: Starscape update/sequel ideas  
  That's sorta how I view the beam too, more as a tool than a weapon.

Interesting you brought up the term minigame, maybe there's something to that. Perhaps even its one where you need certain tools ...
 
    Topic: Starscape update/sequel ideas  
  Darth Dallas

Replies: 112
Views: 217241

PostForum: Starscape   Posted: Tue Jan 16, 2007 4:39 pm   Subject: Starscape update/sequel ideas  
  Yep, kinda underlines the need for progressively better scoop/drill/tractor/repulse beam improvements that do different things. Number one would probably be better turret reactions along the way (or ...  
    Topic: Starscape update/sequel ideas  
  Darth Dallas

Replies: 112
Views: 217241

PostForum: Starscape   Posted: Mon Jan 15, 2007 5:11 pm   Subject: Starscape update/sequel ideas  
  On another note, I noticed that if I actively seek out and destroy the capital ships the Zone boss will stop making capital ships, even if there are still freighters out there mining.

Yeah, this bi ...
 
    Topic: Starscape update/sequel ideas  
  Darth Dallas

Replies: 112
Views: 217241

PostForum: Starscape   Posted: Fri Jan 12, 2007 11:20 pm   Subject: Starscape update/sequel ideas  
  Basically I'd like to see a almost RPG like Starscape. But I'll explain in more detail if it's even a option, no point going on for paragraph after paragraph if it's way to far from realistic prospect ...  
    Topic: Mouse control or no?  
  Darth Dallas

Replies: 17
Views: 25274

PostForum: Mr.Robot   Posted: Fri Jan 12, 2007 5:20 pm   Subject: Mouse control or no?  
  I haven't investigated using game pads for pc games (nor have I got around to taking a shot at Mr. Robot quite yet), but I'd say I'm a mouse/keyboard player.

I suppose I'm put off by the fear of al ...
 
    Topic: Starscape update/sequel ideas  
  Darth Dallas

Replies: 112
Views: 217241

PostForum: Starscape   Posted: Wed Jan 10, 2007 6:06 am   Subject: Starscape update/sequel ideas  
  Oh ok, we were thinking of different things for CTF, but that's cool. I don't see any reason why there couldn't be different aspects at play in any style of a particular game mode.

Some change ...
 
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