MOON‚Data\player.config{ //not used run_speed 0.08 //0.07 //0.050000 jump_time 10 //17.5 //25 //not used debug_effect HEL_ends //stat_boost2_launch //velocity_aligned_fountain debug_effect2 uni_strike_launch //small_explode debug_alternate_type MAGE_NOVICE jump_velocity 0.33 friction 0.014 //0.0125 //0.008 //0.0125 //reduction in speed per frame 25fps topspeed1 0.09 //08 //speed limits applied per frame topspeed2 0.12 //0.11 accel1endtime 40 //250 //times in mSec accel2starttime 40 //250 //1000 //1500 accel2endtime 80 //1000 //1500 //2000 //collision dimensions halfwidth 3 halflength 3 halfheight 5 //9 sfx_leftstep data/sounds/asimov/stepmetal_l.wav sfx_rightstep data/sounds/asimov/stepmetal_r.wav skid_effect asimov_skid animations { fall { lead_in_interpolation_time 0.1 play_first 34,37,0.32 loop 37,37,0 } rise { lead_in_interpolation_time 0.25 play_first -1,-1,0 loop 33,33,0 } wait { lead_in_interpolation_time 0.1 play_first -1,-1,0 loop 32,32,0 } walk { lead_in_interpolation_time 0.1 play_first -1,-1,0 loop 0,15,0.576 //0.64 frame_tags 12,4 } push { lead_in_interpolation_time 0.1 play_first -1,-1,0 loop 16,31,0.576 frame_tags 28,20 } shoved { lead_in_interpolation_time 0.2 play_first -1,-1,0 loop 38,38,0 } carried { lead_in_interpolation_time 0.1 play_first -1,-1,0 loop 141,141,0 } } effects { water_pain { effect asimov_water_pain time_hide 0 time_stop 1 time_finish 1 looping_effect true } water_death { effect asimov_robot_death time_hide 0.1 time_stop 2 time_finish 3 looping_effect false } robot_pain { effect asimov_robot_pain time_hide 0 time_stop 0.5 time_finish 0.5 looping_effect true } robot_death { effect asimov_robot_death time_hide 0.1 time_stop 2 time_finish 3 looping_effect false } fire_death { effect asimov_robot_death time_hide 0.1 time_stop 2 time_finish 3 looping_effect false } spike_death { effect asimov_robot_death time_hide 0.1 time_stop 2 time_finish 3 looping_effect false } bullet_death { effect asimov_robot_death time_hide 0.1 time_stop 2 time_finish 3 looping_effect false } scripted_death { effect asimov_robot_death time_hide 0.1 time_stop 2 time_finish 3 looping_effect false } } }