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Moonpod Homepage Starscape Information Mr. Robot Information Free Game Downloads Starscape Highscore Table
non mainstream games
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callmeminyme



Joined: 16 Oct 2003
Posts: 150
Location: Kamloops



PostPosted: Mon Oct 20, 2003 12:19 am    Post subject: non mainstream games Reply with quote

starscape subspace soldat uniball, all non mainstreem games and all incredibly cool, ive noticed this in mainstreem games that are seriously produced by something other then some kid siting infront of his computer eating a hotpocket Laughing

anygames anyone feal they want to list here that they found really cool (DONT LIST MAINSTREEM GAMES im not intrested)

im wondering waht else is out there because da fact is that these thing are found by fluke, or at least thats how it is for me
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Fost
Pod Team
Pod Team


Joined: 14 Oct 2002
Posts: 3734



PostPosted: Mon Oct 20, 2003 12:30 am    Post subject: Reply with quote

SpaceTripper and Mutant Storm if you like shmupps

Altitudes if you like puzzle games (which actually I don't, but I bought this because it's great)

Starwraith is a constantly evolving 'space opera'

Alien Shooter is another great Robotron-esque game.

Game Tunnel is the ultimate news site for non-mainstream gaming. It beats all other sites hands down.


Last edited by Fost on Wed Nov 19, 2003 9:14 am; edited 1 time in total
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axegrinder



Joined: 02 Apr 2003
Posts: 11



PostPosted: Mon Oct 20, 2003 10:33 am    Post subject: Reply with quote

For my money Crimsonland also deserves a spot at the top of the shareware gameplay pyramid.

It's a minimalist Robotron-style ultra-homicide game, and like Starscape, it's a brief glimpse of gaming perfection. Be warned: it's violent.

http://crimsonland.10tons.org/

Cheers.
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Weeble
Starscape Jedi
Starscape Jedi


Joined: 25 Apr 2003
Posts: 1143
Location: Glasgow, Scotland



PostPosted: Wed Feb 11, 2004 2:30 am    Post subject: Reply with quote

Argh! Crimsonland is consuming the fabric of space and time around me. I think it's probably going to burn out quicker than Starscape, but Shocked is it addictive. So many weapons, so many levels, so bloody (and I mean that literally) difficult! Like Starscape, it's got a cleverly sized demo. Just enough to get you hooked, but not enough to satisfy. Well, that's how I found it, anyway. I kept reloading the demo just to play it over.

Last edited by Weeble on Fri Mar 05, 2004 8:21 pm; edited 1 time in total
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Gravitron



Joined: 12 Jan 2004
Posts: 125
Location: Isra(H)el



PostPosted: Sat Feb 21, 2004 3:34 pm    Post subject: Reply with quote

SubSpace has a long long history.

And while we're there, stellar frontier and hostilespace.
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icarus
Troll
Troll


Joined: 01 Mar 2004

Location: Olympia Washington



PostPosted: Fri Mar 05, 2004 8:07 pm    Post subject: Reply with quote

the Avernum trilogy from http://www.spidweb.com/ is pretty fun and has reely big demos like 25% of the game and 90% of the freures
i hate demos that give you the full game for 1 hower and then you have to register to play ageen
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Bojangles



Joined: 31 Mar 2004
Posts: 5



PostPosted: Wed Mar 31, 2004 10:33 pm    Post subject: Reply with quote

Wasent Wolfenstien or Doom made by some kid eating hotpockets?

Could've been mortal kombat, I'm not a 100% on it. Looking back at older games, I don't know how I could waste so much time playing them.
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amarcus78



Joined: 26 Apr 2004
Posts: 1



PostPosted: Mon Apr 26, 2004 8:38 pm    Post subject: Reply with quote

My favorite is Uplink
http://www.introversion.co.uk
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James



Joined: 28 Nov 2002
Posts: 153
Location: Sheffield



PostPosted: Fri Aug 27, 2004 8:53 pm    Post subject: Reply with quote

amarcus78 wrote:
My favorite is Uplink
http://www.introversion.co.uk


The new game from Introversion is looking really nice too:

http://www.introversion.co.uk/darwinia/

I'm almost tempted to get the poster they're selling.
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morduin



Joined: 29 Oct 2004
Posts: 8



PostPosted: Sat Oct 30, 2004 2:55 am    Post subject: Reply with quote

Dont forget what these guys did with only 96kb worth of code =P

http://www.theprodukkt.com/kkrieger.html

Just make sure you have a video card that supports pixel shaders.
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Demi Virus



Joined: 27 Oct 2004
Posts: 20
Location: Chicago



PostPosted: Sat Oct 30, 2004 4:43 pm    Post subject: Reply with quote

One of my favorite games that I found was Every Extend. Its very addictive and fun to play...

You can find a copy on Home of the Underdogs...

http://www.the-underdogs.org/game.php?id=4906
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jollyreaper



Joined: 20 Jun 2003
Posts: 181



PostPosted: Sun Feb 06, 2005 5:29 pm    Post subject: Reply with quote

morduin wrote:
Dont forget what these guys did with only 96kb worth of code =P

http://www.theprodukkt.com/kkrieger.html

Just make sure you have a video card that supports pixel shaders.


It's unbelievable. Even the first Wolfenstein was two disks, right? Doom was 4. And this is 96k! I've used graphics on webpages bigger than that!
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icarus
Troll
Troll


Joined: 01 Mar 2004

Location: Olympia Washington



PostPosted: Sun Feb 06, 2005 7:18 pm    Post subject: Reply with quote

but back then those disks weer small
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banana



Joined: 06 Mar 2005
Posts: 1



PostPosted: Sun Mar 06, 2005 2:54 pm    Post subject: Reply with quote

not really that amazing, all the gfx libs and code is external to the app, ie directx/opengl, sound and input too, and they cover every h/w device where both wolf & doom had code to support as many devices as possible at the time.

wolf and doom are complete games, that is not

compression is far more advanced now, data and exe, I doubt Id's main aim was to make it as small as possible, it was the distributers concern and obviously 1 disk for wolf and 4 for doom was settled where as theproduct have infinate time and effort to do this.

it doesnt run on non hardware accelerated gfx cards, wolf3d and doom do.
A 1.5GHz Pentium3/Athlon or faster.
- A Geforce4Ti (or higher) or ATI Radeon8500 (or higher) graphics card
wolf =
286 Computer
any vga

512MB RAM, ffs! most ppl should have 512 now but lots still have 256.
wolf = 528k ram!!!!

the combination of high specs means alot of ppl cant run it.

Id were at the same time establishing the 3d fps genre not just making a small game. that game uses a preset design and goals for gameplay.

procedual art generation has no comparison to static gfx on a web page

that game has been in dev 2 years, and the code probably serveral years old, Id wrote all their code as needed and i think wolf took a number of months to write

"96kb worth of code" thats the size of the exe not code, and the exe is compressed too

"but back then those disks weer small", depends how you look at it, 1.4mb is not small, problem is everything is bloated on the PC without limits.
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postmodernclown



Joined: 09 Mar 2005
Posts: 1



PostPosted: Wed Mar 09, 2005 12:57 am    Post subject: Another new indie game: Gate 88 Reply with quote

Found this one last week. Mix of base building and starship fighting. Great multiplayer fun and best of all its free. http://www.queasygames.com/gate88/
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