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    Topic: Behold the flux of time-space!  
  callmeminyme

Replies: 37
Views: 105494

PostForum: Battlescape   Posted: Fri Apr 23, 2004 8:37 am   Subject: Behold the flux of time-space!  
  i was viewing over this and i was thinking of a possible solution to this whole scale thing, the game Hegolmania really did solve that problem by using icons. let me explain...

sord you want to kee ...
 
    Topic: Starscape Tshirts and Mousepads  
  callmeminyme

Replies: 34
Views: 273997

PostForum: Starscape   Posted: Mon Mar 22, 2004 6:55 am   Subject: Starscape Tshirts and Mousepads  
  hey fost how many devestator thongs have you sold so far? Very Happy  
    Topic: VB C++  
  callmeminyme

Replies: 20
Views: 99346

PostForum: Independent Game Development   Posted: Sat Dec 20, 2003 3:51 am   Subject: VB C++  
  everyone cheats because 1 person cheats.. the whole world is A 3 year old fest...  
    Topic: VB C++  
  callmeminyme

Replies: 20
Views: 99346

PostForum: Independent Game Development   Posted: Fri Dec 12, 2003 12:21 am   Subject: VB C++  
  im not a military kind of guy =P

im alredy doing work with visual basic right now... (i can make a good pyrograph program hehehehe)

but i sapose my only goal is to become proficiant in C++
 
    Topic: VB C++  
  callmeminyme

Replies: 20
Views: 99346

PostForum: Independent Game Development   Posted: Thu Dec 11, 2003 4:17 pm   Subject: VB C++  
  ive already played around with internet games... i found that flash was quiet fun to use if you were to make one... however i dont have much art tallent so i never got into it

i guess ill just work ...
 
    Topic: VB C++  
  callmeminyme

Replies: 20
Views: 99346

PostForum: Independent Game Development   Posted: Thu Dec 11, 2003 4:05 am   Subject: VB C++  
  basicly refering to everyone on the form... what is the best system for making games...

also why did the programers of moon pod (goober and poo bear) desided to use visual C++ (ive been trying to u ...
 
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