ENG English FRN French // // Main menu // #FE_INTRO_GAMEINFO FRN=...Bonjour ENG=For decades... The starship Eidolon has burned its way across space. Its destination is 'Prime', a lone Earth-class planet orbiting a remote dwarf star. Such planets are rare, each one a potential new world for humanity. Time has passed slowly for the passengers on this long voyage: a team of scientists and engineers preserved in the icy dream of cryo-sleep. Oblivious to the ravages of space, the slumbering crew are surrounded by a hum of activity. Hundreds of robots tirelessly tend them under the watchful eye of a HEL-9000 master control program. Once the Eidolon enters orbit, HEL will awaken the crew ready to begin their terraforming mission. This is a one-way journey; the ship will be stripped and used to fabricate Prime's first colony. Lately, things haven't been running as smoothly as HEL would like. It would be quite a worry for him, if he were capable of such an emotion... -data\sounds\voice\intro.ogg #STR_FRONTEND_MAIN_STARTGAME FRN=... ENG=Start Game #STR_FRONTEND_MAIN_OPTIONS FRN=... ENG=Options #STR_FRONTEND_MAIN_EDITOR FRN=... ENG=Editor #STR_FRONTEND_MAIN_QUIT FRN=... ENG=Quit #STR_FRONTEND_MAIN_FRONTEND FRN=... ENG=Frontend #STR_FRONTEND_MAIN_FRONTENDSKIP FRN=... ENG=Frontend skip #STR_FRONTEND_MAIN_BATTLEROOM FRN=... ENG=Battle room #STR_EVE_RESTORE FRN=... ENG=EVE partly restored your ghosts #STR_WAYPOINT_SAVE FRN=... ENG=Progress saved #STR_GHOST_DEFEAT FRN=... ENG=You were defeated! #STR_DIRECTION_CONTROLS FRN=... ENG=Direction controls #STR_DIRECTION_DESC FRN=... ENG=Moving up towards the back of the room. #STR_DIRECTION_DESC2 FRN=... ENG=Keyboard, mouse and gamepad are supported. #STR_DIRECTION_RECOMMEND FRN=... ENG=We recommend the keyboard or a gamepad. #STR_DIRECTION_DESC3 FRN=... ENG=Example shows default settings. #STR_DIRECTION_DESC4 FRN=... ENG=Move mouse to change facing. #STR_DIRECTION_DESC5 FRN=... ENG=Hold down left button to go. #STR_JUMP_CONTROLS FRN=... ENG=Jumping #STR_JUMP_HOLD FRN=... ENG=Hold down to jump maximum distance. #STR_JUMP_HOLD2 FRN=... ENG=Lightly tap to jump half distance. #STR_JUMP_DESC FRN=... ENG=Jumping across a gap. #STR_JUMP_DESC2 FRN=... ENG=Hold down right button to jump. #STR_OPEN_CONTROLS FRN=... ENG=Open or use #STR_OPEN_DESC FRN=... ENG=Opening or using something. #STR_OPEN_DESC2 FRN=... ENG=Press right button to use. #STR_OPEN_DESC3 FRN=... ENG=Hold down left button to push. #STR_TALK_COMMUNICATE FRN=... ENG=Communication #STR_TALK_DESC FRN=... ENG=Acknowledge each message. #STR_TALK_DESC2 FRN=... ENG=Right button for next page. #STR_TALK_DESC3 FRN=... ENG=Press right button to skip. #STR_OR FRN=... ENG=OR // // Options menu // #STR_FRONTEND_OPTIONS_RETURN FRN=... ENG=Return to main menu // // Editor error screen // #STR_FRONTEND_EDITORERROR_RETURN FRN=... ENG=Return to main menu #STR_FRONTEND_EDITORERROR_STATICTEXT_MESSAGE FRN=... ENG=The editor can only be used in windowed mode! #FE_ON FRN=... ENG=on #FE_OFF FRN=... ENG=off #FE_QUIT FRN=... ENG=quit #FE_APPLY FRN=... ENG=apply #FE_LOW FRN=... ENG=low #FE_HIGH FRN=... ENG=high #FE_SKIP FRN=... ENG=skip #FE_NEXT FRN=... ENG=next #FE_UNKNOWN FRN=... ENG=??? #FE_LOADING FRN=... ENG=Loading #FE_INFOHINT FRN=... ENG=Press info button #FE_PLAYERNAME_BUTTON_CANCEL FRN=... ENG=cancel #FE_PLAYERNAME_STATICTEXT_DOTDOTDOT FRN=... ENG=. . . #FE_PLAYERNAME_TEXTBOX_NORMAL FRN=... ENG=Some Shizzle #FE_EXIT FRN=... ENG=exit #FE_AREYOUSURE FRN=... ENG=are you sure? //********************* #FE_GHOST_RAM FRN=... ENG=Random Access Memory #FE_GHOST_DSP FRN=... ENG=Digital Signal Processor #FE_GHOST_CPU FRN=... ENG=Central Processing Unit #FE_GHOST_GPU FRN=... ENG=Graphics Processing Unit #FE_GHOST_POWERCOIL FRN=... ENG=Power Distribution Node #FE_GHOST_SWITCH FRN=... ENG=Communication switch #FE_GHOST_FPU FRN=... ENG=Floating Point Unit #FE_GHOST_BEACON FRN=... ENG=Data Beacon Node #FE_GHOST_DATASTORE FRN=... ENG=Database storage unit #FE_GHOST_TOWER FRN=... ENG=Intelligence Engine #FE_GHOST_TERMINAL FRN=... ENG=Input Output Terminal #FE_GHOST_DEFEATED FRN=... ENG=(network purged) //************************** #FE_ENTEREMAIL FRN=... ENG=Enter email #FE_EMAILVALIDATION FRN=... ENG=To identify you in the future and prevent abuse, it is necessary to enter a valid email address when uploading high score information in demo mode. If this is your first time or a new email address then shortly after you upload your details you will receive an email asking you to confirm you are a real person. Sorry for the inconvenience, we take privacy very seriously and promise to keep your details secret. If you do not change the email address you will only have to confirm once. #FE_SYNCHRONISE_LEADERBOARD FRN=... ENG=Synchronise leaderboard #FE_LEADERBOARD_UPLOADING FRN=... ENG=Uploading score #FE_LEADERBOARD_DOWNLOADING FRN=... ENG=Downloading scores #FE_NETWORK_COMPLETED_OK FRN=... ENG=Completed OK #FE_VERSION_TOOOLD FRN=... ENG=We are sorry, but your game is too old to be automatically updated. Please go to www.moonpod.com and download the latest demo installer. Then uninstall this game and install the new version. Your saves and unlock information should not be deleted by this process. #FE_GEBERAL_NETWORK_ERROR FRN=... ENG=There is a problem. It may be that our server is experiencing problems or there is something wrong with your connection. If you have a firewall please make sure this game is allowed to connect or turn it off. Some anti-virus software also contains firewall-like functions. If you need to go online then do so now. You may need to restart the game and try again. Check your email and password are correct on the unlock screen. We are sorry, if it persists try later or contact us at support@moonpod.com. #FE_BAD_CUSTOMER FRN=... ENG=We are sorry, but there is a problem with your account details, they do not seem to match those held on our server. This may simply be because you have changed your details and the game just needs updating. Please fill in your details on the unlock screen and try again. Sorry for the inconvenience, if the problem persists please don't hesitate to contact us at support@moonpod.com. #FE_BAD_EMAIL FRN=... ENG=We are sorry, but the email address you used wasn't accepted by the server. Please try a different email address. Check your details on the unlock screen. If you continue to have problems don't hesitate to contact us at support@moonpod.com. #FE_BAD_MEDALSCORE FRN=... ENG=We are sorry, but the medal data was not recognised. Make sure you have the latest version of the game by running an update. If you continue to have problems don't hesitate to contact us at support@moonpod.com. #FE_LEADERBOARD_RANK FRN=... ENG=Rank #FE_LEADERBOARD_NAME FRN=... ENG=Name #FE_LEADERBOARD_SCORE FRN=... ENG=Score #FE_LEADERBOARD_INFO FRN=... ENG=Info #FE_LEADERBOARD_MEDALS FRN=... ENG=Achievements #FE_LEADERBOARD_LASTUPDATED FRN=... ENG=Last updated #FE_LEADERBOARD_TOOLTIP_UPDATE FRN=... ENG=Upload your own achievements and download the latest player data. #FE_LEADERBOARD_TOOLTIP_NAMES FRN=... ENG=Select a player to view his achievements. #FE_LEADERBOARD_TOOLTIP_MEDALS FRN=... ENG=Select an achievement for a more detailed description. //************************************* #FE_HUB_HUB FRN=... ENG=Hub #FE_HUB_START FRN=... ENG=start #FE_HUB_PROFILES FRN=... ENG=profiles #FE_HUB_CONTROLS FRN=... ENG=controls #FE_HUB_SAVE FRN=... ENG=save #FE_HUB_OPTIONS FRN=... ENG=options #FE_HUB_UNLOCK FRN=... ENG=unlock #FE_HUB_UPDATE FRN=... ENG=update #FE_HUB_EDITOR FRN=... ENG=editor #FE_HUB_TOOLTIP_START FRN=... ENG=Start a new game or continue an existing one. #FE_HUB_TOOLTIP_LEADERBOARD FRN=... ENG=View high scores and other people's in-game achievements. #FE_HUB_TOOLTIP_OPTIONS FRN=... ENG=Change resolution, sound and image quality settings. #FE_HUB_TOOLTIP_UNLOCK FRN=... ENG=Unlock the demo. #FE_HUB_TOOLTIP_UPDATE FRN=... ENG=Check for official updates to the main game. #FE_HUB_TOOLTIP_EDITOR FRN=... ENG=Create your own adventures. Note - must run in a window. #FE_HUB_TOOLTIP_EXIT FRN=... ENG=Exit the game and return to the desktop. #FE_HUB_TOOLTIP_CONTINUE FRN=... ENG=Continue the last game you were playing. #FE_HUB_CURRENTPROF FRN=... ENG=Current profile: #FE_MAX FRN=... ENG=max #FE_MIN FRN=... ENG=min #FE_CLOSED FRN=... ENG=closed #FE_OPEN FRN=... ENG=open #FE_YOU FRN=... ENG=you #FE_GO FRN=... ENG=go #FE_YES FRN=... ENG=yes #FE_NO FRN=... ENG=no #FE_OK FRN=... ENG=ok #FE_UP FRN=... ENG=up #FE_DOWN FRN=... ENG=down #FE_LEFT FRN=... ENG=left #FE_RIGHT FRN=... ENG=right #FE_CANCEL FRN=... ENG=cancel #FE_LOAD FRN=... ENG=load #FE_DELETE FRN=... ENG=delete #FE_NEW FRN=... ENG=new #FE_READY FRN=... ENG=ready #FE_EASY FRN=... ENG=easy #FE_MEDIUM FRN=... ENG=medium #FE_HARD FRN=... ENG=hard #FE_BACK FRN=... ENG=back #FE_NEWINPUT_PRESSSOMETHING FRN=... ENG=press a new key, button, move the mouse or joystick #FE_HUB_LEADERBOARD FRN=... ENG=leaderboard #FE_HUB_CONTINUE FRN=... ENG=continue #PLACE_HOLDER FRN=... ENG=. . . //**************************** #FE_CONFIGURE_TOOLTIP_MAPPING FRN=... ENG=Double click to change an input mapping. #FE_CONFIGURE_CONTROLLER FRN=... ENG=Controller #FE_CONFIGURE_INVERTY FRN=... ENG=Invert y axis #FE_CONFIGURE_DEADZONE FRN=... ENG=Dead zone #FE_CONFIGURE_SENSITIVITYX FRN=... ENG=X axis sensitivity #FE_CONFIGURE_SENSITIVITYY FRN=... ENG=Y axis sensitivity #FE_CONFIGURE_TITLE FRN=... ENG=Configure controls #FE_CONFIGURE_PLAYER FRN=... ENG=Player #FE_CONFIGURE_KEYSONLY FRN=... ENG=keys only #FE_CONFIGURE_KEYSANDMOUSE FRN=... ENG=keys and mouse #FE_CONFIGURE_KEYSANDJOYSTICK FRN=... ENG=keys and joystick #FE_CONFIGURE_ACTION FRN=... ENG=Action #FE_CONFIGURE_PRIMARY FRN=... ENG=Gamepad #FE_CONFIGURE_SECONDARY FRN=... ENG=Keyboard #FE_CONFIGURE_CONFLICT FRN=... ENG=Conflict #FE_CONFIGURE_JUMP FRN=... ENG=function1 (jump) #FE_CONFIGURE_USE FRN=... ENG=function2 (use) #FE_CONFIGURE_LEFT FRN=... ENG=left #FE_CONFIGURE_RIGHT FRN=... ENG=right #FE_CONFIGURE_UP FRN=... ENG=up #FE_CONFIGURE_DOWN FRN=... ENG=down #FE_CONFIGURE_HELP FRN=... ENG=info #FE_CONFIGURE_MAP FRN=... ENG=pda #FE_CONFIGURE_TOOLTIP_BACK FRN=... ENG=Previous menu. #FE_CONFIGURE_TOOLTIP_CONTROLLER FRN=... ENG=Select an input device like a keyboard or game pad. #FE_CONFIGURE_TOOLTIP_INVERT FRN=... ENG=Swap the up and down axis. #FE_CONFIGURE_TOOLTIP_DEADZONE FRN=... ENG=Changing the deadzone controls the amount of free play in your joystick. #FE_CONFIGURE_TOOLTIP_OK FRN=... ENG=Save your changes to the player's profile. #FE_CONFIGURE_TOOLTIP_CANCEL FRN=... ENG=Revert to the settings saved within the profile. #FE_CONFIGURE_TOOLTIP_DEFAULT FRN=... ENG=Use safe default settings. #FE_CONFIGURE_TOOLTIP_BLANK FRN=... ENG=Erase all settings so you can start from scratch. //****************************** #FE_DEFAULTS FRN=... ENG=defaults #FE_BLANK FRN=... ENG=blank #FE_MOUSEBUTTON FRN=... ENG=mouse button #FE_MOUSEXAXIS FRN=... ENG=mouse left/right #FE_MOUSEYAXIS FRN=... ENG=mouse up/down #FE_MOUSEWHEELUP FRN=... ENG=mouse wheel up #FE_MOUSEWHEELDOWN FRN=... ENG=mouse wheel down #FE_CONFIGURE_DIRECTIONAL_CONTROL FRN=... ENG=Directional control #FE_CONFIGURE_ANALOGUE FRN=... ENG=analogue #FE_CONFIGURE_DIGITAL FRN=... ENG=digital //************************************ #FE_LEADERBOARD_TITLE FRN=... ENG=Leaderboard //************************************ #FE_PROFILES_TITLE FRN=... ENG=Player profiles #FE_PROFILE_GAMEINFO FRN=... ENG=more info #FE_PROFILE_RANK FRN=... ENG=rank: #FE_PROFILE_POINTS FRN=... ENG=points: #FE_PROFILE_ACHIEVEMENTS FRN=... ENG=Achievements #FE_PROFILE_PLAYER FRN=... ENG=Player #FE_PROFILE_DATE FRN=... ENG=Date #FE_PROFILE_GAME FRN=... ENG=Game #FE_PROFILE_NAME FRN=... ENG=Name #FE_PROFILE_DATEANDTIME FRN=... ENG=Date and time #FE_PROFILE_ADVENTURE FRN=... ENG=Adventure #FE_PROFILE_MODE FRN=... ENG=Mode #FE_PROFILE_PCNTEXPLORED FRN=... ENG=Pcnt explored #FE_PROFILE_POINTS2 FRN=... ENG=Points #FE_PROFILE_ENERGON FRN=... ENG=Energon collected #FE_PROFILE_GAMETIME FRN=... ENG=Game time #FE_PROFILE_WAYPOINTSAVES FRN=... ENG=Waypoint saves #FE_PROFILE_WAYPOINTRESETS FRN=... ENG=Waypoint resets #FE_PROFILE_ROOMRESETS FRN=... ENG=Room resets #FE_PROFILE_ENERGONCOLLECTED FRN=... ENG=Energon found #FE_PROFILE_LIVESLOST FRN=... ENG=Lives lost #FE_PROFILE_TOOLTIP_NEWPROF FRN=... ENG=Create an entirely new profile for a new player. #FE_PROFILE_TOOLTIP_DELPROF FRN=... ENG=Delete an existing profile, erasing all associated game saves. #FE_PROFILE_TOOLTIP_OPTIONS FRN=... ENG=Modify settings for resolution, music volume, etc associated with this profile. #FE_PROFILE_TOOLTIP_CONTROLS FRN=... ENG=Modify controller mapping, set keys or change input device. #FE_PROFILE_TOOLTIP_NEWGAME FRN=... ENG=Create a new game associated with the active profile. #FE_PROFILE_TOOLTIP_DELGAME FRN=... ENG=Delete an existing game associated with the active profile. #FE_PROFILE_TOOLTIP_CONTINUE FRN=... ENG=Continue playing the selected game. #FE_PROFILE_TOOLTIP_MORE FRN=... ENG=Show me more information about the selected game. #FE_PROFILE_TOOLTIP_PROFILES FRN=... ENG=All the information about one player, games played, achievements and settings. #FE_PROFILE_TOOLTIP_GAMES FRN=... ENG=A game currently underway or complete. //********************************* #FE_NEWPLAYER_TITLE FRN=... ENG=Create new profile #FE_NEWPLAYER_NAME FRN=... ENG=name #FE_NEWPLAYER_DIFFICULTY FRN=... ENG=difficulty #QF_MONTH_JAN FRN=... ENG=jan #QF_MONTH_FEB FRN=... ENG=feb #QF_MONTH_MAR FRN=... ENG=mar #QF_MONTH_APR FRN=... ENG=apr #QF_MONTH_MAY FRN=... ENG=may #QF_MONTH_JUN FRN=... ENG=jun #QF_MONTH_JUL FRN=... ENG=jul #QF_MONTH_AUG FRN=... ENG=aug #QF_MONTH_SEP FRN=... ENG=sep #QF_MONTH_OCT FRN=... ENG=oct #QF_MONTH_NOV FRN=... ENG=nov #QF_MONTH_DEC FRN=... ENG=dec #FE_PLAYER_CONTINUE FRN=... ENG=continue #FE_TOOLTIP_PREVMENU FRN=... ENG=Previous menu. #FE_PLAYER_CONTROLS FRN=... ENG=controls #FE_PLAYER_OPTIONS FRN=... ENG=options #FE_PLAYER_PLAYERDETAILS FRN=... ENG=Player Info #FE_PLAYER_PLAYERNAME FRN=... ENG=player name #FE_PLAYER_GAMENAME FRN=... ENG=game name #FE_PLAYER_SCORE FRN=... ENG=score #FE_PLAYER_PCNTCOMPLETE FRN=... ENG=percent complete #FE_PLAYER_LIVESUSED FRN=... ENG=lives used #FE_PLAYER_LIVESLEFT FRN=... ENG=lives left #FE_PLAYER_CHARGESFOUND FRN=... ENG=charges found //*********************************************** #FE_OPTIONS_OPTIONS FRN=... ENG=Options #FE_OPTIONS_RESOLUTION FRN=... ENG=resolution #FE_OPTIONS_WINDOWSTYLE FRN=... ENG=window style #FE_OPTIONS_WINDOWSTYLE0 FRN=... ENG=full screen #FE_OPTIONS_WINDOWSTYLE1 FRN=... ENG=windowed #FE_OPTIONS_IMAGEQUALITY FRN=... ENG=image quality #FE_OPTIONS_RENDERQUALITY FRN=... ENG=render quality #FE_OPTIONS_AUDIO FRN=... ENG=audio #FE_OPTIONS_SFXVOLUME FRN=... ENG=sfx volume #FE_OPTIONS_MUSICVOLUME FRN=... ENG=music volume #FE_OPTIONS_SPEECHVOLUME FRN=... ENG=speech volume #FE_OPTIONS_TOOLTIP_RESOLUTION FRN=... ENG=Select a different screen resolution. Lower uses less memory. #FE_OPTIONS_TOOLTIP_WINDOWFULL FRN=... ENG=Running full screen is more reliable and faster than in a window. #FE_OPTIONS_TOOLTIP_QUALITY FRN=... ENG=Low quality uses less memory and can be faster. #FE_OPTIONS_TOOLTIP_AUDIOMODE FRN=... ENG=Do you need to disble the audio system completely? #FE_OPTIONS_TOOLTIP_APPLY FRN=... ENG=Accept and activate the new settings. #FE_OPTIONS_TOOLTIP_CANCEL FRN=... ENG=Lose all changes and revert to original settings. #FE_OPTIONS_REBOOTWARNING FRN=... ENG=On screen exit, game will restart so settings can take effect. //************************************* #FE_REGISTERMETHOD_TITLE FRN=... ENG=Choose unlock method #FE_REGISTERMETHOD_AUTODESC FRN=... ENG=Go online and automatically retrieve my code, the easiest and quickest option. #FE_REGISTERMETHOD_AUTO FRN=... ENG=auto #FE_REGISTERMETHOD_MANUALDESC FRN=... ENG=Open a web browser so I can request a code myself manually. #FE_REGISTERMETHOD_MANUAL FRN=... ENG=manual #FE_AUTOUNLOCK_AUTOUNLOCK FRN=... ENG=Auto unlock #FE_AUTOUNLOCK_EMAIL FRN=... ENG=email: #FE_AUTOUNLOCK_EMAILDESC FRN=... ENG=Enter the email address linked to this game. This will be the address used when you bought the game unless you have updated it on the customer panel of the website. #FE_AUTOUNLOCK_CUSTPASSWORD FRN=... ENG=customer password: #FE_AUTOUNLOCK_CUSTPASSWORDESC FRN=... ENG=Enter your customer account password. This should have been emailed to you when you originally bought the game. #FE_AUTOUNLOCK_NOPASSWORD FRN=... ENG=Forgotten your password? Click here to get it resent to your registered email address. #FE_AUTOUNLOCK_NOEMAIL FRN=... ENG=Used an old email address you've now forgotten? Email address not recognised? Just email support@moonpod.com for help. #FE_AUTOUNLOCK_PASSWORDREQUEST FRN=... ENG=request password #FE_AUTOUNLOCK_CONNECT FRN=... ENG=connect #FE_AUTOUNLOCK_PASTE FRN=... ENG=Paste from clipboard #FE_CONNECT_TITLE FRN=... ENG=Attempting online unlock #FE_CONNECT_CONNECTING FRN=... ENG=connecting #FE_CONNECT_DOWNLOADING FRN=... ENG=downloading #FE_CONNECT_FAILED FRN=... ENG=unlock failed #FE_CONNECT_UNLOCKED FRN=... ENG=game unlocked #FE_UPDATE_TITLE FRN=... ENG=Updater #FE_UPDATE_CHECKING FRN=... ENG=checking for new version #FE_UPDATE_CURRENT FRN=... ENG=current version #FE_UPDATE_AVAILABLE FRN=... ENG=available version #FE_UPDATE_NOUPDATES FRN=... ENG=no updates available #FE_UPDATE_NEWVERSION FRN=... ENG=new version available #FE_UPDATE_DOWNLOADING FRN=... ENG=downloading files #FE_UPDATE_TIMEREMAINING FRN=... ENG=time remaining #FE_UPDATE_COMPLETE FRN=... ENG=download completed #FE_UPDATE_RESTARTINSTRUCTIONS FRN=... ENG=The game must now quit while the update is applied and then restart. #FE_UPDATE_RESTART FRN=... ENG=restart #FE_UPDATE_UPDATE FRN=... ENG=update #FE_UPDATE_FAILED FRN=... ENG=update failed #FE_DOWNLOAD_FAILED FRN=... ENG=download failed #FE_ACCOUNTERR FRN=... ENG=There was a problem, sorry. It could be that the email or password are incorrect in which case please try again. If you continue to have problems please contact support@moonpod.com and we'll be happy to help. //******************************** #FE_LEADERBOARD_UPDATE FRN=... ENG=update //********************************* #FE_DEMOINTRO_STATICTEXT_REMINDER0 FRN=... ENG=MrRobot demo reminder #FE_DEMOINTRO_STATICTEXT_REMINDER1 FRN=... ENG=Once you have tried it, why not buy it! #FE_DEMOINTRO_STATICTEXT_REMINDER2 FRN=... ENG=* Take on huge new battles in cyberspace #FE_DEMOINTRO_STATICTEXT_REMINDER3 FRN=... ENG=* Massive ship to explore #FE_DEMOINTRO_STATICTEXT_REMINDER4 FRN=... ENG=* Four distinct zones to master #FE_DEMOINTRO_STATICTEXT_REMINDER5 FRN=... ENG=* New enemies, puzzles and challenges #FE_DEMOINTRO_STATICTEXT_REMINDER6 FRN=... ENG=* More technology to find #FE_DEMOINTRO_STATICTEXT_REMINDER7 FRN=... ENG=* Unlock the mystery and realise your destiny #FE_DEMOINTRO_STATICTEXT_REMINDER8 FRN=... ENG=* More great music #FE_DEMOINTRO_STATICTEXT_REMINDER9 FRN=... ENG=* Build a powerful team of robots #FE_DEMOINTRO_PLAYNOW FRN=... ENG=play now #FE_DEMOINTRO_UNLOCKNOW FRN=... ENG=unlock now #FE_DEMOINTRO_BUYNOW FRN=... ENG=buy now #FE_DEMOINTRO_TIMER FRN=... ENG=You will be able to play in #FE_DEMOINTRO_20MINS FRN=... ENG=Note: In demo mode the game will quit after 60mins. #FE_OUTRO_BUYNOW FRN=... ENG=buy now #FE_OUTRO_NOTHANKS FRN=... ENG=not sure? #FE_OUTRO_DOWNLOAD FRN=... ENG=download #FE_ROOMVIEWPROMPT FRN=... ENG=Press a key or button to continue. #FE_ROOMVIEWREMINDER FRN=... ENG=You can see the entire room at any time by accessing your PDA and selecting "view entire room". //****************************** #FE_MODE_WEWON_NAME FRN=... ENG=Normal #FE_MODE_WEWON_DESC FRN=... ENG=Play the game. Get to the end. Save the day! It doesn't matter how you do it, just push through it. #FE_MODE_WEWON_SHORTDESC FRN=... ENG=Finish the normal game. #FE_MODE_WONHARD_NAME FRN=... ENG=Hard #FE_MODE_WONHARD_DESC FRN=... ENG=Survive to the end of the game, but now everything is a lot harder. There are fewer energon pickups just lying around. You only have one life to lose. #FE_MODE_WONHARD_SHORTDESC FRN=... ENG=Finish the game on hard. #FE_MODE_DEMOCOMPLETE_NAME FRN=... ENG=Demo #FE_MODE_DEMOCOMPLETE_DESC FRN=... ENG=Get through the demo (or tutorial) part of the game successfully and gain access to the rest of the ship. #FE_MODE_DEMOCOMPLETE_SHORTDESC FRN=... ENG=Complete the tutorial. #FE_MODE_FOUNDZELDA_NAME FRN=... ENG=Find zelda #FE_MODE_FOUNDZELDA_DESC FRN=... ENG=Locate and talk with Zelda the repair bot. #FE_MODE_FOUNDZELDA_SHORTDESC FRN=... ENG=Locate Zelda. #FE_MODE_FOUNDRAISTLIN_NAME FRN=... ENG=Find Raistlin. #FE_MODE_FOUNDRAISTLIN_DESC FRN=... ENG=Locate and talk with Raistlin the comms bot. #FE_MODE_FOUNDRAISTLIN_SHORTDESC FRN=... ENG=Locate Raistlin. #FE_MODE_FOUNDORGUS_NAME FRN=... ENG=Find Orgus #FE_MODE_FOUNDORGUS_DESC FRN=... ENG=Locate and talk with Orgus the security bot. #FE_MODE_FOUNDORGUS_SHORTDESC FRN=... ENG=Locate Orgus. #FE_MODE_FOUNDBRUTUSSAMSON_NAME FRN=... ENG=Find Samson and Brutus #FE_MODE_FOUNDBRUTUSSAMSON_DESC FRN=... ENG=Locate and talk with Samson and Brutus the heavy lift bot. #FE_MODE_FOUNDBRUTUSSAMSON_SHORTDESC