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Help us finish our next game > Trainer bugs
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mirefrost00



Joined: 05 Mar 2006
Posts: 5



PostPosted: Wed Mar 05, 2008 11:18 am    Post subject: Reply with quote

Loriean wrote:
any progress on the dreaded cheat codes?
I am stuck in zone 4 (easy mode) too many baddies can take them all even with nuke bombs and 4 sets of launchers, still managed to eat me alive. and the base is just a sitting duck at this point even with 4x tur3+cannon3.

Id be happy with a level 5 and 6 in some things (like shields, or a bigger hull for more payload). That way its not cheating 'per say' just making the tech tree bigger. Anyone every suggest that as a way to get around the hardness(wanting more) feelings?


Less missile, more ZAP! Also, drag the mother ship along with you often, and use her like a giant mace. Just keep a very close eye on her health, and be prepared to either dock for repairs, or get the heck outta there!

C'mon, people, I beat it! You just gotta find your "zone", right there in the middle of the dogfight. And remember to dodge. If all else fails, lure 'em through an asteroid field (might take out some of the little guys).

Who needs cheat codes? *pbbhbhppth* Wink
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NoPetrol



Joined: 18 Apr 2009
Posts: 15



PostPosted: Sun Apr 19, 2009 12:41 am    Post subject: Reply with quote

Fost wrote:
Poo Bear did some crazy AI code; no one probably notices but he likes to experiment with some quite cutting edge routines


Would you mind explaining this? I am a computer science major currently taking a class in artificial intelligence, and I am very interested.
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Konedima
Grammar Police
Grammar Police


Joined: 25 Oct 2003
Posts: 1068
Location: Sydney, Land of Censorship



PostPosted: Sun Apr 19, 2009 8:41 am    Post subject: Reply with quote

NoPetrol wrote:
Would you mind explaining this? I am a computer science major currently taking a class in artificial intelligence, and I am very interested.

I could explain to you the artifical intelligence used in my game (War Pong, you really should try it), it's so un-advanced I call it AS (Artificial Stupidity).
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Poo Bear
Pod Team
Pod Team


Joined: 14 Oct 2002
Posts: 4121
Location: Sheffield, UK



PostPosted: Tue Apr 21, 2009 6:28 pm    Post subject: Reply with quote

Describing how the AI worked would be a disturbingly long post Smile

Good things to google are "flocking" - enemy units tend to move together like birds, "procedural" - as little as possible is predefined, instead specify limits and rules describing when things should appear and what they should do and "data driven" - hard code as little as possible in areas where rapid change is likely or desirable.

Hard coding takes a long time and is not dynamic, procedural techniques using rules/limits don't require hand crafting and respond more dynamically.
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NoPetrol



Joined: 18 Apr 2009
Posts: 15



PostPosted: Wed Apr 22, 2009 9:41 pm    Post subject: Reply with quote

Yeah I actually noticed that. I was wondering if the enemies swarming together was something that happened naturally as a result of them all just moving towards a moving point (my poor little ship) combined with their slow turning rate or if it was something you somehow programmed. It's very cool. I think I'm going to show survival mode to my game programming professor. Poo Bear, did you take formal classes to learn how to do this stuff or did you just teach yourself?
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Poo Bear
Pod Team
Pod Team


Joined: 14 Oct 2002
Posts: 4121
Location: Sheffield, UK



PostPosted: Thu Apr 23, 2009 7:44 pm    Post subject: Reply with quote

I took a 4 year degree in programming that specialised in AI in the final year, but I think formal education just lays the foundations for you to go out and acquire the knowledge and experience you really need. At the time of studying I thought it was all pretty pointless i.e. not specifically relevant or really practical, but looking back on it I can see now that it just helped round out the basics and help me learn how to learn.

So I think you always end up teaching yourself, but its hard to do that without some formal classes even if they don't feel all that relevant at the time.
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