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So what do you think?
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Badday



Joined: 27 May 2004
Posts: 11



PostPosted: Sun May 30, 2004 6:24 am    Post subject: Reply with quote

1. Where did you hear about it?

Banner ad on www.gucomics.com.

2. Why did you bother downloading?

Been a fan of spaceship shooters since i was a wee one. Screenshots were pretty, and i hadn't played a decent one in ages. Especially on the computer. Last good one (that i know of) was Tyrian, i beleive.

3. What put you off and stopped you buying?

Not a damn thing. Smile Had the demo for 3 or 4 days, bought the game quickly.

4. Do you think the website could be improved?

I wouldn't really know. It gets the job done of showing off your game and making people wanna download and buy it. Did for me, anyway. Smile And you guys're already working on improving the high score uploading features, so that's about all i can think of. Spend your time workin' on the game(s) Very Happy Hehe

5. Why did you buy it?

Excellent gameplay with excellent graphics. Has that old spaceship-shooter feel that i'd been craving. I LOVE it! Smile I also really like the research/customization aspect. It's like a blend of X-Com 1 and Tyrian. Both games i really liked. (X-Com 1 is one of my all-time favorites...)

It's just a genuinely FUN game. I got the impression - wether it's accurate or not, i don't know Razz - that you guys enjoyed making it. And a game made by people who enjoy what they're doing is much better then a game made by people who don't really care and for whom it's just another job. It just shows, ya know?

I do have some hopefully constructive critisism, though. Only real reason i even bring this up is iirc you guys are/will be updating SS to 1.4f, right?




***WARNING***

Some of the following may contain spoilerish info, and it isn't exactly feasible to use the Spoiler tag on it. Read on at your own risk, if you haven't already beaten the game/used all wepaons etc.

***WARNING***











Hope i don't cover too much already-tread ground. I'll try and be brief.

Rating: low. - This really isn't that big a deal, and i don't have an easy answer, so just throwing it out there in case. It would sometimes be nice if the drones stopped firing when you were busy charging your main weapon. For energy reasons (under certain circumstances this can really delay charge up time) and because sometimes you (at at least i) will be running around sucking in elements but want a charged shot ready to go, for whatever reason. It's pretty annoying when the drones are destroying my elements. I can however see the other side of this, where you might want a charged shot handy for a big enemy, say a capship, but on the way you WANT the drones firing to kill little ships while you get in close to let loose the charged shot. Can't really think of a perfect-for-every-occasion answer to this, so perhaps do nothing. If drones bother a player that much for this or whatever reason, they can always just not use 'em. /shrug.

Rating: medium. - The player ship customization screen could use some tweaking. It might be a good idea to include confirmation boxes for more serious actions, like recycle.

Rating: low. - It might just be me, but i think it would be nice if hitting ESC while in add or modify mode just canceled that mode but left you in the screen, instead of punting you back to the bridge menu.

Rating: medium. - I honestly don't feel the Beam weapon's charge mode is that great. It's plenty strong enough, but the area of effect is just so short. I also think it takes too long to charge for what it currently does. The problem as i see it, is that while most anything in the area of effect will die, you have to put yourself in danger to make that happen, where with the normal fire, you could kill slower, but much safer. With the time/energy cost of the alt fire, it should be a clear advantage, not a trade off, imho. Like the blaster altfire mode is (a clear advantage over regular blaster fire i mean, i'm not at all suggesting making the Beam altfirelike the Blaster altfire (which is just great the way it is, btw)). Perhaps increase it range by 25 to 50 percent. Just range, not width or anything. Can maybe even tone down the damage to compensate if necessary. If the range was increased good enough, i would leave the charge time as is, as it would then be worth the wait. As it is now, the only reason i bother with the alt fire is to see the pretty graphics, or drive-by hits in Survival mode when i've got a bunch of worms on my tail. Which leads me to my next (and to me the most important, by far) point...

Rating: very high. - Surival mode alone is almost worth the price of the game. It's really fun, and does alot for the replay value of SS. But, and this is particualrly vexing (at least to me), "unlimited" mode is anything but. It's REALLY only 15-20 minutes. Because once the worms start, the fun pretty much stops. It then becomes a game of afterburning around in big circles doing fly-by hits at whatever you want to kill. Quite dull. I've played 2 or 3 1 hour+ Survival games, and it's just really dull once the worms start. Please please PLEASE consider doing something else to raise the challenge level at that point in Survival.