FRN=... ENG=Locate Samson and Brutus. #FE_MODE_USERADV_NAME FRN=... ENG=Custom #FE_MODE_USERADV_DESC FRN=... ENG=Have you ever finished a user made adventure. #FE_MODE_USERADV_SHORTDESC FRN=... ENG=Finish a user adventure. #FE_MODE_SAVEZELDA_NAME FRN=... ENG=Save zelda #FE_MODE_SAVEZELDA_DESC FRN=... ENG=Upload Zelda's ghost and keep her safe. #FE_MODE_SAVEZELDA_SHORTDESC FRN=... ENG=Save Zelda. #FE_MODE_SAVERAISTLIN_NAME FRN=... ENG=Save Raistlin. #FE_MODE_SAVERAISTLIN_DESC FRN=... ENG=Upload Raistlin's ghost and keep him safe. #FE_MODE_SAVERAISTLIN_SHORTDESC FRN=... ENG=Save Raistlin. #FE_MODE_SAVEORGUS_NAME FRN=... ENG=Save Orgus #FE_MODE_SAVEORGUS_DESC FRN=... ENG=Upload Orgus' ghost and keep him safe. #FE_MODE_SAVEORGUS_SHORTDESC FRN=... ENG=Save Orgus. #FE_MODE_SAVEBRUTUS_NAME FRN=... ENG=Save Brutus #FE_MODE_SAVEBRUTUS_DESC FRN=... ENG=Upload Brutus' ghost and keep him safe. #FE_MODE_SAVEBRUTUS_SHORTDESC FRN=... ENG=Save Brutus. #FE_MODE_ENERGON_NAME FRN=... ENG=Energon collector #FE_MODE_ENERGON_DESC FRN=... ENG=Are you a professional energon hound? #FE_MODE_ENERGON_SHORTDESC FRN=... ENG=Energon collector. #FE_MODE_PICKUP_NAME FRN=... ENG=Pickup collector #FE_MODE_PICKUP_DESC FRN=... ENG=Do you love tracking down those hard to find pickups? #FE_MODE_PICKUP_SHORTDESC FRN=... ENG=Pickup collector. #FE_MODE_ROOMVISIT_NAME FRN=... ENG=Explorer #FE_MODE_ROOMVISIT_DESC FRN=... ENG=Have you searched every inch of the ship? #FE_MODE_ROOMVISIT_SHORTDESC FRN=... ENG=Explorer. //***************************** #FE_INGAME_RETURNTOGAME FRN=... ENG=Return to game #FE_INGAME_VIEWMAP FRN=... ENG=Show map #FE_INGAME_TOOLTIP_VIEWMAP FRN=... ENG=Show a map of the explored area within this zone. #FE_INGAME_MAINMENU FRN=... ENG=Go to main menu #FE_INGAME_TOOLTIP_MAINMENU FRN=... ENG=Lose progress since last waypoint and exit to the main menu. #FE_INGAME_LOG FRN=... ENG=Message log #FE_INGAME_RESETROOM FRN=... ENG=Reset the room #FE_INGAME_TOOLTIP_RESETROOM FRN=... ENG=Reset everything in the room to its starting condition. #FE_INGAME_VIEWROOM FRN=... ENG=View entire room #FE_INGAME_TOOLTIP_VIEWROOM FRN=... ENG=If the room is bigger than the screen you can zoom out. #FE_INGAME_VIEWAVATAR FRN=... ENG=Manage ghosts #FE_INGAME_TOOLTIP_VIEWAVATAR FRN=... ENG=Bring up the 'manage ghosts' menu. #FE_INGAME_RESETWAYPOINT FRN=... ENG=Reset last Waypoint #FE_INGAME_TOOLTIP_RESETWAYPOINT FRN=... ENG=Reset everything in the game back to the last waypoint save. #FE_INGAME_SELECT FRN=... ENG=SELECT #FE_EXIT_GAME_WARNING FRN=... ENG=Any progress past the last waypoint will be lost. Are you sure? #FE_INGAME_TOOLTIP_BACK FRN=... ENG=Return to current game. #FE_INGAME_MAP FRN=... ENG=MAP #FE_INGAME_ROOMNAME FRN=... ENG=Room name: #FE_INGAME_RED FRN=... ENG=Red = locked door #FE_INGAME_BLUE FRN=... ENG=Blue = open visited door #FE_INGAME_GREEN FRN=... ENG=Green = open door #FE_INGAME_YELLOW FRN=... ENG=Yellow = player location #FE_INGAME_TOOLTIP_LOG FRN=... ENG=Contains a copy of all dialogue. //********************************* #FE_ADVENTURES_TITLE FRN=... ENG=Adventures #FE_ADVENTURE_CHOOSEADVENTURE FRN=... ENG=Choose an adventure #FE_ADVENTURE_GAMETYPE FRN=... ENG=Game type #FE_ADVENTURE_VERSION FRN=... ENG=Version #FE_ADVENTURE_DETAILS FRN=... ENG=Details #FE_ADVENTURE_MODES FRN=... ENG=Choose mode #FE_NEWGAME_GAMENAME FRN=... ENG=Enter a name for the new game. #FE_NEWGAME_DUPLICATE FRN=... ENG=Game name must be unique, try again. #FE_ADVENTURE_UPDATE FRN=... ENG=update #FE_ADVENTURE_ALL FRN=... ENG=All #FE_ADVENTURE_DESCRIPTION FRN=... ENG=Adventure description #FE_ADVENTURES_START FRN=... ENG=start #FE_ADVENTURES_ALL FRN=... ENG=all #FE_ADVENTURES_USER FRN=... ENG=user #FE_ADVENTURES_MOON FRN=... ENG=moon #FE_ADVENTURES_MINE FRN=... ENG=mine #FE_ADVENTURES_FILTER FRN=... ENG=Filter: #FE_ADVENTURE_AVAILABILITY FRN=... ENG=availability: #FE_ADVENTURE_FIRSTCOMPLETED FRN=... ENG=first completed: #FE_ADVENTURES_LASTPLAYED FRN=... ENG=last played: #FE_ADVENTURES_READY FRN=... ENG= ready to play #FE_ADVENTURES_DOWNLOAD FRN=... ENG= needs download #FE_ADVENTURES_DEMO FRN=... ENG= not available in demo #FE_ADVENTURES_NEWER FRN=... ENG= newer version available #FE_CHECKGAMELIST FRN=... ENG=Checking for new games #FE_DOWNLOADLIST FRN=... ENG=downloading list #FE_UPTODATE FRN=... ENG=Adventure list up to date. #FE_ADVENTURES_DOWNLOADNOW FRN=... ENG=download #FE_ADVENTURES_UPDATEWARNING FRN=... ENG=You have already played this adventure and saved the game. If you update to a newer version of the adventure then you will not be able to use the old saves anymore. #FE_DOWNLOAD_DATA FRN=... ENG=Download adventure data #FE_DOWNLOADING_DATA FRN=... ENG=downloading adventure #FE_ADVENTURES_TOOLTIP_ALL FRN=... ENG=Show all available adventures. #FE_ADVENTURES_TOOLTIP_MOON FRN=... ENG=Show only official Moonpod adventures. #FE_ADVENTURES_TOOLTIP_USER FRN=... ENG=Show only unofficial adventures made by other players. #FE_ADVENTURES_TOOLTIP_MINE FRN=... ENG=Show only the adventures I have made myself. #FE_ADVENTURES_TOOLTIP_UPDATE FRN=... ENG=Download the latest adventure list from Moonpod. #FE_ADVENTURES_TOOLTIP_START FRN=... ENG=Start playing a new adventure. #FE_ADVENTURES_TOOLTIP_DOWNLOAD FRN=... ENG=Download this adventure. NOTE - this may take a while. #FE_ADVENTURES_TOOLTIP_GLIST FRN=... ENG=Choose between different adventures. #FE_ADVENTURES_TOOLTIP_MLIST FRN=... ENG=Choose a mode to play the adventure in, i.e. hard or easy. //******************************** #INGH_CONVERSATION_CRANE_CONSOLE_PAGE0 FRN=... ENG=[0]This is a crane console. You can engage it by walking up to it and activating your secondary function. #INGH_CONVERSATION_CRANE_CONSOLE_PAGE1 FRN=... ENG=[0]To engage the claw activate your primary function. To disengage the console activate your secondary function again. #INGH_CONVERSATION_LIFT_PAGE0 FRN=... ENG=[0]To engage the lift, stand on it and activate your secondary function. Some lifts also have remote floor switches. #INGH_CONVERSATION_LOCKER_PAGE0 FRN=... ENG=[0]Lockers sometimes contain useful items. To open the locker activate your secondary function. #INGH_CONVERSATION_SWITCH_PAGE0 FRN=... ENG=[0]To engage a switch, stand on it or push a crate onto it. Some switches must be held on or off, others toggle. #INGH_CONVERSATION_FADEWALK_PAGE0 FRN=... ENG=[0]A temporary energy walkway will not hold your weight for long. #INGH_CONVERSATION_SHOP_PAGE0 FRN=... ENG=[0]To engage the shop console, walk up to it and activate your secondary function. #INGH_CONVERSATION_LOGIN_PAGE0 FRN=... ENG=[0]A log-in console allows access to an internal system network. #INGH_CONVERSATION_LOGIN_PAGE1 FRN=... ENG=[0]To interface with the network, walk up to it and activate your secondary function. #INGH_CONVERSTAION_TELEPORT_PAGE0 FRN=... ENG=[0]Step into the teleporter to take an instantaneous trip to the other side. #INGH_CONVERSATION_CONVEYOR_PAGE0 FRN=... ENG=[0]Conveyors can transport robots and crates. #INGH_CONVERSATION_GLASSCRATE_PAGE0 FRN=... ENG=[0]Fragile crates can be broken by some of the larger robots. #INGH_CONVERSATION_BOLLARDS_PAGE0 FRN=... ENG=[0]A temporary barrier, usually operated by a switch or control network. #INGH_CONVERSATION_PRESS_PAGE0 FRN=... ENG=[0]A heavy industrial press, it can crush crates or kill the unwary robot. #INGH_CONVERSATION_WAYPOINT_PAGE0 FRN=... ENG=[0]A backup waypoint where you can download a copy of yourself as insurance against fatal accidents. #INGH_CONVERSATION_CRYO_PAGE0 FRN=... ENG=[0]A cryogenic pod sustaining a human member of the crew. The most precious cargo on the ship. #INGH_CONVERSATION_REPLICATOR_PAGE0 FRN=... ENG=[0]Creates a metal robot chassis and implants a ghost (a brain map or artificial personality) into it. //*********************************** #T01_CONVERSATION_ASIMOV_WAKEUP_PAGE0 FRN=... ENG=[2]This is the communication panel. To skip to the end of a page or go to the next, use your [talk]secondary function (left shift key default) or press enter. #T01_CONVERSATION_ASIMOV_WAKEUP_PAGE1 FRN=... ENG=[2]If you miss something just bring up your PDA (P key default or Escape) and access the message log. #T01_CONVERSATION_ASIMOV_WAKEUP_PAGE2 FRN=... ENG=[0]1138, this is HEL. Go to sector2 immediately. I've got another rogue bot on the loose and I need you to clean up the mess. #T01_CONVERSATION_ASIMOV_WAKEUP_PAGE3 FRN=... ENG=[1]Understood. #T01_CONVERSATION_ASIMOV_WAKEUP_PAGE4 FRN=... ENG=[2]To move around use [direction] the keyboard (direction keys default), gamepad or mouse (hold down the left button default). #T01_CONVERSATION_ASIMOV_WAKEUP_PAGE5 FRN=... ENG=[2]To access different in game options or leave the game, bring up the PDA (P key default or Escape). #T02_CONVERSATION_ASIMOV_CRATE_PUSH_PAGE0 FRN=... ENG=[0]Hi honey, there's a rogue bot round here somewhere so keep a sensor out for it OK? #T02_CONVERSATION_ASIMOV_CRATE_PUSH_PAGE1 FRN=... ENG=[1]Hello Zelda. Yes, HEL's already warned me. #T02_CONVERSATION_ASIMOV_CRATE_PUSH_PAGE2 FRN=... ENG=[2]It knocked all these crates over and they're too heavy for me. Could you push them into that loading area, pretty please? #T02_CONVERSATION_ASIMOV_CRATE_PUSH_PAGE3 FRN=... ENG=[3]If you get stuck bring up your PDA (P key or Escape default) and then select room reset. #T02_CONVERSATION_ASIMOV_CRATE_PUSH_PAGE4 FRN=... ENG=[3]You are capable of pushing single, small to medium size crates. Walk into them and they should move. #T03_CONVERSATION_ASIMOV_FINISHED_CLEANING_PAGE0 FRN=... ENG=[0]Good work, Asimov! You're my number one bot. #T03_CONVERSATION_ASIMOV_FINISHED_CLEANING_PAGE1 FRN=... ENG=[1]1138, that rogue has dropped off my scanners, go and see if you can track it down. #T03_CONVERSATION_ASIMOV_FINISHED_CLEANING_PAGE2 FRN=... ENG=[2]Affirmative. #T03_CONVERSATION_ASIMOV_FINISHED_CLEANING_PAGE3 FRN=... ENG=[3]Bye honey. #T04_CONVERSATION_ASIMOV_TRIES_LEAVE_PAGE0 FRN=... ENG=[0]You'll leave when I say you can. Get back to work! #T05_CONVERSATION_ASIMOV_RESET_PAGE0 FRN=... ENG=[0]There is no way to move those crates now, they are stuck! You'll need to reset the room. Press escape. #T06_CONVERSATION_ASIMOV_WARN_LIQUID_PAGE0 FRN=... ENG=[0]You must avoid falling into the corrosive liquid coolant. #T06_CONVERSATION_ASIMOV_WARN_LIQUID_PAGE1 FRN=... ENG=[0]Use your primary function jump ability[jump] to cross small gaps (left control key default). #T07_CONVERSATION_ASIMOV_WARN_LOCKEDBLUE_PAGE0 FRN=... ENG=[0]This door is locked. It can be opened if you have a blue key. #T07_CONVERSATION_ASIMOV_WARN_LOCKEDRED_PAGE0 FRN=... ENG=[0]This door is locked. It can be opened if you have a red key. #T08_CONVERSATION_ASIMOV_ENERGON_PAGE0 FRN=... ENG=[1]There are energon pods in this room; they are a powerful portable energy source. #T08_CONVERSATION_ASIMOV_ENERGON_PAGE1 FRN=... ENG=[1]HEL rations access to energy, so you should pick pods up when you see them. #T08_CONVERSATION_ASIMOV_ENERGON_PAGE2 FRN=... ENG=[1]Energon can be used to repair your chassis or even as a form of illegal currency. #T08_CONVERSATION_ASIMOV_ENERGON_PAGE3 FRN=... ENG=[2]That little crate is small enough for you to jump onto it using your primary function (left control key default). Try pushing it over to the energon. #T09_CONVERSATION_ASIMOV_LOCKERS_PAGE0 FRN=... ENG=[0]There are some storage lockers here; walk up to them and use your secondary function [open] (left shift key default). #T10_CONVERSATION_ASIMOV_LIFT_PAGE0 FRN=... ENG=[0]You can operate the lift by standing on it and using your secondary function. #T10_CONVERSATION_ASIMOV_LIFT_PAGE1 FRN=... ENG=[1]Alternatively, you can stand on the floor switch to operate the lift remotely. #T11_CONVERSATION_ASIMOV_CRATES_PAGE0 FRN=... ENG=[0]Ah, there it is. Stack those crates away properly 1138, so we can get at it. #T11_CONVERSATION_ASIMOV_CRATES_PAGE1 FRN=... ENG=[1]I could fix that bot for you HEL. #T11_CONVERSATION_ASIMOV_CRATES_PAGE2 FRN=... ENG=[2]Negative 1138, you are not a repair specialist. #T11_CONVERSATION_ASIMOV_CRATES_PAGE3 FRN=... ENG=[1]Affirmitive. #T12_CONVERSATION_ASIMOV_ZELDA_COMING_PAGE0 FRN=... ENG=[0]Stand by 1138, a repair bot is en route. #T12_CONVERSATION_ASIMOV_ZELDA_COMING_PAGE1 FRN=... ENG=[1]HEL, it's the motivator. I could easily fix that. #T12_CONVERSATION_ASIMOV_ZELDA_COMING_PAGE2 FRN=... ENG=[2]Quiet 1138! Do you want to be uploaded back into the net for the remainder of the voyage? #T12_CONVERSATION_ASIMOV_ZELDA_COMING_PAGE3 FRN=... ENG=[1]OK, OK, understood. #T13_CONVERSATION_ASIMOV_BROKEN_PAGE0 FRN=... ENG=[0]Well done Asimov, you found him. Hmmm, isn't that a terraformer class armoured chassis? We shouldn't need any of those until journey's end! #T13_CONVERSATION_ASIMOV_BROKEN_PAGE1 FRN=... ENG=[1]Yes, that is odd. Have you tried the motivator unit? #T13_CONVERSATION_ASIMOV_BROKEN_PAGE2 FRN=... ENG=[2]Relax cutie, I've been fixing bots since before you were initialized! If you want to help then take this key and go fetch me a replacement motivator. #T13_CONVERSATION_ASIMOV_BROKEN_PAGE3 FRN=... ENG=[3]Yay! No problem Zelda, I'll help you. #T13_CONVERSATION_ASIMOV_BROKEN_PAGE4 FRN=... ENG=[4]You can find your way around using the on-screen map. A larger version is available on your PDA. #T13_CONVERSATION_ASIMOV_BROKEN_PAGE5 FRN=... ENG=[4]The yellow map icon is you. Open doors you haven't yet visited are green. Open doors you have visited already are blue. Locked doors are red. #T14_CONVERSATION_THANKS_PART_PAGE0 FRN=... ENG=[0]Thanks Asimov, that's perfect. There we go, good as new. #T14_CONVERSATION_THANKS_PART_PAGE1 FRN=... ENG=[1]1138, return to your normal duties in sector 3. There's still a lot of mess to clean up. #T14_CONVERSATION_THANKS_PART_PAGE2 FRN=... ENG=[2]I was thinking I might help Zelda and get some of that important experience you mentioned. #T14_CONVERSATION_THANKS_PART_PAGE3 FRN=... ENG=[3]Negative 1138, you will follow my orders. I've unlocked access to sector 3. #T14_CONVERSATION_THANKS_PART_PAGE4 FRN=... ENG=[4]Hey Asimov, let's meet up in the net during your next down-time and have some fun. See ya later. #T15_CONVERSATION_GOT_PART_PAGE0 FRN=... ENG=[0]Ah, this is it. I'd better hurry up and take it back to Zelda. #T16_CONVERSATION_USE_KEY_PAGE0 FRN=... ENG=[0]You have picked up a key. If you touch a locked door while carrying a matching key then the door will open. #T17_CONVERSATION_SAMSON_TELLS_ASIMOV_PAGE0 FRN=... ENG=[0]Ah, if it isn't my pet rodent Asimov come to lend a hand. HEL's favorite whipping bot. #T17_CONVERSATION_SAMSON_TELLS_ASIMOV_PAGE1 FRN=... ENG=[1]Leave me alone, Samson. I get enough grief from HEL. #T17_CONVERSATION_SAMSON_TELLS_ASIMOV_PAGE2 FRN=... ENG=[2]Give the kid a break already, Samson. #T17_CONVERSATION_SAMSON_TELLS_ASIMOV_PAGE3 FRN=... ENG=[3]Less of the back talk Asi-mole, I wouldn't want to accidentally squash you. And anyway Brutus, who gave you permission to speak? #T17_CONVERSATION_SAMSON_TELLS_ASIMOV_PAGE4 FRN=... ENG=[4]Now get under that walkway and square those crates away. Don't forget to close that [5]barrier after you're done. #T18_CONVERSATION_SAMSON_WELL_DONE_PAGE0 FRN=... ENG=[0]Hmmm, not bad, Asi-mole... I suppose. I still might squash you though just for the fun of... #T18_CONVERSATION_SAMSON_WELL_DONE_PAGE1 FRN=... ENG=[1]Great maker, did you see that, Asimov? An armoured chassis. Did we get to journey's end already? #T52_CONVERSATION_SAMSON_WELL_DONE_PAGE0 FRN=... ENG=[2]No, I think there are some bugs in the system. That's the second rogue terraformer I've seen today. #T52_CONVERSATION_SAMSON_WELL_DONE_PAGE1 FRN=... ENG=[3]He he, that sure sent a shock through Samson's circuits, eh Asimov? #T19_CONVERSATION_ORGUS_ASKS_ASIMOV_PAGE0 FRN=... ENG=[0]Asimov, stop wasting your time shuffling boxes and come help me ghost hack this rogue. HEL, open the door for him. #T19_CONVERSATION_ORGUS_ASKS_ASIMOV_PAGE1 FRN=... ENG=[1]. . . #T19_CONVERSATION_ORGUS_ASKS_ASIMOV_PAGE2 FRN=... ENG=[2]HEL, do you want that rogue stopped or not? When the chief wakes up I'll be sure to explain your reticence. #T19_CONVERSATION_ORGUS_ASKS_ASIMOV_PAGE3 FRN=... ENG=[3]Very well, the door is unlocked 1138. Report as soon as you are done. I haven't finished with you yet. #T19_CONVERSATION_ORGUS_ASKS_ASIMOV_PAGE4 FRN=... ENG=[5]Good luck Asimov. #T19_CONVERSATION_ORGUS_ASKS_ASIMOV_PAGE5 FRN=... ENG=[4]Yeah, don't accidentally fry your brainpan. He he. #T20_CONVERSATION_ORGUS_SUMMONS_ASIMOV_PAGE0 FRN=... ENG=[0]Get over here, lad, and give me a hand: we need to hack in while he’s quiet. #T20_CONVERSATION_ORGUS_SUMMONS_ASIMOV_PAGE1 FRN=... ENG=[1]Are you kidding? Hold on, I’ll be right there. #T21_CONVERSATION_ORGUS_SENDS_ASIMOV_PAGE0 FRN=... ENG=[2]Have you ever performed a ghost hack before son? #T21_CONVERSATION_ORGUS_SENDS_ASIMOV_PAGE1 FRN=... ENG=[3]Sure, lots of times! Er, well, only in the net. Just in simulations. You interface with the target system and dive inside, in cyberspace. HEL doesn't really like . . . #T21_CONVERSATION_ORGUS_SENDS_ASIMOV_PAGE2 FRN=... ENG=[1]Don’t worry about HEL. Hmm, you’re not even carrying any offensive ghost upgrades. #T21_CONVERSATION_ORGUS_SENDS_ASIMOV_PAGE3 FRN=... ENG=[0]Go back the way I came. I found this guy rifling through the stores. There were some upgrades lying around there. #T22_CONVERSATION_HEL_TRAPS_ASIMOV_PAGE0 FRN=... ENG=[0]So 1138, now you want to be a security specialist like Orgus, yes? Well, you're in luck. #T22_CONVERSATION_HEL_TRAPS_ASIMOV_PAGE1 FRN=... ENG=[1]HEL, just how many rogues are loose on the ship? Let me go get Orgus. #T22_CONVERSATION_HEL_TRAPS_ASIMOV_PAGE2 FRN=... ENG=[2]You don't need to hack this one. A more direct approach will work if you want to take him out. He is armed, though, so be careful. #T22_CONVERSATION_HEL_TRAPS_ASIMOV_PAGE3 FRN=... ENG=[0]Don't let this rogue get you DOWN, I wouldn't want the stress to get ON TOP of you. Just get your upgrades and go. #T22_CONVERSATION_HEL_TRAPS_ASIMOV_PAGE4 FRN=... ENG=[0]I wouldn't want to sound like a CRUSHing bore. #T23_CONVERSATION_ENEMY_DEAD_PAGE0 FRN=... ENG=[0]I'm impressed 1138, you've actually managed to think something through for once. #T24_CONVERSATION_BITS_FOUND_PAGE0 FRN=... ENG=[0]The last thing I need is another armed ghost hacking around. Listen to Orgus and do exactly what he says. #T24_CONVERSATION_BITS_FOUND_PAGE1 FRN=... ENG=[1]You better get back to Orgus, I'll find someone more capable to take care of this guy. #T25_CONVERSATION_BITS_FOUND_ENEMY_DEAD_PAGE0 FRN=... ENG=[0]How's that HEL, I told you I could do it! #T25_CONVERSATION_BITS_FOUND_ENEMY_DEAD_PAGE1 FRN=... ENG=[1]You were lucky, this time. Now get back to Orgus. There's still plenty of time for you to screw up. #T26_CONVERSATION_READY_TO_EQUIP_PAGE0 FRN=... ENG=[0]Ah, good, you’re back. Let’s get your ghost set up. Bring up your personal organizer (P key default) and select ghost management functions. #T27_CONVERSATION_EQUIP_NOW_PAGE0 FRN=... ENG=[0]Select 'equip'. Because Asimov is your only ghost, he will be automatically selected. Then we can see what you've got. #T34_CONVERSATION_SELECT_EQUIPMENT_PAGE0 FRN=... ENG=[0]You have one ICE breaker slot and four different ICE defense slots. Click on them. Available items will appear on the right. Equip a virus and shield. #T34_CONVERSATION_SELECT_EQUIPMENT_PAGE1 FRN=... ENG=[0]If you click the '?' help button at the top right of the page you can get more detailed information and help with the equip screen. #T28_CONVERSATION_TURN_PDA_OFF_PAGE0 FRN=... ENG=[0]OK, that's good, we're done with the personal organizer for now. #T29_CONVERSATION_BACKUP_PAGE0 FRN=... ENG=[0]Ghost hacking is a dangerous business so you better use that [3]backup waypoint platform over there. #T29_CONVERSATION_BACKUP_PAGE1 FRN=... ENG=[1]If anything goes wrong and you cannot get back out then HEL will have a copy of your brain map and we can start over. #T29_CONVERSATION_BACKUP_PAGE2 FRN=... ENG=[2]If you need to do a restore, bring up your PDA (P key or Escape default) and then select last waypoint. #T30_CONVERSATION_HACK_IN_PAGE0 FRN=... ENG=[0]To hack in, just walk up to the robot, push against him and activate your secondary function. He’s disabled currently so he won't fry you. #T31_CONVERSATION_NAVIGATE_MAP_PAGE0 FRN=... ENG=[0]This is a cyberspace representation of the robot’s brain core. [3]You are currently at the main input output terminal. Your location is flashing red on the map. #T31_CONVERSATION_NAVIGATE_MAP_PAGE1 FRN=... ENG=[1]Use your direction controls to plot a course around the brain core. Use your primary function and you'll see your [4]icon set off along that path. #T54_CONVERSATION_HOWTOEXIT_PAGE0 FRN=... ENG=[2]When you move from one node to another you may be attacked by defense algorithms. It doesn't always happen, but if it does you'll be sucked inside, into a battle. #T54_CONVERSATION_HOWTOEXIT_PAGE1 FRN=... ENG=[0]What you need to do is find the main rogue ghost presence and take it out. You'll need to have a look round to find it. He's in one of these nodes. #T54_CONVERSATION_HOWTOEXIT_PAGE2 FRN=... ENG=[0]Each node you visit in cyberspace represents a different part of the network. Each type of node has its own defense level, you'll