 |
Author |
|
 |
|
Dv2236

Joined: 27 Aug 2008 Posts: 5 Location: lost

|
Posted: Thu Aug 28, 2008 12:57 am Post subject: Game Controllers!? |
|
|
I like to use a game controller when I play Starscape
I normally use my PS2 controller or PS2 style type controller (a logitech), or my wireless 360 controller, man do I love playing PC games with that controller!
but the hole reason I bring this up and what keeps me in the corner of my room crying is... the game don't seem to take full use of the Axis of anyone of my controllers making it almost imposable to control a ship (as in the sensitivity of the axis just barely taping it is full power), it would be also nice if I could use my 360 controller with the Z - Axis(cant even use it as a button or to control the ship thrust), it would be still playable at lest if I was even able to just use the D-Pad, the only way I can use it is by setting my PS2 style logitech controller and change modes on it to switch the Axis with my d-pad, sadly I cant do this on my 360 controller
It would be really nice, if this could be fixed! if not o well i don't even see the point in having the option to use a controller than maybe later on you could even add rumble feature into the game.
I wonder how many people would love to be able to setup the game full screen and use a wireless controller like the 360 controller and play the game and have full x,y axis working how it should maybe even z witch would be TL, and TR buttons on a 360 controller witch also register as z-axis. |
|
|
|
Back to top |
|
|
 |
|
SethP
Joined: 24 Apr 2006 Posts: 303 Location: Connecticut, USA

|
Posted: Thu Aug 28, 2008 5:28 pm Post subject: |
|
|
Hmm... I believe this is an artifact which comes from the fact that keyboard buttons are "on" and "off" with no in-between state. If you press the arrow keys you get full thrust, so if you put the thumbstick into a "non-off" state, it's treated like pressing a key, and thus you get full thrust. I don't know if there's any mechanism for partial thrust already, or if it would have to be added.
Poo Bear can speak with more authority when he gets back, but in the meantime you might try fiddling with the dead zone on your controller so that you have to move the thumbstick a lot more before the controller considers it to leave the "off" state. That would make the controls not quite so twitchy, at least. |
|
|
|
Back to top |
|
|
 |
|
Dv2236

Joined: 27 Aug 2008 Posts: 5 Location: lost

|
Posted: Thu Aug 28, 2008 6:22 pm Post subject: |
|
|
That is the hole point in this topic to see if they can maybe add in axis support and rotation, like instead of duple tapping the axis up for boost make it so you can just barely tap it for normal and all the way for boost or have the option for it. I think that would be just awesome.
I know all about the dead zone I tested it before making this topic but its just best if I stick with my logitech and use the mode it has to change axis with d-pad. use of the axis as it is now is just to slow of a reaction time to play how it should/could be
this is manly just a idea. I think a dam good 1 and hop to maybe get some support on this, and maybe even get it to happen. |
|
|
|
Back to top |
|
|
 |
|
Konedima Grammar Police


Joined: 25 Oct 2003 Posts: 1068 Location: Sydney, Land of Censorship

|
Posted: Fri Aug 29, 2008 12:44 am Post subject: |
|
|
Welcome to the sick twisted world of Konedima:
| Dv2236 wrote: | I like to use a game controller when I play Starscape.
I normally use my PS2 controller or PS2 style controller (a Logitech), or my wireless 360 controller, man I do love playing PC games with that controller!
But the whole reason I bring this up and what keeps me in the corner of my room crying is... the game don't seem to take full use of the axis of any of my controllers making it almost impossible to control a ship (as in the sensitivity of the axis just barely taping it is full power), it would be also nice if I could use my 360 controller with the Z-axis (cant even use it as a button or to control the ship thrust), it would be still playable at least if I was even able to just use the D-pad, the only way I can use it is by setting my PS2 style Logitech controller and change modes on it to switch the axis with my D-pad, sadly I can't do this on my 360 controller.
It would be really nice if this could be fixed. If not oh well I don't even see the point in having the option to use a controller then. Maybe later on you could even add a rumble feature into the game.
I wonder how many people would love to be able to setup the game full screen and use a wireless controller like the 360 controller, play the game and have the full X, Y axes working how it should, maybe even Z which would be TL, and TR buttons on a 360 controller which also register as Z-axis. |
| Dv2236 wrote: | That is the whole point in this topic to see if they could maybe add axis support and rotation, instead of double tapping the axis up for boost make it so you can just barely tap it for normal and all the way for boost or have the option for it. I think that would be just awesome.
I know all about the dead zone I tested it before making this topic but its just best if I stick with my Logitech and use the mode it has to change axis with d-pad. Use of the axis as it is now is just too slow of a reaction time to play how it should/could be.
This is manly just a idea. I think a damn good one and hope to maybe get some support on this, and maybe even get it to happen. |
Standard disclaimer: especially when "correcting" longer posts, my style, while gramatically correct, may not be the only style which is, so don't blame me if you'd edit it differently.
To answer your question, as Seth said Poo Bear is the ultimate authority on these matters but personally I don't think it's very likely it would be updated to add new features like this. Considering its age (and the fact that they're busy working on a new game), I can only see a patch for Starscape being released if a major bug comes up, and I doubt they'd add anything new. You never know, though.
Personally, while I can see why you might want to play with a controller, I don't think analog control would work very well. To be fair I'm probably a bit biased since I'm a PC gaming nut, but the ship control in Starscape just seems built for digital controls. |
|
|
|
Back to top |
|
|
 |
|
Dv2236

