FAQ Search
Memberlist Usergroups
Profile
  Forum Statistics Register
 Log in to check your private messages
Log in to check your private messages
Moonpod Homepage Starscape Information Mr. Robot Information Free Game Downloads Starscape Highscore Table
Moonpod Official Wii Certified Developers.
Goto page 1, 2  Next
Post new topic   Reply to topic    Discussion Pod Forum Index -> Moonpod News View previous topic :: View next topic  
 Author
Message









PostPosted: Tue Sep 25, 2007 2:56 pm    Post subject: Moonpod Official Wii Certified Developers.

We've just passed Wii developer certification!

This means we have access to Wii documentation and development kits.

We aren't expecting to make any announcements about Moonpod Wii titles just yet, but the Wii is a platform Moonpod is really keen to look into and this is hopefully the first step on that road.
Back to top
ewerybody



Joined: 05 Sep 2006
Posts: 165
Location: Berlin



PostPosted: Thu Sep 27, 2007 4:07 pm    Post subject: Reply with quote

hoooray!!! congratulations!
welcome to the club Laughing

what about porting starscape?! I don't know about MrRobot but I think the controls might fit Starscape a little better.

tilting forward: speed up
backwards : brake and backthrust
twists left and right steer, centering is straight thrust.
forefinger triggers primary weapons
fat A button is for secondary
dpad down is gravity beam (like suckin in)
dpad up call aegis
dpad left/right in launch pod spits you out left or right
...

oh but ... what about publishing for wii? Is there such thing platform as XBL arcade? how was it called again...?!? Would you go for this then?
can't imagine moonpod games in the shelf ^^
Back to top
View user's profile
Fost
Pod Team
Pod Team


Joined: 14 Oct 2002
Posts: 3734



PostPosted: Thu Sep 27, 2007 4:31 pm    Post subject: Reply with quote

WiiWare is where it's at Smile
Back to top
View user's profile Visit poster's website
ewerybody



Joined: 05 Sep 2006
Posts: 165
Location: Berlin



PostPosted: Thu Sep 27, 2007 5:10 pm    Post subject: Reply with quote

ahh okok I see!
already ordered one? $1732 is quite affordable for such a devkit. 360 is around $5000 isn't it? I heard the old xbox kit was $12000!!!

nothing compared to XNA developers acc for $100 ;]
but thats hard to compare anyway...
Back to top
View user's profile
Fost
Pod Team
Pod Team


Joined: 14 Oct 2002
Posts: 3734



PostPosted: Thu Sep 27, 2007 5:42 pm    Post subject: Reply with quote

There's other issues than just a devkit and having the money to hand for it, not as simple sadly. Nintendo are most accessible (to us at least) though.
Back to top
View user's profile Visit poster's website
ewerybody



Joined: 05 Sep 2006
Posts: 165
Location: Berlin



PostPosted: Thu Sep 27, 2007 7:18 pm    Post subject: Reply with quote

oh yes I know. Pardon me, I didn't want to imply that.
Just wondered how much it is.. since I once heard the price of our first xbox1 devkit..

But nintendo is good. Cool that they are back in business so big. People thougt its over after gamecube flopped somehow. They didn't trust in the wii at first.
Back to top
View user's profile
Fost
Pod Team
Pod Team


Joined: 14 Oct 2002
Posts: 3734



PostPosted: Fri Sep 28, 2007 10:00 am    Post subject: Reply with quote

It's all under NDA, so we can't show you a pricelist without breaking that but if you look on the net you can get rough figures. There's potentially debugging stuff too with some systems that needs to be taken into account.

Main problem is whether you need to go through submission before the company will even talk about letting you get your hands on a devkit. Potentially a lot of time wasted just to get refused.
Back to top
View user's profile Visit poster's website
Konedima
Grammar Police
Grammar Police


Joined: 25 Oct 2003
Posts: 1068
Location: Sydney, Land of Censorship



PostPosted: Fri Sep 28, 2007 10:17 am    Post subject: Reply with quote

Just remember folks... just because it's on the Wii doesn't mean it has to have motion/pointing controls - they shouldn't be tacked on just because its on Wii.
Back to top
View user's profile Visit poster's website
Fost
Pod Team
Pod Team


Joined: 14 Oct 2002
Posts: 3734



PostPosted: Fri Sep 28, 2007 11:08 am    Post subject: Reply with quote

I agree, better to design a game that supports them from the start if you can.
Back to top
View user's profile Visit poster's website
KingAl



Joined: 13 Aug 2007
Posts: 16



PostPosted: Fri Sep 28, 2007 11:53 am    Post subject: Reply with quote

Ooh, shiny. Also, tacked-on-controls FTW. Gimmicks are awesome.
Back to top
View user's profile
ewerybody



Joined: 05 Sep 2006
Posts: 165
Location: Berlin



PostPosted: Fri Sep 28, 2007 12:36 pm    Post subject: Reply with quote

these are two different design philosophies:

a) have a technique and design a game around it
(special hardware or a special software technique(very famous for this example: physics, fluid simulations))

b) have a game design idea and use the available techniques
(standard genres, platform ports (PC-wii-ps2...))

One would say on the Wii its obvious!
But both can go wrong. In the end its probably kind of a mix of both anyway Wink

oh there might be:
c) develop the techique by yourself (in hard or software)
Back to top
View user's profile
Fost
Pod Team
Pod Team


Joined: 14 Oct 2002
Posts: 3734



PostPosted: Fri Sep 28, 2007 3:25 pm    Post subject: Reply with quote

Best way to design the best game, and the best way to design a game that people will actually buy can also be two different things.

I'm guessing that games which utilize the Wiimote in interesting ways will be the games that Wii owners will want to purchase.
Back to top
View user's profile Visit poster's website
Weeble
Starscape Jedi
Starscape Jedi


Joined: 25 Apr 2003
Posts: 1143
Location: Glasgow, Scotland



PostPosted: Fri Sep 28, 2007 9:54 pm    Post subject: Reply with quote

Did I rant about bad use of the Wiimote already? Super Monkey Ball has some extremely badly done minigames. My personal most hated game was darts: you have to keep the wiimote pointed at the correct point on the screen, while jerking it forwards and releasing the button. This proves next to impossible, and none of us playing it could reliably hit the board. It's only really superficially like darts, because what matters is where you're pointing the tip of it more than the momentum you impart to it. However, the horror does not end there! It's not just some darts-like minigame, it's actual darts, so you have 301 points or so and have to reduce it *exactly* to zero, ending with a double. I have no idea what was going through their heads when they decided to include such a difficult, time-consuming and awkward mini-game. These are supposed to be party games. The icing on the cake, though, is that there's no way to quit the mini-game once you've started. You have to reset the Wii, and then you lose the scores from all the other mini-games you've been playing. Not that the other mini-games are much good. The whole thing was pretty awful.
Back to top
View user's profile Visit poster's website MSN Messenger
Ren Fraggle



Joined: 12 Jul 2007
Posts: 31



PostPosted: Sat Sep 29, 2007 1:19 am    Post subject: Reply with quote

I liked the tanks game in wii play
Back to top
View user's profile
mowfax



Joined: 30 May 2006
Posts: 17
Location: Germany



PostPosted: Fri Oct 05, 2007 2:01 pm    Post subject: Reply with quote

Do you plan to convert Starscape or MrRobot into Wii Games or do you rather want to develop one from scratch?
Back to top
View user's profile Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    Discussion Pod Forum Index -> Moonpod News All times are GMT
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group