The worms themselves aren't that bad, but once they start, they never stop.

It seems to me Survival mode is a table of spawn groups. IE, group A is a handful of fighters, group B is a miner and escorts, group C is a random capship, etc etc. The worms don't seem to fit on this table. Because they're ALWAYS around, and several of them. Whereas the other "groups" are random(ish). While there may very well be duplicate groups at the same time, it's not ALWAYS the case.

Why not add the worms to this "Table" instead? That way they can show up and be a pain, but you can kill them and catch a break, until they get picked to spawn again. If ya know what i mean. I could've worded that better, but you guys're smart, i'm sure you get what i mean. Smile

If you really wanted to kick up Survival a notch, you could add the boss ships from single player as random spawn groups later in Survival mode. Maybe around 25 to 35min mark, the Zone1 boss ship gets added to the random spawn list, so you may have to fight more then one at a time. Then at intervals following, the other boss ships get added.

THAT would really rock. It would likely be impossible to realisticly survive once you get to the point where you could wind up with 3 zone5 bosses, a zone 3 boss, and 2 dozen zone5 fighters, etc etc. But at least it would be a more gradual incline, and you'd die having had alot of fun, not feeling like you just hit Survival's glass ceiling. Right now the worms are just too artifically limiting to the "unlimited" mode. And dying to a fly-by gone wrong with 5 or 6 worms chasing you for the last 45 minutes is simply NOT fun. Sad (not the dying part, the 45 minutes since the worms showed up)

Well, looks like i failed at trying to be brief about halfway through that... sorry. :/

Anyway, thanks again for a great game, Moonpod! Smile And thanks for paying attention to your users' feedback, wether or not you can/want to act on some of the things we users ramble on about, at least you're listening. Or pretending you are. Wink Smile
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Drazek



Joined: 14 Jun 2004
Posts: 9
Location: Everywhere



PostPosted: Fri Jun 18, 2004 3:15 pm    Post subject: Re: So what do you think? Reply with quote

Poo Bear wrote:
Not sure how useful this will be, but we would be interested to hear peoples thoughts on the site and the game. Constructive stuff would be nice i.e. "you are great" and "you suck" wont really help Smile As a rough guide;

1. Where did you hear about it?
2. Why did you bother downloading?
3. What put you off and stopped you buying?
4. Do you think the website could be improved?
5. Why did you buy it?

kind of marketing stuff really, might help us improve things...


1) I saw the advert on "VG Cats"
2) Looked like a good game and since graphic problems i haven't been able to play any real games so this looked like fun.
3) The price was off putting, it's only half the price of a mainstream game but the demo was so addicting I just had to get it because the 20min limit was ripping my hair out.
4) yes, I struggled to understand what was going on at first when I first came here.
5) looked like a great game and with some minor improvements (well some Major in structure) it would easily be a number 1 selling game of the year.
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dr_mandarin



Joined: 07 Jul 2004
Posts: 4



PostPosted: Thu Jul 08, 2004 11:22 am    Post subject: Reply with quote

1. Online banner advert, I think gamespot?
2. Love the space-type "go find out what's wrong and get resources" games! Very Happy
3. Nada, bought it.
4. Website's groovy.
5. See 2.

One niggle I have: NO PRINTED MANUAL!!! Crying or Very sad
Very disappointing, especially as I bought the CD. Would have been nice to have a colourful printed manual with a little history, a little reading material, that kinda thing.
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Coin-Op Gigolo



Joined: 26 Aug 2004
Posts: 2
Location: California



PostPosted: Thu Aug 26, 2004 9:23 am    Post subject: Re: So what do you think? Reply with quote

Poo Bear wrote:
Not sure how useful this will be, but we would be interested to hear peoples thoughts on the site and the game. Constructive stuff would be nice i.e. "you are great" and "you suck" wont really help Smile As a rough guide;

1. Where did you hear about it?
2. Why did you bother downloading?
3. What put you off and stopped you buying?
4. Do you think the website could be improved?
5. Why did you buy it?

kind of marketing stuff really, might help us improve things...