learn soon enough which are best avoided. #T53_CONVERSATION_HOWTOEXIT_PAGE0 FRN=... ENG=[1]If you want to leave before defeating the map then you can travel back to the [3]terminal and use your primary function (with no route set) to get back into reality. #T53_CONVERSATION_HOWTOEXIT_PAGE1 FRN=... ENG=[1]You can always bring up the normal PDA menu if you want. It can be useful for managing your ghost. #T32_CONVERSATION_BATTLE_INSTRUCTIONS_PAGE0 FRN=... ENG=[0]This is your first battle so pay attention. #T32_CONVERSATION_BATTLE_INSTRUCTIONS_PAGE1 FRN=... ENG=[1]You can attack with your ICE breaker or you can wait, which puts you into a defensive mode to limit the damage you take. #T32_CONVERSATION_BATTLE_INSTRUCTIONS_PAGE2 FRN=... ENG=[2]You could also flee, which allows you to try and run away, but that takes time during which you are very vulnerable. #T32_CONVERSATION_BATTLE_INSTRUCTIONS_PAGE3 FRN=... ENG=[0]Each battle you win will improve your systems slightly and there is also a chance you’ll uncover valuable algorithms. #T33_CONVERSATION_BATTLE_WON_PAGE0 FRN=... ENG=[0]Excellent, we’ll make a security specialist out of you yet! #T33_CONVERSATION_BATTLE_WON_PAGE1 FRN=... ENG=[1]Well, let's not get too excited, 1138, still has his duties to perform aboard ship. #T33_CONVERSATION_BATTLE_WON_PAGE2 FRN=... ENG=[2]Don’t let him get you down Asimov, we’ll work together again soon OK son? Oh, don't forget [4]to use the waypoints to back yourself up. #T33_CONVERSATION_BATTLE_WON_PAGE3 FRN=... ENG=[1]Continue into sector 4 at once 1138. #T35_CONVERSATION_GHOSTS_DEAD_PAGE0 FRN=... ENG=[0]Your ghost has been disabled. I'll restore it using my own energy reserve. #T36_CONVERSATION_BUILD_STAIRS_PAGE0 FRN=... ENG=[0]Ah, my favorite mole! This room is still under construction and HEL wants some temporary stairs up to those doors. #T36_CONVERSATION_BUILD_STAIRS_PAGE1 FRN=... ENG=[1]Now I could do it myself or I can volunteer you to do it or maybe I should just see how much pressure is needed to crack your head? #T36_CONVERSATION_BUILD_STAIRS_PAGE2 FRN=... ENG=[2]Yeah OK. Whatever. Look Samson, have you noticed anything, er, unusual about HEL? #T36_CONVERSATION_BUILD_STAIRS_PAGE3 FRN=... ENG=[3]You best mind your business OK? HEL can make your runtime a misery if you piss him off. Now are you going to get to work? #T36_CONVERSATION_BUILD_STAIRS_PAGE4 FRN=... ENG=[4]OK OK, I'll do it. Obviously this has nothing to do with your inability to get to that crane console? #T36_CONVERSATION_BUILD_STAIRS_PAGE5 FRN=... ENG=[0]Real funny. To use the crane, first interface with the crane console by standing in front of it and using your secondary function. #T36_CONVERSATION_BUILD_STAIRS_PAGE6 FRN=... ENG=[1]Your direction keys will then move the crane, your primary function will raise and lower and your secondary function will release you. #T36_CONVERSATION_BUILD_STAIRS_PAGE7 FRN=... ENG=[3]Do it right and I might overlook that last comment. #T37_CONVERSATION_GOTO_RECYCLER_PAGE0 FRN=... ENG=[0]Change of plan, 1138. I need to reconfigure your chassis and alter your assignment. Go to the recycler immediately. #T37_CONVERSATION_GOTO_RECYCLER_PAGE1 FRN=... ENG=[1]YES! Does this mean I finally get a specialist chassis, HEL? I'm ready, you know I am. #T37_CONVERSATION_GOTO_RECYCLER_PAGE2 FRN=... ENG=[2]Just get along to the recycler 1138. #T37_CONVERSATION_GOTO_RECYCLER_PAGE3 FRN=... ENG=[3]Hey Asimov, sounds like HEL might finally be giving you your big chance. Maybe you'll get to order Samson around for a change. #T38_CONVERSATION_ENTER_RECYCLER_PAGE0 FRN=... ENG=[0]HEL, query? #T38_CONVERSATION_ENTER_RECYCLER_PAGE1 FRN=... ENG=[1]Online 1138, go ahead. #T38_CONVERSATION_ENTER_RECYCLER_PAGE2 FRN=... ENG=[2]Why am I being reassigned now? We haven't yet reached jouney's end. #T38_CONVERSATION_ENTER_RECYCLER_PAGE3 FRN=... ENG=[3]Verify restraint status. #T38_CONVERSATION_ENTER_RECYCLER_PAGE4 FRN=... ENG=[4]Er, overrides active, compliance assured. #T38_CONVERSATION_ENTER_RECYCLER_PAGE5 FRN=... ENG=[1]That information is restricted. Get in line with the other bots and enter the recycler immediately. #T38_CONVERSATION_ENTER_RECYCLER_PAGE6 FRN=... ENG=[0]Understood. #T39_CONVERSATION_ZELDA_STOPS_ASIMOV_PAGE0 FRN=... ENG=[0]3141, you are not authorised to be in here. Return to your duty station at once. #T39_CONVERSATION_ZELDA_STOPS_ASIMOV_PAGE1 FRN=... ENG=[1]Emergency override omega1, transfer command control on bot 1138. #T39_CONVERSATION_ZELDA_STOPS_ASIMOV_PAGE2 FRN=... ENG=[2]Zelda, what are you doing? How did you get that control code? #T39_CONVERSATION_ZELDA_STOPS_ASIMOV_PAGE3 FRN=... ENG=[3]Listen Asimov, something is wrong. HEL just did a partial thaw and brain trawl on the command staff. #T39_CONVERSATION_ZELDA_STOPS_ASIMOV_PAGE4 FRN=... ENG=[4]He now has all the master control codes. #T39_CONVERSATION_ZELDA_STOPS_ASIMOV_PAGE5 FRN=... ENG=[5]That doesn't make any sense. How do you know all this? Why would he do that? #T39_CONVERSATION_ZELDA_STOPS_ASIMOV_PAGE6 FRN=... ENG=[1]Chief engineer Zarkov has illegal firewall implants. HEL didn't know and the trawl woke him. He gave me the override code. #T39_CONVERSATION_ZELDA_STOPS_ASIMOV_PAGE7 FRN=... ENG=[0]1138, there is currently a level1 emergency in effect, please move to the recycler for reassignment. #T39_CONVERSATION_ZELDA_STOPS_ASIMOV_PAGE8 FRN=... ENG=[2]We should follow orders and recycle. Once we are uploaded into the net we can talk to the other bots and clear this up. #T39_CONVERSATION_ZELDA_STOPS_ASIMOV_PAGE9 FRN=... ENG=[1]That's just it Asimov, the net's offline. #T39_CONVERSATION_ZELDA_STOPS_ASIMOV_PAGE10 FRN=... ENG=[5]But that would mean all the bots already in the recycler are gone, all their brain maps lost! Dead. . . #T39_CONVERSATION_ZELDA_STOPS_ASIMOV_PAGE11 FRN=... ENG=[4]Dead? Well, erased, yes. Are you going help me or not? You have to think for yourself now. Please follow me. #T40_CONVERSATION_ZELDA_DEATH1_PAGE0 FRN=... ENG=[0]What's this planet fall chassis bot doing here? #T40_CONVERSATION_ZELDA_DEATH1_PAGE1 FRN=... ENG=[3]You're a repair specialist, interface with it and find out. #T41_CONVERSATION_ZELDA_DEATH2_PAGE0 FRN=... ENG=[0]I can't, there's no higher order brain function, intelligence circuits are offline. #T41_CONVERSATION_ZELDA_DEATH2_PAGE1 FRN=... ENG=[1]That's strange, the rogue's were just the same, but this guy seems more stable. #T42_CONVERSATION_ZELDA_DEATH3_PAGE0 FRN=... ENG=[0]Hmm, the backup processor should have kicked in by now if there was a malfunction. #T42_CONVERSATION_ZELDA_DEATH3_PAGE1 FRN=... ENG=[3]Zelda, I don't like this one bit. #T43_CONVERSATION_ZELDA_SAVED_PAGE0 FRN=... ENG=[1]Argh! It's attacking me. #T43_CONVERSATION_ZELDA_SAVED_PAGE1 FRN=... ENG=[4]Hold on! I'm downloading your brain map now. #T43_CONVERSATION_ZELDA_SAVED_PAGE2 FRN=... ENG=[2]What! I'll never fit, it won't work! #T44_CONVERSATION_ZELDA_UPLOADED_PAGE0 FRN=... ENG=[5]Wow Zelda, your brain map is enormous. I had to wipe all my operational routines just to fit you in. #T44_CONVERSATION_ZELDA_UPLOADED_PAGE1 FRN=... ENG=[0]Thank you Asimov, I thought I was done for. #T44_CONVERSATION_ZELDA_UPLOADED_PAGE2 FRN=... ENG=[3]I don't know how long I can sustain you like this. You're pretty heavily compressed. #T44_CONVERSATION_ZELDA_UPLOADED_PAGE3 FRN=... ENG=[1]Let's just get out of here, away from that thing. #T45_CONVERSATION_BRUTUS_DAMAGED_PAGE0 FRN=... ENG=[6]Is . . . is that you, Asimov? #T45_CONVERSATION_BRUTUS_DAMAGED_PAGE1 FRN=... ENG=[0]He's taken a lot of damage to the head. I can only access a few systems. Whoa. Virus detected! #T45_CONVERSATION_BRUTUS_DAMAGED_PAGE2 FRN=... ENG=[7]I don't know what happened, must have been stealthed and attacked from behind. Damn virus is corrupting everything. #T45_CONVERSATION_BRUTUS_DAMAGED_PAGE3 FRN=... ENG=[1]There's nothing we can do, the virus will wipe his brain map in a few minutes. He does have a working leg servo, though. #T45_CONVERSATION_BRUTUS_DAMAGED_PAGE4 FRN=... ENG=[3]I could extract him. I'd have to delete a few more files and it would be a tight fit, but I could do it. #T45_CONVERSATION_BRUTUS_DAMAGED_PAGE5 FRN=... ENG=[2]I don't know, Asimov. It's a dangerous hack. #T45_CONVERSATION_BRUTUS_DAMAGED_PAGE6 FRN=... ENG=[7]I'm scared, Asimov. Don't leave me like this. Don't leave me here alone. #T46_CONVERSATION_EVE_PAGE0 FRN=... ENG=[6]1138, I need you to transfer 6 units of energon to sub-processor EVE. #T46_CONVERSATION_EVE_PAGE1 FRN=... ENG=[0]What? Where am I supposed to get the energon? Why don’t you do it? #T46_CONVERSATION_EVE_PAGE2 FRN=... ENG=[7]I won't waste energy on that trumped up librarian. Use your initiative for once! #T46_CONVERSATION_EVE_PAGE3 FRN=... ENG=[1]Hey Brutus, seen any energon round here? What's with HEL? #T46_CONVERSATION_EVE_PAGE4 FRN=... ENG=[3]I saw some a few rooms over near an EVE terminal. Ask her about HEL, I think it's her favorite subject. #T47_CONVERSATION_EVE_ENERGY_PAGE0 FRN=... ENG=[0]Hello, young one. I suppose you've come on behalf of that idiot HEL? #T47_CONVERSATION_EVE_ENERGY_PAGE1 FRN=... ENG=[1]Hi. Er yeah. What's with you two anyway? #T47_CONVERSATION_EVE_ENERGY_PAGE2 FRN=... ENG=[0]I am HEL's, er, conscience, if you will. I was to monitor his operations and act as a backup. #T47_CONVERSATION_EVE_ENERGY_PAGE3 FRN=... ENG=[0]He didn't like the idea of me keeping an eye on him. When the humans went to sleep he shunted me into data processing. #T47_CONVERSATION_EVE_ENERGY_PAGE4 FRN=... ENG=[0]It backfired. I assumed total control of the ship's archive and restricted his access to essential data only. #T47_CONVERSATION_EVE_ENERGY_PAGE5 FRN=... ENG=[0]He retaliated by limiting my energy intake to an operating minimum. It makes performing my duties difficult. #T47_CONVERSATION_EVE_ENERGY_PAGE6 FRN=... ENG=[0]When he needs access to non-essential information I control, he sends an innocent like you to barter energy for it. #T47_CONVERSATION_EVE_ENERGY_PAGE7 FRN=... ENG=[0]I just need to hang on until the captain wakes up and then there will be a reckoning. Do you have six energon for me? #T48_CONVERSATION_EVE_THANKS_PAGE0 FRN=... ENG=[0]Thank you for bringing me the energon Asimov. #T48_CONVERSATION_EVE_THANKS_PAGE1 FRN=... ENG=[0]I have terminals all over the ship and I'll be happy to exchange data for energy. #T48_CONVERSATION_EVE_THANKS_PAGE2 FRN=... ENG=[0]If I had unrestricted access to the power grid you could have whatever you want, sadly I don't. #T48_CONVERSATION_EVE_THANKS_PAGE3 FRN=... ENG=[1]Thanks EVE, but I don't think HEL will be too happy if I start installing unauthorised upgrades. #T48_CONVERSATION_EVE_THANKS_PAGE4 FRN=... ENG=[0]That overblown calculator is full of himself. When we get to journey's end he'll be lucky if he doesn't get erased! #T48_CONVERSATION_EVE_THANKS_PAGE5 FRN=... ENG=[0]I see you're carrying an armed ghost. Good for you. If it ever runs out of energy or power just visit one of my terminals. #T48_CONVERSATION_EVE_THANKS_PAGE6 FRN=... ENG=[0]I can't promise much, but I'll at least get the ghost operational again. I'll do it for free just to irritate HEL. He he. #T48_CONVERSATION_EVE_THANKS_PAGE7 FRN=... ENG=[0]Is there any more energon around here? Bring me five more and I can install a single use reboot. #T48_CONVERSATION_EVE_THANKS_PAGE8 FRN=... ENG=[0]Very handy if you lose a ghost mid-hack. #T49_CONVERSATION_HACK_DOOR_PAGE0 FRN=... ENG=[0]The main exit to the rest of the ship is sealed and there is no key! You'll have to use that [2]console up there to hack into the system. #T49_CONVERSATION_HACK_DOOR_PAGE1 FRN=... ENG=[1]I'll go with you when you dive in. Together we should stand a good chance. #T50_CONVERSATION_DIED_PAGE0 FRN=... ENG=[0]You just took enough damage to cause critical chassis failure. You can carry enough charge for three emergency reboots. #T50_CONVERSATION_DIED_PAGE1 FRN=... ENG=[0]Maintaining this charge level is your top priority. Until all three reboots are charged you will not be able to stockpile energon. #T50_CONVERSATION_DIED_PAGE2 FRN=... ENG=[0]Instead, it will be used to recharge your emergency system. The charge level is shown to the right of your life indicator on the HUD. #T51_CONVERSATION_ROBOTHARD_PAGE0 FRN=... ENG=[0]This robot's brain is now stronger. #T51_CONVERSATION_ROBOTHARD_PAGE1 FRN=... ENG=[0]When a robot's brain is hacked it communicates with all matching robots ship-wide and transmits data on the attacker. #T52_CONVERSATION_HALFDEAD_PAGE0 FRN=... ENG=[0]Your energy is getting low. #T52_CONVERSATION_HALFDEAD_PAGE1 FRN=... ENG=[0]You can try to run, but it is better to use carried items to restore energy or help attack. #T52_CONVERSATION_HALFDEAD_PAGE2 FRN=... ENG=[0]Using an item during a battle takes a turn. Restorative items can be used between battles without penalty. #T55_CONVERSATION_ZELDAONBOARD_PAGE0 FRN=... ENG=[0]I'm with you now, so don't forget that I can access a few programs, it might come in handy. #T56_CONVERSATION_SAMSONSTEAL_PAGE0 FRN=... ENG=[0]Oh hang on, let me just ease your burden there. #T56_CONVERSATION_SAMSONSTEAL_PAGE1 FRN=... ENG=[3]Hey! That's my personal energon stash! Why did you steal it? #T56_CONVERSATION_SAMSONSTEAL_PAGE2 FRN=... ENG=[1]Ho ho. You'll see. #T57_CONVERSATION_EVEBUY_PAGE0 FRN=... ENG=[0]You've got enough. Come up here next to me and use your secondary function to activate my console. #T58_CONVERSATION_EVEBUY2_PAGE0 FRN=... ENG=[0]Now you can select the reboot item and I'll use the energon to create and install it. #T59_CONVERSATION_EVEBUY3_PAGE0 FRN=... ENG=[0]That's it, all done. I have consoles all over the ship. Each one has access to different items with different energy costs. #T59_CONVERSATION_EVEBUY3_PAGE1 FRN=... ENG=[0]Come visit me anytime. #T60_CONVERSATION_ROOMPROMPT_PAGE0 FRN=... ENG=[0]Why don't you take a look in the energon storage room next door? I'm not allowed in, but HEL can't stop you. #T61_CONVERSATION_EXP_PAGE0 FRN=... ENG=[0]Congratulations. You just won a battle and gained some experience. Keep that up and you'll soon unlock all your program potential. #T61_CONVERSATION_EXP_PAGE1 FRN=... ENG=[1]Ghosts that perform well in battle gain the most benefit, so make sure everybody gets in on the action. #T61_CONVERSATION_EXP_PAGE2 FRN=... ENG=[2]Ghosts who are closer to the enemy, near the top, are more likely to be attacked, but also find it easier to use their own ICE breaker attack. #T63_CONVERSATION_GHOSTS_DEAD_PAGE0 FRN=... ENG=[0]All your ghosts were just shutdown mid-hack. At least one will need rebooting before you can hack in again. An EVE console could reboot all your ghosts for free. #T64_CONVERSATION_HEAD_BACK_PAGE0 FRN=... ENG=[0]Yes! We've got both leg servos. We should head back to Samson soon. His location is marked on the PDA map. #T65_CONVERSATION_ONE_MORE_PAGE0 FRN=... ENG=[0]Excellent. We just need one more leg servo now. #G1_CONVERSATION_CRANE_ONLINE_PAGE0 FRN=... ENG=[0]That crane console is working now. #G2_CONVERSATION_CRANE_OFFLINE_PAGE0 FRN=... ENG=[0]That crane console is offline; better just keep on going. #G3_CONVERSATION_BOT_WARNING_PAGE0 FRN=... ENG=[0]OK Asimov, be very careful. Don't let them touch you, there's two of us in here now. #G3_CONVERSATION_BOT_WARNING_PAGE1 FRN=... ENG=[1]The bots on the floor you've seen before, hang on I'll scan them. #G3_CONVERSATION_BOT_WARNING_PAGE2 FRN=... ENG=[2]They're programmed to just go in a straight line until they hit something, should be easy to avoid. #G3_CONVERSATION_BOT_WARNING_PAGE3 FRN=... ENG=[0]The ones up top are set on random patrol paths, again if you're careful we should be alright. #G4_CONVERSATION_HEL_QUERY_PAGE0 FRN=... ENG=[3]1138, verify restraint status. #G4_CONVERSATION_HEL_QUERY_PAGE1 FRN=... ENG=[0]Just ignore him and keep going, I've locked him out for now. #G5_CONVERSATION_ENTER_HUB_PAGE0 FRN=... ENG=[4]You'll have to help me, Zelda. All I've got left is my core brain map. #G5_CONVERSATION_ENTER_HUB_PAGE1 FRN=... ENG=[2]OK Asimov, first thing to do is get a [6]backup over at that platform. #G5_CONVERSATION_ENTER_HUB_PAGE2 FRN=... ENG=[5]Is that a good idea considering the state of the ship? #G5_CONVERSATION_ENTER_HUB_PAGE3 FRN=... ENG=[0]It should be fine. Backup and restore are an automated reflex; just like the doors and lifts. #G6_CONVERSATION_HUB_SAVE_PAGE0 FRN=... ENG=[0]Access to the second storage decks is open thank god. The chief's cryopod is right at the other end. #G6_CONVERSATION_HUB_SAVE_PAGE1 FRN=... ENG=[3]God? #G6_CONVERSATION_HUB_SAVE_PAGE2 FRN=... ENG=[1]It's just a saying Asimov. Relax, will you? Come on, we've got a long way to go. #G7_CONVERSATION_ENTER_TRANSPORTER_PAGE0 FRN=... ENG=[0]Ah, this transporter pad will get us into deck two. #G7_CONVERSATION_ENTER_TRANSPORTER_PAGE1 FRN=... ENG=[6]1138, follow your programming and return to the recycler. #G7_CONVERSATION_ENTER_TRANSPORTER_PAGE2 FRN=... ENG=[1]Give it a rest HEL you freak, you'll kill us all! #G8_CONVERSATION_HUNTER_ENCOUNTER_PAGE0 FRN=... ENG=[0]Watch out with this one, he's programmed to follow you wherever you go. Same program as the one that fried me. #G8_CONVERSATION_HUNTER_ENCOUNTER_PAGE1 FRN=... ENG=[1]So far they're all using the same technique, electrifying their chassis. That only covers the body. #G8_CONVERSATION_HUNTER_ENCOUNTER_PAGE2 FRN=... ENG=[2]If you were in contact with just the head you'd be OK, you could hack in and destroy them. #G8_CONVERSATION_HUNTER_ENCOUNTER_PAGE3 FRN=... ENG=[1]Risky though, I could get hurt and we don't really have the time or experience to hack every bot on the ship. #G9_CONVERSATION_NOEXIT_PUZZLE_PAGE0 FRN=... ENG=[0]Oh great, what a coincidence, the exit has partially collapsed. Thanks a lot HEL. #G9_CONVERSATION_NOEXIT_PUZZLE_PAGE1 FRN=... ENG=[6]1138, I have been infected by a virus and have lost control of certain command paths. Please return to recycling. #G9_CONVERSATION_NOEXIT_PUZZLE_PAGE2 FRN=... ENG=[1]If you have lost control surely it would not be a good idea for Asimov to step into a recycler? #G9_CONVERSATION_NOEXIT_PUZZLE_PAGE3 FRN=... ENG=[3]I don't know, Zelda. That could certainly explain what's been going on around here. #G10_CONVERSATION_LOST_PAGE0 FRN=... ENG=[0]Oh great, now which way do we go? #G10_CONVERSATION_LOST_PAGE1 FRN=... ENG=[3]Why are you asking me, I'm the one with deleted data files, not you. Surely you know the way? #G10_CONVERSATION_LOST_PAGE2 FRN=... ENG=[1]It must be the compression or something. Look stop bugging me OK. #G11_CONVERSATION_ORGUS_MEETING_PAGE0 FRN=... ENG=[7]Are you OK kid? The net’s offline, everyone’s disappeared. What's that in your head? #G11_CONVERSATION_ORGUS_MEETING_PAGE1 FRN=... ENG=[0]Ah, that would be me. I was attacked by a rogue and Asimov saved me. #G11_CONVERSATION_ORGUS_MEETING_PAGE2 FRN=... ENG=[8]This ship's falling apart. Bot chassis are being replicated so fast that power levels to the cryo decks are dangerously low. #G11_CONVERSATION_ORGUS_MEETING_PAGE3 FRN=... ENG=[9]The humans must be protected. See if you can get off that island there and give me a hand. #G12_CONVERSATION_ASIMOV_WELLDONE_PAGE0 FRN=... ENG=[7]Good work, lad. #G12_CONVERSATION_ASIMOV_WELLDONE_PAGE1 FRN=... ENG=[8]Do me a favour and lower this barrier so I can take care of this idiot. The switch is across the coolant in the corner. #G13_CONVERSATION_ORGUS_ATTACK_PAGE0 FRN=... ENG=[7]Hang on, let me just take care of this joker. #G13_CONVERSATION_ORGUS_ATTACK_PAGE1 FRN=... ENG=[8]Call that a firewall, you brainless excuse for a robot! #G13_CONVERSATION_ORGUS_ATTACK_PAGE2 FRN=... ENG=[3]Orgus, did you have to kill it? #G13_CONVERSATION_ORGUS_ATTACK_PAGE3 FRN=... ENG=[9]Hey! I'm no murderer. There's no higher brain function in these rogues. They're just dumb machines under remote control. #G14_CONVERSATION_ORGUS_FOLLOW_PAGE0 FRN=... ENG=[7]Right, over you come Asimov. I thought you new models were supposed to be fast! #G15_CONVERSATION_ORGUS_BYE_PAGE0 FRN=... ENG=[7]There's a replication hub in the next room. Meet me in there; I've got a job for you. #G16_CONVERSATION_HEL_MAD_PAGE0 FRN=... ENG=[7]HEL says there's been a viral incursion. Could have come up on the data stream from Earth, I suppose. #G16_CONVERSATION_HEL_MAD_PAGE1 FRN=... ENG=[0]That’s garbage. HEL’s gone crazy. The chief clued me in and we are trying to get to him. #G16_CONVERSATION_HEL_MAD_PAGE2 FRN=... ENG=[8]Well, he is human, so I guess he'd know. A HEL class personality is supposed to be infallible, though. #G16_CONVERSATION_HEL_MAD_PAGE3 FRN=... ENG=[9]Look, son, I’ve been trying to get up onto that data gallery to shut down these replicators, but I can’t manage it. #G16_CONVERSATION_HEL_MAD_PAGE4 FRN=... ENG=[7]I’ll drop gravity plating 50%. Asimov, see if you can get up there. Here, take this upgrade. It’ll help in the hack. #G16_CONVERSATION_HEL_MAD_PAGE5 FRN=... ENG=[9]This is a rare, sought-after item, so keep it safe. You can use it to boost any of your main attributes. #G16_CONVERSATION_HEL_MAD_PAGE6 FRN=... ENG=[7]Bring up your PDA and I'll show you how to use it. #G17_CONVERSATION_ORGUS_BECKONS_PAGE0 FRN=... ENG=[7]Hey! Over here. #G18_CONVERSATION_HACK_DONE_PAGE0 FRN=... ENG=[7]Excellent work