Joined: 27 Aug 2008 Posts: 5 Location: lost

|
Posted: Fri Aug 29, 2008 4:03 am Post subject: |
|
|
ya I have some bad grammar, you will have your work cut out for you
No need to edit my post you done let the cat out of the bag  |
|
|
|
Back to top |
|
|
 |
|
SethP
Joined: 24 Apr 2006 Posts: 303 Location: Connecticut, USA

|
Posted: Fri Aug 29, 2008 7:49 pm Post subject: |
|
|
| Dv2236 wrote: | ya I have some bad grammar, you will have your work cut out for you
No need to edit my post you done let the cat out of the bag  |
Yeah, it's what Konedima does. It's why he gets the cool lego policeman logo. |
|
|
|
Back to top |
|
|
 |
|
Poo Bear Pod Team


Joined: 14 Oct 2002 Posts: 4107 Location: Sheffield, UK

|
Posted: Mon Sep 01, 2008 6:49 am Post subject: |
|
|
| We're a bit busy on the current game at the minute, but I'll add it to the wishlist and we'll look at it for an update. I use a X360 pad all the time so I get what you're saying. |
|
|
|
Back to top |
|
|
 |
|
D1398342003
Joined: 16 Oct 2006 Posts: 16

|
Posted: Sun Sep 21, 2008 4:05 am Post subject: |
|
|
It might be nice if the control style was changed so that pushing the stick left made the ship move left, instead of making it turn left. That way you could push the stick in the direction that you wanted to go, and sensitivity would be less of an issue.
You could also add a turbo/afterburner button for gamepads, maybe a trigger or the one under the analoge sticks. (on the xBox controls at least) |
|
|
|
Back to top |
|
|
 |
|
Konedima Grammar Police


Joined: 25 Oct 2003 Posts: 1068 Location: Sydney, Land of Censorship

|
Posted: Sun Sep 21, 2008 7:31 am Post subject: |
|
|
| D1398342003 wrote: | | It might be nice if the control style was changed so that pushing the stick left made the ship move left, instead of making it turn left. That way you could push the stick in the direction that you wanted to go, and sensitivity would be less of an issue. | If stick left/right was strafing instead of rotating, how would you rotate? Not that I use a controller but I find the need to rotate much more important than the need to strafe. |
|
|
|
Back to top |
|
|
 |
|
Ren Fraggle
Joined: 12 Jul 2007 Posts: 31

|
Posted: Sun Sep 21, 2008 4:13 pm Post subject: |
|
|
| What I got from that was that he wants the ship to move in the direction you push. Push the stick left, and the ship with face to the left, and move forward. |
|
|
|
Back to top |
|
|
 |
|
Fost Pod Team


Joined: 14 Oct 2002 Posts: 3734

|
Posted: Mon Sep 22, 2008 8:04 am Post subject: |
|
|
Yeah - doesn't really work with the inertial drag and aiming we have. I call this "Geometry Wars Syndrome" perfectly valid - people want the control system they are used to (big problem with Mr. Robot for anyone who missed the 8 bit era).
Ideally you'd have aim on another axis as it would be very hard with fixed aim like we have now. Like I say: perfectly valid comment but totally different game. |
|
|
|
Back to top |
|
|
 |
|
Konedima Grammar Police


Joined: 25 Oct 2003 Posts: 1068 Location: Sydney, Land of Censorship

|
Posted: Tue Sep 23, 2008 3:44 am Post subject: |
|
|
| Fost wrote: | | Like I say: perfectly valid comment but totally different game. | You say that? |
|
|
|
Back to top |
|
|
 |
|
Fost Pod Team


Joined: 14 Oct 2002 Posts: 3734

|
Posted: Tue Sep 23, 2008 8:03 am Post subject: |
|
|
| Konedima wrote: | | You say that? |
Daily. Sometimes hourly... |
|
|
|
Back to top |
|
|
 |
|
Konedima Grammar Police


Joined: 25 Oct 2003 Posts: 1068 Location: Sydney, Land of Censorship

|
Posted: Wed Sep 24, 2008 12:02 pm Post subject: |
|
|
| Fost wrote: | | Konedima wrote: | | You say that? |
Daily. Sometimes hourly... | I've never heard you, but it kind of makes me glad I'm not in earshot. |
|
|
|
Back to top |
|
|
 |
|
|
|
|
|
|