1. I saw a banner for Starscape on diabloii.net
2. The awesome graphics impressed me and the retro gameplay rocks.
3. Alas, I don't possess a credit card.
4. Sometimes when I click on the home button, all I see is the most recent Moonpod news instead of the entire home page. It's a pain when I want to read the development diaries for Battlescape. Other than that, the site is chic.
5. I told a buddy of mine about it and he offered his debit card.
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PostPosted: Thu Aug 26, 2004 9:42 am    Post subject: Re: So what do you think? Reply with quote

Coin-Op Gigolo wrote:
Sometimes when I click on the home button, all I see is the most recent Moonpod news

Yeah, I'm currently updating the menus, and some of the pages haven't got the new menu, should be fixed pretty soon Very Happy
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Omatic



Joined: 28 Jul 2004
Posts: 2
Location: Miami, FL



PostPosted: Wed Sep 22, 2004 11:52 am    Post subject: Reply with quote

I was at vgcats.com, and I saw an ad for the game. I didn't think much of it at first, but after seeing it a few times, I figured I'd check it out. Actually, the first time I saw it I thought it was a webcomic b/c of the cel-shaded characters.
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BloodWarLord



Joined: 21 Oct 2004
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Location: OMG LOOK BEHIND YOU!!!!! no jk



PostPosted: Thu Oct 21, 2004 8:25 pm    Post subject: Reply with quote

1. heard about it from www.nuklearpower.com

2. i downloaded it because i liked the graphics and the whole storyline about is great, especially when it's in the future.......one of the best parts of the game.....

3. didn't buy it, until i downloaded it and started to see how cool it was

4. the website is fine

5. because i was too involved in the space storyline to stop playing
________
Motor north america


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Remote Controlled Badger



Joined: 31 Oct 2004
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Location: Somewhere...I don't know



PostPosted: Mon Nov 01, 2004 3:21 pm    Post subject: Reply with quote

Yeah.
We finally have a good Top down Sci-fi RPG Space game. Its not just good its great.

1) I found this game while looking through a site with a large dataase of downloads. I got the demo version 1.0 I think, and I played it.

2) I downloaded it because it sounded good-better than your average demo version(I was right Cool )

3) Something put me off????? Surprised
You kidding me. Ok well the lack of a credit card prehaps but I got it in the end.. Smile

4) Maby an easier access panle on the left side. At the moment its a bit clunky (maby dropdowns Question )

5) I got it caus it is so great. It's got a great engine, sprite data, playability factor and story line. Cool

When's the second coming out???
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vulpineblaze



Joined: 20 Nov 2004
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Location: San Diego, CA, USA



PostPosted: Sat Nov 20, 2004 4:04 am    Post subject: Reply with quote

1. Where did you hear about it? www.download.com

2. Why did you bother downloading? it looked like the type of game i like best (eg. Tyrian) which was my most favorite game

3. What put you off and stopped you buying? it cost more than the usual demo-to-full games i've downloaded but after playing it a few times, trying survival and instant action modes I was hooked.

4. Do you think the website could be improved? yes, but im not much of a web-master. Idon't have any good advice here

5. Why did you buy it? It was like Tyrian, but way better. It wass much more detailed, better levels, much more to do except mindless shooting and yet still had the mindless shooting for when im in that mood.


Now, how to improve.

Im thinking more towards a StarScape2 simply because i want much moreout of every aspect of the game. You could do better with the research, more types of weapons, deeper tech-trees, inter-woven trees (you need ion 3 + blaster 3 to get charge-ion 1), interwoven weapon systems (putting ion3 and blaster3 next to each other gives the option of creating one charge-ion2, but with drawbacks ) more research than can be done in the game (near-useless technologies, like weak spread-fire blasters or something) so that you can sit dormant in a danger zone for hours on the first zone, yet make those inferior to new alien technologies later on. much more technologies for aegis , like the beam turret, lightning cannons n scoop 2. More hulls, im talking about dual-engined heavy fighter, ultra-fast corsairs, mining ships with built-in cargo n scoop upgrades, etc. More controls, make the bombs, missiles, drones fireable on separate buttons, as well as all on the same. have the control menu let you input up to 3 buttons for each function. Also, if this was to be the sequel, have an actual -Starbase- availble, so you could totally change your gameplay, launch as a mining ship and have a button (TAB?) change between your escorting drone force, or launch as a battle force, control between the large ship and a swarm of other fighter ships. Have research into dual-scoops, scoop-shields, wide-angle, and long range scoops, for both the fighters and aegis.