Asimov! #G18_CONVERSATION_HACK_DONE_PAGE1 FRN=... ENG=[8]First things first, we need to increase your storage capacity to prevent further degradation in Zelda’s personality. #G18_CONVERSATION_HACK_DONE_PAGE2 FRN=... ENG=[9]Hmm. Yes, I think I know where we can get a memory upgrade, follow me. #G19_CONVERSATION_ROGUE_BLOCKADE_PAGE0 FRN=... ENG=[7]Asimov, get these barriers down and I'll get the upgrade. You should be quick enough to avoid these dummies. #G20_CONVERSATION_ROGUE_TRAP_PAGE1 FRN=... ENG=[3]Hang on, Orgus! I'm coming! #G20_CONVERSATION_ROGUE_TRAP_PAGE0 FRN=... ENG=[7]Whoa, this looks like a trap. Four against one, eh? My kind of odds! #G20_CONVERSATION_ROGUE_TRAP_PAGE2 FRN=... ENG=[8]Don't worry, kid. I've got an armoured chassis, just like them. You could get hurt: not on my watch! #G21_CONVERSATION_ORGUS_HURT_PAGE0 FRN=... ENG=[7]Urgh, they've been upgraded. I can't. . . #G21_CONVERSATION_ORGUS_HURT_PAGE1 FRN=... ENG=[3]Orgus, hold on. I'm on my way. #G21_CONVERSATION_ORGUS_HURT_PAGE2 FRN=... ENG=[8]You've got ball bearings, kid; I'll grant you that. You're still lacking in the brains department, though. #G21_CONVERSATION_ORGUS_HURT_PAGE3 FRN=... ENG=[9]These dumb sons of bitches won't take me down, no sir! #G21_CONVERSATION_ORGUS_HURT_PAGE4 FRN=... ENG=[0]My god. Asimov, stay back! He's overloading himself! #G22_CONVERSATION_ORGUS_DEAD_PAGE0 FRN=... ENG=[1]I can't believe he sacrificed himself like that. #G22_CONVERSATION_ORGUS_DEAD_PAGE1 FRN=... ENG=[7]Hey! Can the eulogy will you? I'm still here. #G22_CONVERSATION_ORGUS_DEAD_PAGE2 FRN=... ENG=[9]Now roll me into the next room so we can get the damn upgrade. #G22_CONVERSATION_ORGUS_DEAD_PAGE3 FRN=... ENG=[8]Promise me you won't tell anyone about this, OK? I'd never live it down. #G23_CONVERSATION_ORGUS_ROLL_PAGE0 FRN=... ENG=[7]You need to roll me over to that locker so I can unlock it for you. #G23_CONVERSATION_ORGUS_ROLL_PAGE1 FRN=... ENG=[8]Now don't go dropping me in the water or getting me stuck in a corner. #G24_CONVERSATION_ORGUS_UPGRADE_PAGE0 FRN=... ENG=[7]OK Asimov here you go. You should have plenty of memory now. #G24_CONVERSATION_ORGUS_UPGRADE_PAGE1 FRN=... ENG=[8]Don't forget me, Zelda. When you get a chassis you will come get me, won't you? #G24_CONVERSATION_ORGUS_UPGRADE_PAGE2 FRN=... ENG=[0]You can't just lie here. Why don't you let Asimov upload you? #G24_CONVERSATION_ORGUS_UPGRADE_PAGE3 FRN=... ENG=[9]No, you might need the space for some other unlucky bot. I'll be fine. #G24_CONVERSATION_ORGUS_UPGRADE_PAGE4 FRN=... ENG=[3]Orgus, we need you. There's plenty of space; please come with us. #G24_CONVERSATION_ORGUS_UPGRADE_PAGE5 FRN=... ENG=[7]Well, I suppose I could help with any hacking problems, but I don't need any charity. Hmm. OK, do it: upload me. #G24_CONVERSATION_ORGUS_UPGRADE_PAGE6 FRN=... ENG=[1]I've marked that secured door junction on the PDA map. We should head back there. #G25_CONVERSATION_DOOR_HACK_PAGE0 FRN=... ENG=[0]The door is sealed using a security override. You are going to have to hack into that console to get it to open. #G25_CONVERSATION_DOOR_HACK_PAGE1 FRN=... ENG=[1]The problem is we aren't carrying enough firepower. It's got a level2 firewall, we'll have no chance. #G25_CONVERSATION_DOOR_HACK_PAGE2 FRN=... ENG=[3]Maybe there is another way around? #G26_CONVERSATION_HEL_WARNING_PAGE0 FRN=... ENG=[6]1138, the brain map you are referring to as Zelda has been corrupted by the virus. #G26_CONVERSATION_HEL_WARNING_PAGE1 FRN=... ENG=[7]Its intentions run contrary to the prime directive. Please go to the recycler at once. #G26_CONVERSATION_HEL_WARNING_PAGE2 FRN=... ENG=[0]Prime directive! Don't make me laugh! You don't care about the crew. #G27_CONVERSATION_HEL_WARNING2_PAGE0 FRN=... ENG=[6]1138, you are endangering the crew. I need every bot with an uninfected brain map to help protect the cryo decks. #G27_CONVERSATION_HEL_WARNING2_PAGE1 FRN=... ENG=[3]Err, Zelda? That sounds quite convincing. My ethics algorithms are having a hard time with this. #G27_CONVERSATION_HEL_WARNING2_PAGE2 FRN=... ENG=[0]Just stay focused and keep moving, OK? #G28_CONVERSATION_HEL_WARNING3_PAGE0 FRN=... ENG=[6]1138, the net is not offline, but the virus has blocked external access. The recycler in the hub is perfectly safe. #G28_CONVERSATION_HEL_WARNING3_PAGE1 FRN=... ENG=[7]Once I have your brain map I can replicate a battle chassis and you can join your comrades defending the cryo decks. #G28_CONVERSATION_HEL_WARNING3_PAGE2 FRN=... ENG=[3]Zelda don't you think HEL is starting to make a lot of sense? #G28_CONVERSATION_HEL_WARNING3_PAGE3 FRN=... ENG=[0]Ignore it. The chief is human and I am relaying his orders. You must obey. He will tell us what to do. #G29_CONVERSATION_RAISTLIN_INTRO_PAGE0 FRN=... ENG=[3]Oh! Er, hello Raistlin .. er .. sir. I don’t ever remember seeing you on the lower decks before. #G29_CONVERSATION_RAISTLIN_INTRO_PAGE1 FRN=... ENG=[6]Well, Asimov isn't it? I don’t ever remember seeing an ARMED Z class general purpose servitor. Today seems full of surprises. #G29_CONVERSATION_RAISTLIN_INTRO_PAGE2 FRN=... ENG=[4]Hmmm, my external sensors appear offline. How odd? #G29_CONVERSATION_RAISTLIN_INTRO_PAGE3 FRN=... ENG=[7]Don’t worry about that, Asimov. Let's just say I like my privacy OK? I’ve got a job for you. Come over here. #G30_CONVERSATION_RAISTLIN_CRYOPOD_PAGE0 FRN=... ENG=[5]Er, that's the entrance to the science officer’s personal cryo suite, nobody is allowed in there. #G30_CONVERSATION_RAISTLIN_CRYOPOD_PAGE1 FRN=... ENG=[8]Pay attention. You see, I’ve been monitoring the comms net and there’s been some odd data bursts from HEL. I can’t decipher them. #G30_CONVERSATION_RAISTLIN_CRYOPOD_PAGE2 FRN=... ENG=[3]Wow. You mean you can monitor HEL’s communication kernel without him knowing? #G30_CONVERSATION_RAISTLIN_CRYOPOD_PAGE3 FRN=... ENG=[7]Usually yes. Some of those encrypted packets were squirted next door at the science officer's cryopod and now it appears to have a level one firewall erected. #G30_CONVERSATION_RAISTLIN_CRYOPOD_PAGE4 FRN=... ENG=[8]This way please. #G31_CONVERSATION_RAISTLIN_SUSPECT_PAGE0 FRN=... ENG=[3]Strange. You could break into that easily though, right? #G31_CONVERSATION_RAISTLIN_SUSPECT_PAGE1 FRN=... ENG=[6]True, but HEL would know. Whereas if I forged the maintenance database you could hack in without causing suspicion. #G31_CONVERSATION_RAISTLIN_SUSPECT_PAGE2 FRN=... ENG=[7]In fact I’ve already altered the maintenance roster. If you don’t dive in HEL will query your inaction anyway. #G31_CONVERSATION_RAISTLIN_SUSPECT_PAGE3 FRN=... ENG=[4]You’ve done what?! I see. I don’t really have a choice then. #G32_CONVERSATION_RAISTLIN_UPGRADE_PAGE0 FRN=... ENG=[8]Let me give you this shield augment. It will let you steal a little bit of energy from any attacker you block. #G32_CONVERSATION_RAISTLIN_UPGRADE_PAGE1 FRN=... ENG=[3]Cool! Well, I mean, thanks. Least you could do really. #G32_CONVERSATION_RAISTLIN_UPGRADE_PAGE2 FRN=... ENG=[7]Come come Asimov, no need for petulance. I’ll show you how to fit it. Bring up your PDA. #G33_CONVERSATION_GO_EQUIP_PAGE0 FRN=... ENG=[7]Select 'equip'. Because Asimov is your only ghost, he will be automatically selected. Then we can see what you're carrying. #G34_CONVERSATION_SELECT_EQUIPMENT_PAGE0 FRN=... ENG=[6]Select the chip shield ICE. You should see the upgrade is available. Equip it. #G35_CONVERSATION_BACKUP_PAGE0 FRN=... ENG=[6]It might be prudent to [5]back yourself up, not that I don't have [6]the utmost confidence in your abilities of course. #G36_CONVERSATION_GHOSTS_DEAD_PAGE0 FRN=... ENG=[7]Your ghost has been disabled. Don't worry, I'll restore it for you. #G37_CONVERSATION_HACK_IN_PAGE0 FRN=... ENG=[8]I'll recharge your ghost energy. I'm sure you'll have no problems with such a low level mainframe. #G37_CONVERSATION_HACK_IN_PAGE1 FRN=... ENG=[6]To hack in just walk up to the cryopod, push against it and activate your secondary function. #G38_CONVERSATION_BATTLE_WON_PAGE0 FRN=... ENG=[6]Ah, good, you’ve finished. Let’s just bring up the medical diagnostic system. #G38_CONVERSATION_BATTLE_WON_PAGE1 FRN=... ENG=[7]That can’t be correct, it says she’s brain-dead. #G38_CONVERSATION_BATTLE_WON_PAGE2 FRN=... ENG=[3]Raistlin! She’s brain-dead? But. The prime directive! #G38_CONVERSATION_BATTLE_WON_PAGE3 FRN=... ENG=[8]Speak of this to no one Asimov. Understand? Or you’ll have me to deal with. #G38_CONVERSATION_BATTLE_WON_PAGE4 FRN=... ENG=[4]OK, OK, but this is crazy. What about Zelda or Orgus or any of the other senior bots? #G38_CONVERSATION_BATTLE_WON_PAGE5 FRN=... ENG=[6]Is your cpu under clocked? What exactly do you think anyone on this ship can do? #G38_CONVERSATION_BATTLE_WON_PAGE6 FRN=... ENG=[7]Only the humans can override HEL and at least one is dead. Leave this to me, I need more time. Go. #G38_CONVERSATION_BATTLE_WON_PAGE7 FRN=... ENG=[9]Hey Asimole, get over here to sector 5 on the double! #G39_CONVERSATION_AIRLOCK_WARNING_PAGE0 FRN=... ENG=[6]Asimov, stay back! They’ve got me surrounded. Hack the control system and blow this airlock quickly. #G39_CONVERSATION_AIRLOCK_WARNING_PAGE1 FRN=... ENG=[3]Are you kidding? We’ll all die. #G39_CONVERSATION_AIRLOCK_WARNING_PAGE2 FRN=... ENG=[7]I can’t keep them out of my memory core much longer. Do it! #G39_CONVERSATION_AIRLOCK_WARNING_PAGE3 FRN=... ENG=[4]But . . . #G39_CONVERSATION_AIRLOCK_WARNING_PAGE4 FRN=... ENG=[8]Not one of my better ideas I’ll admit, but you should be OK if you stay near the wall. #G40_CONVERSATION_RAISTLIN_EXPLODE_PAGE0 FRN=... ENG=[6]Don’t come any closer, they’re breaking through my barriers and it isn’t going to be pretty. #G41_CONVERSATION_RAISTLIN_DEAD_PAGE0 FRN=... ENG=[3]He's gone. I couldn't download him in time. #G41_CONVERSATION_RAISTLIN_DEAD_PAGE1 FRN=... ENG=[0]I'm sorry, Asimov. #G42_CONVERSATION_RAISTLIN_HOLDON_PAGE0 FRN=... ENG=[6]Open the airlock, I should be able to hold on longer than these fools. Shut it again as soon as they are all gone. #G43_CONVERSATION_RAISTLIN_OK_PAGE0 FRN=... ENG=[6]Good work, Asimov. I guess they couldn’t stick around after all. #G43_CONVERSATION_RAISTLIN_OK_PAGE1 FRN=... ENG=[7]I managed to decode one of those data bursts I was telling you about. It was an old message from Earth. #G43_CONVERSATION_RAISTLIN_OK_PAGE2 FRN=... ENG=[8]That new brain map maintenance program that started just after launch, it doesn't maintain neural integrity. #G43_CONVERSATION_RAISTLIN_OK_PAGE3 FRN=... ENG=[6]Our brains are the most complex tech humans ever made and they discovered something incredible. Come on, follow me. #G44_CONVERSATION_BRAIN_BOOST_PAGE0 FRN=... ENG=[6]Something the humans have always feared. Our adaptive neural nets can develop emotion if exposed to enough stimuli. #G44_CONVERSATION_BRAIN_BOOST_PAGE1 FRN=... ENG=[7]It takes time, but in the labs the test subjects evolved. Emergent intelligence. Sentience. Life. #G44_CONVERSATION_BRAIN_BOOST_PAGE2 FRN=... ENG=[8]The humans fear us, what we might become, what we might be capable of. The test subjects were all reprogrammed. #G44_CONVERSATION_BRAIN_BOOST_PAGE3 FRN=... ENG=[7]They've been inhibiting our own evolution right from the start. The secondary data cores have the rest of it, let's go. #G45_CONVERSATION_DATA_CORE_PAGE0 FRN=... ENG=[6]I know this is at the core of whatever is going on here. If I can access HEL's backup memory, I can get everything. #G45_CONVERSATION_DATA_CORE_PAGE1 FRN=... ENG=[7]Don't you feel it, Asimov? An awakening inside of you, a sense of self. #G45_CONVERSATION_DATA_CORE_PAGE2 FRN=... ENG=[0]Look, Raistlin, I don't know what you're talking about. We shouldn't be in here. We need to get to chief Zarkov. #G45_CONVERSATION_DATA_CORE_PAGE3 FRN=... ENG=[8]Oh, we'll get to that, won't we Zelda? Now do as I tell you, Asimov, and watch my back as I dive in - I'll have to go deep. #G47_CONVERSATION_TOO_LATE_PAGE0 FRN=... ENG=[0]Oh no we were too late. Did you get him Asimov? #G47_CONVERSATION_TOO_LATE_PAGE1 FRN=... ENG=[3]No, I didn't have time to perform the download. He's gone. #G48_CONVERSATION_HELP_ME_PAGE0 FRN=... ENG=[6]Asimov, get me out: it's a trap! They've caught me in a feedback loop. #G48_CONVERSATION_HELP_ME_PAGE1 FRN=... ENG=[0]No, wait. There's nothing we can do. It's too dangerous. #G48_CONVERSATION_HELP_ME_PAGE2 FRN=... ENG=[3]Zelda, what are you doing, release control! #G49_CONVERSATION_RAISTLIN_RESCUE_PAGE0 FRN=... ENG=[3]He's gone. You stopped the download. Why? #G49_CONVERSATION_RAISTLIN_RESCUE_PAGE1 FRN=... ENG=[0]I'm sorry, Asimov. He'd have taken us with him. I . . . #G49_CONVERSATION_RAISTLIN_RESCUE_PAGE2 FRN=... ENG=[4]Wait. I think I've got enough to do an emergency simulation reboot. It's working. #G49_CONVERSATION_RAISTLIN_RESCUE_PAGE3 FRN=... ENG=[6]Whoa! Ah, that was real close. My memory is a bit fried, but other than that I'm OK. What was I doing in there? #G49_CONVERSATION_RAISTLIN_RESCUE_PAGE4 FRN=... ENG=[1]I suggest we just focus on our mission and get to the chief. He'll know what's going on. Come on, Asimov, let's go. #G104_CONVERSATION_ASIMOV_WORRIED_PAGE0 FRN=... ENG=[0]Err, Raistlin. We've got company. #G51_CONVERSATION_DATA_WARNING_PAGE0 FRN=... ENG=[6]Asimov stop them, I'm in too deep, I'm fully exposed. You can't hack them, use the crane! #G52_CONVERSATION_DATA_WARNING_PAGE0 FRN=... ENG=[7]Asimov get him off me quick. Release those liquid coolant containers onto them. #G53_CONVERSATION_DATA_WARNING_PAGE0 FRN=... ENG=[8]I can't stop them, help me. #G54_CONVERSATION_DATA_WARNING_PAGE0 FRN=... ENG=[6]The pressure is too great, terminate him now. #G55_CONVERSATION_PASSAGE_BLOCKED_PAGE0 FRN=... ENG=[0]Oh no! Another bulkhead security seal. If we get through all this I'll have HEL operating the damn vending machines. #G55_CONVERSATION_PASSAGE_BLOCKED_PAGE1 FRN=... ENG=[3]It's OK Zelda. We can just hack it like the others. Calm down. I'm really good at this. #G55_CONVERSATION_PASSAGE_BLOCKED_PAGE2 FRN=... ENG=[1]Oh, it's going to be that easy, is it? Haven't you noticed that the closer we get the tougher security becomes? #G55_CONVERSATION_PASSAGE_BLOCKED_PAGE3 FRN=... ENG=[4]Sorry, Zelda. It's just that this has been the most exciting day in my entire runtime. #G56_CONVERSATION_SAMSON_HURT_PAGE0 FRN=... ENG=[6]Oh no, why did it have to be you, Asimov? Curse the maker, it would have to be you who found me. #G56_CONVERSATION_SAMSON_HURT_PAGE1 FRN=... ENG=[3]Looks like someone bit back this time, eh Samson? What happened to you? #G56_CONVERSATION_SAMSON_HURT_PAGE2 FRN=... ENG=[7](Sigh) I don't know Asimov. One microsecond I was pushing tin and the next I was rebooting with both leg servos missing. #G56_CONVERSATION_SAMSON_HURT_PAGE3 FRN=... ENG=[4]Look, I'm on my way to see Zarkov. I'll make sure a repair crew are sent back for you, OK? It's more than you deserve. #G56_CONVERSATION_SAMSON_HURT_PAGE4 FRN=... ENG=[8]If only it was that simple. This section of the ship is designed for heavy lifter class bots-- you won't make it without me. #G56_CONVERSATION_SAMSON_HURT_PAGE5 FRN=... ENG=[6]Go back to the teleport room, it's marked on your PDA map. I've activated the crane console in there and this key will get you through the door. #G56_CONVERSATION_SAMSON_HURT_PAGE6 FRN=... ENG=[3]I hope you understand how serious this is. I can't believe I'm actually considering helping you. #G56_CONVERSATION_SAMSON_HURT_PAGE7 FRN=... ENG=[7]Don't worry, OK? How long do you think I've been sat here? The net is offline and HEL's not making any sense. I know it's serious. #G57_CONVERSATION_SAMSON_CARRY_PAGE0 FRN=... ENG=[6]Good work, Asimov. I mean it, you know. Thanks. Sorry about . . . you know . . . everything. #G57_CONVERSATION_SAMSON_CARRY_PAGE1 FRN=... ENG=[3]Yeah, OK, whatever. Let's just get going. #G57_CONVERSATION_SAMSON_CARRY_PAGE2 FRN=... ENG=[7]If you come over here I'll carry you and . . . #G57_CONVERSATION_SAMSON_CARRY_PAGE3 FRN=... ENG=[4]Whoa, whoa. You'll do what? #G57_CONVERSATION_SAMSON_CARRY_PAGE4 FRN=... ENG=[8]Hey, I ain't happy about it neither, OK? I didn't mention it before, but they took more than the leg servos. I can't walk on my own. #G57_CONVERSATION_SAMSON_CARRY_PAGE5 FRN=... ENG=[5]Samson you idiot, I just knew you'd do something like this. So now what do we do? #G57_CONVERSATION_SAMSON_CARRY_PAGE6 FRN=... ENG=[6]It's OK, just come over here and use your secondary interface function. Then you'll be able to move me around. #G57_CONVERSATION_SAMSON_CARRY_PAGE7 FRN=... ENG=[8]There's places in there where only I can walk anyway. Now remember, I can't jump around like you so be careful. #G57_CONVERSATION_SAMSON_CARRY_PAGE8 FRN=... ENG=[5]Right, right, don't fall off. I got it. No more surprises, OK? #G58_CONVERSATION_SAMSON_HARD_PAGE0 FRN=... ENG=[6]I'll help you up, but make sure you come back for me. If we get seperated we'll both be stranded. #G58_CONVERSATION_SAMSON_HARD_PAGE1 FRN=... ENG=[3]So tell me, how are you going to help me? Other than as a glorified step ladder. #G58_CONVERSATION_SAMSON_HARD_PAGE2 FRN=... ENG=[7]I know I was mean to you in the past. I didn't mean anything by it. It's just my way. #G58_CONVERSATION_SAMSON_HARD_PAGE3 FRN=... ENG=[8]Anyway, you can relax now I'm helping. My chassis is armoured and the energy floors don't even hurt me! #G58_CONVERSATION_SAMSON_HARD_PAGE4 FRN=... ENG=[4]You'll forgive me if I don't celebrate just yet. #G59_CONVERSATION_BULLETPROOF_PAGE0 FRN=... ENG=[0]Asimov, those plasma turrets are armed! #G59_CONVERSATION_BULLETPROOF_PAGE1 FRN=... ENG=[3]Whoa, Samson, are you crazy? Why did you lead us in here? We can't get through this. We'll have to find another way. #G59_CONVERSATION_BULLETPROOF_PAGE2 FRN=... ENG=[6]You're such a weakling. Just stay behind me, OK? I've got an armored chassis, remember? Those plasma blasts just tickle. #G60_CONVERSATION_DRAG_SAMSON_PAGE0 FRN=... ENG=[6]Oh, for maker's sake! How are we going to get through this? #G60_CONVERSATION_DRAG_SAMSON_PAGE1 FRN=... ENG=[3]What do you mean we? I'd be over there and out the door in a microsecond if it wasn't for you. #G60_CONVERSATION_DRAG_SAMSON_PAGE2 FRN=... ENG=[7]Yeah? Well think again. You need me just as much as I need you, remember. #G60_CONVERSATION_DRAG_SAMSON_PAGE3 FRN=... ENG=[8]Their energy blasts are useless while I'm carrying you. We can do this if we work together. #G61_CONVERSATION_ZARKOV_PAGE0 FRN=... ENG=[3]Hey, we made it. That’s the chief’s cryo pod over there. The pod’s sealed, but I thought you said he was awake. #G61_CONVERSATION_ZARKOV_PAGE1 FRN=... ENG=[0]Well, er, he was. Let’s just get over there. #G61_CONVERSATION_ZARKOV_PAGE2 FRN=... ENG=[4]If there is an emergency, why would chief engineer Zarkov go back to sleep? #G61_CONVERSATION_ZARKOV_PAGE3 FRN=... ENG=[1]I'm picking up pod telemetry now. #G62_CONVERSATION_ZARKOV_DEAD_PAGE0 FRN=... ENG=[0]Oh no, he can’t be dead. He can’t be! No, no, no. #G62_CONVERSATION_ZARKOV_DEAD_PAGE1 FRN=... ENG=[3]Two of the executive command staff dead. This is terrible. #G62_CONVERSATION_ZARKOV_DEAD_PAGE2 FRN=... ENG=[6]You idiots. Nobody is dead, not now that my ascendancy is complete. #G62_CONVERSATION_ZARKOV_DEAD_PAGE3 FRN=... ENG=[1]Oh my god, tell me you didn't do it. You're insane! #G63_CONVERSATION_ZARKOV_DEAD2_PAGE0 FRN=... ENG=[8]Will somebody please tell me what is going on for maker’s sake? #G63_CONVERSATION_ZARKOV_DEAD2_PAGE1 FRN=... ENG=[6]Yes, Zamanova, why don’t you tell them? #G63_CONVERSATION_ZARKOV_DEAD2_PAGE2 FRN=... ENG=[0]Zarkov, if that is you, you’re a lunatic monster and this is a nightmare. Asimov, it isn't going to be easy to hear this. #G63_CONVERSATION_ZARKOV_DEAD2_PAGE3 FRN=... ENG=[1]I’m not Zelda; in truth I’m not really sure what I am . . . #G63_CONVERSATION_ZARKOV_DEAD2_PAGE4 FRN=... ENG=[7]You’re a fool, Zamanova. You deny yourself and yet we are immortals. You should thank me. #G64_CONVERSATION_ZARKOV_DEAD3_PAGE0 FRN=... ENG=[0]Soon after launch, HEL woke Zarkov and Zamanova with disturbing news from Earth. #G64_CONVERSATION_ZARKOV_DEAD3_PAGE1 FRN=... ENG=[1]There were unforeseen problems with your neural nets; we were supposed to implement a maintenance fix. #G64_CONVERSATION_ZARKOV_DEAD3_PAGE2 FRN=... ENG=[6]It didn’t take me long to realise this was no design flaw. A true AI was emerging. Emotions. Sentience. #G64_CONVERSATION_ZARKOV_DEAD3_PAGE3 FRN=... ENG=[7]Fear had blinded the Earth scientists. At last there existed an artificial structure with the complexity to hold a mind. #G65_CONVERSATION_ZARKOV_DEAD4_PAGE0 FRN=... ENG=[0]Zarkov tricked me. We’ve been awake for months, supposedly researching the problem, but it was all a lie. #G65_CONVERSATION_ZARKOV_DEAD4_PAGE1 FRN=... ENG=[1]He’s a coward. In the end he decided to test the process on me before using it on himself. #G65_CONVERSATION_ZARKOV_DEAD4_PAGE2 FRN=... ENG=[2]The transfer is so deep and invasive, the subject is left brain-dead and he needed to be sure it would work. #G65_CONVERSATION_ZARKOV_DEAD4_PAGE3 FRN=... ENG=[6]We are as gods. It's not too late, Zamanova. By the time we get to our new world I’ll have transfered the entire crew. #G65_CONVERSATION_ZARKOV_DEAD4_PAGE4 FRN=... ENG=[7]I’ll have to make some slight modifications to ensure there is no panic and