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Starscape as MMORPG
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xxxg_00w0_mk2



Joined: 10 Sep 2004
Posts: 3
Location: Michigan



PostPosted: Fri Jan 13, 2006 1:22 am    Post subject: Starscape as MMORPG Reply with quote

Why not?
The game already has an excellently designed single player gameplay, all its missing is multiplayer capability and opned-ended'ness...

If it were done in a mercinary-esque way it could be relatively successful. Perhaps using a "Guild Wars" type interaction system allowing players co-op missions (not to mention being essentially free[except game cost])... the reaserch and build and buy areas could all get upgrades...its not that far from a concievable idea.

In fact...If one were to add the Battlescape and Battle-angels as part of the game you could create a truly competative game. not to mention TOTALLY AWESOME...
Just a thought...anyways... Just thought i'd say it.
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icarus
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Joined: 01 Mar 2004

Location: Olympia Washington



PostPosted: Fri Jan 13, 2006 2:52 am    Post subject: Reply with quote

idea has been mentioned before

i would get a link but i am to lazy
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Poo Bear
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Pod Team


Joined: 14 Oct 2002
Posts: 4121
Location: Sheffield, UK



PostPosted: Fri Jan 13, 2006 9:24 am    Post subject: Reply with quote

I would love to do that Smile maybe after the new games are out (fingers crossed they sell well) something like that would be feasible. Problem is money (as usual, if only food and houses were free). Something like that would take a long time to make and we'd have to get some more staff, maybe a network specialist programmer and another artist.
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Tryagain Infinity



Joined: 01 Aug 2005
Posts: 168
Location: You see that tank behind you...



PostPosted: Sat Jan 14, 2006 6:01 am    Post subject: Player Interaction Reply with quote

xxxg_00w0_mk2 wrote:

Perhaps using a "Guild Wars" type interaction system allowing players co-op missions


Unless they have improved Guild Wars since I played it I would recommend Capcom's Monster Hunter interaction system for the PS2 instead.

In Guild Wars all you have is basically a giant chat room to interact with players.

Monster Hunter takes this one step further as you have a board where all posted quests are shown. Towns are limited to 8 players, its nice not to be talking to someone on the other side of the courtyard, and having people shouting LFG (Looking For Group) all the time. You can also set passwords and such to keep out unwanted players. The additional features and limitations really make the difference in my opinion.
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icarus
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Joined: 01 Mar 2004

Location: Olympia Washington



PostPosted: Sat Jan 14, 2006 6:12 am    Post subject: Reply with quote

i think it should be like flatspace only multiplayer


fly around in your spaceship and harvest minerals

if you want quests you could try bounty hunting or courier'ing


build your own station/ship from scratch or just buy one with credits


also play as the archnid
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Sarleena



Joined: 17 Apr 2006
Posts: 2



PostPosted: Mon Apr 17, 2006 7:19 pm    Post subject: Reply with quote

Play EVE, it's already out there. ^-^

www.eveonline.com
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Poo Bear
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Location: Sheffield, UK



PostPosted: Mon Apr 17, 2006 8:33 pm    Post subject: Reply with quote

I have, just couldn't get into it, sooooo complicated and slooow, it would take hours and hours of play to get anywhere. Mind you, same thing applies to most mmorpg's out there. Probably my fault, I need to be extracting entertainment goodness in under 10mins or my attention wanders i'm afraid.

World Of Warcraft is the best so far I think, you still aren't really getting anywhere, but they've managed to make the treadmill entertaining so you don't mind so much.
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Doom III



Joined: 20 Apr 2004
Posts: 117



PostPosted: Tue Apr 18, 2006 4:24 pm    Post subject: Reply with quote

Sarleena wrote:
Play EVE, it's already out there. ^-^


err have you even played starscape Question


not nearly the same thing

starscape is an arcade or twitch experience thats really accesible but still manages to hide great depth


eve is point>click based game with a steep learning curve

the interface is even like a spreasheet at times

not saying that it bad since its obvious its a huge game just different
eve is very cool but i would like a starscape mmo because i like arcade games and twitch gameplay more
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Anticheese



Joined: 17 Nov 2005
Posts: 159
Location: New Zealand



PostPosted: Thu Apr 20, 2006 6:16 am    Post subject: Reply with quote

The 6 stages of EVE:

The first stage: Oh god, this game looks sweet! Guess I'll have to bite the huge download bullet..
The second stage: *fastfoward 8 hours* The long install time
The third stage: Playing
The fourth stage: Confusion
The fifth stage: "I kind of get this"
The sixth stage: Frustration

--

Yeah, I learned how to play it but I found that it just so counter-intuitive, I could not for the life of me figure out how I could even find the odd space pirate.

--

From what I gather, all of the Moonpod games (Except for War Angels) share the same general universe, If you could contract that into an MMO, I reckon that would work well.

But, Could I make a suggestion?

There was a really good game I used to play called "A Tale in the Desert", The basic gameplay premise was that players actually had a part in the story.