In Addition, have the menues for research and building need to be re-worked. the menues for most functions of the game have been awkward or at worst, completely confusing. The ability to decicate personnel to multiple projects at once in each catagory should be added too. there should be separate buttons right as you view each ship, you can just click and press "S" for store or whatever so you can re-work ship or add things much easyer. also have more catagories of things to add to a ship and aegis. aegis shields, aegis thrusters, aegis generator even?, armor for aegis and fighters, additional docking bays to add more fighters at the expense for turrets, more types of weapons (eg. wide-angle weapons similar to charged blasters, or sonic waves, vulcan cannons,"ultra" versions of traditional weapons, short-range plasmas *like Zone 5's boss*, exploding disruptors *like Zone 5's boss*) invincible plates for aegis, drone squads ,point-defense systems to take out missles and close-in enemies, limited-use batteries that have a massive output, near-instantly charge/recharge everything onboard but only last 5 or 10 seconds.

Gameplay, have more ways to play arcade-mode. in addition to having survival and instant play, you could add things like capture the pod (blow up one of the tougher mining ships or boss-replica's to get it and take it back to aegis) and custom time limits to survival. custom instant action: different things to have to destroy, different ship outfits to do it as, harder levels, handicaps, more/less escorting drones, more/less asteroids, set how frequently enemies warp into the node, different 'gravity' settings, faster/slower enemies, etc.. have two-player co-op and deathmatch modes, both arcade and campaign. have the arcade mode change zones, and as it does, have certain pods unlock bonus zones.. so lets say when going from 2 to 3, if you had the bonus you'd jump from 2 to *BONUS* to 3, each bonus be different, maybe some that were all resources with a timelimit, some with ice-asteroids and minimal enemies, some like danger-zones, but with more resources. and have a way to de-code your scores so you can show all your friends how good you are with every detail on-screen, even if your not as good as the 'top-players'.

Also, you could have the arachnid unlockable, to where you can play an archnid campaign. I mean, what are the other branches doing the during the time that the earthlings were taking back their warp-drive components? If you really wanted to get into this idea, have a whole online campaign revolved around it, different players fighting over hundreds of nodes spread out other many zones. each player could choose a faction, each faction has a different tech tree, different specialties. for instance, it seemed that the faction featured in Starscape had a liking for the invincible plating, although it never had shields, most of it ships used those not-quite-so-ion guns or dumb-fire missles. have a faction have better generators and shields, and maybe another with better weaponry. you can kinda blend alot of the lower technologies, but only have the biggest and best useable by the specialized faction. This idea will need a whole new game i assume. "Starscape 2 : The Archanid Wars" or something.

More enemy fighters. simple enough, but seeing either lil guys, blasters, or missles ships the whole time got kind of boring. add beam weapons, combo craft, slower heavy fighters, faster swift-attack fighters, kamikaze ships, different mines, maybe even turreted mines too. Also have different distribution patterns, but keep the ratios about even. between 1-3 lil guys for each fighter, and 1 missle ship per 2-4 fighters. then have a random number of fighters, 2-99 *although 99 would certainly kill most players off instantly* Have some of the bosses come back as replica-minibosses. have speciallized tactics for each ship, instead of having the fighter chase and kill, make them run and regroup if they are getting beat on, and have some have forward invincible plating so you have to get behing or on side of them to destroy them. you could add different kinds of native creatures too. I saw a post about a 'blue worm' that infected aegis and you had to blast the infestion off of aegis. maybe have one that has a kind of weapon, or a native space-faring race with their own types of fighters, each one being more like the player, less like archnid, they have alot of weapons and are tough to destroy, but only one or two per node, or smarms of smaller "space bugs".