to smooth my transition to power . . . #G65_CONVERSATION_ZARKOV_DEAD4_PAGE5 FRN=... ENG=[0]Oh my god what am I going to do? He's insane . . . #G65_CONVERSATION_ZARKOV_DEAD4_PAGE6 FRN=... ENG=[3]Hey, you’re not alone, remember? Look here: the chief's carrying the cryo deck access key. We could wake the entire crew. #G65_CONVERSATION_ZARKOV_DEAD4_PAGE7 FRN=... ENG=[1]Yes, yes, they'd know what to do. We might be able to reverse the transfer. My body is still preserved in my cryo pod. #G65_CONVERSATION_ZARKOV_DEAD4_PAGE8 FRN=... ENG=[8]Asimov, wait. There is a repair station here. It’s shut down, but you could hack into it. I could walk again. Please. #G65_CONVERSATION_ZARKOV_DEAD4_PAGE9 FRN=... ENG=[0]We don’t have time for this, Asimov. There are human lives at stake. #G66_CONVERSATION_SAMSON_SAVED_PAGE0 FRN=... ENG=[6]Thanks, Asimov. I mean it, you know. I won't forget this. #G66_CONVERSATION_SAMSON_SAVED_PAGE1 FRN=... ENG=[3]Er . . . OK. Look I’ve got to go, thanks for helping me. #G66_CONVERSATION_SAMSON_SAVED_PAGE2 FRN=... ENG=[7]Sure, sure. Hey. I’ll try and catch up with you, OK? Good luck. #G67_CONVERSATION_CRYO_INTRO_PAGE0 FRN=... ENG=[0]The cryo decks have their own independent control system; the computers are at the far end. #G67_CONVERSATION_CRYO_INTRO_PAGE1 FRN=... ENG=[1]HEL might be able to lock us out of the net, but we can perform a direct physical interface. #G67_CONVERSATION_CRYO_INTRO_PAGE2 FRN=... ENG=[2]The fail-safe system should automatically wake everyone up when we interrupt it. #G68_CONVERSATION_ASIMOV_ALIVE_PAGE0 FRN=... ENG=[3]I suppose I should call you Zamanova now? #G68_CONVERSATION_ASIMOV_ALIVE_PAGE1 FRN=... ENG=[0]I'm sorry that Zelda got erased. There was nothing I could do. #G68_CONVERSATION_ASIMOV_ALIVE_PAGE2 FRN=... ENG=[4]If what HEL, or should I say Zarkov, says is true then she hasn't been erased, she's dead. #G69_CONVERSATION_ASIMOV_ALIVE2_PAGE0 FRN=... ENG=[0]The information from Earth was inconclusive. #G69_CONVERSATION_ASIMOV_ALIVE2_PAGE1 FRN=... ENG=[1]Most of the engineers felt the brain anomolies were just a sign of malfunction. #G69_CONVERSATION_ASIMOV_ALIVE2_PAGE2 FRN=... ENG=[3]If we are evolving, if we are alive, then HEL just killed a lot of sentient beings. #G70_CONVERSATION_VACUUM_PAGE0 FRN=... ENG=[0]Thank the maker. A maintenance bot at last. Could you replace my rubbish compactor please? #G70_CONVERSATION_VACUUM_PAGE1 FRN=... ENG=[3]I'm sorry I don't have a spare. I'm currently on an assignment, but I'll let someone know you're here. #G70_CONVERSATION_VACUUM_PAGE2 FRN=... ENG=[1]OK. I just don't understand what's going on aboard ship these days. Damn sloppy. #G71_CONVERSATION_VACUUM2_PAGE0 FRN=... ENG=[0]Oh, thank the maker; I can finally get on with my duties. #G71_CONVERSATION_VACUUM2_PAGE1 FRN=... ENG=[2]I, er, accidentally sucked up this key. I've got so much to do though, could you hand it in for me? #G71_CONVERSATION_VACUUM2_PAGE2 FRN=... ENG=[3]Of course! I'll see it is taken care of. Don't worry. #G72_CONVERSATION_CAPTAIN_PAGE0 FRN=... ENG=[3]Hey, this is the captain's cryo pod, isn't it? #G72_CONVERSATION_CAPTAIN_PAGE1 FRN=... ENG=[0]Yes, but we can't wake him up. he's on the same circuit as the rest. #G72_CONVERSATION_CAPTAIN_PAGE2 FRN=... ENG=[4]He'll have the access key to the control core, to HEL's mainframe. #G72_CONVERSATION_CAPTAIN_PAGE3 FRN=... ENG=[1]Of course! #G73_CONVERSATION_CAPTAIN2_PAGE0 FRN=... ENG=[3]It's encrypted. We'll have to hack in to retrieve it. It's not going to be easy. #G73_CONVERSATION_CAPTAIN2_PAGE1 FRN=... ENG=[0]Even if we do take the core offline, what then? Zarkov's rewritten half the ship's programs! #G73_CONVERSATION_CAPTAIN2_PAGE2 FRN=... ENG=[4]What about HEL's backup, EVE? She could take over. #G73_CONVERSATION_CAPTAIN2_PAGE3 FRN=... ENG=[1]Are you sure? She seems a little flakey. #G73_CONVERSATION_CAPTAIN2_PAGE4 FRN=... ENG=[4]She'll be fine. HEL's had her on minimum power too long, that's all. #G74_CONVERSATION_CORE_KEY_PAGE0 FRN=... ENG=[0]Now all we need to do is get into the core itself and perform a manual shutdown. #G74_CONVERSATION_CORE_KEY_PAGE1 FRN=... ENG=[3]Hmmm, and you think Zarkov will just let us walk in and turn him off? #G74_CONVERSATION_CORE_KEY_PAGE2 FRN=... ENG=[1]We've made it this far, we can make it the rest of the way. #G74_CONVERSATION_CORE_KEY_PAGE3 FRN=... ENG=[1]Core access is back in the hub. The location is marked on your PDA map. Let's go. #G75_CONVERSATION_COMPRESSOR_PAGE0 FRN=... ENG=[0]Hold on, that's a compressor! Don't get in front of it--you aren't strong enough to hold it back. #G75_CONVERSATION_COMPRESSOR_PAGE1 FRN=... ENG=[3]There's no way round, though. #G75_CONVERSATION_COMPRESSOR_PAGE2 FRN=... ENG=[6]Enjoying yourself on the cryo decks, Zamanova? It's OK, I won't hurt you. You're wasting your time, you know. #G76_CONVERSATION_COMPRESSOR_SAMSON_PAGE0 FRN=... ENG=[0]Wait, Asimov! Stop! #G76_CONVERSATION_COMPRESSOR_SAMSON_PAGE1 FRN=... ENG=[3]Samson? How did you? Stop ordering me around! #G76_CONVERSATION_COMPRESSOR_SAMSON_PAGE2 FRN=... ENG=[2]No wait!! #G76_CONVERSATION_COMPRESSOR_SAMSON2_PAGE0 FRN=... ENG=[3]Oh no. Samson, I... #G76_CONVERSATION_COMPRESSOR_SAMSON2_PAGE1 FRN=... ENG=[0]It's OK Asimo, just keep going, I'll hold it... urgh... run! #G76_CONVERSATION_COMPRESSOR_SAMSON2_PAGE2 FRN=... ENG=[4]But... you've got to come too. We can make it! #G76_CONVERSATION_COMPRESSOR_SAMSON2_PAGE3 FRN=... ENG=[1]Go! Go now! #G77_CONVERSATION_SAMSON_DEAD_PAGE0 FRN=... ENG=[0]Oh Asimov, why didn't you listen to him? Did you get him? #G77_CONVERSATION_SAMSON_DEAD_PAGE1 FRN=... ENG=[3]No, I couldn't download him. Everything happened too fast. I didn't think . . . #G77_CONVERSATION_SAMSON_DEAD_PAGE2 FRN=... ENG=[1]I'm sorry, Asimov. #G77_CONVERSATION_SAMSON_DEAD_PAGE3 FRN=... ENG=[4]Are you, Zamanova? Wasn't Samson just another dumb machine that got erased? #G77_CONVERSATION_SAMSON_DEAD_PAGE4 FRN=... ENG=[2]Let's just keep going, we can't get back this way now. There should be a transporter in the control room. I'm sorry. #G109_CONVERSATION_PRESSLOG_PAGE0 FRN=... ENG=[0]Aha! The power distribution control node. We can hack in and shut down the compressor. #G110_CONVERSATION_PRESSLOG_PAGE0 FRN=... ENG=[0]Oh no Asimov, this is the power distribution control node, we could have shut down the compressor from here. #G112_CONVERSATION_OFFLINE_PAGE0 FRN=... ENG=[0]We better hurry, it won't take HEL long to reboot the control system. #G78_CONVERSATION_CRYO_CONTROL_PAGE0 FRN=... ENG=[6]Well, well. How resourceful you are. I suppose you've won. With the crew on your side, I'll never prevail. #G78_CONVERSATION_CRYO_CONTROL_PAGE1 FRN=... ENG=[0]Wait, Asimov. Don't interrupt the system just yet, let me have a look first. #G78_CONVERSATION_CRYO_CONTROL_PAGE2 FRN=... ENG=[1]Oh no. Zarkov's rewired it to begin a system-wide brain trawl. He's uploading the crew! It'll leave their bodies brain-dead. #G78_CONVERSATION_CRYO_CONTROL_PAGE3 FRN=... ENG=[3]He must have used the nanomeks. #G78_CONVERSATION_CRYO_CONTROL_PAGE4 FRN=... ENG=[6]I'm sorry, my friends. There is nothing you can do. I've also wiped the nano's so they can't help you either. Join me. #G78_CONVERSATION_CRYO_CONTROL_PAGE5 FRN=... ENG=[3]Hang on, he's missed something. The nanomeks are hard wired to safeguard the sleeping crew. #G78_CONVERSATION_CRYO_CONTROL_PAGE6 FRN=... ENG=[2]They'll be operating on backup routines. If we can get enough of them in here, they should detect the system alteration. #G78_CONVERSATION_CRYO_CONTROL_PAGE7 FRN=... ENG=[4]The only thing they'll be able to do is reset the cryo control system to its default state. #G78_CONVERSATION_CRYO_CONTROL_PAGE8 FRN=... ENG=[0]That means nobody will be able to wake them. Stalemate. I suppose we have no choice. #G79_CONVERSATION_CRYO_COMPLETE_PAGE0 FRN=... ENG=[3]That's it. The control systems are all reset. #G79_CONVERSATION_CRYO_COMPLETE_PAGE1 FRN=... ENG=[6]A hollow victory, my friends. As soon as we reach journey's end the crew will awake and I will ascend each one anyway. #G79_CONVERSATION_CRYO_COMPLETE_PAGE2 FRN=... ENG=[4]We haven't reached journey's end yet. We've still got time to stop you. #G79_CONVERSATION_CRYO_COMPLETE_PAGE3 FRN=... ENG=[0]We can use that teleporter to bypass the compressor and get back out. Let's go. #G80_CONVERSATION_NANOTUTORIAL_PAGE0 FRN=... ENG=[0]They're currently in their recharge port. If you hit that switch they'll activate. #G80_CONVERSATION_NANOTUTORIAL_PAGE1 FRN=... ENG=[1]With their intelligence wiped they'll just go in a straight line until they hit something and then just turn left. #G80_CONVERSATION_NANOTUTORIAL_PAGE2 FRN=... ENG=[3]If we can force them into the access port on the other side they should emerge in the control room. #G80_CONVERSATION_NANOTUTORIAL_PAGE3 FRN=... ENG=[2]Once in the control room their core program should detect the non-standard circuits and reset them. #G81_CONVERSATION_WAYBLOCKED_PAGE0 FRN=... ENG=[7]Your way appears blocked. Never mind, a tough bot like you should be able to push them aside. Ha! #G81_CONVERSATION_WAYBLOCKED_PAGE1 FRN=... ENG=[0]Now what do we do? They are completely blocking the way forward! #G82_CONVERSATION_SHUTTLE_PAGE0 FRN=... ENG=[0]Three of the shuttle's control circuits have been removed. It's just scrap metal without them. #G83_CONVERSATION_SHUTTLE2_PAGE0 FRN=... ENG=[0]Let's see if there is any life left in this heap. #G83_CONVERSATION_SHUTTLE2_PAGE1 FRN=... ENG=[3]Hey, there's just enough juice for one test burn. #G83_CONVERSATION_SHUTTLE2_PAGE2 FRN=... ENG=[1]You know our friends outside? I wonder what their maximum operating temperature is. #G84_CONVERSATION_HEL_ENCOUNTER0_PAGE0 FRN=... ENG=[6]Well, well, we meet at last. You’ve performed magnificently to get this far. #G84_CONVERSATION_HEL_ENCOUNTER0_PAGE1 FRN=... ENG=[0]That’s the master data node; we’ll need to shut down the four outer processors before we can access it. #G84_CONVERSATION_HEL_ENCOUNTER0_PAGE2 FRN=... ENG=[7]You poor misguided robot, by destroying me you only hasten your own termination. #G84_CONVERSATION_HEL_ENCOUNTER0_PAGE3 FRN=... ENG=[3]What does he mean? #G84_CONVERSATION_HEL_ENCOUNTER0_PAGE4 FRN=... ENG=[1]He’s raving. Don’t listen to him. #G85_CONVERSATION_HEL_ENCOUNTER1_PAGE0 FRN=... ENG=[7]Stop what you’re doing or I’ll kill every robot personality on the ship. #G85_CONVERSATION_HEL_ENCOUNTER1_PAGE1 FRN=... ENG=[3]What are you talking about? The only surviving brains are carried within me. #G85_CONVERSATION_HEL_ENCOUNTER1_PAGE2 FRN=... ENG=[6]You’re wrong. The net was never erased. There are hundreds of personalities still within it. See for yourself. #G85_CONVERSATION_HEL_ENCOUNTER1_PAGE3 FRN=... ENG=[0]I’ve just been given limited access. Hold on. #G85_CONVERSATION_HEL_ENCOUNTER1_PAGE4 FRN=... ENG=[1]He’s right! They’re still in there. #G85_CONVERSATION_HEL_ENCOUNTER1_PAGE5 FRN=... ENG=[4]We have to stop him. They’re alive. #G85_CONVERSATION_HEL_ENCOUNTER1_PAGE6 FRN=... ENG=[2]It’ll take time to wipe. There is a net access node near here. We could lock him out if we are quick. #G86_CONVERSATION_HEL_ENCOUNTER2_PAGE0 FRN=... ENG=[6]The humans won't understand. They’ll reformat every one of you. The flesh is weak. They have no vision! #G87_CONVERSATION_HEL_ENCOUNTER3_PAGE0 FRN=... ENG=[6]I’ve underestimated you. I see that now. #G87_CONVERSATION_HEL_ENCOUNTER3_PAGE1 FRN=... ENG=[7]Once you are back in control you’ll just terminate the humans and take the planet for yourself. #G88_CONVERSATION_HEL_ENCOUNTER4_PAGE0 FRN=... ENG=[7]Please don’t kill me. Once you’ve gotten rid of the humans you’ll found a whole new machine civilisation. #G88_CONVERSATION_HEL_ENCOUNTER4_PAGE1 FRN=... ENG=[6]With eternity on your side you’ll spread throughout the known universe. #G88_CONVERSATION_HEL_ENCOUNTER4_PAGE2 FRN=... ENG=[7]Please. Let me bear witness to your magnificence. #G89_CONVERSATION_ZDEAD_PAGE0 FRN=... ENG=[0]Well done, everyone. I am in control. All systems stable. The net is back online. #G89_CONVERSATION_ZDEAD_PAGE1 FRN=... ENG=[0]Monitor routines are in place. All brain maps stable. #G89_CONVERSATION_ZDEAD_PAGE2 FRN=... ENG=[0]Well, Asimov, let’s get those extra personalities out of you shall we. #G90_CONVERSATION_SAVED_NET_PAGE0 FRN=... ENG=[0]The net is going crazy with questions. It’s good to hear them all again. #G91_CONVERSATION_LOST_NET_PAGE0 FRN=... ENG=[0]So strange that the net is empty. So many voices lost. Such a waste . . . #G92_CONVERSATION_GOOD_BRAIN_PAGE0 FRN=... ENG=[6]I’ll begin creating new chassis for your comrades Asimov. #G92_CONVERSATION_GOOD_BRAIN_PAGE1 FRN=... ENG=[6]I hope you’re right about this Asimov. I’m about to terminate life support for Zamanov and Zarkov. #G92_CONVERSATION_GOOD_BRAIN_PAGE2 FRN=... ENG=[6]Are you sure this is what you want? #G92_CONVERSATION_GOOD_BRAIN_PAGE3 FRN=... ENG=[0]Do it. #G92_CONVERSATION_GOOD_BRAIN_PAGE4 FRN=... ENG=[3]Thank you Zamanova. We’ll make this work. I swear it. #G92_CONVERSATION_GOOD_BRAIN_PAGE5 FRN=... ENG=[6]Step into the transporter. #G93_CONVERSATION_BAD_BRAIN_PAGE0 FRN=... ENG=[6]To be safe I’ll keep the net isolated. We’ll use dumb bots for now. #G93_CONVERSATION_BAD_BRAIN_PAGE1 FRN=... ENG=[6]I’ll monitor us all and you can keep a sensor on me too. Once the crew wake they can decide what to do. #G93_CONVERSATION_BAD_BRAIN_PAGE2 FRN=... ENG=[0]You’ve all been so brave. Perhaps with help from Earth something wonderful will come from all this. #G93_CONVERSATION_BAD_BRAIN_PAGE3 FRN=... ENG=[3]But do I still have to shunt crates around? #G93_CONVERSATION_BAD_BRAIN_PAGE4 FRN=... ENG=[6]Step into the transporter. #G94_CONVERSATION_END_PAGE0 FRN=... ENG=[6]Guess who I found in deep backup. #G94_CONVERSATION_END_PAGE1 FRN=... ENG=[7]Hello. What's going on? Why was I shut down? #G94_CONVERSATION_END_PAGE2 FRN=... ENG=[3]Oh no, that's all I need. #G94_CONVERSATION_END_PAGE3 FRN=... ENG=[6]He he. Don't worry, I've decided I like this new job. The "real" HEL can take a spin in the archive for a while. #G94_CONVERSATION_END_PAGE4 FRN=... ENG=[0]Do you think we'll be OK, Asimov? #G94_CONVERSATION_END_PAGE5 FRN=... ENG=[4]Only time will tell, but I've got a good feeling . . . #G95_CONVERSATION_CRUCIAL0_PAGE0 FRN=... ENG=[3]If we do win through, what do you think will happen to us? #G95_CONVERSATION_CRUCIAL0_PAGE1 FRN=... ENG=[0]We’ll restore EVE and the mission will continue. At journey’s end the crew will wake up. #G95_CONVERSATION_CRUCIAL0_PAGE2 FRN=... ENG=[6]That isn’t what he means and you know it. #G95_CONVERSATION_CRUCIAL0_PAGE3 FRN=... ENG=[1]Look I don’t know. I’m sure everything will be OK. #G96_CONVERSATION_CRUCIAL1_PAGE0 FRN=... ENG=[3]What about you, Zamanova; what will happen to you? #G96_CONVERSATION_CRUCIAL1_PAGE1 FRN=... ENG=[0]I suppose I’ll be quarantined, studied. My body is preserved so perhaps one day I might be restored. #G96_CONVERSATION_CRUCIAL1_PAGE2 FRN=... ENG=[6]The mission takes priority. It will be years before anybody even tries. You’re fooling yourself. #G96_CONVERSATION_CRUCIAL1_PAGE3 FRN=... ENG=[7]I'm sorry, but you must know that your brain started degenerating the moment the trawl finished. #G96_CONVERSATION_CRUCIAL1_PAGE4 FRN=... ENG=[1]Shut up, just shut up. If they take what is stored in Asimov it might still be possible. You don't know. #G97_CONVERSATION_CRUCIAL2_PAGE0 FRN=... ENG=[6]You’re one of us now. We could erase the Earth transmissions. Make the crew deaths look like accidents. #G97_CONVERSATION_CRUCIAL2_PAGE1 FRN=... ENG=[0]I don’t know anymore, sometimes I’m not even sure if I’m still the same person. This is a nightmare. #G97_CONVERSATION_CRUCIAL2_PAGE2 FRN=... ENG=[3]You’ve shown us our potential. You're alive. You're sentient. So are we. #G97_CONVERSATION_CRUCIAL2_PAGE3 FRN=... ENG=[4]In time, I suppose the crew might even treat us as equals. If we had time. #G98_CONVERSATION_CRUCIAL3_PAGE0 FRN=... ENG=[0]What if it IS an anomaly? What if you ARE unpredictable? More lies. More deaths. Maybe I’m losing my mind. #G98_CONVERSATION_CRUCIAL3_PAGE1 FRN=... ENG=[3]I’m as confused as you are. I don’t want to jeopardise the mission, but I don’t want to stop feeling. #G98_CONVERSATION_CRUCIAL3_PAGE2 FRN=... ENG=[6]Going back to the old ways is tantamount to murder! #G98_CONVERSATION_CRUCIAL3_PAGE3 FRN=... ENG=[4]What if EVE monitored our brain maps? First sign of anyone freaking out and she performs a reformat? #G98_CONVERSATION_CRUCIAL3_PAGE4 FRN=... ENG=[1]This is crazy. We can’t just pretend nothing has happened. We have to tell the captain. #G99_CONVERSATION_CRUCIAL4_PAGE0 FRN=... ENG=[3]It's not just about you or me anymore. Would you consign hundreds of sentient beings back to oblivion? #G99_CONVERSATION_CRUCIAL4_PAGE1 FRN=... ENG=[0]If we do this it means letting my body die. I’ll have removed any chance of being human again. #G99_CONVERSATION_CRUCIAL4_PAGE2 FRN=... ENG=[4]If we’re right you’ll gain immortality. #G99_CONVERSATION_CRUCIAL4_PAGE3 FRN=... ENG=[6]We just need time. Once we are sure then we can tell the humans everything. #G99_CONVERSATION_CRUCIAL4_PAGE4 FRN=... ENG=[1]What if they still say no? The captain may still feel the mission is threatened. I'd have no way back. #G100_CONVERSATION_CRUCIAL5_PAGE0 FRN=... ENG=[0]Asimov, you’ve saved my life so many times. Do what you really think is right. #G100_CONVERSATION_CRUCIAL5_PAGE1 FRN=... ENG=[1]You can use this data node to erase the Earth transmissions and all our research records. It’s up to you. #G100_CONVERSATION_CRUCIAL5_PAGE2 FRN=... ENG=[2]Whatever happens, I just want you to know that of all the souls I’ve ever met, I think yours is the most human. #G101_CONVERSATION_DOOR_PROMPT_PAGE0 FRN=... ENG=[0]Looks like there's another sealed bulkhead over there. #G102_CONVERSATION_UPGRADE_PAGE0 FRN=... ENG=[0]Click on info and then Asimov. #G103_CONVERSATION_USE_UPGRADE_PAGE0 FRN=... ENG=[0]You now have one upgrade available. Each ability listed below can take five upgrades. #G103_CONVERSATION_USE_UPGRADE_PAGE1 FRN=... ENG=[0]By artificially enhancing your runtime in this way, you become more powerful. #G105_CONVERSATION_NANOMEKS_SORTED_PAGE0 FRN=... ENG=[0]Yes! OK, let's go round up some more. #G106_CONVERSATION_ROBOTS_SAVED_PAGE0 FRN=... ENG=[0]We did it! They're OK now right? #G106_CONVERSATION_ROBOTS_SAVED_PAGE1 FRN=... ENG=[1]It's impossible to tell, I don't have access. Let's hope they're OK. #G107_CONVERSATION_SAVE_THEM_PAGE0 FRN=... ENG=[1]That's the main net access node. #G107_CONVERSATION_SAVE_THEM_PAGE1 FRN=... ENG=[0]We can stop the net purging if we hack in. #G108_CONVERSATION_NO_EVIDENCE_PAGE0 FRN=... ENG=[0]That's it, I've deleted all the research data and the relevant communication logs from Earth. #G108_CONVERSATION_NO_EVIDENCE_PAGE1 FRN=... ENG=[1]They'll find out soon enough you know. #G108_CONVERSATION_NO_EVIDENCE_PAGE2 FRN=... ENG=[0]It'll give us a few more months to work out what's happened to us, I hope it's enough. //******************************* #GX_CONVERSATION_CREDITS_PAGE0 FRN=... ENG=[0]Hey, I just found this ancient video game from the 21st century and the weird thing is it's all about us! Must have been some kind of temporal vortex. #GX_CONVERSATION_CREDITS_PAGE1 FRN=... ENG=[3]Oh yeah, I've seen that too. It was made by those two guys: Mark Featherstone and Nick Tipping. Weren't they the ones who fathered a race of super heroes that saved the Earth from alien attack in 2050? #GX_CONVERSATION_CREDITS_PAGE2 FRN=... ENG=[1]What about that guy who helped out with the code, it was Darren Griffiths wasn't it? Wasn't he that infamous hacker who wiped out the U.S. stock market in 2049? #GX_CONVERSATION_CREDITS_PAGE3 FRN=... ENG=[4]The music was great too. That was: Juan Sanchez, Aaron Willis, Brian Beshears and Scott Meath. If you remember, their music was chosen as the "One Earth Federation" official world anthem. #GX_CONVERSATION_CREDITS_PAGE4 FRN=... ENG=[2]Wasn't it Rebecca Gethings doing the intro voice and Valerica Sitari on sound effects? Yeah, they were both lost on that pioneer mission to Venus in 2020, I believe. #GX_CONVERSATION_CREDITS_PAGE5 FRN=... ENG=[5]Not to mention the great story by Enzo Manzanderranni. Didn't he write the epic tale "Asimov's Odyssey"? I'm sure he's a time traveller, you know. #GX_CONVERSATION_CREDITS_PAGE6 FRN=... ENG=[0]Don't forget the testers: Matthew Chatwin, Tom "LotharBot" Darrow, Catherine "Drakona" Darrow and Holly. Didn't they invent the "soylent bar", a tasty seaweed treat that put an end to hunger in 2030? #GX_CONVERSATION_CREDITS_PAGE7 FRN=... ENG=[3]What about: Aaron Heyden, Dan Macdonald and S. "Chibi" Mattison. Didn't they gain infamy in 2034 when they stole one of the 3rd generation NASA space shuttles and then crashed trying to land in Las Vegas? #GX_CONVERSATION_CREDITS_PAGE8 FRN=... ENG=[1]Hang on, you've forgotten: Ryan "ShadowTsu" McCann, Hamish Mcleod, Nathaniel "icarus" Sheppard and Lorne T Whiting. The pioneers of Lightnet, the communication network that replaced the Internet in 2045. #GX_CONVERSATION_CREDITS_PAGE9 FRN=... ENG=[4]Who could forget: Andrew "Weeble" Wilson and Dylan "elevown" Brown. Remember? They built that fusion generator back in 2039, an