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Moonpod Homepage Starscape Information Mr. Robot Information Free Game Downloads Starscape Highscore Table
Available updates (v1.02)
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Poo Bear
Pod Team
Pod Team


Joined: 14 Oct 2002
Posts: 4121
Location: Sheffield, UK



PostPosted: Mon Apr 02, 2007 10:59 am    Post subject: Available updates (v1.02) Reply with quote

Just hit your update button to get it.


What was fixed

1. find an eve terminal with limited stock, buy more than she has, crash.
2. player triggered effects can fail to startup on asimov.
3. don't let people cast reboot on a ghost that doesn't need it.
4. get a 3-chip weapon, click on first chip to remove, two go.
5. cannot add more than 5 upgrades in total across all stats.
6. favour keys and gamepad over mouse in tutorial text.
7. stop the game grabbing the mouse focus on load.
8. targeting boxes go crazy at very high res.
9. attach upgrades to weapon, unequip and sell weapon, crash.
10. it's possible to have a number of the same item, use them all up and be left with a zero-sum item that will then crash the shop on your next visit.
11. pressing escape to skip dialogue shouldn't bring up the pda.
12. asimov can miss his turn if he's using an energy steal and it kills his target before his go.
13. roll ball under crusher and game crashes.
14. return to z1r17 after opening cryopod door and get a 2nd key, this can then lead to inventory overflow later and a crash.
15. if you save in z1r17 and samson goes away then you cannot get out.
16. some ghost abilities have delays here and there to wait for animations but it all takes too long.
17. speed the basic ICE attack.
18. hitting "back" when targeting a program/item shouldn't take you all the way back to the main selection.
19. down in arrow in bestiary moves down twice.
20. in the shuttle room you can hack the robots with triggering self destruct, this makes the room script fail.
21. inventory icons don't fit on screen properly.
22. re-enter z1r40 and orgus repeats "follow me to get more mem" speech.
23. in z1r17 the end speech is repeated even if the cryopod door is already open.
24. the getFirstDynamicObject script command actually skips the first object in some circumstances.
25. in z1r34 you can let the robot out and therefore render the room broken.
26. make sure the tutorial tells people to actually hold down jump, not just stab at it.
27. pcnt game complete - doesn't work.
28. pressing zero causes editor to assert.
29. if you re-hack the console in z1r40 after successfully completing the room the game crashes.
30. put "zzZ" on ghosts that are caught napping.
31. multiple saves in one profile can interfere with each other and rooms may get reset.
32. if you use the last of an item that ended up at the end of your items list the game would crash.
33. Hack a stalker. Come straight back out. Sometimes game gets mixed up and you are half in ghost mode and half in the normal game.
34. gameComplete() script command doesn't work.
35. user adventures don't work if paths contain unicode characters.
36. if you get the blocks into a square in h1r2 and are therefore stuck, the game crashes.
37. ghost map found in z1c8 has bad paths.
38. you can jump onto the teleporter in cryo before you should and get to rooms you aren't supposed to yet.
39. adding upgrades to CON doesn't boost health.
40. pressing escape in help screens doesn't exit.
41. if you hack the robots in z1r35 after moving the big crate it resets back and you are stuck.
42. explorer medal doesn't work.
43. pickup medal doesn't work.
44. timer switches don't work if you slide a crate on and then off again.
45. zelda gets stuck behind the door in h1r7.
46. drop a crate on Samson and he blows up.
47. if no ghost hack maps available then hacking a robot crashes the game.
48. after you max out at level4 it still keeps telling you to look for new programs.
49. you can buy certain things at eve terminals for free.
50. in h1r12 the map shows the doors are open when they aren't.
51. high level random item drops are too frequent.
52. z1r16 breaks if you hack and kill all the robots.
53. get hold of multiple virus weapons, sell them all, save, game crashes.
54. game crashes whenever I enter mindr12 - I think this is fixed, there were issues in this room and it all seems to work fine now.
55. if profile A has 6 or more games and profile B has less then switching from profile to the other can cause a crash if the cursor is at the end of the games list.
56. Added some performance optimised effects.
57. You can now rotate objects with HOME/END in the 'Move dynamic Objects', and 'Move Block' modes.
58.Rotating Dynamic objects with Home/End now defaults to 90 degree snaps. Shift+home/end rotates in 1 degree increments although I'm not sure if that is ever used.
59.Creating a new room automatically selects it.
60.All Editor Panel create buttons that used to crash when there was no active room now check to see if there is an active room first and pop up an error message if not.
61.Default light fallof is 3x bigger, so you can see some influence when you create a light for the first time.
62.Updated Documentation: Connecting Rooms.
63.Position display now updates when creating or editing water, dynamic objects and lights.
65.Static block manipulation modes now correctly constrained to active room extents.
66.Camera rotation and zoom now reset on leaving the editor.
67.Rotate Room [BETA-Use at own risk]
68.SVG Map Writer [Alpha-Use at own risk]


Last edited by Poo Bear on Tue Apr 24, 2007 9:14 am; edited 1 time in total
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SethP



Joined: 24 Apr 2006
Posts: 302
Location: Connecticut, USA



PostPosted: Mon Apr 02, 2007 4:28 pm    Post subject: Reply with quote

Wow, 68 fixes Shocked

Well done Poo Bear, you're the man.
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Blizgerg



Joined: 09 Jan 2005
Posts: 155
Location: The Planet Stinky Socks



PostPosted: Mon Apr 02, 2007 6:59 pm    Post subject: Re: Available updates (v1.02) Reply with quote

Poo Bear wrote:
58.Rotating Dynamic objects with Home/End now defaults to 90 degree snaps. Shift+home/end rotates in 1 degree increments although I'm not sure if that is ever used.