Could Moonpod consider creating it so players can and will influence events? And not in a preset way (I.E blockading a vital agricultural planet to create a food shortage and increce food prices) but rather players actually "Doing something", It would be a shame if the game just boiled down to a levelup treadmil.
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icarus
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Joined: 01 Mar 2004

Location: Olympia Washington



PostPosted: Thu Apr 20, 2006 2:17 pm    Post subject: Reply with quote

same universe deferent time

mr robot takes place during humanity's first space exploration
starcape takes place when humanity uses the first D-drive
and battlescape takes place on a colony world that has been isolated after a war with the archnid

and war angels takes place in a parallel universe where hitler won WWII
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Fost
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Joined: 14 Oct 2002
Posts: 3734



PostPosted: Thu Apr 20, 2006 7:18 pm    Post subject: Reply with quote

icarus wrote:
mr robot takes place during humanity's first space exploration
starcape takes place when humanity uses the first D-drive
and battlescape takes place on a colony world that has been isolated after a war with the archnid


Wow, a lot has changed since we last spoke of this.

Potential future plot spoilers (can, probably will, change):


Spoiler (highlight to read):
There's actually a gap of quite a few years before the Aegis returns - a suprise result of staying in the warp which runs on it's own time. Quite a lot has changed in that time. Battlescape is set after that, and probably isn't set on Helios, but actually IS the war with the Archnid.

Mr. Robot takes place after Starscape (probably - we haven't thought about this for a while), in the time the Aegis is away. In addition, the other unannounced project occurs during this period specifically.

Note - a lot of this is up in the air, and I'm not 100% where we were at last time I looked at it. Poo Bear's plot/design bible of the Starscape universe runs into over 20 box files now!, and it's all paper based so it's a push to read through. I should really scan it and compile it all together one day. I'm sure we forget to implment some of the ideas in it just because there's so many.


Regarding MMOGs that allow you to influence the world you are in. Poo Bear's (internal to Moonpod) design for a Starscape MMORPG is great. It revolves around humanity's exploration of the warp, as supervised by Earth Navy (to prevent anything nasty from from leaving Smile ). It actually supported fairly casual players, but had another layer for people who wanted to get into it whereby with enough firepower you could open up another node and push back the dangerous areas. This meant that casual players would have alternative routes based on what the hardcore did. There was also a pretty cunning plan to retain the twitch, realtime arcade gameplay by load balancing across multiple cheap web servers. I don't really understand it, it's all Poo Bear's ideas; I just sit back in awe and dream about the end result.

I think we specced it at about 2 years though to get the basics up and running. We actually try not to talk about it, because we find it quite depressing that we don't currently have the manpower to make it.
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Magnulus



Joined: 08 Nov 2005
Posts: 556
Location: Bergen, Norway



PostPosted: Thu Apr 20, 2006 9:42 pm    Post subject: Reply with quote

I'm thrilled to hear that you're actually developing the universe as a whole instead of just making games that are put in the same universe for lack of creativity. Some game developers follow the route of One Universe for Simplicity. Others, like Blizzard, Bethesda and you guys, actually make a universe that could be coherent and could help your games become more immersive and attractive. Of course, I don't KNOW that yet, but it certainly seems like it.

It's a great way to both develop and sell games, since players will be anticipating the next game in the universe. People wouldn't have been so excited about Oblivion or World of Warcraft if they were new, original worlds, even if they were made by the same software houses.

Of course, once you release the game, that effect eventually diminishes, and what is left is the actual quality of the work.
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Fost
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Joined: 14 Oct 2002
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PostPosted: Thu Apr 20, 2006 9:54 pm    Post subject: Reply with quote

Magnulus wrote:
Of course, once you release the game, that effect eventually diminishes, and what is left is the actual quality of the work.


I think it's best to concentrate on that really. It's all very well yapping on about how great certain ideas are, but what we really need to do is get on with it and make them. Mr. Robot is going to be a real turning point for us (I hope...)
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Anticheese



Joined: 17 Nov 2005
Posts: 159
Location: New Zealand



PostPosted: Thu Apr 20, 2006 10:30 pm    Post subject: Reply with quote

Fear leads to anger, Anger leads to hate and hate leads to you quitting your job and blowing what money you have left on drugs.

Stay away from the dark side, Fost. Very Happy

Either way, If Mr.Robot is a turning point then I think that a few people will put their heads up and say "Hey, theese Moonpod guys are not too bad. I'll find out more about them" and perhaps you will get a few job offers.

Would Moonpod be willing to offer the forumites access to an Alpha Test? (And possibly discounts Wink)
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Fost
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PostPosted: Thu Apr 20, 2006 11:12 pm    Post subject: Reply with quote

Anticheese wrote:
Would Moonpod be willing to offer the forumites access to an Alpha Test? (And possibly discounts Wink)


Alpha would be pretty pointless - you wouldn't want to play it because most of the time we know all kinds of work arounds for parts that are missing or broken, but to anyone else it would make little sense. Beta will be open to anyone who owns Starscape to apply - although who gets in will be based on hardware spread, timing, and pot luck. Having played Starscape and being a forum member means you have the best chance of getting in though...
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