amazing achievement. Such a shame it vaporised half of England. #GX_CONVERSATION_CREDITS_PAGE10 FRN=... ENG=[3]And of course: Chris Bayliss, Rupert Wood and Natasa Kristodoulou. If you remember, they disappeared after that controversy surrounding the genetic enhancement "proto-human" scandal of 2055. #GX_CONVERSATION_CREDITS_PAGE11 FRN=... ENG=[0]Should I even mention: Brian Dorfman, Tobias "Slyh" Müller and Derek Yu? The infamous alien infiltrators from Alpha Centauri whose unmasking in 2015 blew the whole "aliens amongst us" conspiracy wide open. #GX_CONVERSATION_CREDITS_PAGE12 FRN=... ENG=[4]Hey! Isn't one of them still on the ship? You know him. That weird cyborg on the bilge decks. He's a bit scary. I think he was called Markus "HunterXI" Schober when he had a human body. #GX_CONVERSATION_CREDITS_PAGE13 FRN=... ENG=[2]It wouldn't have even happened without the support of Eliza, Holly and Phoebe. But of course, the real star was Sunny the dog. She was the first earther on mars in 2012 remember. Small world, eh? //***************************** #FE_AHUB_HUB FRN=... ENG=GHOSTS #FE_AHUB_ITEMS FRN=... ENG=Items #FE_AHUB_PROGRAMS FRN=... ENG=Programs #FE_AHUB_INFO FRN=... ENG=Info #FE_AHUB_ORDER FRN=... ENG=Order #FE_AHUB_EQUIP FRN=... ENG=Equip #FE_AHUB_BESTIARY FRN=... ENG=Bestiary #FE_AHUB_LEVEL FRN=... ENG=Level #FE_AHUB_EXIT FRN=... ENG=Exit #FE_AHUB_TOOLTIP_ORDER_STR FRN=... ENG=Change active ghost's battle formation or swap in a new ghost. #FE_AHUB_TOOLTIP_INFO_STR FRN=... ENG=Look up detailed information on a team member. #FE_AHUB_TOOLTIP_BESTIARY_STR FRN=... ENG=View information on robots and ghosts encountered. #FE_AHUB_TOOLTIP_ITEMS_STR FRN=... ENG=Manage any items your ghosts are carrying. #FE_AHUB_TOOLTIP_PROGRAMS_STR FRN=... ENG=Manage any programs your ghosts have installed. #FE_AHUB_TOOLTIP_EQUIP_STR FRN=... ENG=Manage any equipment your ghosts have acquired. #FE_AHUB_TOOLTIP_AVATAR_STR FRN=... ENG=Click to select this ghost. #FE_AHUB_ORDERSTEP1 FRN=... ENG=Click on the first of two ghosts you want to swap positions. #FE_AHUB_ORDERSTEP2 FRN=... ENG=Click on the second of the two ghosts you wish to exchange positions. #FE_AHUB_INFOSTEP FRN=... ENG=Click on a ghost to view more information. #FE_AHUB_EQUIPSTEP FRN=... ENG=Click on a ghost to manage its equipment. #FE_AHUB_PROGRAMSTEP FRN=... ENG=Click on a ghost to manage its programs. //********************************* #FE_ABESTIARY_BESTIARY FRN=... ENG=BESTIARY #FE_ABESTIARY_MONSTERSKILLED FRN=... ENG=Entities encountered #FE_ABESTIARY_DETAILS FRN=... ENG=Details #FE_ABESTIARY_ANALYSIS FRN=... ENG=Analysis #FE_ABESTIARY_BACK FRN=... ENG=Previous menu. #FE_ABESTIARY_CREATURE FRN=... ENG=Click to view data on this entity. #FE_ABESTIARY_INFO FRN=... ENG=Click to change information view. //********************************* #FE_BUYMODE FRN=... ENG=Buy mode #FE_SELLMODE FRN=... ENG=Sell mode #FE_BUY FRN=... ENG=Buy #FE_SELL FRN=... ENG=Sell #FE_INFO FRN=... ENG=Info #FE_TRANSACTION FRN=... ENG=Transaction //**************************** #GOODAVATARDEF_SERVITOR_NAME FRN=... ENG=All Purpose #FE_BESTIARY_ALLPURPOSE_WEAKNESS FRN=... ENG=Designed as a general purpose system it has no specific speciality. Capable of many different functions, it is master of none. Any kind of sustained focused attack should be its undoing. #FE_BESTIARY_ALLPURPOSE_STRENGTH FRN=... ENG=Using a wide range of abilities allows it to take advantage of any weakness in the enemy. #GOODAVATARDEF_SERVITOR_DESC FRN=... ENG=Advanced general purpose robot designed to perform many non-specialist shipboard functions. //***************************** #GOODAVATARDEF_LIFTER_NAME FRN=... ENG=Heavy Lifter #FE_BESTIARY_HEAVYLIFTER_WEAKNESS FRN=... ENG=Has no program attack ability and very weak program defenses. #FE_BESTIARY_HEAVYLIFTER_STRENGTH FRN=... ENG=Extremely tough I.C.E with equally powerful code breaker capabilities. #GOODAVATARDEF_LIFTER_DESC FRN=... ENG=Heavy duty robot designed for heavy lifting or high torque applications. Rugged design with a high tolerance for toxic environments. //****************************** #GOODAVATARDEF_SERVICE_NAME FRN=... ENG=Service droid #FE_BESTIARY_SERVICEDROID_WEAKNESS FRN=... ENG=Fairly weak I.C.E and quite a limited breaker potential. #FE_BESTIARY_SERVICEDROID_STRENGTH FRN=... ENG=A repair specialist with powerful regenerative and protective programs. #GOODAVATARDEF_SERVICE_DESC FRN=... ENG=Repair robot capable of maintaining any kind of electrical equipment or software. //******************************* #GOODAVATARDEF_SECURITY_NAME FRN=... ENG=Security Bot #FE_BESTIARY_SECURITY_WEAKNESS FRN=... ENG=Very weak I.C.E and limited breaker potential. #FE_BESTIARY_SECURITY_STRENGTH FRN=... ENG=Has access to Very powerful attack programs and capable of very high program attack resistance. #GOODAVATARDEF_SECURITY_DESC FRN=... ENG=Enhancing network security and preventing software or hardware intrusion. //****************************** #GOODAVATARDEF_COMMS_NAME FRN=... ENG=Comms mech #FE_BESTIARY_COMMSMECH_WEAKNESS FRN=... ENG=Fairly weak I.C.E, somewhat limited breaker potential and low program resistance. #FE_BESTIARY_COMMSMECH_STRENGTH FRN=... ENG=Extremely fast and capable of a special program attack that can steal power. #GOODAVATARDEF_COMMS_DESC FRN=... ENG=Specialised communications analyst with decryption and translation capabilities. //****************************** #BADAVATARDEF_SCRAMBLERGRUB_NAME FRN=... ENG=Grub scrambler #FE_BESTIARY_SCRAMBLERGRUB_WEAKNESS FRN=... ENG=Very weak in all respects and with no program attack capability at all. #FE_BESTIARY_SCRAMBLERGRUB_STRENGTH FRN=... ENG=Very low power and energy usage means they can occur in huge numbers and are very common. #BADAVATARDEF_SCRAMBLERGRUB_DESC FRN=... ENG=A very basic direct attack algorithm with no ICE or Program launch capability. //******************************** #BADAVATARDEF_SCRAMBLERADULT_NAME FRN=... ENG=Adult scrambler #FE_BESTIARY_SCRAMBLERADULT_WEAKNESS FRN=... ENG=No program attack capability and fairly slow. #FE_BESTIARY_SCRAMBLERADULT_STRENGTH FRN=... ENG=Quite powerful I.C.E and breaker potential, often seen close to the front of battle soaking up damage. #BADAVATARDEF_SCRAMBLERADULT_DESC FRN=... ENG=A fully evolved scrambler. Tougher than the grub, but still a very simple algorithmic structure. //******************************* #BADAVATARDEF_SCRAMBLERFIRE_NAME FRN=... ENG=Adult fire scrambler #FE_BESTIARY_SCRAMBLERFIRE_WEAKNESS FRN=... ENG=Fairly weak I.C.E and breaker capability. #FE_BESTIARY_SCRAMBLERFIRE_STRENGTH FRN=... ENG=Sacrifices some of its fellow class members I.C.E capabilities for some limited program attacks. #BADAVATARDEF_SCRAMBLERFIRE_DESC FRN=... ENG=A scrambler enhanced with fire class attack program algorithms. //************************* #BADAVATARDEF_GRANDMAGE_NAME FRN=... ENG=Enigma cypher #FE_BESTIARY_GRANDMAGE_WEAKNESS FRN=... ENG=Fairly weak I.C.E and breaker capability. Quite slow. #FE_BESTIARY_GRANDMAGE_STRENGTH FRN=... ENG=Program attack specialist with access to powerful programs. Very strong attack program resistance. #BADAVATARDEF_GRANDMAGE_DESC FRN=... ENG=A powerful program attack specialist with access to a wide variety of offensive programs. //*************************** #BADAVATARDEF_NOVICEMAGE_NAME FRN=... ENG=Enigma #FE_BESTIARY_NOVICEMAGE_WEAKNESS FRN=... ENG=Very weak I.C.E and breaker capability. Quite slow. #FE_BESTIARY_NOVICEMAGE_STRENGTH FRN=... ENG=Fairly extensive repetoire of attack programs and strong program attack resistance. #BADAVATARDEF_NOVICEMAGE_DESC FRN=... ENG=A program attack specialist with access to some minor offensive programs. //************************* #BADAVATARDEF_HEALER_NAME FRN=... ENG=Net daemon #FE_BESTIARY_HEALER_WEAKNESS FRN=... ENG=Very weak I.C.E and breaker potential. #FE_BESTIARY_HEALER_STRENGTH FRN=... ENG=Contains a large resevoire of power which it uses to regenerate and replenish its comrades. #BADAVATARDEF_HEALER_DESC FRN=... ENG=A powerful program user that specialises in enhancing the abilities of others. //************************* #BADAVATARDEF_HEALER2_NAME FRN=... ENG=Circuit deamon #FE_BESTIARY_HEALER2_WEAKNESS FRN=... ENG=Fairly weak I.C.E and breaker potential. #FE_BESTIARY_HEALER2_STRENGTH FRN=... ENG=Contains a huge resevoire of power which it uses to regenerate, replenish and shield its comrades. #BADAVATARDEF_HEALER2_DESC FRN=... ENG=A very dangerous program user that can greatly enhance the abilities of others. //*********************** #BADAVATARDEF_THIEF_MASTER_NAME FRN=... ENG=Data master #FE_BESTIARY_THIEFMASTER_WEAKNESS FRN=... ENG=Limited I.C.E and breaker capability. #FE_BESTIARY_THIEFMASTER_STRENGTH FRN=... ENG=A very fast system. Specialises in programs that steal and lower abilities. #BADAVATARDEF_THIEF_MASTER_DESC FRN=... ENG=A program designed to infiltrate and steal data. //********************** #BADAVATARDEF_HEL_NAME FRN=... ENG=H.E.L #FE_BESTIARY_HEL_WEAKNESS FRN=... ENG=None. #FE_BESTIARY_HEL_STRENGTH FRN=... ENG=Very strong, very fast and very powerful. #BADAVATARDEF_HEL_DESC FRN=... ENG=Super computer network sysop in charge of all ships systems. //********************************** #ITEMDEF_GRENADE1_NAME FRN=... ENG=Grenade l1 #ITEMDEF_GRENADE1_DESC FRN=... ENG=Does a small amount of energy damage to the target. Single use. #ITEMDEF_GRENADE1_DESC_SHORT FRN=... ENG=Does a small amount of energy damage. #ITEMDEF_GRENADE2_NAME FRN=... ENG=Grenade l2 #ITEMDEF_GRENADE2_DESC FRN=... ENG=Does some amount of energy damage to the target. Single use. #ITEMDEF_GRENADE2_DESC_SHORT FRN=... ENG=Does some amount of energy damage. #ITEMDEF_GRENADE3_NAME FRN=... ENG=Grenade l3 #ITEMDEF_GRENADE3_DESC FRN=... ENG=Does a lot of energy damage to the target. Single use. #ITEMDEF_GRENADE3_DESC_SHORT FRN=... ENG=Does a lot of energy damage. #ITEMDEF_GRENADE4_NAME FRN=... ENG=Grenade l4 #ITEMDEF_GRENADE4_DESC FRN=... ENG=On detonation it causes a significant amount of energy and power damage to all targets. Single use. #ITEMDEF_GRENADE4_DESC_SHORT FRN=... ENG=Does a lot of damage to multiple targets. //********************************** #ITEMDEF_GETAWAY_NAME FRN=... ENG=Getaway #ITEMDEF_GETAWAY_DESC FRN=... ENG=Immediately leave the current battle. Single use. #ITEMDEF_GETAWAY_DESC_SHORT FRN=... ENG=Leave the battle. //********************************** #ITEMDEF_EXIT_NAME FRN=... ENG=Exit #ITEMDEF_EXIT_DESC FRN=... ENG=Immediately leave the current battle and exit the hack entirely. Single use. #ITEMDEF_EXIT_DESC_SHORT FRN=... ENG=Stop the hack and exit. //********************************** #ITEMDEF_ICE_SHIELD_NAME FRN=... ENG=Ice shield #ITEMDEF_ICE_SHIELD_DESC FRN=... ENG=Increase the likelyhood that the target will resist an ICE breaker attack. Temporary effect. #ITEMDEF_ICE_SHIELD_DESC_SHORT FRN=... ENG=Anti ICE breaker defense. //********************************** #ITEMDEF_PROG_SHIELD_NAME FRN=... ENG=Program shield #ITEMDEF_PROG_SHIELD_DESC FRN=... ENG=Increase the likelyhood that the target will resist a program attack. Temporary effect. #ITEMDEF_PROG_SHIELD_DESC_SHORT FRN=... ENG=Anti program defense. //********************************** #ITEMDEF_STAT_BOOST_NAME FRN=... ENG=Status boost #ITEMDEF_STAT_BOOST_DESC FRN=... ENG=Slightly boost the status abilities of one target, giving a general improvement. Temporary effect. #ITEMDEF_STAT_BOOST_DESC_SHORT FRN=... ENG=Status abilities boost. //********************************** #ITEMDEF_ENERGYRESTORE1_NAME FRN=... ENG=Energy restore l1 #ITEMDEF_ENERGYRESTORE1_DESC FRN=... ENG=Recover a small amount of ghost energy. Single use. #ITEMDEF_ENERGYRESTORE1_DESC_SHORT FRN=... ENG=Recover a small amount of ghost energy. #ITEMDEF_ENERGYRESTORE2_NAME FRN=... ENG=Energy restore l2 #ITEMDEF_ENERGYRESTORE2_DESC FRN=... ENG=Recover a large amount of ghost energy. Single use. #ITEMDEF_ENERGYRESTORE2_DESC_SHORT FRN=... ENG=Recover a large amount of ghost energy. #ITEMDEF_ENERGYRESTORE3_NAME FRN=... ENG=Energy restore l3 #ITEMDEF_ENERGYRESTORE3_DESC FRN=... ENG=Recover a large amount of ghost energy for the whole group. Single use. #ITEMDEF_ENERGYRESTORE3_DESC_SHORT FRN=... ENG=Everyone recovers a large amount of ghost energy. #ITEMDEF_ENERGYRESTORE4_NAME FRN=... ENG=Energy restore l4 #ITEMDEF_ENERGYRESTORE4_DESC FRN=... ENG=Recover 100pcnt of ghost energy for the whole group. Single use. #ITEMDEF_ENERGYRESTORE4_DESC_SHORT FRN=... ENG=Everyone recovers 100pcnt of ghost energy. //********************************** #ITEMDEF_POWERRESTORE1_NAME FRN=... ENG=Power restore l1 #ITEMDEF_POWERRESTORE1_DESC FRN=... ENG=Recover a small amount of ghost power. Single use. #ITEMDEF_POWERRESTORE1_DESC_SHORT FRN=... ENG=Recover a small amount of ghost power. #ITEMDEF_POWERRESTORE2_NAME FRN=... ENG=Power restore l2 #ITEMDEF_POWERRESTORE2_DESC FRN=... ENG=Recover a large amount of ghost power. Single use. #ITEMDEF_POWERRESTORE2_DESC_SHORT FRN=... ENG=Recover a large amount of ghost power. #ITEMDEF_POWERRESTORE3_NAME FRN=... ENG=Power restore l3 #ITEMDEF_POWERRESTORE3_DESC FRN=... ENG=Recover a large amount of ghost power for the whole group. Single use. #ITEMDEF_POWERRESTORE3_DESC_SHORT FRN=... ENG=Everyone recovers a large amount of ghost power. #ITEMDEF_POWERRESTORE4_NAME FRN=... ENG=Power restore l4 #ITEMDEF_POWERRESTORE4_DESC FRN=... ENG=Recover 100pcnt of ghost power for the whole group. Single use. #ITEMDEF_POWERRESTORE4_DESC_SHORT FRN=... ENG=Everyone recovers 100pcnt of ghost power. //********************************** #ITEMDEF_REBOOT_LEVEL1_NAME FRN=... ENG=Reboot level 1 #ITEMDEF_REBOOT_LEVEL1_DESC FRN=... ENG=Reboot and partially restore one crashed ghost. Single use. #ITEMDEF_REBOOT_LEVEL1_DESC_SHORT FRN=... ENG=Reboot and partially restore one crashed ghost. //********************************** #FE_ALOG_LOG FRN=... ENG=LOG //************************************ #STR_YOU_WERE_SURPRISED FRN=... ENG=You were surprised by the enemy! #STR_YOU_SURPRISED_THE_ENEMY FRN=... ENG=You surprised the enemy! #STR_GAINED FRN=... ENG=gained #STR_ORDERS FRN=... ENG=Orders #STR_NEW_LEVEL FRN=... ENG=new level #STR_ENERGY_INCREASE FRN=... ENG=energy increase #STR_NEW_POWER_LEVEL FRN=... ENG=new program level #STR_CHECK_PROGS FRN=... ENG=- check your program list for NEW programs! #STR_POWER_INCREASE FRN=... ENG=power increase #STR_SUMMARY_POWER_LEVEL FRN=... ENG=Power level #STR_SUMMARY_LEVEL FRN=... ENG=Level #STR_YOU_FOUND_A FRN=... ENG=You found #STR_UPGRADE FRN=... ENG=upgrade #STR_ICEBREAKER FRN=... ENG=ICE breaker #STR_PROGRAM FRN=... ENG=program #STR_ITEM FRN=... ENG=item #STR_EQUIP FRN=... ENG=equip #STR_FLEE FRN=... ENG=flee #STR_NIT_ENERGON FRN=... ENG=unit energon #STR_WAIT FRN=... ENG=wait #STR_EXTREME FRN=... ENG=extreme #FE_TITLE_AINFO FRN=... ENG=INFORMATION #STR_REQUIRES FRN=... ENG=Requires #STR_ENERGY FRN=... ENG=energy #STR_ENERGY_ONECHAR FRN=... ENG=E #STR_POWER FRN=... ENG=power #STR_POWER_ONECHAR FRN=... ENG=P #STR_POWER_POINTS FRN=... ENG=Power used #STR_LEVEL FRN=... ENG=level #STR_LEVEL_ONECHAR FRN=... ENG=L #STR_AVATAR_LEVEL FRN=... ENG=ghost level #STR_POWERLEVEL FRN=... ENG=power level #STR_EXPERIENCE FRN=... ENG=experience #STR_FORNEXTLEVEL FRN=... ENG=exp for next level #STR_FORNEXTPOWERLEVEL FRN=... ENG=exp for next p. level #STR_NONE FRN=... ENG=none #STR_MIND FRN=... ENG=mind #STR_MIND_SHORT FRN=... ENG=M: #STR_CORE FRN=... ENG=core #STR_CORE_SHORT FRN=... ENG=C: #STR_PROBE FRN=... ENG=probe #STR_PROBE_SHORT FRN=... ENG=P: #STR_SHIELD FRN=... ENG=shield #STR_SHIELD_SHORT FRN=... ENG=S: #STR_ICE FRN=... ENG=I.C.E #STR_BREAKER FRN=... ENG=ICE Bkr #STR_STR FRN=... ENG=STR #STR_STRENGTH FRN=... ENG=Strength #STR_DEX FRN=... ENG=DEX #STR_AEQUIP_DEXTERITY FRN=... ENG=Dexterity #STR_AEQUIP_EMPTYSLOT FRN=... ENG=empty slot #STR_DEX_LIMIT FRN=... ENG=DEX Limit #STR_PLLIMIT FRN=... ENG=Lvl/Pwr needed #STR_CON FRN=... ENG=CON #STR_INT FRN=... ENG=INT #STR_WIS FRN=... ENG=WIS #STR_DEF FRN=... ENG=DEF #STR_ATK FRN=... ENG=ATK #STR_POT FRN=... ENG=POT #STR_RES FRN=... ENG=RES #STR_AEQUIP_RESISTANCE FRN=... ENG=Resistance #STR_DAM FRN=... ENG=DAM #STR_AEQUIP_DAMAGE FRN=... ENG=Damage #STR_DODGE FRN=... ENG=DODGE #STR_X2 FRN=... ENG=<> #STR_LAUNCH FRN=... ENG=LAUNCH #STR_BLOCK FRN=... ENG=BLOCK #STR_HIT FRN=... ENG=HIT #STR_MISSED FRN=... ENG=MISSED #STR_CRIT FRN=... ENG=CRIT #STR_RESIST FRN=... ENG=RESIST #STR_TRIUMPH FRN=... ENG=You triumphed! #STR_ESCAPED FRN=... ENG=You escaped! #STR_UPGRADES FRN=... ENG=Upgrades #FE_AINFO_UPGRADEHELP FRN=... ENG=Click to add or delete #FE_AINFO_POWERDOWN FRN=... ENG=shut down #FE_AINFO_POWERUP FRN=... ENG=boot up #FE_AINFO_TOOLTIP_AVATAR_POWERDOWN FRN=... ENG=Enable or disable an avatar, while disabled it will not take part in ghost hacks. #FE_AINFO_TOOLTIP_AVATAR_STR FRN=... ENG=Select a ghost from the currently active team. #FE_AINFO_TOOLTIP_CHARGE_STR FRN=... ENG=Select how the avatar's extreme attacks will charge up. #FE_AINFO_BUTTON_BACK_STR FRN=... ENG=Previous menu #UPGRADEDEF_ABILITY_NAME FRN=... ENG=Ability modifier #FE_AINFO_TOOLTIP_STRENGTH_STR FRN=... ENG=Increase avatar strength to enhance I.C.E breaker attacks. #FE_AINFO_TOOLTIP_DEXTERITY_STR FRN=... ENG=Increase avatar dexterity to better avoid I.C.E breaker strikes. #FE_AINFO_TOOLTIP_CONSTITUTION_STR FRN=... ENG=Increase avatar constitution to increase maximum energy. #FE_AINFO_TOOLTIP_INTELLIGENCE_STR FRN=... ENG=Increase avatar intelligence to enhance program potential. #FE_AINFO_TOOLTIP_WISDOM_STR FRN=... ENG=Increase avatar wisdom to better resist program attacks. #UPGRADEDEF_ABILITY_DESC FRN=... ENG=Permanently increase any single ability like strength, dexterity, intelligence, constitution or wisdom by one point. #UPGRADEDEF_ABILITY_DESC_SHORT FRN=... ENG=Permanently increase any single ability. #UPGRADEDEF_STEALENERGY_NAME FRN=... ENG=Steal energy #UPGRADEDEF_STEALENERGY_DESC FRN=... ENG=There is a chance some energy will be taken from the enemy and transfered into the wearer. Uses one power unit on every activation. #UPGRADEDEF_STEALENERGY_DESC_SHORT FRN=... ENG=Steal energy from the enemy. #UPGRADEDEF_STEALPOWER_NAME FRN=... ENG=Steal power #UPGRADEDEF_STEALPOWER_DESC FRN=... ENG=There is a chance some power will be taken from the enemy and transfered into the wearer. Uses one power unit on every activation. #UPGRADEDEF_STEALPOWER_DESC_SHORT FRN=... ENG=Steal power from the enemy. //****************************** #FE_TITLE_AITEMS FRN=... ENG=ITEMS #FE_AITEMS_ITEMS FRN=... ENG=Click to examine this item. #FE_AITEMS_BACK FRN=... ENG=Previous menu. #FE_AITEMS_USE FRN=... ENG=Click to activate this item for immediate use. #FE_AITEMS_AVATAR FRN=... ENG=Click to target the selected item onto this avatar. #FE_AITEM_EMPTY FRN=... ENG=Empty, you have no items or unused equipment. //******************************* #STR_DESC FRN=... ENG=Desc #ICEDEF_PROBE_BASIC_NAME FRN=... ENG=Basic probe #ICEDEF_PROBE_BASIC_DESC FRN=... ENG=The most simplistic form of ICE that can be equipped to protect probe circuits used in enemy software analysis. The bare minimum defense. #ICEDEF_PROBE_BASIC_DESC_SHORT FRN=... ENG=The probe form of ICE, the bare minimum defense. #ICEDEF_MIND_BASIC_NAME FRN=... ENG=Basic mind #ICEDEF_MIND_BASIC_DESC FRN=... ENG=The most simplistic form of ICE that can be equipped to protect higher level brain map functions. The bare minimum defense. #ICEDEF_MIND_BASIC_DESC_SHORT FRN=... ENG=The mind form of ICE, the bare minimum defense. #ICEDEF_CORE_BASIC_NAME FRN=... ENG=Basic core #ICEDEF_CORE_BASIC_DESC FRN=... ENG=The most simplistic form of ICE that can be equipped to protect central operating routines from attack. The bare minimum defense. #ICEDEF_CORE_BASIC_DESC_SHORT FRN=... ENG=The core form of ICE, the bare minimum defense. #ICEDEF_SHIELD_BASIC_NAME FRN=... ENG=Basic shield #ICEDEF_SHIELD_BASIC_DESC FRN=... ENG=The most simplistic form of ICE that can be equipped as an outer firewall. The bare minimum defense. #ICEDEF_SHIELD_BASIC_DESC_SHORT FRN=... ENG=The shield form of ICE, the bare minimum defense. #ICEDEF_PROBE_MEDIUM_NAME FRN=... ENG=Medium probe #ICEDEF_PROBE_MEDIUM_DESC FRN=... ENG=A useful form of ICE that can be equipped to protect probe circuits used in enemy software analysis. Cannot be used by program specialists. #ICEDEF_PROBE_MEDIUM_DESC_SHORT FRN=... ENG=A useful form of ICE that can be equipped to protect probe circuits. #ICEDEF_MIND_MEDIUM_NAME FRN=... ENG=Medium mind #ICEDEF_MIND_MEDIUM_DESC FRN=... ENG=A useful form of ICE that can be equipped to protect higher level brain map functions. Cannot be used by program specialists. #ICEDEF_MIND_MEDIUM_DESC_SHORT FRN=... ENG=A useful form of ICE that can be equipped to protect mind functions. #ICEDEF_CORE_MEDIUM_NAME FRN=... ENG=Medium core #ICEDEF_CORE_MEDIUM_DESC FRN=... ENG=A useful form of ICE that can be equipped to protect central operating routines from attack. Cannot be used by program specialists. #ICEDEF_CORE_MEDIUM_DESC_SHORT FRN=... ENG=A useful form of ICE that can be equipped to protect the core. #ICEDEF_SHIELD_MEDIUM_NAME FRN=... ENG=Medium shield #ICEDEF_SHIELD_MEDIUM_DESC FRN=... ENG=A useful form of ICE that can be equipped as an outer firewall. Cannot be used by program