Rotating in 1 degree increments is useful if you have a lot of steel balls in a room you can put them all at different angles. Outside of that I can't think of anything to use it for.
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Necrosis



Joined: 03 Apr 2007
Posts: 4
Location: Canal Winchester, Ohio



PostPosted: Tue Apr 03, 2007 4:38 am    Post subject: Reply with quote

Since I applied this latest update, I no longer hear the female voice narrating the story introduction when the game loads. I really found her voice rather pleasant to listen to. Was this a deliberate choice?
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Poo Bear
Pod Team
Pod Team


Joined: 14 Oct 2002
Posts: 4121
Location: Sheffield, UK



PostPosted: Tue Apr 03, 2007 12:07 pm    Post subject: Reply with quote

I can't believe nobody spotted that in testing, I guess everyone was so used to hearing it they tuned it out. Thanks for letting me know, looks like a quick 1.03 patch might be in order in a couple of days Embarassed
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Crussh



Joined: 25 Jan 2007
Posts: 151
Location: Sweden



PostPosted: Sat Apr 07, 2007 4:36 pm    Post subject: Reply with quote

Just downloaded the update and the editor and user adventures are finally working Very Happy

Unfortunately i cant play the adventures i make, when i go in on the adventures menu it seems like i have to download them, but that doesent work.
Is this a bug or something? Or is there a test mode in the editor?
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Zharmad



Joined: 25 Dec 2006
Posts: 95
Location: Sydney, Australia



PostPosted: Sun Apr 08, 2007 1:06 pm    Post subject: Reply with quote

Hmm.. I just started a new one in my editor and it works. Can you check your files???
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Crussh



Joined: 25 Jan 2007
Posts: 151
Location: Sweden



PostPosted: Sun Apr 08, 2007 1:15 pm    Post subject: Reply with quote

sure what should i look for?
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Crussh



Joined: 25 Jan 2007
Posts: 151
Location: Sweden



PostPosted: Sun Apr 08, 2007 2:25 pm    Post subject: Reply with quote

The real problem is that in the adventures menu when i select the adventure the start button is gray, and the download just triggers a wierd message saying that "the online unlock failed", what should i do?
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SethP



Joined: 24 Apr 2006
Posts: 302
Location: Connecticut, USA



PostPosted: Sun Apr 08, 2007 8:34 pm    Post subject: Reply with quote

Are you following the editor tutorial instructions found in your Mr. Robot start menu folder? I'm not 100% sure what they were, but I remember every adventure I made I was able to load up fine (that was pre-1.02, though, so I maybe something happened).
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Weeble
Starscape Jedi
Starscape Jedi


Joined: 25 Apr 2003
Posts: 1143
Location: Glasgow, Scotland



PostPosted: Sun Apr 08, 2007 8:42 pm    Post subject: Reply with quote

Remember that Crussh had problems before because Mr Robot didn't cope properly with unicode user-names. (I hope I'm remembering right and not confusing you with someone else, Crussh!) It's possible there are still undiscovered issues there that haven't been fixed by 1.02.
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Crussh



Joined: 25 Jan 2007
Posts: 151
Location: Sweden



PostPosted: Sun Apr 08, 2007 9:03 pm    Post subject: Reply with quote

Yep thats me, the idiot who keeps having errors and problems all the time Sad
But ill try following the editor tutorial then and see what happens.
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Crussh



Joined: 25 Jan 2007
Posts: 151
Location: Sweden



PostPosted: Sun Apr 08, 2007 9:20 pm    Post subject: Reply with quote

OMG am i stupid or what? i followed the tutorial and it worked, so i opened up my other adventures to check what was missing, and all rooms were gone! I must have forgotten to save them! Laughing

Last edited by Crussh on Sun Apr 08, 2007 10:03 pm; edited 1 time in total
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Weeble
Starscape Jedi
Starscape Jedi


Joined: 25 Apr 2003
Posts: 1143
Location: Glasgow, Scotland



PostPosted: Sun Apr 08, 2007 9:25 pm    Post subject: Reply with quote

Hehehe. Glad to hear that worked. :) I think the distinction between save room and save all confused me quite when I first started using the editor.
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Crussh



Joined: 25 Jan 2007
Posts: 151
Location: Sweden



PostPosted: Mon Apr 09, 2007 8:14 am    Post subject: Reply with quote

Ive found an editor bug, if you place out a door and then turn the room around then the door seems out of place, but if you then put the selection over then its really still in its original place.
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