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    Topic: December-06: When will it ever end?!  
  Ari

Replies: 38
Views: 114139

PostForum: Developer Diary   Posted: Fri Dec 22, 2006 7:03 pm   Subject: December-06: When will it ever end?!  
  But one problem I always had was matching the diagonal movement of your character with horizontal and vertical cursor keys.

Ahh yes - that's come up in the beta. We use the old style method of up = ...
 
    Topic: December-06: When will it ever end?!  
  Ari

Replies: 38
Views: 114139

PostForum: Developer Diary   Posted: Tue Dec 12, 2006 9:16 am   Subject: December-06: When will it ever end?!  
  On depth perception issues- one design fix that can really help is theming the areas at specific heights with different colour types or texture types. Knowing the the "red area" is the lowes ...  
    Topic: September-06: Hack Attack  
  Ari

Replies: 53
Views: 128299

PostForum: Developer Diary   Posted: Tue Sep 12, 2006 2:29 pm   Subject: September-06: Hack Attack  
  Jetpac:
We could certainly add a jetpac, but as you've already keenly noted - we'd probably need a way to limit it's use to a certain area. Have to have a think about that...

All great ideas, I'm ...
 
    Topic: August-06: These Bots Are Made For Walking  
  Ari

Replies: 21
Views: 86314

PostForum: Developer Diary   Posted: Tue Aug 15, 2006 2:17 pm   Subject: August-06: These Bots Are Made For Walking  
  Very cool. Smile Looks like a bit of a graphical month so far Smile  
    Topic: May-06: The Sentinel Returns  
  Ari

Replies: 54
Views: 145330

PostForum: Developer Diary   Posted: Wed Aug 09, 2006 12:55 pm   Subject: May-06: The Sentinel Returns  
  Oh god, don't copy the scripting in StarEdit. It's painful to use for anything even vaguely complicated/interesting. You have to do the same thing a million times and you can't even copy and paste. If ...  
    Topic: Apr 05: LUA Killed My Inner Child...  
  Ari

Replies: 43
Views: 131017

PostForum: Developer Diary   Posted: Wed Aug 09, 2006 12:28 pm   Subject: Apr 05: LUA Killed My Inner Child...  
  Top Tips!

This month's mini development tip - Since identifying one of my biggest time losses as being the act of finding files I need on my machine, I've discovered a quick way to get through file ...
 
    Topic: Oct/Nov/Dec-05: Development HEL  
  Ari

Replies: 87
Views: 190788

PostForum: Developer Diary   Posted: Fri Dec 23, 2005 3:42 pm   Subject: Oct/Nov/Dec-05: Development HEL  
  Both games look really good! I love the shuttle cameo Very Happy

Also it looks like you made the right move converting to 3d terrain, you can really see the difference Smile
 
    Topic: Sep-05: Mapmipulator  
  Ari

Replies: 18
Views: 75888

PostForum: Developer Diary   Posted: Wed Dec 07, 2005 10:03 am   Subject: Sep-05: Mapmipulator  
  No new dev diaries?

/me goes into withdrawal

Wink Just kidding. I know you guys are probably too hard at work to write about how hard at work you are Very Happy
 
    Topic: Is faster than light travel possible, do you think?  
  Ari

Replies: 40
Views: 56824

PostForum: General   Posted: Sun Nov 27, 2005 12:36 pm   Subject: Is faster than light travel possible, do you think?  
  In Futurama, they bring up an idea - the starship doesn't propel itself around the galaxy, it propels the galaxy around the starship. In theory, by doing both, you could travel at approx. 1.5x the spe ...  
    Topic: Technology and Item Slots --> Question for the Devs  
  Ari

Replies: 9
Views: 13140

PostForum: Starscape   Posted: Sat Nov 05, 2005 3:17 pm   Subject: Technology and Item Slots --> Question for the Devs  
  I think part of it must be to balance out the difference between normal and easy mode- it requires you to sometimes put in outdated shields because your generator/engine are too big.  
    Topic: Bugs and suggestions for 1.6  
  Ari

Replies: 16
Views: 37359

PostForum: Starscape Support   Posted: Sat Nov 05, 2005 3:06 pm   Subject: Bugs and suggestions for 1.6  
  Hi there Smile

A little suggestion- could you make the station scoops work like the ship grav beam, in that, if there are other minerals near the one it's aiming for, it grabs all of them at once? It' ...
 
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