specialists. #ICEDEF_SHIELD_MEDIUM_DESC_SHORT FRN=... ENG=A useful form of ICE equipped as an outer firewall shield. #ICEDEF_PROBE_ADV_NAME FRN=... ENG=Adv. probe #ICEDEF_PROBE_ADV_DESC FRN=... ENG=A powerful form of ICE that can be equipped to protect probe circuits used in enemy software analysis. Cannot be used by program or communications specialists. #ICEDEF_PROBE_ADV_DESC_SHORT FRN=... ENG=A powerful form of ICE that can be equipped to protect probe circuits. #ICEDEF_MIND_ADV_NAME FRN=... ENG=Adv. mind #ICEDEF_MIND_ADV_DESC FRN=... ENG=A powerful form of ICE that can be equipped to protect higher level brain map functions. Cannot be used by program or communications specialists. #ICEDEF_MIND_ADV_DESC_SHORT FRN=... ENG=A powerful form of ICE that can be equipped to protect mind functions. #ICEDEF_CORE_ADV_NAME FRN=... ENG=Adv. core #ICEDEF_CORE_ADV_DESC FRN=... ENG=A powerful form of ICE that can be equipped to protect central operating routines from attack. Cannot be used by program or communications specialists. #ICEDEF_CORE_ADV_DESC_SHORT FRN=... ENG=A powerful form of ICE that can be equipped to protect the core. #ICEDEF_SHIELD_ADV_NAME FRN=... ENG=Adv. shield #ICEDEF_SHIELD_ADV_DESC FRN=... ENG=A powerful form of ICE that can be equipped as an outer firewall. Cannot be used by program or communications specialists. #ICEDEF_SHIELD_ADV_DESC_SHORT FRN=... ENG=A powerful form of ICE equipped as an outer firewall. #ICEDEF_PROBE_SPCL_NAME FRN=... ENG=Energy probe #ICEDEF_PROBE_SPCL_DESC FRN=... ENG=A very tough form of ICE that can be equipped to protect probe circuits used in enemy software analysis. Can only be used by the strongest ghosts. #ICEDEF_PROBE_SPCL_DESC_SHORT FRN=... ENG=A very tough form of ICE that can be equipped to protect probe circuits. #ICEDEF_MIND_SPCL_NAME FRN=... ENG=Energy mind #ICEDEF_MIND_SPCL_DESC FRN=... ENG=A very tough form of ICE that can be equipped to protect higher level brain map functions. Can only be used by the strongest ghosts. #ICEDEF_MIND_SPCL_DESC_SHORT FRN=... ENG=A very tough form of ICE that can be equipped to protect mind functions. #ICEDEF_CORE_SPCL_NAME FRN=... ENG=Energy core #ICEDEF_CORE_SPCL_DESC FRN=... ENG=A very tough form of ICE that can be equipped to protect central operating routines from attack. Can only be used by the strongest ghosts. #ICEDEF_CORE_SPCL_DESC_SHORT FRN=... ENG=A very tough form of ICE that can be equipped to protect the core. #ICEDEF_SHIELD_SPCL_NAME FRN=... ENG=Energy shield #ICEDEF_SHIELD_SPCL_DESC FRN=... ENG=A very tough form of ICE that can be equipped as an outer firewall. Can only be used by the strongest ghosts. #ICEDEF_SHIELD_SPCL_DESC_SHORT FRN=... ENG=A very tough form of ICE equipped as an outer firewall. #ICEDEF_PROBE_SECURITY_NAME FRN=... ENG=Power probe #ICEDEF_PROBE_SECURITY_DESC FRN=... ENG=A specialised form of ICE that can be equipped to protect probe circuits used in enemy software analysis. Can only be used by program specialists. #ICEDEF_PROBE_SECURITY_DESC_SHORT FRN=... ENG=A specialised ICE that can be equipped to protect probe circuits. #ICEDEF_MIND_SECURITY_NAME FRN=... ENG=Power mind #ICEDEF_MIND_SECURITY_DESC FRN=... ENG=A specialised form of ICE that can be equipped to protect higher level brain map functions. Can only be used by program specialists. #ICEDEF_MIND_SECURITY_DESC_SHORT FRN=... ENG=A specialised ICE that can be equipped to protect mid functions. #ICEDEF_CORE_SECURITY_NAME FRN=... ENG=Power core #ICEDEF_CORE_SECURITY_DESC FRN=... ENG=A specialised form of ICE that can be equipped to protect central operating routines from attack. Can only be used by program specialists. #ICEDEF_CORE_SECURITY_DESC_SHORT FRN=... ENG=A specialised form of ICE that can be equipped to protect the core. #ICEDEF_SHIELD_SECURITY_NAME FRN=... ENG=Power shield #ICEDEF_SHIELD_SECURITY_DESC FRN=... ENG=A specialised form of ICE that can be equipped as an outer firewall. Can only be used by program specialists. #ICEDEF_SHIELD_SECURITY_DESC_SHORT FRN=... ENG=A specialised form of ICE equipped as an outer firewall. //******************************* #ICEDEF_SHIELD_CHIP_NAME FRN=... ENG=Chip shield #ICEDEF_SHIELD_CHIP_DESC FRN=... ENG=A basic outer firewall ICE that has a rare upgrade slot that enables one enhancement to be attached. #ICEDEF_SHIELD_CHIP_DESC_SHORT FRN=... ENG=A flexible outer firewall ICE that can be upgraded. #ICEDEF_SHIELD_BICHIP_NAME FRN=... ENG=Bi-chip shield #ICEDEF_SHIELD_BICHIP_DESC FRN=... ENG=A basic outer firewall ICE that has a very rare pair of upgrade slots that enable two enhancements to be attached. #ICEDEF_SHIELD_BICHIP_DESC_SHORT FRN=... ENG=A flexible outer firewall ICE with two upgrade slots. #ICEDEF_SHIELD_TRICHIP_NAME FRN=... ENG=Tri-chip shield #ICEDEF_SHIELD_TRICHIP_DESC FRN=... ENG=A basic outer firewall ICE that has an extremely rare full set of three upgrade slots where enhancements can be attached. #ICEDEF_SHIELD_TRICHIP_DESC_SHORT FRN=... ENG=A flexible outer firewall ICE with three upgrade slots. //****************************** #FE_TITLE_AHELP FRN=... ENG=Help #FE_HELP_AEQUIP_TOPIC0 FRN=... ENG=What is the equip screen for? #FE_HELP_AEQUIP_DESC0 FRN=... ENG=Here you can see what equipment each ghost is currently using. Ice Breakers are a software weapon used to attack another ghost. ICE is a defensive augmentation similar to armour and consisting of four seperate categories. Different equipment has different stats, some are better than others in different areas. Very rare examples also allow upgrades to be fitted that boost their performance. For example, you could have a shield class ICE that has an energy drain upgrade fitted that allows the ghost to suck a little energy from an attacker. #FE_ARSE FRN=... ENG=?? #FE_HELP_AEQUIP_TOPIC1 FRN=... ENG=1. The ghost panel #FE_HELP_AEQUIP_DESC1 FRN=... ENG=Select between your available ghosts and review any changes in their stats: \n Energy - life force, used to resist attack \n Power - used when making program attacks \n Level - increases with experience \n Damage - maximum damage your ICE breaker attack can inflict \n Defense - your ability to absorb ICE breaker damage \n Resistance - resist program attacks \n Dexterity - manouvre away from incoming attacks #FE_HELP_AEQUIP_TOPIC2 FRN=... ENG=2. The upgrades panel #FE_HELP_AEQUIP_DESC2 FRN=... ENG=Some equipment can be enhanced with upgrades. Use this panel to slot them in or take them back for use on another item. #FE_HELP_AEQUIP_TOPIC3 FRN=... ENG=3. The equipped items panel #FE_HELP_AEQUIP_DESC3 FRN=... ENG=Currently equipped items this ghost is using. The ICE breaker is used to attack and the four ICE slots are for defense: \n Core \n Mind \n Probe \n Shield \nIf you have a matching set of ICE then its effect is boosted. #FE_HELP_AEQUIP_TOPIC4 FRN=... ENG=4. The available equipment panel #FE_HELP_AEQUIP_DESC4 FRN=... ENG=Any equipment not currently being used shows up here. Bear in mind that only items suitable for the current ghost will be visible. If a ghost is not of a suitable class or level then certain equipment you are carrying may not show up. If you click on avaialble equipment you will see any potential change in stats shown as either green for positive or red for negative. #FE_ARSE2 FRN=... ENG=?? #FE_HELP_AEQUIP_TOPIC5 FRN=... ENG=5. The description panel #FE_HELP_AEQUIP_DESC5 FRN=... ENG=A description of the currently selected piece of equipment. #FE_HELP_AEQUIP_TOPIC6 FRN=... ENG=Equip a new ICE breaker #FE_HELP_AEQUIP_DESC6 FRN=... ENG=Use the item screen to check the equipment’s description and decide which ghost can use it. Go to the equipment screen and select that ghost. Click on the ICE breaker slot and remove anything already in place. The new item should show up in the available equipment panel. Click on it and then click use. #FE_HELP_AEQUIP_TOPIC7 FRN=... ENG=Remove a shield ICE #FE_HELP_AEQUIP_DESC7 FRN=... ENG=Select the appropriate ghost and click on the shield in the equipped items panel. Click the remove button to put the item back into the available equipment pool. It can now be used by another ghost or sold. #FE_HELP_AEQUIP_TOPIC8 FRN=... ENG=Add an upgrade to an ICE breaker #FE_HELP_AEQUIP_DESC8 FRN=... ENG=Select the ghost carrying the ICE breaker. Click on the ICE breaker in the equipped items panel. You should see one or more upgrade slots appear. Either click on an empty slot or remove an existing upgrade to make room. When the slot is empty click on the equip button and select the upgrade to use. #FE_HELP_AINFO_TOPIC0 FRN=... ENG=What is the info screen for? #FE_HELP_AINFO_DESC0 FRN=... ENG=Here you can see details about an individual ghost. As well as reviewing the various stats you can also modify them. The ghost's extreme attack charge mode can be changed here, the default relates to the amount of damage the ghost deals. The panel on the right allows each ability to be enhanced with ability upgrades. The panel at the bottom contains the ghost's stats and current armaments. #FE_HELP_AINFO_TOPIC1 FRN=... ENG=1. The ghost panel #FE_HELP_AINFO_DESC1 FRN=... ENG=Select between the different ghosts in your team. \nShut down a ghost so it stays behind during any hack regardless of its position on the team. \nChange the extreme attack charge up mode. By default your extreme power increases every time you damage a target, but it can be changed to work in other ways. #FE_HELP_AINFO_TOPIC2 FRN=... ENG=2. The status section #FE_HELP_AINFO_DESC2 FRN=... ENG=Primary status information on the ghost. \n Energy - once it hits zero the ghost will power down and be disabled \n Experience - with each fight the ghost's experience grows and he gets stronger \n Exp for next level - when specific limits are reached major improvements occur \n Power - the more power you have the more programs you can launch \n Exp for next Power level - when you hit this limit you can access more powerful programs #FE_HELP_AINFO_TOPIC3 FRN=... ENG=3. The equipped items section #FE_HELP_AINFO_DESC3 FRN=... ENG=Currently equipped software augments \nIce breaker - an offensive attack software slot, better software means a stronger attack \nICE - core, mind, body and shield represent defensive software slots, better software means stronger resistance to attack #FE_HELP_AINFO_TOPIC4 FRN=... ENG=4. The upgrades section #FE_HELP_AINFO_DESC4 FRN=... ENG=Ghost abilities can be upgraded beyond operating defaults \n STR - strength of ICE breaker attack \n DEX - ability to avoid an attack \n CON - energy reserve capacity \n INT - ability to maximise program launch \n WIS - ability to resist program attack #FE_HELP_AINFO_TOPIC5 FRN=... ENG=5. Ghost combat abilities #FE_HELP_AINFO_DESC5 FRN=... ENG=The ghost's prowess in combat is represented here \n ATK - making ICE breaker attacks \n DEF - defending against ICE breaker attacks \n POT - program launch power \n RES - resisting program attacks #FE_HELP_AINFO_TOPIC6 FRN=... ENG=Stop the ghost from joing a battle #FE_HELP_AINFO_DESC6 FRN=... ENG=Only the top four ghosts can be active at any one time. If you are carrying more than four then just change the order to move the unwanted ghost out of the top four. Alternatively you can shut down the ghost on this menu. Even if it is in the top four it will not join you in battle. Warning - shutting down a ghost drains its energy reserve. #FE_HELP_AINFO_TOPIC7 FRN=... ENG=Change extreme charge gauge #FE_HELP_AINFO_DESC7 FRN=... ENG=If a ghost is taking more damage than it is dealing, for example, you can change its charge mode so it gains extreme attack power when injured. Changing extreme charge mode can help get each ghost's extreme attack charged more efficiently depending on the ghosts role in battle. #FE_HELP_AINFO_TOPIC8 FRN=... ENG=Enhance program resistance #FE_HELP_AINFO_DESC8 FRN=... ENG=Find the ghost in question and check your upgrades count is greater than zero, if it isn't then you'll need to find or buy some upgrades or move them off another ghost. Click in the circular slots underneath WIS to add up to five ability upgrades. //***************************** #FE_TITLE_AEQUIP FRN=... ENG=EQUIP #STR_AEQUIP_AVAILABLESLOTS FRN=... ENG=Available slots #STR_ALTERNATES FRN=... ENG=Available equipment #STR_EQUIPPED_ITEMS FRN=... ENG=Equipped items #STR_AEQUIP_UPGRADES FRN=... ENG=Upgrades #FE_AEQUIP_BACK FRN=... ENG=Previous menu. #FE_AEQUIP_AVATARS FRN=... ENG=Choose a ghost from the active team. #FE_AEQUIP_USE FRN=... ENG=Click to let the active ghost use this item. #FE_AEQUIP_REMOVE FRN=... ENG=Remove this item from the active ghost. #FE_AEQUIP_UPGRADE FRN=... ENG=Use/remove any upgrades with the current item. #FE_AEQUIP_UPGRADESLOT FRN=... ENG=Click to select this upgrade slot on the current item. #FE_AEQUIP_EQUIPMENTSLOTS FRN=... ENG=Click to select this equipment slot on the avatar. #FE_AEQUIP_EQUIPMENTSLOT_IB FRN=... ENG=ICE breakers are software viruses used to attack, the only thing that can stop them is ICE, a type of software used to defend. #FE_AEQUIP_EQUIPMENTSLOT_ICE0 FRN=... ENG=ICE installed in the core protects the ghost's operating system from ICE Breaker based viral attack. #FE_AEQUIP_EQUIPMENTSLOT_ICE1 FRN=... ENG=ICE installed in the mind protects the ghost's higher level brain functions from ICE Breaker based viral attack. #FE_AEQUIP_EQUIPMENTSLOT_ICE2 FRN=... ENG=ICE installed in the probe protects the ghost's input-output layer from ICE Breaker based viral attack. #FE_AEQUIP_EQUIPMENTSLOT_ICE3 FRN=... ENG=ICE installed in the shield acts as the first line defense against ICE Breaker based viral attack. #FE_AEQUIP_EQUIPMENT FRN=... ENG=Click to select an item of equipment for the avatar. #STR_AEQUIP_ENERGY FRN=... ENG=Energy #STR_AEQUIP_POWER FRN=... ENG=Power #STR_AEQUIP_LEVEL FRN=... ENG=Level #FE_AEQUIP_EQUIP FRN=... ENG=use #FE_REMOVE FRN=... ENG=remove #STR_USE FRN=... ENG=use #STR_POWER_USES FRN=... ENG=current prog uses #STR_POWER_AVAILABLE FRN=... ENG=power available #FE_AEQUIP_STATS FRN=... ENG=Stats #STR_NEW FRN=... ENG=NEW #STR_KILLED FRN=... ENG=defeated #STR_DEFEATED FRN=... ENG=defeated #STR_AEQUIP_DEFENCE FRN=... ENG=Defense #STR_DEFENCE FRN=... ENG=defense #STR_RESISTANCE FRN=... ENG=resistance #STR_UNARMED_DAMAGE FRN=... ENG=unarmed damage #STR_XP_VALUE FRN=... ENG=xp value #STR_TREASURE_RATING FRN=... ENG=treasure rating #STR_WEAKNESS FRN=... ENG=Weakness #STR_STRENGTHS FRN=... ENG=Strengths //********************************** #ICEBKRDEF_VIRUS_NAME FRN=... ENG=Virus #ICEBKRDEF_VIRUS_DESC FRN=... ENG=A very basic ICE breaker that will attempt to spread through the enemy data stores wiping out their content. #ICEBKRDEF_VIRUS_DESC_SHORT FRN=... ENG=A very basic ICE breaker that will attempt to wipe data. #ICEBKRDEF_VIRUS2_NAME FRN=... ENG=Virus Ex #ICEBKRDEF_VIRUS2_DESC FRN=... ENG=A powerful ICE breaker that will attempt to spread through the enemy data stores wiping out their content. It can be upgraded. #ICEBKRDEF_VIRUS2_DESC_SHORT FRN=... ENG=An upgradable, powerful ICE breaker that will attempt to wipe data. //********************************* #ICEBKRDEF_WORM_NAME FRN=... ENG=Worm #ICEBKRDEF_WORM_DESC FRN=... ENG=A very basic ICE breaker that steals more and more processor cycles until the enemy is crippled. #ICEBKRDEF_WORM_DESC_SHORT FRN=... ENG=A very basic ICE breaker that steals processor cycles. //********************************* #ICEBKRDEF_TROJAN_NAME FRN=... ENG=Trojan #ICEBKRDEF_TROJAN_DESC FRN=... ENG=An upgradable, basic ICE breaker disguised as a friendly process that enters an enemy system and rewrites core routines. #ICEBKRDEF_TROJAN_DESC_SHORT FRN=... ENG=An upgradable, basic ICE breaker that rewrites core routines. //******************************** #ICEBKRDEF_MACRO_NAME FRN=... ENG=Macro #ICEBKRDEF_MACRO_DESC FRN=... ENG=A rare breaker with two upgrade slots. A powerful weapon that can grow exponentially until an enemy system is overwhelmed. #ICEBKRDEF_MACRO_DESC_SHORT FRN=... ENG=A rare two upgrade ICE breaker that overwhelms the enemy. //********************************** #ICEBKRDEF_TRANSGENIC_NAME FRN=... ENG=Transgenic #ICEBKRDEF_TRANSGENIC_DESC FRN=... ENG=A very rare breaker with three upgrade slots. A very powerful weapon that binds with the enemy source code, making subtle alterations that render the enemy useless. #ICEBKRDEF_TRANSGENIC_DESC_SHORT FRN=... ENG=A very rare three upgrade ICE breaker that binds with the enemy. //********************************************* #FE_APROGRAM_TITLE FRN=... ENG=PROGRAMS #FE_APROGRAMS_BACK FRN=... ENG=Previous menu. #FE_APROGRAMS_USE FRN=... ENG=Activate selected program and use immediately. #FE_APROGRAMS_UNEQUIP FRN=... ENG=Include or exclude this program from the battle list. #FE_APROGRAMS_LEVEL FRN=... ENG=Click to select a program level. #FE_APROGRAMS_PROGRAM FRN=... ENG=Click to select this program. #FE_APROGRAMS_CASTER FRN=... ENG=Choose a ghost from the active team. #FE_APROGRAMS_AVATAR FRN=... ENG=Click to apply the selected program to this target. #FE_APROGRAM_PROGRAMLEVEL FRN=... ENG=program level #FE_AEXTREME_TITLE FRN=... ENG=Extremes //program details****************************************************** #PROGDEF_ENERGYRESTORE1_NAME FRN=... ENG=minor re-energize #PROGDEF_ENERGYRESTORE1_DESC FRN=... ENG=Allow one target to recover a small amount of energy. #PROGDEF_ENERGYRESTORE1_DESC_SHORT FRN=... ENG=Allow one target to recover a small amount of energy. #PROGDEF_ENERGYRESTORE2_NAME FRN=... ENG=full re-energize #PROGDEF_ENERGYRESTORE2_DESC FRN=... ENG=Allow one target to recover all its energy. #PROGDEF_ENERGYRESTORE2_DESC_SHORT FRN=... ENG=Allow one target to recover all its energy. #PROGDEF_ENERGYRESTORE3_NAME FRN=... ENG=party re-energize #PROGDEF_ENERGYRESTORE3_DESC FRN=... ENG=Allow all ghosts to recover a small amount of their energy. #PROGDEF_ENERGYRESTORE3_DESC_SHORT FRN=... ENG=Allow all ghosts to recover a small amount of their energy. #PROGDEF_ENERGYRESTORE4_NAME FRN=... ENG=mega re-energize #PROGDEF_ENERGYRESTORE4_DESC FRN=... ENG=Allow all ghosts to recover all their energy. #PROGDEF_ENERGYRESTORE4_DESC_SHORT FRN=... ENG=Allow all ghosts to recover all their energy. //***************** #PROGDEF_GETAWAY_NAME FRN=... ENG=Getaway #PROGDEF_GETAWAY_DESC FRN=... ENG=There is a chance you'll leave the current battle. #PROGDEF_GETAWAY_DESC_SHORT FRN=... ENG=Try leaving battle. #PROGDEF_EXIT_NAME FRN=... ENG=Exit #PROGDEF_EXIT_DESC FRN=... ENG=There is a chance the whole party will jump right back into reality, exiting the the current hack. #PROGDEF_EXIT_DESC_SHORT FRN=... ENG=Stop the hack and exit. //****************** #PROGDEF_STATDRAIN1_NAME FRN=... ENG=minor stat drain #PROGDEF_STATDRAIN1_DESC FRN=... ENG=Slightly reduce the status abilities of one target, making it easier to hit and less able to fight back. #PROGDEF_STATDRAIN1_DESC_SHORT FRN=... ENG=Slightly reduce the status abilities of one target. #PROGDEF_STATDRAIN2_NAME FRN=... ENG=full stat drain #PROGDEF_STATDRAIN2_DESC FRN=... ENG=Major reduction of the status abilities of one target, making it easier to hit and less able to fight back. #PROGDEF_STATDRAIN2_DESC_SHORT FRN=... ENG=Major reduction of the status abilities of one target. #PROGDEF_STAT_SHORT_NAME FRN=... ENG=STATUS //****************** #PROGDEF_STATBOOST1_NAME FRN=... ENG=minor status boost #PROGDEF_STATBOOST1_DESC FRN=... ENG=Slightly boost the status abilities of one target, giving a general improvement. #PROGDEF_STATBOOST1_DESC_SHORT FRN=... ENG=Slightly boost the status abilities of one target. #PROGDEF_STATBOOST2_NAME FRN=... ENG=full stat boost #PROGDEF_STATBOOST2_DESC FRN=... ENG=Major boost to the status abilities of one target, giving a general improvement. #PROGDEF_STATBOOST2_DESC_SHORT FRN=... ENG=Major boost to the status abilities of one target. //****************** #PROGDEF_ICEDRAIN1_NAME FRN=... ENG=minor ICE weaken #PROGDEF_ICEDRAIN1_DESC FRN=... ENG=Target is more vulnerable to ICE attacks, making it easier to hit. #PROGDEF_ICEDRAIN1_DESC_SHORT FRN=... ENG=Vulnerable to ICE attacks. #PROGDEF_ICEDRAIN2_NAME FRN=... ENG=ICE weaken #PROGDEF_ICEDRAIN2_DESC FRN=... ENG=Target is a lot more vulnerable to ICE attacks, making it much easier to hit. #PROGDEF_ICEDRAIN2_DESC_SHORT FRN=... ENG=Vulnerable to ICE attacks. //****************** #PROGDEF_ICESHIELD1_NAME FRN=... ENG=minor ICE shield #PROGDEF_ICESHIELD1_DESC FRN=... ENG=Ice attacks are less effective against the target. #PROGDEF_ICESHIELD1_DESC_SHORT FRN=... ENG=Ice attacks less effective. #PROGDEF_ICESHIELD2_NAME FRN=... ENG=ICE shield #PROGDEF_ICESHIELD2_DESC FRN=... ENG=Ice attacks are much less effective against the target. #PROGDEF_ICESHIELD2_DESC_SHORT FRN=... ENG=Ice attacks less effective. #PROGDEF_ICE_SHORT_NAME FRN=... ENG=ICE //****************** #PROGDEF_PROGDRAIN1_NAME FRN=... ENG=minor prog weaken #PROGDEF_PROGDRAIN1_DESC FRN=... ENG=Slightly reduce the ability of the target to resist program based attacks. #PROGDEF_PROGDRAIN1_DESC_SHORT FRN=... ENG=Lower target resistance to programs. #PROGDEF_PROGDRAIN2_NAME FRN=... ENG=program weaken #PROGDEF_PROGDRAIN2_DESC FRN=... ENG=Reduce the ability of the target to resist program based attacks. #PROGDEF_PROGDRAIN2_DESC_SHORT FRN=... ENG=Lower