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L.A. Noire
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Konedima
Grammar Police
Grammar Police


Joined: 25 Oct 2003
Posts: 1068
Location: Sydney, Land of Censorship



PostPosted: Fri May 20, 2011 1:50 pm    Post subject: L.A. Noire Reply with quote

So L.A. Noire came out. And although I've only played the first hour or two of it, it's pretty good so far. I'll admit it does seem like a 40s GTA, but not as much as RDR seems like a western GTA. Although one thing struck me, when I opened the case after I brought it home - the 360 version is three discs. Last game I saw with that many discs was FF13 (but JRPGs are excused from standards to hold other games by, obviously). And Forza 3 is two discs (admittedly, the second is optional, unless you're running a HDD-less 360 - they don't have enough room to install the content on it). But I didn't originally intend this as a discussion of the 360's limitations (although the next system update will open up an extra gigabyte on discs, and unlike the PS3 the disc drive is faster than a three-toed sloth).

One other thing worth mentioning: it's Australian made! And not just that, but from Sydney! Although, Team Bondi are pretty much the only developer of a decent size in the state, and for someone like me who intends to get a job in the field at some point, that's not a good thing Sad.
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Poo Bear
Pod Team
Pod Team


Joined: 14 Oct 2002
Posts: 4121
Location: Sheffield, UK



PostPosted: Fri May 20, 2011 2:18 pm    Post subject: Reply with quote

It's getting great reviews. The thing I keep seeing about it is all the talk of super realistic facial animation, you interview people and make key decisions based on if they look like they are angry or lying and it's not a cut scene. I've seen a couple of videos, but they didn't really communicate this concept actually working. So I'm a bit suspicious, is it a PR thing like the moral choices in Fable3 (that aren't choices at all), or is it really the next leap in believable characters? In the videos I saw it didn't look embarrassing and something seemed to be going on, but I wasn't completely convinced, but maybe that was just a low rez youtube video's fault.

It reminded me of Assassins Creed, in the first game there is no facial animation, heated dialogue is communicated by dead, static faces, with lip synced mouths, which we are used to seeing so accept it, but when you DO think about it it's creepy. Then in the second game they implement facial animation and lip syncing. Not being used to seeing that in game, it stands out like a sore thumb, I think it worked ~5% of the time, for the rest it just looked wrong/funny/freaky. Hopefully it's as good as the hype in LANoire.
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