More 'goodies'. Have more kinds of resources perhaps, or a 'rainbow' resource that counts as all three. have randomly added pods that are un-researchable upgrades, or pods containing technologies you dont currently possess. have the occasional enemy hull be dropped from larger mining ships and bosses. have the bosses actually drop stuff. maybe have asteroids contains pods or survivors on a rare random chance. have better earthling technologies findable like survivors/drive-components were (eg. nuclear weapons, chain-lightning weapons, mines, area-of-effect missles, "Blaze-of-Glory" kamikaze devices)

You could shift toward a more RPG role, have your character have 'stats' that are upgradable with mission experience. have 'perks' or 'specialties' learnable as well, and have to two aspect interwoven. for instance, a player with 'damage control' perks and a high 'tech' stat could repair his own ship while hes flying (maybe have a separate button that you have to press 5 times fast to use that skill) and a player with 'manuever' stats and 'stunt flying' be able to set certain buttons to instant reverse the direction of the ship, or fly one direction and blast in the other. maybe have other pilots rescueable, each with a different compliment of 'stats'. This idea is far too complicated to explore here though.

Also, have side-quests. Have the Xenarch give quests like, blow something up, rescue drones, recon missions, give us 200 in each resource, save us/another outpost from an oncoming invasion force; and in return have better technologies or un-buildable pods or hulls purchasable. maybe even have them give locations to nodes/zones that archnid havn't found full of resources or friendly aliens. have the zone-boss harder to find, instead of just picking up the info-pod, have there be quests and/or puzzles invovled, or even have the boss move around to adjacent nodes, although it doesnt go very far.

Well, any of these are your ideas to keep. the only thing i ask is to be able to have this game. I want to buy this game, please make it. Some aspects look like patches or expansion pack would do, but some require serious revisions and look like they need to be a separate game. I have more ideas in my brain, im just tired of typing. feel free to email me and ask for more, or more details to clarify. again, the only thing i want in return is to have this game to purchase and play. This quite possibly has become my favorite game, and it took less than a week.
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PostPosted: Sat Nov 20, 2004 9:43 am    Post subject: Reply with quote

Nice ideas, some of these things we have had passing thoughts about, but you've put more detail in there. I'll actually copy this to the Starscape forum in case anyone has anything to add.
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Iguanaray



Joined: 01 Dec 2004
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PostPosted: Wed Dec 01, 2004 7:12 pm    Post subject: Reply with quote

..

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PostPosted: Wed Dec 01, 2004 7:32 pm    Post subject: Reply with quote

Iguanaray wrote:
I never buy stuff online.

Not sure what we can do about that Very Happy

I'm intrigued though - Is there a specific reason you don't buy online?

Is it just that you are more interested in retail games, or that you are worried about buying online? If the latter, do you buy other things online? i.e: it's more of a trust issue - you might buy off amazon for instance, but you are wary of smaller sites you don't really know (like moonpod.com Wink )

We do still encounter people who are worried about making purchases online (people in the US|UK|Canada seem to be far less worried about it) - usually they email in and I think just getting a reply (knowing there's a person on hand with fast help) is usually enough to reassure them. Some people also prefer to use the check/money order mail method. I personally wouldn't be patient enough to put up with the extra wait, but I suppose it is a good way to sidestep any concerns over using a credit card online.

Anyway - thanks for the feedback, hope you enjoy the demo anyway. It's interesting to get to the bottom of these things, because sometimes we are able to improve things for people making purchases.
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Iguanaray



Joined: 01 Dec 2004
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PostPosted: Thu Dec 02, 2004 9:03 am    Post subject: Reply with quote

Dunno. I just don't.
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Poo Bear
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PostPosted: Thu Dec 02, 2004 10:20 am    Post subject: Reply with quote

Iguanaray wrote:
Dunno. I just don't.


mod +1 (insightful)
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Material Offender



Joined: 28 Feb 2005
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PostPosted: Mon Feb 28, 2005 5:31 pm    Post subject: Reply with quote

Tycow wrote:

Because I'm a big sci-fi game fan (freespace + freespace 2 anyone?) and it reminded me of some old RTS I had on the amiga Smile


Freespace, man. Freespace.
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