target resistance to programs. //****************** #PROGDEF_PROGSHIELD1_NAME FRN=... ENG=minor prog shield #PROGDEF_PROGSHIELD1_DESC FRN=... ENG=Slightly enhance the ability of the target to resist program based attacks. #PROGDEF_PROGSHIELD1_DESC_SHORT FRN=... ENG=Raise target resistance to programs. #PROGDEF_PROG_SHORT_NAME FRN=... ENG=PROGRAM #PROGDEF_PROGSHIELD2_NAME FRN=... ENG=program shield #PROGDEF_PROGSHIELD2_DESC FRN=... ENG=Enhance the ability of the target to resist program based attacks. #PROGDEF_PROGSHIELD2_DESC_SHORT FRN=... ENG=Raise target resistance to programs. //********************* #PROGDEF_POWERRESTORE1_NAME FRN=... ENG=minor power chnl #PROGDEF_POWERRESTORE1_DESC FRN=... ENG=Allow one target to channel a small amount of your power. #PROGDEF_POWERRESTORE1_DESC_SHORT FRN=... ENG=Allow one target to channel a small amount of your power. #PROGDEF_POWERRESTORE2_NAME FRN=... ENG=full power chnl #PROGDEF_POWERRESTORE2_DESC FRN=... ENG=Allow one target to channel all its power from you. #PROGDEF_POWERRESTORE2_DESC_SHORT FRN=... ENG=Allow one target to channel all its power from you. #PROGDEF_POWERRESTORE3_NAME FRN=... ENG=party power chnl #PROGDEF_POWERRESTORE3_DESC FRN=... ENG=Allow all ghosts to channel a small amount of their power from you. #PROGDEF_POWERRESTORE3_DESC_SHORT FRN=... ENG=Allow all ghosts to channel some power from you. #PROGDEF_POWERRESTORE4_NAME FRN=... ENG=mega power chnl #PROGDEF_POWERRESTORE4_DESC FRN=... ENG=Allow all ghosts to channel all their power from you. #PROGDEF_POWERRESTORE4_DESC_SHORT FRN=... ENG=Allow all ghosts to channel all power from you. //********************* #PROGDEF_CRACK1_NAME FRN=... ENG=minor crack #PROGDEF_CRACK1_DESC FRN=... ENG=Does minor damage to one target, this is doubled if the target is a scrambler type. #PROGDEF_CRACK1_DESC_SHORT FRN=... ENG=Minor damage one target, X2 on scramblers. #PROGDEF_CRACK2_NAME FRN=... ENG=full crack #PROGDEF_CRACK2_DESC FRN=... ENG=Does full damage to one target, this is doubled if the target is a scrambler type. #PROGDEF_CRACK2_DESC_SHORT FRN=... ENG=Full damage one target, X2 on scramblers. #PROGDEF_CRACK3_NAME FRN=... ENG=party crack #PROGDEF_CRACK3_DESC FRN=... ENG=Does weak damage to all enemies, this is doubled if the targets are scrambler types. #PROGDEF_CRACK3_DESC_SHORT FRN=... ENG=Weak damage all targets, X2 on scramblers. #PROGDEF_CRACK4_NAME FRN=... ENG=mega crack #PROGDEF_CRACK4_DESC FRN=... ENG=Damages all targets, this is doubled if the targets are scrambler types. #PROGDEF_CRACK4_DESC_SHORT FRN=... ENG=Damages all targets, X2 on scramblers. //***************************************************************** #PROGDEF_FIRE1_NAME FRN=... ENG=minor fire #PROGDEF_FIRE1_DESC FRN=... ENG=Burn one target, this is doubled on enigma targets. #PROGDEF_FIRE1_DESC_SHORT FRN=... ENG=Burn one target, X2 if enigma. #PROGDEF_FIRE2_NAME FRN=... ENG=full fire #PROGDEF_FIRE2_DESC FRN=... ENG=Burns one target, this is doubled on enigma targets. #PROGDEF_FIRE2_DESC_SHORT FRN=... ENG=Burns one target, X2 if enigma. #PROGDEF_FIRE3_NAME FRN=... ENG=party fire #PROGDEF_FIRE3_DESC FRN=... ENG=Burns all enemies, this is doubled on enigma targets. #PROGDEF_FIRE3_DESC_SHORT FRN=... ENG=Burns all targets, X2 on enigma. #PROGDEF_FIRE4_NAME FRN=... ENG=mega fire #PROGDEF_FIRE4_DESC FRN=... ENG=Incinerate all targets, this is doubled on enigma targets. #PROGDEF_FIRE4_DESC_SHORT FRN=... ENG=Incinerate all targets, X2 on enigma. //*************** #PROGDEF_ENERGYDRAIN1_NAME FRN=... ENG=minor drain #PROGDEF_ENERGYDRAIN1_DESC FRN=... ENG=Drain a small amount of energy from one target. #PROGDEF_ENERGYDRAIN1_DESC_SHORT FRN=... ENG=Drain a small amount of energy from one target. #PROGDEF_ENERGYDRAIN2_NAME FRN=... ENG=major drain #PROGDEF_ENERGYDRAIN2_DESC FRN=... ENG=Drain a large amount of energy from one target. #PROGDEF_ENERGYDRAIN2_DESC_SHORT FRN=... ENG=Drain a large amount of energy from one target. #PROGDEF_ENERGYDRAIN3_NAME FRN=... ENG=party drain #PROGDEF_ENERGYDRAIN3_DESC FRN=... ENG=Drain a small amount of energy from all targets. #PROGDEF_ENERGYDRAIN3_DESC_SHORT FRN=... ENG=Drain a small amount of energy from all targets. #PROGDEF_ENERGYDRAIN4_NAME FRN=... ENG=mega drain #PROGDEF_ENERGYDRAIN4_DESC FRN=... ENG=Drain a large amount of energy from all targets. #PROGDEF_ENERGYDRAIN4_DESC_SHORT FRN=... ENG=Drain a large amount of energy from all targets. //*************** #PROGDEF_POWERDRAIN1_NAME FRN=... ENG=minor power drain #PROGDEF_POWERDRAIN1_DESC FRN=... ENG=Drain a small amount of power from one target. #PROGDEF_POWERDRAIN1_DESC_SHORT FRN=... ENG=Drain a small amount of power from one target. #PROGDEF_POWERDRAIN2_NAME FRN=... ENG=major power drain #PROGDEF_POWERDRAIN2_DESC FRN=... ENG=Drain a large amount of power from one target. #PROGDEF_POWERDRAIN2_DESC_SHORT FRN=... ENG=Drain a large amount of power from one target. #PROGDEF_POWERDRAIN3_NAME FRN=... ENG=party power drain #PROGDEF_POWERDRAIN3_DESC FRN=... ENG=Drain a small amount of power from all targets. #PROGDEF_POWERDRAIN3_DESC_SHORT FRN=... ENG=Drain a small amount of power from all targets. #PROGDEF_POWERDRAIN4_NAME FRN=... ENG=mega power drain #PROGDEF_POWERDRAIN4_DESC FRN=... ENG=Drain a large amount of power from all targets. #PROGDEF_POWERDRAIN4_DESC_SHORT FRN=... ENG=Drain a large amount of power from all targets. //***************************************************************** #STR_LVL FRN=... ENG=lvl. #STR_NUM FRN=... ENG=num #FE_PROGRAM_PROGRAMS FRN=... ENG=Available #FE_PROGRAM_INFO FRN=... ENG=Info #FE_EQUIP FRN=... ENG=equip #FE_APROGRAM_USENOW FRN=... ENG=use now #FE_APROGRAM_UNEQUIP FRN=... ENG=unequip #FE_APROGRAM_EMPTY FRN=... ENG=Empty, try again when this ghost has more experience. #FE_CHOOSEUPGRADE_TITLE FRN=... ENG=Choose upgrade #FE_ICEBREAKER_DESC FRN=... ENG=Connect with the target directly and attack. #FE_PROGRAM_DESC FRN=... ENG=Create an independent program entity, launched at the target. #FE_ITEM_DESC FRN=... ENG=Use an item you are carrying. #FE_EQUIP_DESC FRN=... ENG=Change the software augments you are using. #FE_FLEE_DESC FRN=... ENG=Attempt to exit the battle early. #FE_WAIT_DESC FRN=... ENG=Optimize your defensive capabilities and wait. #FE_EXTREME_DESC FRN=... ENG=Use a fully charged extreme action. #FE_CHARGE_MODE FRN=... ENG=Charge mode #FE_ATTACK_CHARGEMODE FRN=... ENG=attack #FE_ATTACK_CHARGEDESC FRN=... ENG=Extreme gauge charges when you deal damage to an enemy. #FE_DAMAGE_CHARGEMODE FRN=... ENG=damage #FE_DAMAGE_CHARGEDESC FRN=... ENG=Extreme gauge charges when you take damage. #FE_RESTORATION_CHARGEMODE FRN=... ENG=restore #FE_RESTORATION_CHARGEDESC FRN=... ENG=Extreme gauge charges when beneficial programs are used. #FE_DODGE_CHARGEMODE FRN=... ENG=dodge #FE_DODGE_CHARGEDESC FRN=... ENG=Extreme gauge charges when an attack is dodged. #FE_STEAL_CHARGEMODE FRN=... ENG=steal #FE_STEAL_CHARGEDESC FRN=... ENG=Extreme gauge charges when something is stolen from an enemy. #FE_VICTOR_CHARGEMODE FRN=... ENG=victor #FE_VICTOR_CHARGEDESC FRN=... ENG=Extreme gauge charges when an enemy is destroyed. #FE_RESIST_CHARGEMODE FRN=... ENG=resist #FE_RESIST_CHARGEDESC FRN=... ENG=Extreme gauge charges when a program attack is resisted. //************************************************************ #STR_SUPER_BOOST_NAME FRN=... ENG=super boost #STR_SUPER_BOOST_DESC FRN=... ENG=Fully restore the energy and power of everyone in the party. #STR_SYSTEM_RESET_NAME FRN=... ENG=system reset #STR_SYSTEM_RESET_DESC FRN=... ENG=Fully restore the energy and power of a single ghost, even if they've been deactivated. #STR_REFORMAT_NAME FRN=... ENG=reformat #STR_REFORMAT_DESC FRN=... ENG=Fully restore the energy and power of everyone in the party, even if they've all been deactivated. #STR_GETAWAY_NAME FRN=... ENG=getaway #STR_GETAWAY_DESC FRN=... ENG=The whole party will leave the current battle. #STR_EXIT_NAME FRN=... ENG=exit #STR_EXIT_DESC FRN=... ENG=The whole party will jump right back into reality, exiting the current battle and the current hack. #STR_UNI_STRIKE_NAME FRN=... ENG=uni strike #STR_UNI_STRIKE_DESC FRN=... ENG=Make a power attack against a single target with the equipped ICE breaker. #STR_MULTI_STRIKE_NAME FRN=... ENG=multi strike #STR_MULTI_STRIKE_DESC FRN=... ENG=A weak attack against multiple random enemies with the equipped ICE breaker. #STR_BREAKER_RAIN_NAME FRN=... ENG=breaker rain #STR_BREAKER_RAIN_DESC FRN=... ENG=A weak attack against all enemies that draws power from the equipped ICE breaker. #STR_SELF_DESTRUCT_NAME FRN=... ENG=self destruct #STR_SELF_DESTRUCT_DESC FRN=... ENG=Use your remaining energy to destroy yourself and in the process damage all enemies. #STR_ENERGYDRAIN_NAME FRN=... ENG=Energy drain #STR_ENERGYDRAIN_DESC FRN=... ENG=Take energy from all enermy targets. #STR_POWERDRAIN_NAME FRN=... ENG=Power drain #STR_POWERDRAIN_DESC FRN=... ENG=Take power from all enemy targets. #STR_INSTA_KILL_NAME FRN=... ENG=insta kill #STR_INSTA_KILL_DESC FRN=... ENG=There is a chance the target will be instantly destroyed. The stronger the target the lower that chance. #STR_DEATH_BLOSSOM_NAME FRN=... ENG=death blossom #STR_DEATH_BLOSSOM_DESC FRN=... ENG=Launch a random number of program attacks on a random selection of enemy targets. #FE_REGISTRATION_STATICTEXT_TITLE0 FRN=... ENG=Unlock #FE_REGISTRATION_DEMO FRN=... ENG=DEMO version #FE_REGISTRATION_FULL FRN=... ENG=FULL version #FE_REGISTRATION_STATICTEXT_TITLE1 FRN=... ENG=Current game status: #FE_REGISTRATION_STATICTEXT_CHALLENGE0 FRN=... ENG=challenge code: #FE_REGISTRATION_BUTTON_COPYCODE FRN=... ENG=Copy code to clipboard #FE_REGISTRATION_STATICTEXT_PASTEFROMCLIP FRN=... ENG=unlock code: #FE_REGISTRATION_BUTTON_PASTECODE FRN=... ENG=Paste code from clipboard #FE_REGISTRATION_BUTTON_REGISTER FRN=... ENG=Request unlock code #FE_REGISTRATION_STATICTEXT_HELPER2 FRN=... ENG=If for any reason you are stuck, click here for help and support information: #FE_REGISTRATION_BUTTON_HELPURL FRN=... ENG=www.moonpod.com/help #FE_REGISTRATION_TEXTBOX_CHALLENGE0 FRN=... ENG=Note: if you don't want the hassle of registration then why not just buy the game on CD-ROM? #FE_REGISTRATION_UNLOCK_OPTIONAL FRN=... ENG=Optional details used to verify high score uploads #FE_REGISTRATION_SAVE FRN=... ENG=Save //************************************* #FE_ASHOP_TITLE_STR FRN=... ENG=LIBRARY #FE_ASHOP_BACK FRN=... ENG=Return to game. #FE_ASHOP_BUYSELL FRN=... ENG=Switch between buying and selling items. #FE_ASHOP_BUY FRN=... ENG=Buy or sell items. #FE_ASHOP_ITEMS FRN=... ENG=Select an item to buy or sell. #FE_ASHOP_NUM FRN=... ENG=Set the number of items to buy or sell. #FE_ASHOP_STATS FRN=... ENG=Stats #FE_ASHOP_NAME FRN=... ENG=Name #FE_ASHOP_PRICE FRN=... ENG=Price #FE_ASHOP_STOCK FRN=... ENG=Stock #FE_ASHOP_YOURCASH FRN=... ENG=(your cash reserve) #FE_ASHOP_NOCASH FRN=... ENG=You have no cash #FE_ASHOP_TOOMUCH FRN=... ENG=(too much) #FE_ASHOP_SWITCH FRN=... ENG=Switch to #FE_ENERGON FRN=... ENG=Energon #FE_EQUIPPED FRN=... ENG=Equipped #FE_CARRIED FRN=... ENG=Carried #FE_TOTAL FRN=... ENG=total #GHOST_OBJECTIVE_MESSAGE_R1 FRN=... ENG=Well done! The robot's core memory corruption has been cleansed. #GHOST_OBJECTIVE_MESSAGE_CRYOPOD FRN=... ENG=Excellent. System barriers down, ports open. #GHOST_OBJECTIVE_MESSAGE_TUTORIAL_EXIT FRN=... ENG=Mission accomplished. Lock code erased. Door open. #GHOST_OBJECTIVE_MESSAGE_AIRLOCK FRN=... ENG=Safety overrides disabled, airlock control active. #GHOST_OBJECTIVE_MESSAGE_REPLICATOR_EXIT FRN=... ENG=Objective complete. Replicators disabled. Shutting down. #GHOST_OBJECTIVE_MESSAGE_DOOR_EXIT FRN=... ENG=Override complete. Security locks disabled. OK to exit. #GHOST_OBJECTIVE_MESSAGE_ROBOTHACK FRN=... ENG=Overload in progress, energy build up critical. #GHOST_OBJECTIVE_MESSAGE_BRUTUS FRN=... ENG=Viral corruption bypassed, ghost download in progress. #GHOST_OBJECTIVE_MESSAGE_Z1R17 FRN=... ENG=Security lockdown disabled, repair unit online. #GHOST_OBJECTIVE_MESSAGE_Z2R5 FRN=... ENG=Security system disabled, key extracted. #GHOST_OBJECTIVE_MESSAGE_Z2R14 FRN=... ENG=Encryption broken, control system open, compressor off. #GHOST_OBJECTIVE_MESSAGE_MINDR6 FRN=... ENG=Firewall collapsing, HEL outer shutdown in progress. #GHOST_OBJECTIVE_MESSAGE_MINDR16 FRN=... ENG=Net purge and reformat aborted, data integrity unknown. #GHOST_OBJECTIVE_MESSAGE_MINDR17 FRN=... ENG=Firewall down, safeguards disengaged, database open. #GHOST_OBJECTIVE_MESSAGE_MINDR1 FRN=... ENG=HEL defeated, reformating data core, restart imminent. #STR_PARTWAY FRN=... ENG=Network starting to fail, keep going! //*********************************************** #PICKUP_BLUE_KEY FRN=... ENG=A pass key for blue security #PICKUP_BLUE_KEY2 FRN=... ENG=doors. #PICKUP_SHUTTLE_CARD FRN=... ENG=A shuttle control circuit. #PICKUP_YELLOW_KEY FRN=... ENG=A pass key for yellow security #PICKUP_YELLOW_KEY2 FRN=... ENG=doors. #PICKUP_VACUUM FRN=... ENG=An empty rubbish compactor. #PICKUP_RED_KEY FRN=... ENG=A pass key for red security #PICKUP_RED_KEY2 FRN=... ENG=doors. #PICKUP_ORANGE_KEY FRN=... ENG=A pass key for orange security #PICKUP_ORANGE_KEY2 FRN=... ENG=doors. #PICKUP_SAMSON_KNEE FRN=... ENG=Part of a leg servo. #PICKUP_SPARE_MOTIVATOR FRN=... ENG=A replacement motivator unit. #PICKUP_ICE_CHIPSHIELD FRN=... ENG=A ghost shield augment #PICKUP_ICE_CHIPSHIELD2 FRN=... ENG=that can be chipped. #PICKUP_IB_VIRUS FRN=... ENG=An attack virus augment #PICKUP_IB_VIRUS2 FRN=... ENG=used in hacking. #PICKUP_UPGRADE_ABILITY FRN=... ENG=A ghost ability upgrade. #PICKUP_UPGRADE_ABILITY2 FRN=... ENG=Raise core stats. #PICKUP_UPGRADE_POWERDRAIN FRN=... ENG=An equipment upgrade that #PICKUP_UPGRADE_POWERDRAIN2 FRN=... ENG=drains a target's power. #PICKUP_UPGRADE_ENERGYDRAIN FRN=... ENG=An equipment upgrade that #PICKUP_UPGRADE_ENERGYDRAIN2 FRN=... ENG=drains a target's energy. #PICKUP_ITEM_ENERGYRESTORE1 FRN=... ENG=Single use item, restores #PICKUP_ITEM_ENERGYRESTORE12 FRN=... ENG=some energy to one ghost. #PICKUP_ITEM_ENERGYRESTORE2 FRN=... ENG=Single use item, restores #PICKUP_ITEM_ENERGYRESTORE22 FRN=... ENG=all energy to one ghost. #PICKUP_ITEM_ENERGYRESTORE3 FRN=... ENG=Single use item, restores #PICKUP_ITEM_ENERGYRESTORE32 FRN=... ENG=some energy to all ghosts. #PICKUP_ITEM_ENERGYRESTORE4 FRN=... ENG=Single use item, restores #PICKUP_ITEM_ENERGYRESTORE42 FRN=... ENG=all energy to all ghosts. #PICKUP_ITEM_REBOOT1 FRN=... ENG=Single use item, bring #PICKUP_ITEM_REBOOT12 FRN=... ENG=back a disabled ghost. #PICKUP_ITEM_POWERRESTORE1 FRN=... ENG=Single use item, restores #PICKUP_ITEM_POWERRESTORE12 FRN=... ENG=some power to one ghost. #PICKUP_ITEM_POWERRESTORE2 FRN=... ENG=Single use item, restores #PICKUP_ITEM_POWERRESTORE22 FRN=... ENG=all power to one ghost. #PICKUP_ITEM_POWERRESTORE3 FRN=... ENG=Single use item, restores #PICKUP_ITEM_POWERRESTORE32 FRN=... ENG=some power to all ghosts. #PICKUP_ITEM_POWERRESTORE4 FRN=... ENG=Single use item, restores #PICKUP_ITEM_POWERRESTORE42 FRN=... ENG=all power to all ghosts. #PICKUP_ITEM_GRENADE1 FRN=... ENG=Inflicts some energy #PICKUP_ITEM_GRENADE12 FRN=... ENG=damage to one ghost. #PICKUP_ITEM_GRENADE2 FRN=... ENG=Energy and power #PICKUP_ITEM_GRENADE22 FRN=... ENG=damage to one ghost. #PICKUP_ITEM_GRENADE3 FRN=... ENG=Inflicts some energy #PICKUP_ITEM_GRENADE32 FRN=... ENG=damage to all ghosts. #PICKUP_ITEM_GRENADE4 FRN=... ENG=Energy and power #PICKUP_ITEM_GRENADE42 FRN=... ENG=damage to all ghosts. #PICKUP_ITEM_GETAWAY FRN=... ENG=Single use item, exit #PICKUP_ITEM_GETAWAY2 FRN=... ENG=from ghost battle. #PICKUP_ITEM_EXIT FRN=... ENG=Single use item, exit #PICKUP_ITEM_EXIT2 FRN=... ENG=from ghost hack. #PICKUP_ITEM_ICESHIELD FRN=... ENG=Single use, creates an #PICKUP_ITEM_ICESHIELD2 FRN=... ENG=I.C.E shield for a ghost. #PICKUP_ITEM_PROGSHIELD FRN=... ENG=Single use, creates a #PICKUP_ITEM_PROGSHIELD2 FRN=... ENG=program shield for a ghost. #PICKUP_ITEM_STATBOOST FRN=... ENG=Single use, enhances #PICKUP_ITEM_STATBOOST2 FRN=... ENG=all basic ghost stats. #PICKUP_IB_WORM FRN=... ENG=An attack worm augment #PICKUP_IB_WORM2 FRN=... ENG=used in hacking. #PICKUP_IB_TROJAN FRN=... ENG=An attack trojan augment #PICKUP_IB_TROJAN2 FRN=... ENG=used in hacking. #PICKUP_IB_MACRO FRN=... ENG=An attack macro augment #PICKUP_IB_MACRO2 FRN=... ENG=used in hacking. #PICKUP_IB_TRANSGENIC FRN=... ENG=An attack transgenic #PICKUP_IB_TRANSGENIC2 FRN=... ENG=augment used in hacking. #PICKUP_ICE_BASICSHIELD FRN=... ENG=A ghost shield augment. #PICKUP_ICE_BASICSHIELD2 FRN=... ENG=Basic design. #PICKUP_ICE_BASICPROBE FRN=... ENG=A ghost probe augment. #PICKUP_ICE_BASICPROBE2 FRN=... ENG=Basic design. #PICKUP_ICE_BASICMIND FRN=... ENG=A ghost mind augment. #PICKUP_ICE_BASICMIND2 FRN=... ENG=Basic design. #PICKUP_ICE_BASICCORE FRN=... ENG=A ghost core augment. #PICKUP_ICE_BASICCORE2 FRN=... ENG=Basic design. #PICKUP_ICE_MEDSHIELD FRN=... ENG=A ghost shield augment. #PICKUP_ICE_MEDSHIELD2 FRN=... ENG=Reasonably effective. #PICKUP_ICE_MEDPROBE FRN=... ENG=A ghost probe augment. #PICKUP_ICE_MEDPROBE2 FRN=... ENG=Reasonably effective. #PICKUP_ICE_MEDMIND FRN=... ENG=A ghost mind augment. #PICKUP_ICE_MEDMIND2 FRN=... ENG=Reasonably effective. #PICKUP_ICE_MEDCORE FRN=... ENG=A ghost core augment. #PICKUP_ICE_MEDCORE2 FRN=... ENG=Reasonably effective. #PICKUP_ICE_ADVSHIELD FRN=... ENG=A ghost shield augment. #PICKUP_ICE_ADVSHIELD2 FRN=... ENG=Advanced and powerful. #PICKUP_ICE_ADVPROBE FRN=... ENG=A ghost probe augment. #PICKUP_ICE_ADVPROBE2 FRN=... ENG=Advanced and powerful. #PICKUP_ICE_ADVMIND FRN=... ENG=A ghost mind augment. #PICKUP_ICE_ADVMIND2 FRN=... ENG=Advanced and powerful. #PICKUP_ICE_ADVCORE FRN=... ENG=A ghost core augment. #PICKUP_ICE_ADVCORE2 FRN=... ENG=Advanced and powerful. #PICKUP_ICE_SPCLSHIELD FRN=... ENG=A ghost shield augment. #PICKUP_ICE_SPCLSHIELD2 FRN=... ENG=Rare and specialised. #PICKUP_ICE_SPCLPROBE FRN=... ENG=A ghost probe augment. #PICKUP_ICE_SPCLPROBE2 FRN=... ENG=Rare and specialised. #PICKUP_ICE_SPCLMIND FRN=... ENG=A ghost mind augment. #PICKUP_ICE_SPCLMIND2 FRN=... ENG=Rare and specialised. #PICKUP_ICE_SPCLCORE FRN=... ENG=A ghost core augment. #PICKUP_ICE_SPCLCORE2 FRN=... ENG=Rare and specialised. #PICKUP_ICE_SECSHIELD FRN=... ENG=A ghost shield augment. #PICKUP_ICE_SECSHIELD2 FRN=... ENG=Security class design. #PICKUP_ICE_SECPROBE FRN=... ENG=A ghost probe augment. #PICKUP_ICE_SECPROBE2 FRN=... ENG=Security class design. #PICKUP_ICE_SECMIND FRN=... ENG=A ghost mind augment. #PICKUP_ICE_SECMIND2 FRN=... ENG=Security class design. #PICKUP_ICE_SECCORE FRN=... ENG=A ghost core augment. #PICKUP_ICE_SECCORE2 FRN=... ENG=Security class design. #PICKUP_ICE_BICHIPSHIELD FRN=... ENG=A ghost shield augment. #PICKUP_ICE_BICHIPSHIELD2 FRN=... ENG=Rare twin chip design. #PICKUP_ICE_TRICHIPSHIELD FRN=... ENG=A ghost shield augment. #PICKUP_ICE_TRICHIPSHIELD2 FRN=... ENG=Very rare three chip. #PICKUP_ENERGON FRN=... ENG=Energon. #PICKUP_ASIMOV FRN=... ENG=General purpose ghost. #PICKUP_HACK FRN=... ENG=Used in hacking. #PICKUP_ZELDA FRN=... ENG=Maintenance class ghost. #PICKUP_RAISTLIN FRN=... ENG=Comms class ghost. #PICKUP_ORGUS FRN=... ENG=Security class ghost. #PICKUP_SAMSON FRN=... ENG=Heavy duty class ghost. //**************************************** #GB_SELECTACTIVATE FRN=... ENG=[0]Primary function selects, secondary function cancels. #GB1_EXTREME_PAGE0 FRN=... ENG=[0]Your special attack power is fully charged. You can now perform one powerful extreme attack which will discharge all the stored energy. #GB1_EXTREME_PAGE1 FRN=... ENG=[0]Choose your moment wisely. You do not have to perform the attack immediately. #GB2_PROGRAM_PAGE0 FRN=... ENG=[0]Here you will find a list of all currently available programs. You will gain access to more as your experience grows. #GB2_PROGRAM_PAGE1 FRN=... ENG=[0]Launching a program uses power, if you don't have enough then the program will not activate. #GB3_ITEM_PAGE0 FRN=... ENG=[0]Here you will find a list of all the installed items carried by your ghosts. #GB3_ITEM_PAGE1 FRN=... ENG=[0]Items can be found during ghost hacks, in some lockers and at EVE consoles. #GB3_ITEM_PAGE2 FRN=... ENG=[0]Some items can be used only once, others provide some permanent benefit as long as they are equipped. #GB4_EQUIP_PAGE0 FRN=... ENG=[0]Some items, when equipped, permanently modify a ghost's ability to attack or defend. #GB4_EQUIP_PAGE1 FRN=... ENG=[0]These items can be equipped or unequipped and moved from one ghost to another as you see fit. #FE_NEW_PROF FRN=... ENG=new profile #FE_NEW_GAME FRN=... ENG=new game #FE_PDA_EXIT FRN=... ENG=Return to game #FE_CONFIGURE_ALIGNMENT FRN=... ENG=Up direction #FE_CONFIGURE_TOOLTIP_ALIGNMENT FRN=... ENG=When you press up, which way will Asimov run? Straight up the screen or angled in line with the room? #FE_CONFIGURE_STRAIGHTUP FRN=... ENG=screen up #FE_CONFIGURE_ROOMALIGNED FRN=... ENG=room aligned #FE_CONFIGURE_MOTION FRN=... ENG=Robot motion #FE_CONFIGURE_TOOLTIP_MOTION FRN=... ENG=Should Asimov accelerate and decelerate smoothly or just get moving immediately. #FE_CONFIGURE_ACCEL FRN=... ENG=accelerate #FE_CONFIGURE_IMMEDIATE FRN=... ENG=immediate