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    Topic: educational benefits  
  punman

Replies: 5
Views: 12002

PostForum: Word Pirate   Posted: Tue Dec 15, 2009 4:31 am   Subject: educational benefits  
  I've thought about this problem before for a Scrabble playing AI. One idea I had was to have a word list generated from a corpus along with the frequency of the words. the frequency is used to gener ...  
    Topic: menu uses up minutes  
  punman

Replies: 1
Views: 7483

PostForum: Word Pirate Support   Posted: Tue Dec 15, 2009 4:04 am   Subject: menu uses up minutes  
  Hey, not really any bug or anything. I installed the demo and brought it up to the main menu and got distracted. A day or two later I came back and I had no more minutes left to play Crying or Very sad Don' ...  
    Topic: melody room - pushpushjam user levels  
  punman

Replies: 2
Views: 10380

PostForum: Mr.Robot   Posted: Sun Dec 28, 2008 4:03 pm   Subject: melody room - pushpushjam user levels  
  There are about 7 switches and about 7 bollards. To get through you need all 7 bollards down. Each switch afects the same bollards in the same ways, the switch will either raise lower or toggle a bo ...  
    Topic: User adventuer viewer program  
  punman

Replies: 11
Views: 23656

PostForum: Mr.Robot   Posted: Mon Apr 07, 2008 11:54 pm   Subject: User adventuer viewer program  
  Haven't worked on this in a while. Here's what I've got so far:
http://www.geocities.com/evil_punman/AdvExplore2.zip

This organizes the data slightly better and includes object descriptions (like ...
 
    Topic: Frustrated! Need help jumping  
  punman

Replies: 2
Views: 16278

PostForum: Mr.Robot   Posted: Fri Feb 22, 2008 10:06 pm   Subject: Frustrated! Need help jumping  
  Make sure you have a running head start. Get Asimov running towards the platform and then press and hold jump at the very last instant. You can get some practice by finding a 2-tile wide gap that i ...  
    Topic: User adventuer viewer program  
  punman

Replies: 11
Views: 23656

PostForum: Mr.Robot   Posted: Wed Jan 23, 2008 9:00 pm   Subject: User adventuer viewer program  
 
Next quantum leap would be an in-built interpreter for dynamic typeid #s and almagamation with map tool.

That's the Idea!

I'd also like to make it able to change settings, have a slick door-re ...
 
    Topic: User adventuer viewer program  
  punman

Replies: 11
Views: 23656

PostForum: Mr.Robot   Posted: Fri Jan 18, 2008 3:51 am   Subject: User adventuer viewer program  
  http://www.geocities.com/evil_punman/advexplore.JPG

http://www.geocities.com/evil_punman/advexplore.zip

New program!

This lets you see the contents of all the config files in one easy window ...
 
    Topic: Latest Editor Documentation / Requests  
  punman

Replies: 124
Views: 238595

PostForum: User Adventures   Posted: Mon Dec 31, 2007 3:50 pm   Subject: Latest Editor Documentation / Requests  
  Right click the .config file and choose "open with..." then pick notepad from the list of programs that pops up. Sometimes there is a check box that you can check to make your computer alw ...  
    Topic: Latest Editor Documentation / Requests  
  punman

Replies: 124
Views: 238595

PostForum: User Adventures   Posted: Wed Dec 19, 2007 11:17 pm   Subject: Latest Editor Documentation / Requests  
  Water - use the water dynamic object. Ignore the water tab.

The M key is NOT a short cut for 'move block'. Instead it is a short cut for 'exit editor quickly without saving'

give bollards nam ...
 
    Topic: Latest Editor Documentation / Requests  
  punman

Replies: 124
Views: 238595

PostForum: User Adventures   Posted: Fri Nov 30, 2007 12:27 am   Subject: Latest Editor Documentation / Requests  
  http://geocities.com/evil_punman/samstooclose.JPG

I think the problem was that I had Samson too close to the door. After moving Samson away from the door in the editor it worked fine.

I ...
 
    Topic: Latest Editor Documentation / Requests  
  punman

Replies: 124
Views: 238595

PostForum: User Adventures   Posted: Sat Nov 24, 2007 7:05 pm   Subject: Latest Editor Documentation / Requests  
  Well it looks like I have it set up similar to how its done in mrrobot.000. Thanks for the LUA, Haven't tried it yet, but it sounds good.

When I go into the new room on Samson, We pop out the ot ...
 
    Topic: Sokoban, anyone?  
  punman

Replies: 1
Views: 7918

PostForum: Mr.Robot   Posted: Sat Nov 24, 2007 2:14 am   Subject: Sokoban, anyone?  
  http://geocities.com/evil_punman/sokoban.JPG

I've knocked together a Mr. Robot skin for http://geocities.com/evil_punman/Asimov.JPG

Fost, Is there any way I could get top-down shots of cra ...
 
    Topic: Latest Editor Documentation / Requests  
  punman

Replies: 124
Views: 238595

PostForum: User Adventures   Posted: Fri Nov 23, 2007 6:39 pm   Subject: Latest Editor Documentation / Requests  
  How do I get Sams1 to move between rooms when you make an adventure?
Is it done in LUA? I have the Sams1 dynamic object in one room and another room connected by a Sams1 door. Currently when he c ...
 
    Topic: User adventuer viewer program  
  punman

Replies: 11
Views: 23656

PostForum: Mr.Robot   Posted: Sat Nov 17, 2007 9:37 pm   Subject: User adventuer viewer program  
  http://geocities.com/evil_punman/mapperv0.5.zip

New version:

blank lines in files no longer cause errors.
zoom in and out
print / print preview
output shows more detail
program now responds ...
 
    Topic: DrBrainRedux  
  punman

Replies: 26
Views: 52928

PostForum: User Adventures   Posted: Fri Nov 16, 2007 9:49 pm   Subject: DrBrainRedux  
  oops. try http://geocities.com/evil_punman/drbrainerror.jpg  
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