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Unexpected behaviour: Breakable crates and floor switches
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Blizgerg



Joined: 09 Jan 2005
Posts: 155
Location: The Planet Stinky Socks



PostPosted: Tue Jan 30, 2007 10:46 am    Post subject: Unexpected behaviour: Breakable crates and floor switches Reply with quote

When the creates break, the switches under them do not turn off.

I built a room where you have to break the crates on top of switches to turn them off.

Here is an image, because I like images.



The room started out with breakable crates on top of all the switches. The switch settings are initstate off and type push. Notice how the switches without breakable crates are still depressed. If I remove the breakable creates, the switches behave as I would expect them to (being off when not pressed and on when pressed).
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Poo Bear
Pod Team
Pod Team


Joined: 14 Oct 2002
Posts: 4121
Location: Sheffield, UK



PostPosted: Tue Jan 30, 2007 12:45 pm    Post subject: Reply with quote

Oops. That's not right. I'll add it to the bug list.
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Crussh



Joined: 25 Jan 2007
Posts: 151
Location: Sweden



PostPosted: Tue Jan 30, 2007 8:32 pm    Post subject: Reply with quote

Wow cool room, are you gonna submit that in an adventure?
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Blizgerg



Joined: 09 Jan 2005
Posts: 155
Location: The Planet Stinky Socks



PostPosted: Wed Jan 31, 2007 12:44 am    Post subject: Reply with quote

Something like it. The room is not done according to me. So, I'll push it to the back and play with it after the next update.

I have other ideas to play with in the mean time. Although, I have a whole lot of questions that I'm barely holding back asking because I think 99% of them will be answered in the first version of the docs when they come out. So, some of my ideas have to wait.

I have already found some neat things I can do. Like, I figured out I could embed lockers in the floor, so you could trigger an event when the player stand in a certain spot and presses the secondary key. Once I figure out how to do messages, I can feel the possibilities...
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Crussh



Joined: 25 Jan 2007
Posts: 151
Location: Sweden



PostPosted: Wed Jan 31, 2007 10:14 am    Post subject: Reply with quote

Lucky you can make own adventures, something about my computer being swedish stops me from making or playing adventures Sad luckily poo bear will fix it in the next update, but its still anoying.
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Fost
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Pod Team


Joined: 14 Oct 2002
Posts: 3734



PostPosted: Thu Feb 01, 2007 7:56 am    Post subject: Reply with quote

Blizgerg wrote:
the first version of the docs when they come out.


I know people keep saying this, and I think what you mean is the first update, but I just thought I'd point out- the first version of the documentation is actually out and ships with the game.

I think you mean update of course, but I thought it best to mention that:)
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Blizgerg



Joined: 09 Jan 2005
Posts: 155
Location: The Planet Stinky Socks



PostPosted: Thu Feb 01, 2007 12:18 pm    Post subject: Reply with quote

Ah, yes. That is what I meant. Smile

I probably should have said something like:
I have a whole lot of questions that I'm barely holding back asking because I think 99% of them will be answered soon in the next update or two and I dont want to distract them from working on the update. Wink
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