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Warhammer
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Poo Bear
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Pod Team


Joined: 14 Oct 2002
Posts: 4121
Location: Sheffield, UK



PostPosted: Fri Aug 22, 2008 8:33 am    Post subject: Warhammer Reply with quote

Continuing my love of Warhammer rendered videos, this time it's Warhammer Online.

The game sounds like classic psychological torture (i.e. WoW) mixed with keyboard thumpingly maddening PvP (i.e. realm v realm ala DarkAgeOfCamelot). Doesn't sound too promising really, still, nice video Smile





It's ok though, we're on a journey and at some point someone will work out how to create a compelling MMORPG that is simple, deep, fun and doesn't suck up half your life with a grind tastic conveyor of woe. Imagine game play that doesn't boil down to pressing the same 3 buttons repeatedly, staring cross eyed at your cool down timer, while trying to hit that magic quest target of 300 rats. All the while foaming at the mouth and gurgling as your mother, in tears, begs you to take the dog for a walk and come downstairs for some dinner. Or is that just me?
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Poo Bear
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Joined: 14 Oct 2002
Posts: 4121
Location: Sheffield, UK



PostPosted: Fri Aug 22, 2008 11:59 pm    Post subject: Reply with quote

Eek - they've innovated !

Well, no not really. Everyone seems to have forgotten this is by Mythic who made DarkAgeOfCamelot. All the comments talk about this ripping off WoW, but people seem to have forgotten DAoC which it also seems to be ripping (why not, they made it). So it's actually a WoW/DAoC mashup - acronym delight!

Realm Vs Realm - the main USP of DAoC (ok I'll stop with the acronyms now) and Lineage I think, so not really an innovation. A contested area between two or more factions, usually centred on some castle outpost. Everyone can scrap around it and whichever side gets the most kills and quest rewards in a certain time gains temporary control and gets rewards and bonuses.

Public Quests - things are happening based on location (usually battles) not player and you can just take part or not to whatever degree your character is capable. This does sound like a really good idea, but I'm sure this was happening in DAoC (kind of) too. I remember a quest to repel undead attackers and was amazed to see other players wondering over and getting involved.

Anyway, a couple of nice features (but stop with the claims of innovation!) but lots and lots of "this is just like WoW" comments. Maybe that's a good thing and it can hoover up a couple of million bored WoW junkies (are they bored of WoW yet?).
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SethP



Joined: 24 Apr 2006
Posts: 302
Location: Connecticut, USA



PostPosted: Mon Aug 25, 2008 1:35 am    Post subject: Reply with quote

Poo Bear wrote:
Public Quests - things are happening based on location (usually battles) not player and you can just take part or not to whatever degree your character is capable. This does sound like a really good idea, but I'm sure this was happening in DAoC (kind of) too. I remember a quest to repel undead attackers and was amazed to see other players wondering over and getting involved.


Here's my question, though -- do these quests actually affect anything? The main pitfall of MMOs (and the main reason they're the 3-button mashing mouth-frothing mother-breaking type of game you make them out to be) is that the worlds are, essentially, static.

So far EVE's dealt the best with this that I've seen (at least in low-sec space). 90% of the content in 0.0 is player made and player driven, EVE just provides a suitable framework for the players to interact in. (Of course, the trick is in balancing player-driven content and the amount of time a player needs to spend to get anything done. EVE suffered from the huge amounts of babysitting time necessary to accomplish anything industry related).

How'd DAoC do WRT that kind of player-driven content? I never played the game, but the realm warfare idea seems like they're at least trying a bit.
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Ren Fraggle



Joined: 12 Jul 2007
Posts: 31



PostPosted: Mon Aug 25, 2008 3:31 am    Post subject: Reply with quote

There was a little effect in the realm warfare, but not really in the form of content. The DAOC end game at the time I played it was basically a very big 3 team Capture the Flag game. Each realm had 3 forts that housed a rune. If you go out to another realm's fort and take it's rune back to one of your forts, then that grants a bonus to your entire realm and lets everyone perform better. Also, I remember after I left that they added a new land that is only accessible to whichever realm is winning the CTF game that had dragons living on it. Killing the dragons would get people lots of treasure. Other than that, DAOC was just another EQ clone.
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SethP



Joined: 24 Apr 2006
Posts: 302
Location: Connecticut, USA



PostPosted: Mon Aug 25, 2008 10:49 am    Post subject: Reply with quote

Ouch, that's too bad. Oh well, at least there's less entertaining games than WoW for Warhammer Online to clone (in short intervals, anyway).

C'est la vie.
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hair65



Joined: 13 Jul 2018
Posts: 886



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