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The DataBeaver
Joined: 24 Apr 2004 Posts: 24

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Posted: Wed Apr 28, 2004 1:50 pm Post subject: New feature |
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It would be nice to be able to tell the station "point your guns this way." That would make it a lot easier to harvest resources from the worms, and generally prepare the station for an attack. |
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creature
Joined: 24 Apr 2004 Posts: 12

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Posted: Wed Apr 28, 2004 4:38 pm Post subject: |
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mmm, if main cannon would not only move left 270 deg to shoot at 90 deg right ...
I have read that drill is a new feature for the station, but it is not usable if you have only 2 turrets and main cannon. |
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Poo Bear Pod Team


Joined: 14 Oct 2002 Posts: 4121 Location: Sheffield, UK

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Posted: Wed Apr 28, 2004 5:07 pm Post subject: |
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creature wrote: | I have read that drill is a new feature for the station, but it is not usable if you have only 2 turrets and main cannon. |
Works fine for me, main cannon plus two turrets, then a drill and a scoop. Works a treat  |
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The DataBeaver
Joined: 24 Apr 2004 Posts: 24

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Posted: Wed Apr 28, 2004 8:37 pm Post subject: |
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The rotation bug is hopefully getting fixed?
Another thing: The stores screen should show the amounts of resources and possibly also the recycle value of components.
Yet one: Why can't I give resources to the Xenarch right away if I have them? Why do I have to exit and re-enter the node? Also, why is it necessary to emerge from the station?
Last edited by The DataBeaver on Wed Apr 28, 2004 8:58 pm; edited 1 time in total |
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X-Fighter Troll


Joined: 07 Mar 2004
Location: ...

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Posted: Wed Apr 28, 2004 8:50 pm Post subject: |
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Check out "The List" before you ask for anything else, please!
This will help immensely. |
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The DataBeaver
Joined: 24 Apr 2004 Posts: 24

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Posted: Wed Apr 28, 2004 8:59 pm Post subject: |
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Sorry. I don't see the Xenarch thing there though. |
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X-Fighter Troll


Joined: 07 Mar 2004
Location: ...

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Posted: Wed Apr 28, 2004 9:21 pm Post subject: |
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That is a point, but I thought I recalled being able to just enter the Aegis and re-launch to make them take the minerals. |
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The DataBeaver
Joined: 24 Apr 2004 Posts: 24

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Posted: Wed Apr 28, 2004 9:46 pm Post subject: |
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I can't.
The crew member locations could be randomized - this would add replayability value. |
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hair65
Joined: 13 Jul 2018 Posts: 886

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